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The Path Review

PC Review by Kieron Gillen

6 April, 2009

Page 2 of 2. <- Page 1

And then there's the final dream-walk through the house. You're on a single track, and any interaction with the controls makes you take another step along this delirious route. If you don't, the screen slowly fades to black and growling rises... and I've never actually been brave enough to just leave it to see what happens. These sections are, for me, one of the finest formalist parts of the game - that step-to-move captures how you feel when you're actually dreaming. Running through houses, knowing something's behind you, trying to escape, knowing you're on a track, trapped...

It's not the only place where interaction is reduced for an aesthetic effect - though generally speaking, they're less successful. For example, to interact with anything in the game, you release the controls, and then the girl will wander over and have a nose at whatever's nearby. To interact, you stop interacting. I more admire the elegance of that control system than its obvious deconstruction. The one total mis-step is removing the run option when you're near an important location, forcing you walk around. It actually discourages you from exploring these locations as it takes so long to do. The most interesting parts of the game - this misty lake, this abandoned play-park, this massive stage - find their effect slightly neutered.

The stars of the game are the girls. From their visual design, to their animations, to the one-liners they respond with to whatever they find, each is well characterised and memorable. They live and they die and we know them better for that. Replaying the game for a second time, actively seeing what each girl makes of a place an earlier sister went to is part of the... fun? No, fun's not the word. But the interest. To see what happens. To explore.

(Oblique comparison: the game that The Path most reminds me of is actually Endless Ocean, with its stately pace. With a flash of Silent Hill at its most cerebral. And slowest.)

'The Path' Screenshot 3

The big boss is the well. You defeat it with a dragon punch.

If you put aside its pace - which is its point - the biggest reservations with it are how it both introduces itself to you and how it uses its game elements. The irony of the end-of-game screen undercuts somewhat callously any affection you had for the girls, for example. When it clicks, the UI is obvious - icons towards the periphery guiding you towards interesting locations - but when a game throws as many visual distortions over itself, it's easy to miss their importance. There's some minor twitchiness around some of the characters - like the mysterious girl in white occasionally running into trees or appearing, which cuts the atmosphere for a second.

The mysterious little girl? I haven't mentioned her yet. I'm not going to mention her any further. The problem with The Path is that to explain it is to ruin it. It's an exploratory game, and being surprised by the first time you see something, and wondering what it's for and what it's about is the main thing. The game rarely spells anything out. You spend a lot of time bemused - sometimes in a good way, sometimes in a bad - and wondering what it's about.

I'll say this: you'll have a strong opinion on it if you play it. Friend-of-Eurogamer John Walker was profoundly disturbed by its portrayal of teenage years as doomed fatalists. Others have come claiming it's a rape simulator - which, for the record, I consider unsupportable by the game, even if you take everything on a solely literal level. It is, at worse, a being raped simulator - though I'd say that was a misreading too. What do I think? Metaphorical story of one girl's growth to adulthood, with the "death" of each girl leading to the birth of the next. But that's an essay. I don't know for sure. If you play it, you'll have your take. That's kind of the point too. It sticks with you and provokes thought. It's probably art, if the a-word matters to you.

'The Path' Screenshot 4

Oh my, what big fields of flowers you have, grandma. Or something.

It's totally no fun. It's interesting, but there isn't a fun bone in its mopey body. But I've paid to go into modern art galleries. I've paid for really oddball, minimalist art films. I've gone to gigs where music is divorced from any physical reaction and raised to some cerebral, abstract place - and plenty of gigs where most sane human beings would consider there was nothing actually musical going on. I haven't, but could pay for experimental theatre tickets. Lots of poetry. Whatever.

In our corner of the world, the thing with close-to-pure art-games... well, they're all pretty much free and buried away on the internet. The Path is on one of the biggest game distribution systems in the world, for a reasonable yet "proper" price, and still does what it does. Its existence is a statement of belief that, like any other media, there's a small niche of people who are happy to actually pay for this kind of cultural material.

That's who the Path is for. And if you're one of them, The Path is probably worth it.

If you're not, really, run for your bloody life.

7/10

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Comments: 1-50 of 80 in total | next 50 »

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Skire
06/04/09 @ 13:06
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it looks pretty cool. might give it a shot!
Clive Dunn
06/04/09 @ 13:13
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Calling Paul Morley and the Newsnight review team.......
sneetch
06/04/09 @ 13:16
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I'd pretty much already decided I'd buy this long before release. Funny how some games are like that.
stevetuck
06/04/09 @ 13:18
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The game looks cool :) hope its not too exspensive :D
BremXJones
06/04/09 @ 13:19
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$10.

KG
PlugMonkey
06/04/09 @ 13:19
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stevetuck: £7.50 on Steam.

Sold!

God, I love Steam. The best thing to happen to games in years.
Evolution
06/04/09 @ 13:26
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I'm finding this very intriguing. Well played Gillen, well played sir.

dadrester
06/04/09 @ 13:26
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is this by the folks who did the "being an old lady in a graveyard" sim? i liked sitting down in that game. might be worth a punt if it's cheap enough.

[edit] hmmm seven squid...
Edited 1 times, most recently on 06/04/09 @ 14:26
dr_swin
06/04/09 @ 13:27
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It sounds awesome. I love these odd ball curio games. great review.
menage
06/04/09 @ 13:30
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They should release this on PSN or XBLA as well. I love stuff like this.
Widge
06/04/09 @ 13:30
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Yeah, I like stuff thats a little bit different to balance out something where a press of R1 = shoot.
Widge
06/04/09 @ 13:31
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If they released this on PSN a certain SOMEONE would be appear instantly ranting about "NO GAMEPLAY".
weirdcitizen
06/04/09 @ 13:39
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It's reviews like these which make me check out Eurogamer on a daily basis. Going beyond the typical, and not always useful/meaningful, deconstruction of the game into gameplay, graphics, story, etc. and instead trying to convey the game as a whole.
Thanks for the review, Mr. Gillen.
beckyh
06/04/09 @ 13:45
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I was reading about this game in a gaming magazine a few weeks ago.
Each of the six girls are different and each of them meet their own personal horrors along their path.

After Eurogamers opening sentence I am surprised to see the final score being a 7/10. Its generally a good score. Is it coming out only on PC?
weirdcitizen
06/04/09 @ 13:47
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@ beckyh: Yes, PC-only for now. Comments on the dev's website/blog suggest they'd like to put it on consoles, but currently don't have the means to do so
oceanclub
06/04/09 @ 13:50
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I bought this on Steam after a piece on RockPaperShotgun simply because I was intrigued by the premise and wanted to play it before I read too much more it. As an experience and to see what games are capable of, it's worth it, but the (admittedly minor) frustrations of playing it and the lure of other games mean that so far, I haven't progressed beyond the stories of 2 of the sisters. Will revisit it though.
BremXJones
06/04/09 @ 13:52
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Oceanclub: I find it works best if you play a girl at a time. Maybe two.

KG
roz123
06/04/09 @ 13:57
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I'm definatly getting this


Farfarer
06/04/09 @ 13:58
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I'm not sure whether I prefer your or John's review better. I picked up on a lot more of the things about it that you did, although I was just as deeply disturbed and uncomfortable as John mentioned he was.

I think what annoys me the most is that I'd have a hard time recommending this game to someone, as it isn't fun. It's an important exploration and experiment in the field of - if not games, then - interactive narritive. And it's certainly enjoyable in a fascinating and thought-provoking sort of way (rather than a visceral way as most games are).

The game becomes quite a personal connection between you and the girls... something that's very hard to put into words. I guess it builds similar connections as you do with April Ryan and Zoe Castillo; the characters are forced through unpleasant things and as a result of you being forced to put them through it, you form quite a strong bond.

I guess, as Shan Yu apparently once wrote; "Live with a man 40 years, share his house, his meals, speak on every subject. Then tie him up and hold him over the volcano's edge. And on that day you will finally meet the man."
popabawa
06/04/09 @ 14:10
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Super review, it nailed my experience with 'The Path' perfectly.

It's not oddball for oddball's sake, on the whole I found it genuinely engaging but it can be a tad tedious, you do need to give it the benefit of the doubt and indulge it on occasion.
ryohazuki1983
06/04/09 @ 14:17
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Cool, will pick this up, will be the first PC game i've played on my laptop since I bought it (1 year ago!) Doesn't look like the requirements will be that high (i hope), i've got a few gigs of ram etc so should be ok.


Hadn't heard of this before, cheers!
Captain_Caprivi
06/04/09 @ 14:22
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I actually pity the poor bastard who put these words together hoping to create a text.
MattyD
06/04/09 @ 14:23
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I downloaded this on launch day, it's absolutely freak-awesome and you should all buy it. GO NOW FOOLS!
persus-9
06/04/09 @ 14:30
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That was a really great review.

I think Kieron has done a really good job here of explaining the experience of the game and gesturing at what it's about (and more importantly what it's not about) whilist not completely giving the game away. I played the game after the RPS coverage and felt slightly let down because after reading John's impressions and the comments thread afterwards I found the moral of the "game" itself a lot more trite than I had expected. I think I'd have gone into it with more accurate expectations if I'd read this first.

Unusally I'd suggest anyone who is wondering whether to buy this game could do a lot worse than reading this review alone and not paying any attention to any of the other chatter they might come across about this game in deciding whether it's worth paying for. I say that because a lot of the other chatter I've read has been by people who either get it or don't. Kieron seems to have managed to get it but then step back and look at it again from what I think is a more objective standpoint.
BremXJones
06/04/09 @ 14:32
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Thanks. I'll say this much - it was a tricky one, y'know?

KG
Malek86
06/04/09 @ 14:36
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Now I really need to see what happens in grandma's house when you let the screen get completely black.
BremXJones
06/04/09 @ 14:37
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You know, when I read that line, I actually had a little shiver.

Don't do it! You'll probably die for real.

KG
seasidebaz
06/04/09 @ 14:40
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Well, someone's got to say it so here goes:

Pretentious bobbins.
darleysam
06/04/09 @ 14:41
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I'm totally in the 'games as art' crowd, it's why I don't always like the title 'game' as it implies things that aren't always present. Interactive entertainment? Then that makes me sound like a ponce. I've been following this for a while and it just doesn't sound like it's good art. It wants to be, there's lots in there that's intended to be meaningful and expressive, but it just seems directionless with ideas tossed in because " it's, like.. really deep, man". The developers themselves have stated that the girls are 'ravaged' in some way or other, which just comes over as cheap shock value. I'm not complaining because it doesn't emphasize reflexes or reward you with a high score (in any capacity other than 'ironic'.. ho ho), or even because it's a "being raped simulator" (as I've seen arguments rage over), but because it bears all the hallmarks of people who want to be artists so badly but don't really know what they're doing. Grandma, what big ideas you've got.
noTHINGface
06/04/09 @ 14:43
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Sounds interesting... Since it's only a couple of quid I'll grab this when I get home tonight and settle down with a glass or two. I quite like these arty (for want of a better expression) games/experiences. It's releases like this that keep me gaming.
butler`
06/04/09 @ 14:49
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Games, eh?

I prefer interactive entertainment tyvm.
Edited 1 times, most recently on 06/04/09 @ 15:50
perchingpath
06/04/09 @ 14:51
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This review finally convinced to buy this once I'm back on a machine capable of running it. In the meantime, it's made me put Floodland on again. So, success all around really.
Tiger_Walts
06/04/09 @ 14:53
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The trip through Grandma's house isn't always linear. If you reach the house without a wolf encounter and have unlocked some of the rooms by collecting items/events you can go through alternate routes through the house. Different routes for different girls too, I believe.

Not sure about after a wolf encounter as the 3D doesn't render for me in that instance, it's only worked once and even then the contrast was really low. Then come the flashed stills at the end.
Crofto
06/04/09 @ 15:07
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"Comments on the dev's website/blog suggest they'd like to put it on consoles, but currently don't have the means to do so "

It's hard enough getting idiots to understand why ICO and Shadow of the Colossus were superb, good fucking luck to the developers ever getting console owners to accept this game without stripping it of all of its attraction, and filling it with mindless boring shit like fast travel and explosions.
BremXJones
06/04/09 @ 15:07
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Tiger: It is linear as you play it is the point.

KG
darleysam
06/04/09 @ 15:12
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Another point of contention I have is the aspect of "you have to break the rules". When you start playing, the game explicitly tells you in no uncertain terms that you have to stay on the path. Don't leave. Now as the uninformed player, that's what you'll do, stay on the path, get to Grandma's house, and be told that you 'failed'. How subversive. It's in all the pre-release bumph that they've been loudly proclaiming how you have to break this rule if you want to succeed. Not through game design (thankfully not through arbitrary roadblocks at least), but because someone's leaning over your shoulder, bellowing in your ear that you have to break the rule they've already given you, if you want to be met with 'success', which ultimately means your character's rape and death anyway. It's not subversive or clever, it's contrived.
ZuluHero
06/04/09 @ 15:13
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ahh sod it - i just bought it. At the current conversion rate its only £6.80 something. I've had my eye on this for ages and i've always been a keen supporter of indie developments.

Good review. Best i've seen on EG for some time...
Edited 1 times, most recently on 06/04/09 @ 16:21
Crofto
06/04/09 @ 15:17
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"Good review. Best i've seen on EG for some time... "

Indeed. Shame that reviews like this are forever lost in the barrage of uninformed, novelty fuelled reviews this website is now known for.
Edited 1 times, most recently on 06/04/09 @ 16:18
BremXJones
06/04/09 @ 15:20
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darleysam: Oh, c'mon. Expecting a little cultural knowledge from the gamer is fine. "Stay on the path" is what Red Riding Hood didn't do, despite being told to. In fact, if you do obey the rules without *understanding* the rules you *have* failed one of the game's few actual puzzles.

(And I think through basic human messing around, you end up going off the path on first try too, even without the cultural allusion)

KG
darc
06/04/09 @ 15:26
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Excellent review. I was actually expecting a big blue "N/A" where the 7 is.
darleysam
06/04/09 @ 15:28
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I wouldn't place that much faith in players. Your basic instinct might be to explore a little, but you fear getting lost (the breadcrumb trail in Fable 2 which encouraged exploration, because you always knew how to get back, for instance). Couple that with the game proudly declaring that you must, above all else, stay on the path, and what is the player expected to do? Yes it's an 'artistic' title so you can expect it to lie to you, but this is something you need to learn. Your basic expectation is that it's telling you what you need to know.
BremXJones
06/04/09 @ 15:30
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I really think that would have undermined the artistic effect. If you don't get that someone quoting some of the most famous disobeyed instructions of all time means, that's a real deep level of cultural illiteracy. It's putting you in a garden of Eden game and giving the DO NOT EAT THE APPLE command, y'know?

KG
ZuluHero
06/04/09 @ 15:43
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"It's putting you in a garden of Eden game and giving the DO NOT EAT THE APPLE command, y'know?"

Do i need to point out the obvious; "...but most gamers are male"? ;)
Edited 2 times, most recently on 06/04/09 @ 16:43
ArcMonkey
06/04/09 @ 15:46
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Finished with all the sisters except Carmen. I guess part of me expects some kind of closure once all the girls reach granny's house, like some kind of a happier ending, but I know I won't get it. I think that was Walker's problem with it as well, that it ends in doom.
LewisResolution
06/04/09 @ 15:47
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Incredibly, I think I've managed to exhaust everything I have to say about The Path. I'd agree with Kieron's thoughts almost entirely, though would pick up on the lack of variety in the girls' responses as a major problem, and also note that I found parts of the game surprisingly uplifting.
LewisResolution
06/04/09 @ 15:48
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"I guess part of me expects some kind of closure once all the girls reach granny's house, like some kind of a happier ending, but I know I won't get it."

Don't be so sure.
UncleLou
06/04/09 @ 15:54
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and also note that I found parts of the game surprisingly uplifting.

Yeah, same here. There's the odd scene that's easily on par with Ico's end sequence in that regard.

Anyway, great review. Really will let people find out if it's for them.
Edited 1 times, most recently on 06/04/09 @ 16:54
Tiger_Walts
06/04/09 @ 15:59
#48
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Well, the 'game' subverts the language of video games in order to get you to do what it wants you to. The chapter end screen is a fine example. It provides item collection counts, mentions unlocked items, calls you a failure for not meeting the wolf and then assigns a rank. Common goal tracking methods. Those stats combined does a number of things, first it prompts you to wander off the path without it explicitly telling you to do so and as such that action still retains the illusion of being a taboo. It also pushes you to explore more, to track down all those experiences before the chapter ending wolf encounter. The wolf then becoming a secondary taboo, to be avoided but ultimately still a fate to be met.

A secondary collection goal also exists, flowers that sparkle in the distance. They lure you through what is a foreboding environment. An icebreaker for exploration that also doubles as an aid to wayward players by awarding waypoints at collection intervals. Interestingly they also become invisible when you run. Combined with a camera that tilts down and restricting your view they all act as a governor to the player's pace. Thwarting the speed-runner and rewarding the patient.

The slow pace then gives the player time to absorb the experiences rather than allow them to race from one to the next. You're actually less of a player and more of a director. Dictating the the general order of events and relinquishing control to the the character of each girl rather than interacting directly with the world. Many would think it a dichotomy but this actually strengthens the immersion.
loopy
06/04/09 @ 16:15
#49
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I bought this off Steam pretty much as soon as it became available, after hearing about it on another forum.

I remember, before I actually purchased it, visiting the developers website to check out what it was about. Upon watching the trailer there I was almost instantly reminded of this film:

http://www.imdb.com/title/tt0087075/

Which just happens to be one of my favourite films ever, and pretty much sold the deal for me there and then. The "game" itself is an intriguing little gem, with tonnes of atmosphere, but as Kieron said, not for everyone. I prefer to think of it as a sort of interactive experience, something that you really need to invest some time in and let it wash over you to get the most out of it.

It really is a very personal thing, you'll either love it or hate it, but it is at least different.

Great review by the way KG.
Edited 2 times, most recently on 06/04/09 @ 17:52
darleysam
06/04/09 @ 16:22
#50
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So the player figures out that it's overtly referencing Little Red Riding Hood, they 'break the rule' and wander off the path to meet their unfortunate and shocking demise, and that elevates it to good art? That's giving far too much credit to the developers. It's all well and good taking that, but what do you do with it? I'm hearing that it's atmospheric, meaningful and subversive, but not seeing any evidence to back this up. That's why I feel it's shallow and aimless. It does these things with no clear direction. Yes, art can be 'left open to interpretation', but it's a bad artist that just does things with no clear idea in the first place.

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