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The Saboteur Preview

PlayStation 3 Xbox 360 Preview by Ellie Gibson

24 April, 2009

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"We didn't want to make a World War II game," says Tom French, lead designer on The Saboteur. Things don't appear to have gone according to plan. The Saboteur is set in the early 1940s, in France, and is mainly about killing Nazis. If they meant to deliver a tennis game or an an innovative new twist on the Cooking Mama genre, a rethink may be required.

But French's point, as is obvious to anyone capable of not being facetious for more than four seconds, is that Pandemic didn't want to make a typical World War II game. The Saboteur isn't about running up the beaches of Normandy or crawling through the trenches or providing cover for your fellow soldiers. In fact you don't have any fellow soldiers, as you're not even one yourself.

"We came up with several concepts to separate ourselves from the World War II space," says French. One of these ideas was to create a personal story that's "a lot more intimate" than the ones usually found in WWII games. "We didn't want to tell the soldier's story we've seen so many times before. We looked at classic heroes who really inspired us," French explains, listing Indiana Jones, John McClane and Bullitt as examples.

"We wanted somebody believeable but larger than life. Somebody who fought the Nazis but wasn't a soldier. Somebody who was classically cool and could drive the Hell out of a sports car, who could take a beating and laugh in the face of danger." That somebody turned out to be reluctant hero Sean Devlin - "A daring race car driver who has a taste for straight whisky and a way with women." (Why aren't reluctant heroes ever IT support managers called Rob who have a taste for Chilean Shiraz and a way with long-term relationships?)

'The Saboteur' Screenshot 1

This is Sean Devlin. Imagine the love child of Colin Farrell and Rene from Allo Allo.

Devlin is also Irish, though you might not guess by his accent. "At first we found really Irish-sounding actors, but nobody understood them," says French. Instead they went for an Irish actor who's been living in the States for a few years - "Otherwise we'd have to subtitle the whole game, which would be kind of terrible." Indeed.

At the start of the game Devlin is a mechanic for the fictional Marini racing team. Marini's big rivals are the Doppelzieg, who build war machines for the Nazis on the side. Devlin heads off on what's supposed to be an innocent adventure with a friend, but Things Go Wrong, and his friend ends up dead. Meanwhile, the Germans have started rolling in the tanks and beginning their occupation of France. So there are two narrative arcs to The Saboteur - the story of the occupation, and the story of Devlin's fight for revenge.

'The Saboteur' Screenshot 2

That'll teach 'em to hang their silly flags on the Crystal Palace transmission tower.

The challenge for Pandemic is telling those stories within a sandbox environment. The player has the freedom to go anywhere in world of The Saboteur, but Pandemic also wanted to include distinct set pieces and keep up the pace of the plot. So how have they managed to blend linear elements within the openworld?

"The main trick is something we picked up from working on Mercenaries," says French. "All of our missions, the goals and the objectives and the points, all feed into Sean's story. I learned with Mercenaries to really pull the players into an area, give them a specific objective, then kick off an event furthering the story." Plus, at some points - such as when you're inside buildings - the game will have "a more level-based feeling, so in those areas we can do more point-to-point storytelling".

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Comments: 1-33 of 33 in total

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MiY4MOTO
24/04/09 @ 13:57
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Now this sounds interesting. Could be one to watch out for!

When it was first announced I thought it was going to be a remake of the old Durrell game. Anyone remember that?
Vandit96
24/04/09 @ 13:58
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not my type of game ;)
ShinMegami08
24/04/09 @ 14:23
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Sounds brilliant and like a load of fun. There's nothing like kicking the nazis in the ass.

Reminds me of this game on the Atari ST. You were in the resistance and had to ride a train through france and do sabotage action. Just can't remind the name of the game. Sabotage? Does somebody maybe know?

For which time is it scheduled? 2009? 2010? 2017?
AlMcD
24/04/09 @ 14:25
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This looks awesome. I'll keep my eye out for this.

Although my hopes that this was a remake of the classic Spectrum classic have been swiftly dashed.
Nexus 6
24/04/09 @ 14:52
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There was a cracking game called Saboteur on the spectrum. side scrolling, large character sprites with grenades and dogs and everything!
gallow
24/04/09 @ 14:56
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I was looking forward to killing dogs with bricks and lead pipes.
dingo75
24/04/09 @ 15:11
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Reminds me of this game on the Atari ST. You were in the resistance and had to ride a train through france and do sabotage action. Just can't remind the name of the game. Sabotage? Does somebody maybe know?


Hm the only thing that comes to my mind is "The Train: Escape to Normandy"

http://www.mobygames.com/game/c64/train-...

Not sure this was released on the Ataris ST though.
Baranga
24/04/09 @ 15:19
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The title sounded better when it was just Saboteur.
Azazel
24/04/09 @ 15:26
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In Ballymena, every Saturday night is the Battle of Wetherspoons.
El-Dev
24/04/09 @ 15:26
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This sounds like the most ridiculous game ever.

What next, "Call of Duty: Jenson Button vs the Iraqis"?
Snakehips76
24/04/09 @ 15:28
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Nice Beastie Boy reference in the tag line EG ;)
Cheeky
24/04/09 @ 15:59
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An ultimate showdown with Hitler or no sale.
IneptPercy
24/04/09 @ 16:06
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This sounds great, which means it may be awful.

Still hoping for the great.
TheBoyChris
24/04/09 @ 16:24
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This looks brilliant - seriously can't wait to play it!
notmyrealname
24/04/09 @ 16:36
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Does it only occur to me that whenever pop media is in a certain country it always takes these idiotic landmarks? E.G. Eiffel Tower = France? I can't help but think, and please do flame me for this, that it has to do with the pathetic geographic skills of consumers situated in the United States of America.
Edited 2 times, most recently on 24/04/09 @ 17:39
gringohairpiece
24/04/09 @ 17:19
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@ El Dev

Not so stupid as you think. There were two Grand Prix drivers who fought with the resistance during World War II. This book is an excellent read http://www.amazon.co.uk/Grand-Prix-Sabot...

and tells the true exploits of Benoist and Williams and Wimille who were all employed by the SOE
ekko
24/04/09 @ 18:03
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Damn. Nothing to do with the Spectrum/C64/Amstrad game then. I loved that one back in the day.
Fab4
24/04/09 @ 18:22
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In Ballymena, every day is a struggle. ;)
ShinMegami08
24/04/09 @ 18:46
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Oh my god... The Train: Escape to Normandy... what a great game, gave me a good time!
Thanks for the tip.

Artemis_Matsas
24/04/09 @ 19:12
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"Imagine the love child of Colin Farrell and Rene from Allo Allo. "

LOOOOOL

French accent ON: "Listen very carefully... i shall say this only once"
Harmonica
24/04/09 @ 23:44
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This sounds like it could be a real stinker, but of course previews being previews, they are bloody useless. The guy talking about the game does manage a very good impression of someone talking complete guff about a game, though.
3william56
25/04/09 @ 07:00
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Wanted to make a different game about the war, then ended up with one shooting Nazis. But this time, not wearing a uniform!

Well done sir!

/golf clap
TessaTickle
25/04/09 @ 11:02
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That's why i come to EG : the silly/clever captions.
TILT
25/04/09 @ 11:42
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This sounded quite interesting... until I read the name of the German team. Sorry devs, but if you meant to make a serious game, names like this don't help a bit. I literally Laughed Out Loud.
busboy33
25/04/09 @ 22:53
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@notmyrealname:

So the Eiffel Tower isn't in Paris? Then you're right . . . my geography skills do indeed suck.

Apart from using the Tower as a vantage point to look out/down on the entire area . . . isn't that the point of iconic landmarks? A developer could make a block-by-block faithful recreation of a city, but unless you are personally familiar with the area it won't have any impact on you as a player.

"This area is an absolutely photorealistic remake of Southwest Denver. See, we've got the McDonalds right at the corner of Smithton Street and 123rd, and over here is Fred's house! Look at the detail! Now you know you're not in Huston, because the McDonalds would be on Geeber Avenue it it was. How's that for immersion, bitches?"

If the E.T. was due to the poor geography skills of the players (and no question U.S. geography skill levels are abyssmal), then that assumes the player wouldn't have known they were in France because of the French people, the story, the back-of-the-box, the instruction manual, etc., but as soon as they see the Tower they'd go "ooohhh . . . Paris! So we're not in Hong Kong, then?" It also assumes U.S. players know the Tower is in Paris, and that tragically may be giving many U.S. players too much credit -- when I say general geography knowledge in the U.S. is bad, I mean it's baaaaaaaaaaaaad.
Edited 1 times, most recently on 25/04/09 @ 23:54
YourMessageHere
26/04/09 @ 08:40
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I could swallow this if it weren't for the racing. What a daft conceit. I like the colour idea, an open world resistance game is a good idea, but honestly, races in occupied Paris? The very height of Stupid.
Harmonica
26/04/09 @ 16:03
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And the fact that they make a big deal about 'doing a different WW2 game' (which is a contradiction in terms), and then decide on picking a generic anti hero and a flimsy occupied France setting.

Honestly I have no idea about the colour thing and I think it's a massive gimmick.
sadakos_fury
27/04/09 @ 06:57
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"At first we found really Irish-sounding actors, but nobody understood them," says French.
Excuse me, Frenchie. I'm Irish and I have no problem being understood. So why don't you just stickyerbleedinleftbollickupyerholeankissmecrackyegicknahloa
dabollicksaaghhhaghghgjjghgjjrjfbsbjvdl.
Meho
27/04/09 @ 10:56
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To be honest.. this doesn't sound too exciting to me. I hope I am proven wrong but this just sounds like Mercenaries 3. Plus all the talk about telling a true to life story on one hand, then the artistic licenses (Zeppelins) on the other and then the pretty suspicious black and white/ colour contrast that sounds more like Okami or Beyond Good and Evil than a game I'd expect from this developer. But I'll be happy to be proven wrong on all accounts.

This is actually what got my attention:

"We looked a lot of film noire, and it's definitely a darkly inspired kind of game."

It's actually film noir, not noire and, in addition this sentence sounds like it was google-translated from some other language.

Other than that, a usually fun and funny reading courtesy of EG (Ellie Gibson, that is).

Edit: Typos
Edited 1 times, most recently on 27/04/09 @ 11:56
JimmyT67
28/04/09 @ 11:45
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@YourMessageHere.

My thinking must be on the other side of the fence here because i think the colour idea is stupid and think the idea of racing through the streets of paris occupied is an excellent one!

Check this out it's an amazing video.

C'etait un Rendezvous
http://www.dailymotion.com/video/xqqa_fe...
Harmonica
28/04/09 @ 20:57
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If you want that, play Project Gotham.

I doubt there will be anything as exciting.
dangerpuss
29/04/09 @ 13:01
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Mercenaries 2 was awful and I bet this will be too. The story sounds suitably ridiculous.
Rodchenko
29/04/09 @ 22:20
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There are also zeppelins in the game - yes, in real life they were decommissioned before the war began, but Pandemic's decided to take a bit of artistic licence.

After reading about discoloured Nazi areas and the ludicrous story of a race-driver-cum-resistance-fighter it wasn't really that necessary to point out that they decided to take some artistic licence, was it?

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