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The Making of World of Warcraft Article

MMO PC Article by Rob Fahey

11 August, 2009

Page 1 of 5. Page 2 ->

Eleven million players. Two expansions. $1.2 billion a year in revenue. 16GB of your hard disk. Billions of hours played. Acres of news-print. A Sam Raimi-directed movie in the works. A billion-dollar grey market in gold and items. An episode of South Park. Therapists creating in-game characters for addiction counselling. Eleven million players.

The sheer magnitude of World of Warcraft is staggering. There's nothing else like it in videogaming, a fact which makes perfect sense to its players - but is frankly baffling to non-players, and those who don't understand the appeal of the online worlds presented by massively multiplayer online role-playing games (MMORPGs, or simply MMOs). Perhaps because WOW is so huge, so impossible to ignore, it polarises opinions.

Yet all of this can sometimes serve to obscure the most important thing about World of Warcraft. Strip away the hype, the numbers, the media coverage and the debate, and what you're left with is simply a superb game. A game crafted with skill, love and obsessive perfectionism by an exceptionally talented team at the company that built it, Blizzard Entertainment.

If we want to talk about that game - rather than the baggage it has accumulated over the years - it makes sense to go all the way back to the beginning.

World of Warcraft first popped into public view in September, 2001. Blizzard executive Bill Roper had flown into London to make an announcement at the ECTS trade show. Anticipation was high. The already legendary studio had revealed its (as yet unreleased) strategy game Warcraft III at ECTS two years previously, and the announcement of a new Blizzard game was a big deal. Even then, the studio was known for doing few games, very slowly - and very, very well. The smart money was on a sequel to its other strategy hit, StarCraft.

'The Making of World of Warcraft' Screenshot 1

An early sketch of a gnoll [left] defined the look of the game, says Didier.

It wasn't StarCraft II. That afternoon, Roper announced a whole new direction for Blizzard - the company was going to make a massively multiplayer game, letting people roam the Warcraft world as their own characters. Three playable races - humans, orcs and the bull-like tauren - were revealed, and each was going to be fundamentally different. You would be able to play from first-person, third-person or zoomed-out, isometric perspectives.

The reaction was mixed. There was excitement and intrigue, certainly, but there was also a sense of confusion - even disappointment. Why would Blizzard, a strategy-gaming giant, be choosing to muck around with this niche genre? Didn't they know how few people played MMOs? Did they understand what they were getting themselves into?

"It felt like a natural progression," recalls Blizzard's grandly-titled vice president of creative development, Chris Metzen, casting his mind back almost a decade. "We had been working on Warcraft III or different iterations of it for a couple of years at the point when we really started to think about World of Warcraft, and a lot of the creative vision really translated from the Warcraft III experience."

'The Making of World of Warcraft' Screenshot 2

It took a bit longer to get murlocs right, however.

Sam ("Samwise") Didier, the company's art director, interjects. "I'm not sure if this is exactly where it started - but at one time, we had a behind-the-character camera in Warcraft III, much like you see in WOW now. We were thinking of a slightly different, RTS-slash-RPG vibe for the game.

"We ended up going back more to the RTS side, but I remember seeing those first builds of the game: you're running around with the Archmage or the Blademaster, right behind him. You see the horizon, and the enemy camps in front... I think that helped to establish the feeling that, wow, our game would look awesome like this."

It wasn't just this natural progression, however, that inspired World of Warcraft. It helped that the team was spending a lot of time playing certain other games.

"It's funny," admits Metzen, "at the time a lot of us were playing [early MMOs] EverQuest and Ultima Online... Well, we had a secondary development team working on an unannounced project, which we thought was cool, although it was still taking shape - but given that we were such fans of games like EverQuest, the discussion at the time was, well, maybe we can do one of these!"

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Comments: 1-44 of 44 in total

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Hunam
11/08/09 @ 13:30
#2
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The Barrens chat was one of the highlights of early WoW.
towser
11/08/09 @ 13:41
#3
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I've been playing games for 25 years and WoW is singly handily the best game I have played in that time. There is so much to it but yet manages to be accessible to casual and hardcore gamers alike. A rare acomplishment.

Been playing since day 1 and bar from a few breaks I have invested a butt load of time in it.

Best experience I have had in front of a PC... well, apart from the other obvious exception ;-)
Edited 1 times, most recently on 11/08/09 @ 14:41
Eraysor
11/08/09 @ 13:44
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Great article. I miss Barrens chat :(
Edited 1 times, most recently on 11/08/09 @ 14:44
jabsys
11/08/09 @ 14:00
#5
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"Imagine a world where raids weren't instanced and it was every guild for itself. Blizzard came close to making it reality."

Wasn't that EverQuest? And the collective whining resulted in instancing being born.
Darren
11/08/09 @ 14:02
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I loved World of Warcraft for the six months I played it but one thing that always annoyed me was how I'd be reading all the quest entries and soaking up the atmosphere, only to have the more impatient members of my party hurrying me up. At times it felt less like a game and more like some kind of race to keep levelling up! Still, it was a great game though and I'm glad I experienced it.

I don't think I could play it anymore though. At one point I was seriously addicted to it to the point where I was playing it for over ten hours per day and it did worry me that a mere game could have such a hold over me. I'm just glad I took a break from it for almost a year because, despite trying to get back into it, it no longer holds the same appeal for me any more.
Canyarion
11/08/09 @ 14:33
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Excellent read.

I was in the closed EU Beta, I played as the female Gnome Mage named Riel. I started out playing as a Gnome because I thought they were so silly it would be fun for just a beta.
I of course ended up adoring the Gnome race, and my main character became a Gnome Warlock. Same cute face, same hair, except the hair was now red instead of white. I'd like to think it was the same person, who started out as a pure Mage, but ended up as a cruel Warlock. The evil turned her hair red.

Anyway, long story short, I quit the game when TBC came out. I had played the game so much, I had become to hate it. :-)
drunkymonkey
11/08/09 @ 14:41
#8
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Really good article. I love this kind of insight into the early years of the game. Can't wait to see the next update!
Pirotic
11/08/09 @ 14:51
#9
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...and you only gave it 8/10, tut tut ;)
mikeck
11/08/09 @ 14:51
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The Barrens chat was one of the highlights of early WoW.

I just can't play MMO's now, as there's nothing to emulate how fantastically bat-shit insane barrens chat was :D

I was also even more excited to move into my new place a year ago when I heard it was called The Barrens, and then realised on moving day it was actually The Barons, that made moving day ever so slightly less cool :)
Edited 1 times, most recently on 11/08/09 @ 15:52
mingster
11/08/09 @ 15:32
#13
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is journalistic a real word?
dingo75
11/08/09 @ 15:49
#14
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Great article. I miss Barrens chat :(

Don't worry it's alive and kicking! :)

It survived in:

1. General: Ulduar
and before it was in
1. General: Naxxramas etc.

Oh and I will never forget:
1. General Barrens: "High-level ally hunter (don't see level) just jumped from boat coming from Booty Bay."
1 min later:
3. Defense: "Crossroads is under attack!"
*Sigh*
smirny
11/08/09 @ 16:17
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That was an enjoyable read :)

Having been playing casually (and I really mean casually*) since the open beta, I still enjoy the game today, with the odd break of a month or two here and there. Deffinately interesting to read about it's little know about beginnings :)

*I've yet to hit the level cap with any of my 3 characters (55 tauren warrior - old main, 20 blood elf paladin - alt, and now 73 death knight troll - current main)
FortysixterUK
11/08/09 @ 16:53
#17
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QUOTE:-
rarehobo
11/08/09 @ 17:40 WoW is for losers! ha!

MY RESPONSE :-
You are a bumface.
DrMGinius
11/08/09 @ 17:02
#18
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Oh, c'mon, is not THAT good!
Hypercube
11/08/09 @ 17:10
#19
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What I liked about WoW when it first came out, compared to previous MMOs, was how intuitive the niterface was and how easy it was to interact with the world.

Other games seemed to enjoy making it hard to do simple things like crafting, stat distribution or grouping, but WoW made it all seem a lot easier.

I played for about 3 years, and then had had enough. I still have fond memories of it though!
JayPea
11/08/09 @ 17:18
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Thanks, Eurogamer, for such a great read - I can't wait for the next part :)

Beta tested WoW, been playing since day one (with a couple of breaks). Started as Alliance but now play regular Horde characters with the wife - and totally looking forward to creating our Goblins and collecting some Worgen scalps on Sporregar when the Cataclysm occurs.

edited for spelilng.
Edited 1 times, most recently on 11/08/09 @ 18:21
RedSparrows
11/08/09 @ 17:24
#21
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I heart WoW. Vanilla is still my favourite flavour, however.
shotgun44
11/08/09 @ 17:28
#22
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Great article, just got back into after a year break and LOVE it.

Why do people seem to think this article is bad journalism? Because it doesn't read like a pretentious EDGE article?
Hantheman
11/08/09 @ 18:41
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WoW works because it's got a nice balance. It doesn't take itself too seriously at times, and at others for the more hardcore takes it very seroiusly. Most MMOs are just full on overwhelming affairs.
Bearintraining
11/08/09 @ 18:44
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I was excited from the very first minute about WoW... and followed all it's devolpment blues and its long long beta... never got into the retail game though. It feels so "single player" sometimes.

I still believe Blizzard are the only western company who 'gets' that mmo's are a service, not just a one-off game.
rogueJT
11/08/09 @ 18:58
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I quit WOW for the last while but just bought a 60 day card.

Playing a Shammie Dranaei now on Stromscale.

Haven't gone back to my main at all, save to try out isle of Conquest, which was crap.
Edited 1 times, most recently on 11/08/09 @ 19:59
zedski
11/08/09 @ 20:10
#26
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The best thing about EG is articles like these. Looking forward to part two.
yagisencho
11/08/09 @ 23:19
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For me, WoW is very nearly the perfect game. You can play it as casually or as hard core as you want (on the PvE servers anyway). I played PvE from release for 16 months, then played PvP for 8 months following the release of BC. Two years of some of the most fun I've had in a game.

I found though that the end game devolved into gear, reputation, and/or battle grounds grinding, which I didn't care much for. There was also a nagging feeling that my life was slipping quietly away as I played. So I've been WoW-free for 15 months and counting. Can't say that I'm not tempted to see what I've been missing in the LK expansion though...
dnd
12/08/09 @ 00:17
#29
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yeah...end game was a bit boring if you didn't want to raid or pvp (i did both and got bored - but after about a year and a half!)

still have fun memories...haven't logged on for a while, but I did after a 6 month break or so and it was a bit weird - it was like going back to a place you used to live, seeing the old haunts etc. sad, i know...
yosan
12/08/09 @ 02:05
#30
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I have been playing wow for almost 2 years. I wouldn't go so far to say its the best game ever created (that's still Doom)
But being a long time gamer, I must admit its pretty good
Nice article
ChaK
12/08/09 @ 07:11
#31
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I think we can all say : THX METZEN !

and blizz indeed
SR666
12/08/09 @ 08:22
#32
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Wow has long since become more than a game. Indeed for many millions, it's a way of life.
I have been playing it since launch myself, bar a few short breaks, and it just keeps delivering.
Hell, me and my wife met in WoW and I ended up moving to another country to be with her, and our kids.
This "game", and I use that term loosely, just draws you in and never lets go, there's just too much to do and explore.
It has it's bad sides, but honestly, what can be perfect in an imperfect world? :)
CaptainTrips
12/08/09 @ 08:59
#33
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Really nice article, looking forward to the second part!

I remember playing in a clan game of CS just as WoW was released in the States, and we totally destroyed the team we were playing, who were very strong usually. We obviously started taunting them and joking on about it, and asked them why they all sucked so much - most of them replied that they'd spent too much time playing WoW, and weren't practising together anymore. That was really the first I'd heard of the game, as I was primarily into FPSs back then.

On the strength of their recommendation, and a 94% review in PC gamer, I bought it on launch day in February 2005, and really haven't looked back. Most of the things which I didn't like about the game have been tweaked or removed (like the ridiculous PvP grind to High Warlord/Grand Marshal), and I still find the game interesting and fun enough to log in and play for at least a couple hours a day.

I reckon WoW has cost me about £450 in subscription fees and expansion packs over the last four years, but I don't buy so many games anymore - I'd easily buy 2-3 console or PC titles in a month in the past, and now I only go for the really big AAA titles, so overall I reckon I've saved money from playing the game. :)

TL:DR? WoW is awesome, give it a try if you haven't already. ;)
Edited 1 times, most recently on 12/08/09 @ 10:00
Emilia'sHorse
12/08/09 @ 10:33
#34
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Great article thanks.
Certainly my favourite game of all time.
Nephirion
12/08/09 @ 12:30
#35
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WOTLK was my last expansion the game has now just become rep grind for pets, epics and now titles. Raiding is too time consuming and less rewarding with the welfare epics handed out @ lvl 80. I think the world is ready for a new MMO but no-one seems to be able to take it forward. I want WoW to decline because we need fresh ideas and after so many years something different and as good to play.
CaptainTrips
12/08/09 @ 13:26
#36
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Bioware's Old Republic could take a tidy chunk out of WoW's player base, as it's not medieval fantasy and, well, it's Bioware, innit?

Failing that, I think the only MMO which will "Topple" WoW will be Blizz's next one...
geeza2020
12/08/09 @ 13:32
#37
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i've only ever played WOW for about a 1 month period, and i will admit to really enjoying it. Unfortunately i no longer own a PC at home so i cant really play it. however now that there has been numerous expansions/patches etc even if i could afford to buy a new PC it seems like i have missed too much. Cant be arsed with being a newb in a world that is this well established. Article was a good read anyway, just hurry up and make some new games Blizzard (Not WoW expansions)!
Edited 1 times, most recently on 12/08/09 @ 14:33
anomagnus
12/08/09 @ 14:01
#38
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why is there a week between isntallments?!
Derblington
12/08/09 @ 14:30
#39
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I think I will always have the WOW itch. It's a superb game, but I just can't justify so much time in one game... I miss it. Especially on Xmas morning, as I would roll an alt and wait for food to cook.
TSYNDMonkfish
12/08/09 @ 15:01
#40
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Although I never got into WoW ( Having always been an EvE man ) I do love a good 'game culture' article & found that one of the most interesting things ive read on this site for ages.

Cant wait for the next one.

More of the same please
curtlikesmeat
13/08/09 @ 10:26
#41
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I love it (on a break at the mo) but would agree that the trouble is it feels very single player.

Unlike when I played Everquest, I've never been able to find a mature group of people that I enjoyed playing with and didn't require me to log in every night at 8pm or whatever. I like playing with other players, but I rarely encounter ones that aren't extremely immature - I know one guy who plays in RL and we have a guild of two.... played since launch, never done a raid (in EQ I played in a raid every night hardcore guild).

The only bad thing about WoW is the community.
huckan
14/08/09 @ 10:11
#42
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Wanting to reinstall this game and waste many more hours is the same tingle since quitting smoking, must must must resist!
captain-future
14/08/09 @ 11:53
#43
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Nice article.

I'm a console gamer and no a big fan of PC gaming except for adventures and RTS, seldom like FPS.

And while I really get the idea of MMOs I'm strangely turned of by all the hordes of players (a few friends of mine are really hooked up to the WoW experience) who talk in geek code and follow a really strict gameplay hierarchy, shouting all over the place at each others ... just like the South Park episode.

But many people think it is worth the montly pay so there must be something, and I'm pretty sure I know the reason why WoW is boring to me... the setting is not my thing, if they finally released the Star Trek Online MMO, maybe I'll take a try ... still I'm sceptical because I want to play when I want and when I have time and then not for endless hours.

I'm more like a co-op dude in Army of Two than 40 people storming the castle with micromanagement all over the place...?
jonnas_tan
21/10/09 @ 14:45
#44
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wooow look what I've found!! shareeee my friends!!! http://www.bitdefender.com/media/html/en...

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