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The New Xbox Experience: Avatars Preview

Xbox 360 Preview by Tom Bramwell

21 August, 2008

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In hindsight - particularly in light of Sony's occasionally cringe-worthy PlayStation Home demonstration the year before, when Jack Tretton showed us his "tricked-out apartment" and Kaz Hirai addressed us from a virtual balcony - introducing The New Xbox Experience with a party of executive E3 Avatars was a gutsy move.

But as the digital Shane Kim knelt and beamed and virtual Don Mattrick rocked a cocksure pose with hands on his hips, the leafy corner of the UK where the electronic execs had been pieced together was quietly confident. At their desks in one of Rare's Twycross "barn" studios, no doubt, Avatars product manager Chris Sutherland and head of art Lee Musgrave were witnessing the culmination of weeks of planning and emails back and forth perfecting the look.

"There was a little bit of that on a couple of those," says Musgrave, as we go through a fuller Avatars demo a few weeks later when the dust's settled. Classic Microsoft: months of approval. "Where's the hairline? How big is my waist? I'm taller than that! All those kind of things." He won't name names. "All of those characters were built from assets that are part of this kit, so although they were actually characters we rendered out through a 3D application for promo purposes, it's all stuff that you could build with the assets in here."

Avatars, officially announced at E3 but clumsily outed a few weeks previously in the great Intellisponse implosion of mid-June, are Microsoft's answer to Nintendo Miis, PlayStation Home's player models and the characters wandering the massively-multiplayer virtual desert of Second Life, and despite decades of experience crafting interfaces in Redmond, the Xbox platform holder decided to turn to its expensive countryside gaming acquisition of a few years previously for design and implementation. "In terms of Rare being involved in this project, I think it was a very specific decision on Microsoft's part to get us involved," says Musgrave.

"We have the ability to develop multiple things at once. So there's an opportunity for us to use this in a very close-knit way with our own team to develop stuff, and that leads onto the fact we can then use those games as a testing bed to make the use of the Avatars for developers very simple. I think that's one reason why we got the nod to do this stuff. People like Scene It [one of the games that will use Avatars], for example, we've given a blob of stuff to them and it's been very simple for them to put Avatars into their game."

'The New Xbox Experience: Avatars' Screenshot 1

The executive Avatars on the left were all designed by Rare specifically for Microsoft's E3 presentation, but should be achievable with the final tool.

From an end-user perspective, though, Avatars are still untried. The Microsoft execs didn't make their own, after all. So apart from checking out Banjo-Kazooie: Nuts & Bolts and Viva Piņata: Trouble in Paradise, we've travelled 90 minutes north of London to dig into the process. The most important thing to note, first of all, is that Avatars are an obligatory but easily dodged initial step in the New Xbox Experience. "When you create a new profile or sign in with an existing profile on the new dashboard, you're presented with the ability to make an Avatar," says Chris Sutherland, pad in hand, and if you can't be bothered, three clicks is all it takes to pick a random model and forget about it.

The same goes for people who don't want to dig down into it. Hit a button and ten random Avatars trot merrily onto the screen, and you can pick a favourite or hit another button to cycle in another random ten. Sometimes, says Sutherland, this is enough for anyone: Avatars are a simplified take on human characteristics, so even the randomers throw up the odd recognisable character. "Bald people tend to remind me of J Allard, but I don't know why," says Sutherland. Nostalgia, perhaps.

Starting either with a basic template or borrowing a randomer, users who do want to delve deeper can then start modifying in front of a virtual mirror. As with Banjo, which sports a vehicle editor, Rare's been cautious about this process. "If you give people too much creativity, it breaks things," Musgrave acknowledges. "Especially since we want that balance between something creative and not having it so you can touch every parameter to the nth degree - approachable and simple enough to get what you want and not overwhelm people."

Most people start with the hair, says Sutherland. "Hairstyles is the one thing we found people wanted more of, because it really identifies them. In some of the tests we ran, women in particular pick the hairstyle and say 'that's me', so we want as many as we can." There's a grid of various hairstyles, and you can move between pages and pages of examples. Interestingly, once Sutherland cycles the skin colour, the faces beneath the hair on the grid change to reflect this. "This is one of the ways we're differentiated from other systems," he says, no doubt referring to Nintendo's Miis, which use outlines and require a bit of experimentation. Here you can see at-a-glance exactly how the end result will look. It's a similar process for eyes, chins and brows, rather than a mass of slider bars.

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Comments: 1-50 of 112 in total | next 50 »

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Zomoniac
21/08/08 @ 10:24
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STUPID AND WRONG.
lambtron
21/08/08 @ 10:28
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What's with all the Simon Cowell "waistband up to the armpits" style trousers?

Between this and home I despair :(.
mkreku
21/08/08 @ 10:30
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I'm about as interested in this as I am about Home or Mii's.
Agent_Orange
21/08/08 @ 10:35
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Ok thats a little silly, if I wanted crappy avatar things I would have bought a wii. Can you opt out of having an avatar? And just keep your old gamer pic?
JHuxley
21/08/08 @ 10:37
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@mkreku

Agreed. Sony and Microsoft's attempts in particular reek of design by committee.
stepneg
21/08/08 @ 10:38
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I like the new look dash but have to say the avatars look like a load of shit just like Home and Mii's, utterly fucking pointless.
SeesThroughAll
21/08/08 @ 10:38
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The whole thing is optional, people. No need to freak out.
Widge
21/08/08 @ 10:38
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is it not free though? both this and home?
Tomahawk
21/08/08 @ 10:39
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These are rubbish, they should have made cool little chibis to cutomize, also blatant Mii rip off
Widge
21/08/08 @ 10:42
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Aren't we just being a bunch of moany bastards? I mean every time someone does something, its shit. New IP? Its shit. Sequel? Its shit. New functionality? Its shit. New hardware revision? Its shit.
agparrot
21/08/08 @ 10:44
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digital Shane Kim knelt and beamed and virtual Don Mattrick rocked a cocksure pose

phnarrrr.
absolutezero
21/08/08 @ 10:45
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Its not an option. Its a core part of the new dash. Say bye bye to all those gamer pics you bought, oh and themes look like ass now aswell.

HOLY SHIT THOUGH LIFE STYLE CLOTHES AND I CAN GIVE MY AVATAR WICKED TATS
Britesparc
21/08/08 @ 10:46
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Well I like 'em. I like Miis, too.

1 vs 100 is a great idea, as well.

And you still keep your gamer pics...
Edited 1 times, most recently on 21/08/08 @ 11:47
Dizzy
21/08/08 @ 10:51
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"Its not an option. Its a core part of the new dash. Say bye bye to all those gamer pics you bought, oh and themes look like ass now aswell. "

Not true. You can keep your gamerpic instead of an avatar.
Adam_T
21/08/08 @ 10:52
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Board Meeting:

"Nintendo have sold 10 billion more consoles than us, what can we do?!!"

"Well they do have those cool little Mii guys."

"Yeah! Good point! That'll sell consoles! Let's get the guys on the case!"
JHuxley
21/08/08 @ 10:52
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@Widge

Speak for yourself. Someone tries to do something halfway original with games (Heavy Rain) and you're hating on it pretty much straight away.

A cynical marketing ploy to attract the casual market? Well, that's just fine apparently :|
Widge
21/08/08 @ 10:53
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Me hating on Heavy Rain? I'm looking forward to it!

I did make a few jest-y comments which I suppose could be misread.
Edited 1 times, most recently on 21/08/08 @ 11:55
Rirekon
21/08/08 @ 10:56
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Love the Avatar "Lucklaster" in middleground of that first screenshot, nice anagram of lackluster ;-)
JHuxley
21/08/08 @ 10:57
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@Widge

OK, fair enough, I must have misinterpreted your comments about Heavy Rain. My bad.

Move along, nothing to see here :P
sizusizu
21/08/08 @ 10:57
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Pointless.

Microsoft grasping at straws in an attempt to grab some Casual Pie. The Avatars look awful, and have no place on a console built upon core gaming genres such as rpg, and fps. Its like they don't know which demographic to go for.

At least it can be said that Nintendo, and to an extent Sony with home are doing something "original" off their own backs. Microsoft show zero originality with these avatars. God they are bad.

Rare - I remember when you were good.
Xerx3s
21/08/08 @ 10:57
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The new interface is welcome but I don't care for this. Funny how they don't mention that you can choose for gamerpics any more in the process.
agparrot
21/08/08 @ 11:02
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Do the My-Little-Douchebags scale down to fit on the screen on that 'Community' page. I mean most nights there are probably only 10 - 15 or so people active on my friends list, but sometimes it can be as high as 30+, and might start to spill out of the sides of my television.
Britesparc
21/08/08 @ 11:03
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"At least it can be said that Nintendo, and to an extent Sony with home are doing something "original" off their own backs. Microsoft show zero originality with these avatars. God they are bad."

I think people are forgetting how these characters are going to tie in the dashboard games like 1 vs 100. Now, that might turn out to be pants, but the whole idea of Xbox Primetime - scheduled events happening which you can take part in daily - is quite novel, and IMO that IS something that could attract the so-called casual demographic.

Granted, Avatars themselves aren't new, and maybe aesthetically they're not to everyone's taste (I like 'em, personally), but I don't think what MS are doing with the new dash features is any less original than Home, which is essentially Second Life with some rather funky media/game integration.
Edited 1 times, most recently on 21/08/08 @ 12:12
degville
21/08/08 @ 11:04
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tbh if you must have avatars they need to be fairly abstract like miis or very realistic like sonys home ones these middle ground microsoft efforts just look freaky and dare i say it very american "clean living frat boy like"
Darkedge
21/08/08 @ 11:05
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@absolutezero
Wrong and err wrong. The first image shows those avatars using gamerpics which arn't just a picture of the avatar - Gamerpics are NOT going if you don't want them to. Yes you have to create an Avatar but if you don't play games that use it you don't need to deal with it at all.
Secondly, current themes will become section backdrops so actually they will look better, already do in screenshots I've seen that are around.

It's I think a nice idea without the pointlessness of home - you can use it as much or as little as you want really. None moaned about having to have a Mii and they are so limited really, this has more options and is just as ignorable.
degville
21/08/08 @ 11:08
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"Rare - I remember when you were good"
I'm afraid this was when I use to see your Lamborghini Jalpa when walking to schooll, and your parents (relatives?) sold copies of your games in their sweet shop....
the_dudefather
21/08/08 @ 11:18
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ooooooo look at all the moaning Micheals around here
nicka
21/08/08 @ 11:20
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degville: ..these middle ground microsoft efforts just look freaky and dare i say it very american "clean living frat boy like"

I understand what you're saying.. but, isn't that a goth in the background of one of the screenshots? Maybe there's more potential for customisation here than we've seen so far. I mean, if you ask a bunch of MS execs to do a presentation and you want their avatars to look like them you're going to get a bunch of middle-aged guys wearing comfortable slacks, aren't you?
Yossarian
21/08/08 @ 11:21
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From the comments in this thread you'd think Microsoft and Rare had gravely offended you with this optional free content.
berelain
21/08/08 @ 11:24
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I like 'em.

I always liked Miis, and my biggest complaint with them was how they aren't tied into games well enough or into user profiles. The Avatars look like they'll do what I wanted the Wiis to do, with the added bonus of having actual arms.
DUFFKING
21/08/08 @ 11:31
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This reminds me of when Epic released a free map or something for UT2003 out of the blue and it wasn't very good.

Everyone acted as though they'd just been raped.
21/08/08 @ 11:37
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thank goodness this is optional. Still least its free.
TheJuriel
21/08/08 @ 11:39
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Still lame and ugly. How lovely that you HAVE to pick one...
coojam
21/08/08 @ 11:39
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we've travelled 90 minutes north of London

Why is that of any relevance whatsoever? Frikking south-eastern biased media.
NegativeZero
21/08/08 @ 11:42
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I've said it before but unless you can replace my Idolmaster Yayoi gamerpic with the exact 3D equivalent, then this whole concept can fuck right off and go die in a hole somewhere.
agparrot
21/08/08 @ 11:42
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I also think the whole Avatars thing is going to be quite a lot of fun, whether it is laughing at the Avatars created by your friends, or having gangs of your friends all dressed up the same, perhaps whilst playing the same game, or just being motivated to 'achievement' style clothing rewards in future games.

Who wouldn't want to try and unlock a nice Agent 47 suit-and-tie?
kangarootoo
21/08/08 @ 11:44
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""When you create a new profile or sign in with an existing profile on the new dashboard, you're presented with the ability to make an Avatar," says Chris Sutherland, pad in hand, and if you can't be bothered, three clicks is all it takes to pick a random model and forget about it"

So I HAVE to have one?

If so, do I get a refund on the gamertag pics that I bought (I know it was only about 80p or something, but its the principal of the thing)?
johnnybrn
21/08/08 @ 11:52
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Can I turn my Avatar into a weirdo or an alien etc. They look to bland and boring for my likes
Adam_T
21/08/08 @ 12:02
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Look face it, you all love wearing your Henleys clothes, and you're going to stick them on your avatar at first chance in giant letters.
smernicki
21/08/08 @ 12:05
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"This reminds me of when Epic released a free map or something for UT2003 out of the blue and it wasn't very good.

Everyone acted as though they'd just been raped. "

this wins my vote for post of the day
BobsUncle
21/08/08 @ 12:05
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Can I dress mine up in a GRAW outfit? Complete with guns.

I'm not really that bothered with these, I'll probably play around a bit but it would be cool if devs were allowed to include new clothes with games, a bit like unlocking gamerpics. So after finishing GoW2 you get the Marcus Fenix gear. Or Sam Fisher. Riiiiight...
BobsUncle
21/08/08 @ 12:07
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@Mem

DON'T SHOUT!
Moonprince
21/08/08 @ 12:12
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wtf is this shit! Pathetic!
oreillymj
21/08/08 @ 12:23
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"We have the ability to develop multiple things at once."

"We have the ability to develop things that look exactly like Nintendo's implementation." /fixed
richardtock
21/08/08 @ 12:23
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but when
BobsUncle
21/08/08 @ 12:24
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Chill out people. It's a free update for christ's sake, it's not like they've just face-fucked your mum.

You don't like it then just avoid it, it's not difficult.
Chaote-Imagicka
21/08/08 @ 12:25
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and if you've got something you want to wear for a particular game, you can do that.

Anyone who would actually do that needs to be put down for the good of humanity. Thank fuck for the just pressing a button three times and being done with it, only even vaguely positive thing I've seen about it.

Also if this makes the console start up time any worse than it already currently is I'm going to switch all multiplatform title purchases to the PS3.
Camorrista
21/08/08 @ 12:26
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"tricked our apartment"?
glaeken
21/08/08 @ 12:28
#49
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This is all Nintendo's fault. Bloody casual gamers market !!!!
moggsy
21/08/08 @ 12:30
#50
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Can't see many people changing clothes depending on the game they're going to play. I suspect this is the sort of thing which once you have your avatar you stick with it. Like Mii's then.

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