The Lord of the Rings Online: Siege of Mirkwood Review

One more ring to rule them all.

If "the long dark of Moria" was all about the black depths, and "the Golden Wood" of Lothlórien was a vibrant blaze, then Mirkwood plunges you back into the gloom. Main colour in the palette: brown. Offset by grey. It's not a cheery place. Lord of the Rings Online executive producer Jeffrey Steefel says, "It's grim, but some sunlight does get into there. There are encampments that are controlled by elves and there are definitely places where it's not going to be all dingy and dark." That's true, but there are also some areas where, even in the game's daytime, it's like wading through pea soup. You may well find yourself tweaking your gamma.

Despite the gloom, though, Mirkwood - the sole setting of this downloadable mini-expansion to Turbine's Tolkien MMO - is a compelling place. Why? Because Turbine has done an excellent job of making it feel like you're playing your part in a significant military campaign. Sure, the War of the Ring has been the backdrop to much of your adventuring in Middle-earth through the original game and the Mines of Moria expansion pack, but this is tangibly the front line. After crossing the Anduin, the first encampment you reach, Echad Sirion in the Mirk-eaves, is very much a bridgehead. It's a supply point for the war effort that's pushing deeper into the wood, with Dol Guldur, stronghold of Sauron's forces in the region, the goal. The first key NPC you meet says, ''You are about to enter the first true battle of what will likely be our last war in Middle-earth.'' He's not kidding.

'The Lord of the Rings Online: Siege of Mirkwood' Screenshot 1

What would Mirkwood be without a few giant spiders?

Mirkwood is one of those places that's steeped in Tolkien's detailed history. It's the forest formerly known as Greenwood the Great, a place where the elves, in ages past, created the Woodland Realm. It became Mirkwood when it fell under the influence of Morgoth - Sauron's boss when he was just a trainee in evil. In the Third Age, Sauron took over Dol Guldur, and the Woodland Realm was further diminished, pushed north. Bilbo guided the company of Dwarves through the woods in The Hobbit. In Turbine's interpretation of the lore, although Sauron is now resident in Mordor, he has left lieutenants at Dol Guldur, and many of their orc forces patrol Mirkwood, alongside sundry bats, wolves, spiders and all the sort of things you'd expect to find in gloomy, nasty places - also, naturally, the sort of things you'll have to cull to complete quests.

Most of the questing in Mirkwood is pretty standard stuff, but Turbine has also incorporated some of the new Skirmish system (discussed in our earlier hands-on) into the questing, specifically the new "Conclusion to Volume II" Epic book quests, which form the main thrust of your movement towards Dol Guldur. Some of the book quests take the form of Skirmishes and can be completed with one, three, or six people. It's a nifty move that will help players who prefer to solo, or have small kinships, avoid choke-points in quest chains.

'The Lord of the Rings Online: Siege of Mirkwood' Screenshot 2

Don't you just love what the Necromancer's done with the place?

Indeed, Mirkwood in general provides a solid questing experience - much better than that of Lothlórien, where you sung to trees, and, despite surviving the serious rigours of in Moria, found yourself taking damage from hungry shrews. The nine-ish areas of Mirkwood are given nuance and distinction by variations in the brown and grey colour scheme; in fairness, there are some mouldy greens too. There are marshes, canyons, and plenty of ruins, which often provide locations for transport hubs and elf encampments.

As you get closer to Dol Guldur, it rises up in the distance, Fel beasts circling its turrets. Elf encampments near the fortress have siege engines and ballista, pointed at the evil bastion. The elves even manage to have a camp on the walls of Dol Guldur, which is handy for those hardcore players who rushed through the new content to start tackling the climactic 12-man raid instance, Barad Guldur, which consists of fighting your way up the tower towards Sauron's Nazgûl lieutenants. (The expansion raised the level cap from 60 to 65 – some insomniac, dedicated folk managed this in less than two days.) There are also three new three-man dungeons and one new six-man instance.

Through all of this, you'll be able to take advantage of some major tweaks Turbine has made to gameplay. Key among these is the revised combat system. Not only have weapon classes all had their speed and damage standardized, combat itself has been made more slick, more responsive. This is one of those changes that probably involved a lot of industrious work on Turbine's part, but for the player is so subtle you may not even notice the difference, which is probably a good thing - it just feels right. It's still not quite perfect, though. My Champion still feels the need to swing his axes for a few more seconds after a fight, despite an enemy being felled. The dimwit. Too many knocks on the head.

The expansion's not all about Mirkwood, endgame content and combat though. There's been extensive revision across the main body of the game. Steefel talks about revamps to all the book quest content, and considerable work on the "the way the first 30 levels of the game work, to more efficiently enter the game." So even though most of the above won't mean much to non-players, rest assured, if you like Tolkien, LOTRO is a great place to indulge your inner hobbit, and even more so now the entry-level content has been revised. Personally, I came to the game because I loved the films, and wanted to see more of Moria. The game can visualise Middle-earth in a broader way than the movies - and it is, after all, the original fantasy world, so influential on the entire genre of fantasy RPGs. Steefel rightly says, "you can't build a 300 hour movie," so the game fills in the gaps.

'The Lord of the Rings Online: Siege of Mirkwood' Screenshot 3

"Respawn dammit, so I can kill you already! "

Among the other tweaks in Siege of Mirkwood are some that answer some of the most nagging irritants in the game, like the way you had to dismount to talk to an NPC or go through a portal or doorway. There's even a mail name auto-complete now too. About time. A pity Turbine didn't add an option to attach multiple items though. World of Warcraft players, with their innumerable fancy mods, will probably scoff, but LOTRO has never about laborious third-party customisations. We rely on the generally pretty flexible UI, and just hope Turbine keeps implementing such tweaks.

Turbine has also done a lot of work on the Legendary Item and Legacy system - the equipment that levels alongside you, introduced in the Mines of Moria expansion. Notable among these changes are the provision of Legacy information sooner in your handling of a Legendary item, so you don't get into a frustrating bind where you invest a lot of time levelling a weapon only for Legacies to unlock that are no use to you. Crafters will also benefit from changes relating to Legendary items. Mirkwood introduces new Legendary recipes, and there's also a new, fourth relic slot on legendary items, for crafted relics.

'The Lord of the Rings Online: Siege of Mirkwood' Screenshot 4

It's not called Mirkwood for nothing.

It's not all hunky-dory, however. Although the Skirmishing is great fun and a reliable way to accrue XP and item XP, now that I've played it more and played it on my own character rather than loaners in beta, I'm feeling a little nonplussed about the rewards. As discussed in the hands-on, Skirmishes yield Skirmish Marks, which can either be invested in your soldiers, or on crafting items, or on kit. In the developer diaries, designer Brian Aloisio said the Skirmish "rewards are usually slightly less powerful than those found through endgame instances or top-tier crafting." Really? None of the gear rewards seem to even come close to gear players can still get from Moria content (and there doesn't seem to be even a whiff of Radiance), which seems a bit odd, especially at level 65. Hopefully Turbine wil re-appraise this, as however much fun Skirmishing is, players don't just want fun - they want shinies.

Mirkwood is a great expansion, but compared to Moria, its quest and instance content is fairly limited. This is because the expansion was also introducing the Skirmish system, an entire new area of the game. Some players may feel slightly short-charged by Siege of Mirkwood unless those Skirmish rewards are improved, and new Skirmish content is rolled out on a regular basis. On the latter point, I got the impression it would be. After all, this is the company that's done 22 book updates since April 2007 on LOTRO, and in its 10 years on Asheron's Call has done more than 110. The Lord of the Rings Online, like that veteran stable-mate, could run and run.

8 / 10

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Comments (31) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Gunzberg #1 2 years ago

    If any Eurogamer want to add me: --> Gunzberg on Snowbourne server, 64 champ exploring murky Mirkwood
  • SAMagic #2 2 years ago

    I need to get back into LOTRO (MW2 multiplayer is just too fun:). I got demotivated by weary solo grinding in Moria - the lack of a kinship to group with and get help from was probably the reason, but that's more my fault for not finding one.
  • MaxiSleep #3 2 years ago

    With the new animation/queing the combat feels much much better now, well worth trying again of you found it offputting. (I certainly did)
  • Darkjinxter #4 2 years ago

    It's well hard getting PUGs in this game, the populace seems to be stuck in a rut and the chat channel is almost never used. In short the playerbase is as murky and grim as Mirkwood itself.
    I you're thinking of trying LotRO for the first time, or thinking of returning, prepare for a long hard solo time of it.
  • mkreku #5 2 years ago

    I love how this game still looks good. It ages well.
  • Gunzberg #6 2 years ago

    Agree, getting groups is quite hard nowdays. Kinships also shrinking. Wish LOTRO would do a server merge..too many high level areas, too few players. Either a big marketing blizz to get lots of new players or old ones to return or merge servers
  • Slabbathepave #7 2 years ago

    Top stuff. The combat was about the only major gripe i had with LOTRO. Colour me interested.
  • hiddenranbir #8 2 years ago

    Besides from the skirmishes rewards being total suck, I've actually found this to be a good expansion.

    also it has let me go back to Moria and finish those instances in the normal capacity... Grand Stairs... QUEST MODE!

    Getting groups is easy peasy. Join Laurelin, the Eng-RP server. ;)

    Hell, I spent the past week in a party just to storm through solo quests.
  • Kapo! #9 2 years ago

    Holy Shi'ite, I never realised the graphics were so terrible for this game.
  • hiddenranbir #10 2 years ago

    Eh, that doesn't look to be on top settings. I can assure you my game looks much better than that!
  • berelain #11 2 years ago

    yeeeeah, those screenshots look pretty awful. The real game is actually rather stunning.
  • Benno #12 2 years ago

  • Darkjinxter #13 2 years ago

    @hiddenranbir
    'Getting groups is easy peasy. Join Laurelin, the Eng-RP server. ;) '

    I AM on Laurelin!!
  • BrokenSymmetry #14 2 years ago

    @Darkjinxter: Have jou tried to join the Global LFF channel on Laurelin (/join globallff)? There's always lots of activity there.
  • Rubarack #15 2 years ago

    Is it me or is most of this revisions that should be part of the general content expansion in an MMO? I mean what is the monthly fee for?
  • hiddenranbir #16 2 years ago

    Tell me your name darkjinxter!!

    I am Ranbir, find me after 1pm, today!
  • Dether #17 2 years ago

    It's funny you guys talk about PUGging being difficult in LOTRO. I've always found it pretty easy to find reasonable PUGs, and the game is generally a lot more friendly than WoW, in my experience, too.

    I'm on Snowbourne; my kin is small, but there are still some pretty big kins, it's a server with a very healthy population. And if we only have 5 for a kin instance run, we generally don't have a problem getting a random to join. And yeah, the Global LFF channels are very handy for finding groups and members.

    During this early period in Mirkwood, PUGging is rampant. Sometimes you don't even need to ask - if you're waiting for a respawn of a signature mob, others waiting around are just inviting, which is nice.


  • berelain #18 2 years ago

    @ Rubarak - all of the revisions (combat, mounts etc) are available to all players as part of the normal patching process; its just that they've been introduced to coincide with the release of Siege of Mirkwood.

    Turbine have some of the best support with their MMO's in the business; the free updates they release add tons of stuff and fix things the players want without completely changing everything.
  • Rubarack #19 2 years ago

    Maybe, but a few dungeons and a new game mode isn't something I'd expect to pay extra for in an MMO, but rather something I'd expect to get every few months as part of the ongoing content expansions. It also doesn't help any perceptions of value that US gamers get this for free while we're expected to pay £15.
  • BadgerFiend #20 2 years ago

    I'm on Laurelin too. The general age denominator seems to be a little higher on this server, possibly because there are so many ex-table-top-RP vets I have run into. My kinship is mostly made up of thirty-somethings : o OK I deserved to be flamed for that

    *hides under flame-proof blanket*
  • iokthemonkey #21 2 years ago

    US gamers aren't getting it for free. There's a different offer where you can buy an 'Adventurer's Pack' or somesuch with some additional features US players get (which IIRC, Codemasters are charging for) but SoM is not free.

    Secondly, it's not 'just a few dungeons and a game mode.' It's that stuff AND - as the review says - 8 areas of Mirkwood.

    And as for the PUG problems, although I haven't been able to play for a while (due to my gaming PC being in bits) I've never experienced any problems finding other players. Indeed, I have the opposite problem - I constantly got random invites to groups!
  • Dether #22 2 years ago

    Turbine are pretty good when it comes to new content. Alongside the two paid-for expansions, they have released a lot of new content via patches, including an entire new zone (Forochel). I think they get the balance pretty right. As long as the new content keeps coming, £20 for this expansion plus sub doesn't seem too bad value.

    They'll definitely need to keep the new Skirmish content coming though. Hopefully they'll fix the Barrowdowns Skirmish which they just closed due to "issues", and the Tuckborough Skirmish was pulled just before release too. That's disappointing.
  • AOFanboi #23 2 years ago

    <em>I mean what is the monthly fee for?</em>

    Running the servers, support, official community sites...

    I mean, what are people comparing this to if they think the fee should only cover new content?
    Edited by 1 at 10/12/09 @ 17:56
  • Terminal #24 2 years ago

    SoM was free for the US servers if you had a multi-month sub by a certain date, you pay $20 for the Adventurer's Pack alone. The lifetime subs pay $20 for SoM + the Adventurer's Park. So either way it costs more in Europe, and you guys don't have mylotro yet?
  • organica #25 2 years ago

    Re: Not being able to find fellowships. Seriously? I'm a relatively casual player on one of the lower population servers, have a kinship that consists of me and my housemate and I hardly ever have problems locating fellowships.

    Re: Poor graphics. I was all ready to get high and mighty about this until I saw the screenshots. Worst I've ever seen LOTRO looking. When it's run medium-high it looks amazing.

    Re: LOTRO and free content. Mines Of Moria and Siege Of Mirkwood are the only extra content we have paid for - there has been a huge amount for free, check the Wikipedia entry for Shadows Of Angmar. I do think charging the same for SoM as they did for MoM is a bit cheeky though.

    The Skirmish stuff is interesting but feels half-implemented at the moment, as well as not been explained terribly well without trawling through forums.
  • Kapo! #26 2 years ago

    Rubarack makes an incredibly pertinent point. I've only played WoW, but I often wondered how it was justified charging me £9pm to play something which largely went unchanged for months on end. When major changes were finally introduced (Burning Crusade, WotLK) I was then expected to fork-out an additional £15-£20 to play something which should have been covered by my monthly £9 fee!

    Can someone please explain to me why it would be necessary for a MMO company to charge such fees, when other areas of online gaming, such as FPSs, are free? Is it necessary, or is it simply greed?

    Secondly, why can there not be an option to play a game like WoW offline if I wished to do so, considering I mostly played solo anyway?
  • skullstorm #27 2 years ago

    "Can someone please explain to me why it would be necessary for a MMO company to charge such fees, when other areas of online gaming, such as FPSs, are free? Is it necessary, or is it simply greed?"

    Because a monthly fee covers server costs, maintenence, constant development including new content and bug fixes, in game/out of game support and more. Expansions normally take more development time and effort and charge you extra for this.

    An online fps has servers (dedicated on pc I guess, which would be rented. consoles are hosted and dont forget xbox has a subscription fee to) and sporadic patching. Oh and you usually end up paying for maps on a console anyway.

    You arent really an mmo gamer are you? Maybe stick to single player games then.
    Edited by 3 at 10/12/09 @ 22:04
  • tenebrae #28 2 years ago

    Small correction to the article - Morgoth (Melkor) never had a base in Dol Guldur, his fortresses in Middle-Earth were Utumno and Angband, now under the waves. Dol Guldur and consequently Mirkwood was all Sauron's creation (or as he styled himself back then, the Necromancer).
    Edited by 2 at 11/12/09 @ 00:31
  • skullstorm #29 2 years ago

  • Rack #30 2 years ago

    While I reckon £90 a year should cover server management and all ongoing content I don't particularly mind spending an extra £15-£20 every couple of years for a major content upgrade like WotLK, City of Villains or Mines of Moria as these are practically whole games in their own regard, and its really not that big a difference. Squeezing an extra £15 out of me for what is described as the ending to Mines of Moria in the same month WoW adds the ending to WotlK for free is marketing insanity.
  • hiddenranbir #31 2 years ago

    I lifesubbed, so I have no problem paying for the pack. Especially since I've gotten past the point where my life sub amount has actually been all spent. I'm now into my "free months" shall we say.