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The Secret World Preview

MMO PC Xbox 360 Preview by Oli Welsh

7 April, 2009

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"What is The Secret World? It's not a parallel dimension, it's not an alternate reality, it's the world outside these blinds. It's down that alley to the left and behind the fence, it's an abandoned warehouse, it's that strange little town in the Middle East, it's that haunted forest, it's all the places we avoid, all the locations that make us feel uneasy, it's the stories on the news about the missing person who people think has been murdered but the story's been covered up, it's the things that the authorities don't want us to know about, it's what the governments are hiding, it's what the secret societies are suppressing. That's the secret world. It's a world behind our world, hidden by a veil."

Ragnar Tornquist, tall, rangy, animated, youthful, a little wild-haired, is pacing up and down a luxury hotel suite in San Francisco that's been kept dark despite the brilliant day outside and decorated with cryptic maps, books on the occult and old radio equipment. The game auteur is talking a mile a minute in his clipped Norwegian accent, hoping that he can use his sheer voluble enthusiasm to distract us from the fact that he's not really going to answer the question he just posed himself.

And to be fair, he largely succeeds.

What is The Secret World? It's Funcom's next MMO, the developer's third after Anarchy Online and last year's Age of Conan: Hyborian Adventures. It's set in the contemporary real world, but has elements of dark fantasy, ancient conspiracy and the occult. It's directed by Tornquist, the writerly designer known for his adventure games The Longest Journey and Dreamfall. It is, by Tornquist's own admission, "still in the hype stage".

So we're not going to get a lot of concrete detail from this Game Developers Conference presentation, and we're certainly not going to see the game itself. We're going to see some beautiful concept art and a couple of impressive CG trailers, one of which we can share with you today, as well as a concept video that bombards us with reference points. And we're going to learn one hard, and very important, fact.

The Secret World will have no classes or levels. This, Tornquist stresses, is absolutely not a typical MMORPG design; he describes it as an "action-adventure-MMORPG" with "fast, reactive combat". Although there will naturally be character progression and an incentive to play the game for a long time, "The Secret World begins where other MMOs end," he says. "There's no grind to get to a preconceived place." You take your character from the same, blank-slate "regular person" starting point as everyone else, and develop it in any way you want.

Furthermore, the entire game (which we know will include London, New York, Seoul, New England and Egypt as launch locations) will be open from the start, although some areas will be harder than others, and some content will be intended for more highly-developed characters. According to Tornquist, it "doesn't take long" from starting a new character to being able to join in with friends who've been playing the game for months.

'The Secret World' Screenshot 1

I'd like... Strawberry.

Character customisation is completely free, and allows players to explore paths such as dark magic, voodoo and witchcraft as well as martial arts, ancient weapons and modern firearms. "If you want to be a character that has some magic power and ranged combat, you can use a shotgun and a voodoo doll and you can kick some serious ass using just your fists and your feet; you can do that. If you want to focus just in one direction and be a brawny soldier character who wears Kevlar armour and huge combat boots and a headband, you can do that," he says.

However, acquiring new skills in new areas will be the key to advancing your character. "You are progressing your character through expanding your deck of cards, expanding the possibilities you have," says Tornquist. "You'll never have to create a second character." The adventures available to you will be limited by character specialisation as much as your total power - which, combined with the lack of hard-and-fast levels, raises the intriguing prospect of grouping or solo completism being alternative paths to seeing much of the game's content.

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Comments: 1-50 of 62 in total | next 50 »

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andromeda
07/04/09 @ 13:07
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im first! im fucking first!
nurrish
07/04/09 @ 13:08
#2
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your a twat! your a fucking twat!
_Price_
07/04/09 @ 13:17
#3
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/sighs

'I'm' and 'You're'

The premise looks interesting but as ever I'm perturbed by the fact that it's an MMO. The whole idea would work perfectly as an open world action-adventure without the need for online.
unacomn
07/04/09 @ 13:18
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I've been looking forward to this. Spot on preview, the game is shaping into what I was hoping.
Gurgeh
07/04/09 @ 13:20
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It's Funcom, 'nuff said really. If it ever sees the light of day, wait 6 months after release before purchasing and do not give them the benefit of the doubt.
Gnort
07/04/09 @ 13:27
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I really like the premise, and the concept art in the gallery looks awesome, but I have to echo _Price_ and say that I'd rather it wasn't an MMO.
_LarZen_
07/04/09 @ 13:29
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If its as good or better then how Age of Conan is today we have a awsome game coming.... Cant wait!
Jonathan_Fakenham
07/04/09 @ 13:34
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well, it's not really an MMO in the traditional sense.. there's no leveling or grinding at all..
wittynic
07/04/09 @ 13:34
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the premise sounds fantastic, ive always wanted an MMO with exactly the sort of inspirations he mentioned - Gaiman, Buffy, heck even Harry Potter. The real world with unreal stuff in it.

Also really happy that he is straight up saying there will be lots of solo, story-line focused content. "Solo-content" too often ends up being "bring me 10 boar tusks".

Shame there is no mention of a beta/release date.
ChthonicEcho
07/04/09 @ 13:35
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Ideally, this sounds like the MMO that will get me into MMOs. Selecting your own pace instead of progressing down a predetermined line, choosing your own look rather than being stuck with a certain armour everyone of your level/class is wearing, and uncovering a mystery (with others) is what I want to see in MMOs. If Funcom pulls it off, and has an RP server up and running, I'll definitely try this out.

With Ragnar, Funcom created The Longest Journey and Dreamfall, and I've enjoyed those games, even if the latter was a bit trash. Anarchy Online is also a solid MMO, although still not my thing. I'm willing to ignore Funcom's failure (Age of Conan), and watch how this game develops.
Edited 1 times, most recently on 07/04/09 @ 14:36
thelatestmodel
07/04/09 @ 13:36
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Sounds great, but it's an MMO, and I'm done with MMOs.

Still, I'll be intrigued to see what it's like. If there really isn't any grinding or committing huge amounts of time every week, then it could be alright.
Ashcrapper
07/04/09 @ 13:37
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you sweaty fat pile of shit
ZuluHero
07/04/09 @ 13:39
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If this has elements of Dreamfall and TLJ mixed into i will be in seventh heaven. Sounds like it will be years before we see this though :(
R.P_McMurphy
07/04/09 @ 13:43
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"Ideally, this sounds like the MMO that will get me into MMOs."

+1
Agai-n
07/04/09 @ 13:50
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" ZuluHero
07-Apr-09 14:39:41

If this has elements of Dreamfall and TLJ mixed into i will be in seventh heaven. Sounds like it will be years before we see this though :( "

It's far from that. I just hope that any teenagers with tourettes stay away from this game.
Edited 1 times, most recently on 07/04/09 @ 14:51
spimmy
07/04/09 @ 13:54
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age of conan mark 2 ?
Pike
07/04/09 @ 14:06
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Sounds intriguing. Hopefully it delivers a more polished experience than games like Tabula rasa, which also showed promise, but in the end underdelivered.

It would be nice with a great MMO without elves and orcs.
squarejawhero
07/04/09 @ 14:20
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GAP: The MMO
squarejawhero
07/04/09 @ 14:20
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Or, from the cgi trailer - UNIQLO: The MMO
sneetch
07/04/09 @ 14:30
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@Pike
Sounds intriguing. Hopefully it delivers a more polished experience than games like Tabula rasa, which also showed promise, but in the end underdelivered.

It would be nice with a great MMO without elves and orcs.


What makes you think there won't be? Elves and Orcs/goblins would fall neatly into this "Secret world". As foes or neutrals most likely though, not as PCs.

It's interesting, but I'm a bit wary of Funcom. Also keeping people interested without the levelling might be more difficult than they think.
Pike
07/04/09 @ 14:36
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Well, ok, orcs and elves in a medival setting then.
rhinoxious
07/04/09 @ 14:40
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I love everything he referenced, so I'm very likely to give it a go.
Domovoi
07/04/09 @ 14:43
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"The Secret World will have no classes or levels."

Okay, consider me interested.

"The meat of The Secret World will be combat; missions to fight monsters."

Consider me uninterested. Convince me that there's no "Kill 50 shoggoths" missions, and we'll talk.
timpig
07/04/09 @ 14:50
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Ermmm. i read the article but...wtf is the game actually about? Shooting demons whilst wearing clothes of your choice?

Sigh.

Think I'll just stick with this:

http://www.theonion.com/content/video/ho...

Pac-man ate my wife
07/04/09 @ 15:11
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Finally, an MMO for the rest of us! ;)

Sounds wonderful if they can pull it off. I loathe all the leveling up RPG-stuff of most MMOs but feel I'm missing out on the sense of place and adventure. Hopefully this can bridge that gap.
iokthemonkey
07/04/09 @ 15:13
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Would you like to see the Egress?
darc
07/04/09 @ 15:33
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I'm too lazy to read a preview on an MMO (I'm pretty cynical about MMOs) and all three screenshots are of cutscenes if I'm not mistaken? Has the dev not shown anything in the way of actual gameplay? That'd be worth a thousand words.
dingo75
07/04/09 @ 15:40
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I can't see the reason that has to be a MMO if groups are not mandatory for most things.
I know that this applies to WoW as well up to a point but Blizzard has the Warcraft lore behind them + the polish.
If WoW was available as a single player RPG I would buy it and stop playing online in a heartbeat.

Funcom has no Warcraft lore behind them so I guess this game is a "skip" for me unless their story is the 2nd coming.
Edited 1 times, most recently on 07/04/09 @ 16:41
ChthonicEcho
07/04/09 @ 15:44
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Consider me uninterested. Convince me that there's no "Kill 50 shoggoths" missions, and we'll talk.

"Combat will be conjoined with exploration, puzzle-solving, and what sounds like a much more languid, adventure-game style of play. "You can choose: today I don't want to fight things, today I want to explore this mystery, I want to find out about this story, I want go and meet these characters, I want to know what's behind that door, I want to know what's behind the legend of this place," Tornquist says."

I'm pretty sure there will be 'Kill x monsters', though, as that is a necessary evil in MMOs. I'm just hopeful that there's enough to distract me from this flaw (puzzle-solving and exploration).

Ermmm. i read the article but...wtf is the game actually about? Shooting demons whilst wearing clothes of your choice?

What would you have, battling ghouls whilst wearing armour everyone else does? Or are you being sarcastic?
AphoticCosmos
07/04/09 @ 15:49
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Looks intriguing, I'm still waiting for TOR though ;)
sneetch
07/04/09 @ 16:29
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@Pike
Well, ok, orcs and elves in a medival setting then.

Yeah, not medieval, but I bet you there are a lot of long, black, leather coats involved. ;)
Domovoi
07/04/09 @ 16:32
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@ChthonicEcho: Yeah, I know that's what the rest of the article says, but if that were true, it'd mean I could play the game while simply ignoring the combat, and that directly contradicts the "The meat of The Secret World will be combat" statement he made earlier. It's either one of the two, and cynicism and past experience with MMO's that are "totally different than anything you've ever seen!" makes me think it's the latter. I'm open for surprise though.

"I'm pretty sure there will be 'Kill x monsters', though, as that is a necessary evil in MMOs."

Why? Why on earth is that a necessary evil? There's absolutely no reason any MMO has to add a Kill X Monsters mission. The only reasons to do so are either some warped sense of tradition because they've always been there since DikuMUD/Everquest, or because it's an easy way to add another quest. "Yeah, I could think of an interesting storyline and some cool surprises for players, but I could also just have them kill 20 wolves. That doesn't take as long, and we can put "Over 200 quests!" on the game box."
Domovoi
07/04/09 @ 16:43
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I can tell you: no.
MrScruffier
07/04/09 @ 16:48
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"it's the stories on the news about the missing person who people think has been murdered but the story's been covered up"

This man obviously doesn't live in England. Do you think sinister murderers are behind this? Press red!
Tomo
07/04/09 @ 17:16
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Is that Zoe with a new hairstyle?!
Chufty
07/04/09 @ 17:26
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The irony is, I'd be interested in this if AoC hadn't put me off MMOs.
Domovoi
07/04/09 @ 17:27
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Fapula: I'm not guessing, but seeing how there are hardly any MMO's with single player offline modes, I think we're reasonably safe in assuming that it's not going to happen here either.
Farfarer
07/04/09 @ 17:58
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I'm actually looking forward to this, which is unusual for me when it comes to MMOs. Modern fantasy is where it's at.

C'mon Ragnar, do an MMO right, I know you can :D
ChthonicEcho
07/04/09 @ 18:19
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Why? Why on earth is that a necessary evil?

It's a time sink, and ultimately you wouldn't have enough (diversified) quests for all levels. All sandbox and open-ended games have archetypical missions - go there, fetch x, kill x, kill n amount of x, etc. The best they could do is include as many diverse and unique quests as possible, and insert them between dull quests (GTA IV).
Domovoi
07/04/09 @ 18:47
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I don't believe that. Take Oblivion, for instance. There were "Kill X Monsters" quests in Oblivion, but I've played it for over 300 hours and didn't do a single one of those quests. Were they necessary? Apparently not. Do we need boring stuff between interesting missions? No. The boring missions in GTA4 were just that: boring. The game would've been much better if the story was more condensed.

And yes, the quests in Oblivion were either Kill X, Get Y of Z, or Bring A to B, but they were integrated so well in the world that you didn't notice or didn't care. You wanted to know what the quest's story was, or what was going to happen when you bought package A to guy B. Conversely, in every MMO I've played, all you really needed was a summary of where you needed to go or who you needed to kill, and the story was optional, in case you were interested.
ChthonicEcho
07/04/09 @ 18:57
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I don't believe that. Take Oblivion, for instance. There were "Kill X Monsters" quests in Oblivion, but I've played it for over 300 hours and didn't do a single one of those quests.

Like I've said: "the best they could do is include as many diverse and unique quests as possible, and insert them between dull quests". You don't have to do every single quest in MMOs. In fact, you can level up without doing a single quest, save for possible class advancement ones.

Do we need boring stuff between interesting missions?

So you'd rather chop half the content and let people kill n amount of monsters for nothing but XP instead of killing n amount of monsters for XP -and- a quest reward? Different strokes for different folks, I guess.

The GTA IV was a somewhat bad example, considering you disliked it. Oblivion did the same - mingled good quests with bad ones so that they could write 'over 200 quests!' on the game box.

And yes, the quests in Oblivion were either Kill X, Get Y of Z, or Bring A to B, but they were integrated so well in the world that you didn't notice or didn't care. You wanted to know what the quest's story was, or what was going to happen when you bought package A to guy B.

And Ragnar implicitly states it at least twice in this article that is what he's trying to achieve in The Secret World.
Farfarer
07/04/09 @ 19:39
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Sod Oblivion - one of the emptiest and generically boring RPGs on the planet.

Give Bloodlines a go - that's chock-full of some truly interesting and brilliantly written RPG quests with absolutely no "go here and kill x things" and anything that looks as simple on the surface as "get A, take it to B" has twists and turns that make a plate of spaghetti look like a steel ruler. It's that sort of standard that I'll be expecting from The Secret World.
Tomahawk
07/04/09 @ 20:07
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It sounds like a great idea, it's definitely strange but in this case I think it works.

I'm hoping for demon/monster hunting organizations in place of guilds, or maybe you could still have guilds that were formed in ancient times.
Praetorianer
07/04/09 @ 21:43
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It sounds interesting and I am usually not that much into MMOs. It also reminded me that I've been waiting to hear something new on Huxley...
paulsaz
07/04/09 @ 21:46
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We're never going to get a proper conclusion to tlj are we. funcom are going to spend years developing mmo's nobody wants to play and then go bankrupt.

godammit I have to know what happens to april and zoe.
makeamazing
07/04/09 @ 22:17
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Sounds like they are trying to do something totally different, and all credit for them, but I just dont know if it will work from what I read in the preview.

Also as someone else said, I would really love an offline play type game, where i dont need to log online and play with others (sometimes its better like that) :D.
Cyclone
07/04/09 @ 22:19
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Sounds like an MMO version of Vampire: The Masquerade - Bloodlines. Aren't CCP, the makers of Eve Online, doing a similar MMO based on the World of Darkness (which the Vampire: The Masquerade stuff was part of)? I'm not generally interested in MMOs but these might make me reconsider.
disc
07/04/09 @ 22:39
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That makes me quite sad. I don't want to play an MMO and I enjoyed the first two games and even if I enjoyed the storytelling more than the gameplay in the first two games the gameplay in MMOs just makes me sad.
Edited 1 times, most recently on 07/04/09 @ 23:43
Farfarer
07/04/09 @ 23:40
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This is an entirely new IP... it's unrelated to either TLJ series or VtM series.
Nithron
07/04/09 @ 23:41
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I would genuinely pay for this, if, and only if, it has real-time combat. You know, combat that, when you click the mouse button to fire, or punch or whatever, causes your character to immediately attack the target, and then when, and only when, your fist, bullet, sword, or kitchen implement hits something, does a reaction occur.

None of this icon-queuing nonsense you get in every other MMO ever made, bar Planetside...

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