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The Lord of the Rings Online Preview

PC Preview by Rob Fahey

3 April, 2007

Page 1 of 2. Page 2 ->

In a long-forgotten cavern deep within the bowels of Middle-Earth, filled with lost treasures and the vengeful, embittered wraiths of an ancient race of warrior men, I am desperately flicking my mouse pointer over my toolbar in the hope of working out where the hell my healing spells are.

This isn't, I reflect sadly, quite the role I had seen myself playing in Tolkien's epic fantasy. As a young boy with a hyperactive imagination, I'd always sort of assumed I'd ride alongside Aragorn, fend off the Nazgul at the shattered hilltop fortress of Amon Sul, contribute something wise (but probably high pitched) to the council of Elrond, or rescue the Fellowship from doom in the dank darkness of the mines of Moria.

Being a furry-footed Hobbit bard who's being bellowed at by a company of taller and burlier adventurers to get his chubby little fingers out of his arse and start dishing out the heals pronto wasn't on the menu, as far as I can recall. But even as my real-life chubbies dash over the keyboard and I rescue one companion from doom even as another flatlines, and the wights close in around us, one thing is inescapable.

I'm grinning; smiling like an idiot, because the forgotten fantasies of the 11 year old who was enraptured by Lord of the Rings a decade and a half ago are coming to life again. This is, unmistakably, Middle Earth; I am accompanied by Elves and Dwarves, Men and Hobbits, and we're underneath the Misty Mountains battling evil wights. Every now and then, that fact hits me in the face again, and even to the cynical 26 year old, it's a genuine thrill.

The Eye of the Enemy

'The Lord of the Rings Online' Screenshot 1

It would be incredibly easy at this point to insert a "But..." and launch into full-on Comic Book Guy mode. There's plenty to criticise, after all, because there's simply no way that developers Turbine (of Asheron's Call fame) could have built a Lord of the Rings MMORPG without making radical changes to some of Tolkien's material.

Yes, you're going to see lots of feisty little hobbits running around waving swords in Orcs' faces; yes, there are going to be dwarves and elves wandering in and out of towns and villages where they simply have no place being in Tolkien's lore. Moreover, in order to provide a solid basis for the adventures of player characters in LOTRO, Turbine has invented a vast new cast of characters, new locations, and even an entirely new storyline element which was nowhere to be found in The Fellowship Of The Ring.

The problem, you see, is that you can't really have thousands of people following Frodo and the Fellowship around - that simply won't work. So yes, your adventures in The Shire, at Bree and Weathertop, and at Rivendell will intersect with the Fellowship on occasion, and sometimes you'll be sent on quests that help out the Fellowship by clearing the path for them, or whatever. However, the main thrust of LOTRO is really a side-story to the Fellowship's quest. The subtitle of the game is Shadows of Angmar, and it introduces the idea that while Frodo and his tubby gardening pal were plodding along to Rivendell, a huge threat was gathering to the north, in the ancient evil kingdom of Angmar.

Turbine's invention - which will probably have Lord of the Rings purists gasping in horror, I suppose - is the idea that Sauron has sent the Witch-King, the leader of his creepy Ringwraiths, back to their ancient kingdom to raise some hell. The idea is that they will crush the realms of Men from the north-east, while the forces of Mordor swoop up from the south-west. Angmar now threatens all of Eriador - that's the bit of Middle-Earth west of the Misty Mountains, and it's where the entirety of LOTRO is set, for now. No Mordor, no Gondor or Rohan or Mirkwood in this iteration of the game; they'll be added down the line, as LOTRO expands over the years to cover the entire continent, and the entire continuity of the trilogy.

Is it authentic Tolkien? No, it's not. LOTRO takes liberties with the source material that even Peter Jackson's movie adaptations wouldn't have dared to touch - but so far, it looks like Turbine has done a rather good job with these departures from canon. The Angmar story isn't in Fellowship of the Ring, but it doesn't feel out of place either; you feel like it could have happened in Tolkien's continuity, and for a casual fan of LOTR (which, let's face it, is most of us) that's all that really matters. In essence, what Turbine has done is to flesh out the stuff that happens "off-camera" in LOTR. While there will inevitably be expressions of horror all over the world's LOTR web-forums at some of their decisions, it looks like the game is actually going to do surprisingly well at fitting into people's expectations of Middle Earth.

Something stirs in the East

'The Lord of the Rings Online' Screenshot 2

In terms of how you actually play Lord of the Rings Online, much of the basic interface will be incredibly familiar to anyone who has ever dipped into World of Warcraft. You've got your inventory and equipment screens, familiar default key bindings for maps and chat, a toolbar of actions, various spell and talent screens; on a basic level, if you've ever played an MMO before, you'll be up and running in LOTRO in no time.

The seven character classes on offer are all fairly familiar as well, although they use names which are more appropriate to LOTR than to more generic fantasy universes. Interestingly, Turbine defines the character classes not just by the fantasy archetypes they fit, but also by which Lord of the Rings character they are closest to. As such, the Lore Master isn't just the Mage of the game, it's also modelled closely on the abilities of Gandalf; the Guardian is the tank, and follows Gimli's attributes.

You can probably work out the rest; Legolas is the Hunter, Aragorn is the Champion, essentially the damage-dealing warrior of the group. On the slightly more obscure side of things, the Captain is the Paladin class of the game, and follows the archetype of Boromir; while the Burglar is somewhat similar to the Rogues of other games, and is modelled after Frodo. The odd one out is the Minstrel, who (as I learned in our first encounter in the game) is the Priest of the group, boosting Morale (HP to you and I) with his various spells and songs. According to LOTRO producer Jeff Steefel, he's modeled to some extent after Elrond.

However, the instant familiarity of the game is matched by a gradual introduction of brand new elements, which do quite a good job of setting the game aside from World of Warcraft and its ilk. Perhaps the most interesting of those elements is the concept of Deeds and Titles, which offer a whole new degree of character customisation, completely outside the standard XP and levelling system (which, in this initial release, caps out at level 50).

The idea is that as you progress through the game, you'll be able to undertake various feats, or Deeds, which are noted in your record. Think of them like Xbox Live Achievements, perhaps; they're basically silent quests that run alongside the main stuff you're doing in the game. So, in a very simple example, you might get "Orc Slayer" for killing 1000 orcs over the course of the game. Many deeds, or combinations of various deeds, earn you Titles - special things you can put after your name, so everyone can see what a good Orc Slayer you are.

'The Lord of the Rings Online' Screenshot 6

However, that in itself is just window dressing. What's really interesting is that those titles come with Traits associated with them - which could be anything from a skill or stat boost, to a genuinely new skill which your character didn't have previously. Up to 15 of these traits can be equipped at once, out of around 400 which are available. Far from being minor tweaks to your character class, they can make a very serious difference to how you play the game.

For example, a non-magic character could give themselves certain magical abilities - ranged shots perhaps, or healing - by equipping the right traits. That's the real power of this system. It essentially allows a limited type of multi-classing, by giving you the ability to play one primary class but bolt on abilities from other classes to create a more interesting, unique character.

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Comments: 1-43 of 43 in total

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Gurgeh
03/04/07 @ 13:24
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What no mention of the graphics? This is generally considered to be the best looking MMO by some distance and doesn't require a PC from the future to run it.
Charroux
03/04/07 @ 14:00
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Looks nice - might be the excuse to install Bootcamp on my Mac.
spliffhead
03/04/07 @ 14:08
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Certainly one of the friendlier previews this game has had, looks like I might have to put Vanguard to sleep until they fix some of the damn bugs in it.
Errol
03/04/07 @ 14:11
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Can you play as an Orc? If not, there is hardly any point tbh.
fawe3
03/04/07 @ 14:11
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Hm, graphics? It kinda looks dull to me.
Shinji [mod]
03/04/07 @ 14:13
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I deliberately didn't go into the graphics in too much detail - there are a lot of videos and screenshots on the site, and I think people can make their own mind up about the visuals. It's definitely incredibly pretty but the style won't appeal to everyone - I figured it was better to talk in some depth about how the game will play, rather than how it looks, since you can work out the latter from pictures, but not the former.
ZuluHero
03/04/07 @ 14:13
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when i played recently in the beta, i wasn't that impressed with the graphics. The game itself was ok. It was great to start (i did an instanced tutorial rescuing a few hobbits) and it really made me feel a part of the universe. Then when you get released into the main world the game IMO took a turn for the worse. Still if you stick with it, it does offer more, and as Rob says, you can't help feeling great, when you get those little moments that make you feel that you are IN middle earth :)

The music is awful in places though :/
Edited 1 times, most recently on 03/04/07 @ 15:14
Kostabi
03/04/07 @ 14:14
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This has peaked my interest and at 5.99 a month should hold me over until Conan arrives.
Quine
03/04/07 @ 14:19
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/nerds up

There's nothing wrong with expanding the gameworld away from the books. Iron Crown did a fantastic job with their source material in the MERP RPG.

If they can keep this away from the usual "kill X orcs for some loot" quests and there's no bloody Hobbit-themed penny whistle tunage then I'll give it a go.
Bleh
03/04/07 @ 14:20
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@ Errol
No you can't "really" play with the bad guys, at least at this time. You can play as an Human, Hobbit, Dwarf and Elf.

The way at this point to play with a bad guy is called monster play. Haven't tested it yet so I can't tell much about it.

@ fawe3
The graphics are indeed quiet good for a mmo. If you have a decent pc and you have everything to max it looks really nice. Even on medium it still looks great.
ZuluHero
03/04/07 @ 14:22
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"kill X orcs for some loot"

erm.... you might be disappointed then.. ;)
Kostabi
03/04/07 @ 14:24
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One thing before I jump at the pre-order button, how is the solo play? There's nothing worse than not being able to find a group and being stuck with very little to do in the mean time.
Edited 1 times, most recently on 03/04/07 @ 15:24
Azazel
03/04/07 @ 14:32
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What I can't stand about fantasy MMOs at the moment is that they all look so much alike. I mean I would love to see something with an artistic style all it's own. Something like the washed out look of a higher-def shadow of the colossus... The graphical feel of this game strays too closely to WoW i think, I dunno I'm just not getting any kind of mythic 'Tolkien' feeling from it at all. Perhaps playing will be different...

Same with Warhammer Online, to me that game should be profoundly grim. The initial shots from way back when indicated that, but now it just looks like - one again - WoW.
Gurgeh
03/04/07 @ 14:58
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Some high-res screenshots half way down page

http://www.fohguild.org/forums/mmorpg-ge...
Katsumoto
03/04/07 @ 15:00
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Kostabi: in the beta my champion is now level 9 and I haven't grouped once - and i've even done two instances! Solo-instances are really well scripted and feel genuinely "epic". I'm quite looking forward to this now!
paulf
03/04/07 @ 15:04
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my alliance WoW guild has disbanded because they have all got the beta of this and have decided its more fun than WoW to play, I've never been a big fan of the books or the films so I'm undecided
Wendelius
03/04/07 @ 15:08
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@Kostabi

Read http://www.eurogamer.net/article.php?art...

"Jeff Steefel: We're trying to stay away from ever actually enforcing grouping. We feel like... You know, I can't remember who it was, someone wrote an article quite a while back about being "alone together" in MMOs, and the truth is that that's something we've all learned. People like to group, but they also like doing things alone, with other people around, feeling like they're in a place that's populated.

The game is designed to allow solo play pretty much throughout. Now that said, there are going to be some high-level instances where you must have a group. There are very few of those - but there are a lot of high level instances or difficult challenges which you could solo, but you'd have to really over-level yourself, practice... But you can do it.

The goal, the curve that we've created for the game in the design is that in the beginning, you can solo anything. Over time, you get to a point where the majority of it is still solo-able, there are just a few things which require the considered effort of a group. The feel of the game should be that as an individual player, I can pretty much experience the game by myself if I want to."

As for the graphics, I will disagree with some posters here. They do have a definite Tolkien feel. And the intro quests for new players do a great job of drawing you into the world.

To those who wonder if you can play evil races: read the preview. That's what it's there for. It explains all about Monster Play (PvM) and how it's a way for you to fulfill your PvP and evil race play needs.

It's also a great feature which means that the PvE game can be balanced without having to make PvP compromises. Smart move.
Kostabi
03/04/07 @ 15:26
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Thanks Wendelius and Katsumoto. Muchos helpful. :)

/pre-orders.
Quine
03/04/07 @ 15:26
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Is monster play purely in 'battleground'-type areas, or can people monster up a quest instance? That would be very interesting, though prone to abuse...
mezzomorto
03/04/07 @ 15:28
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So how come US & Canadian residents get two in-game items items if they pre-order and EU residents only get one...?
strangeed
03/04/07 @ 15:31
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I've got this on preorder after dabbling with it recently. It seems like good fun, lets see how long I stay with it.
Shinji [mod]
03/04/07 @ 15:44
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Quine - it's essentially "World PvP", in that it's restricted to a specific part of the world, but players wander in and out of that area as they would with any other zone.
Whizzo
03/04/07 @ 15:48
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I'm in the Euro beta and have really enjoyed my time playing it, there's plenty of variety, the 360 like achievements are good and the graphics really are rather nice.

It's quite fun being able to play your musical instrument in real time too which is pretty unique, although a human captain playing "Sweet Child Of Mine" in Bree town probably had JRR spinning in his grave, just as well I was a bit rubbish...
urban
03/04/07 @ 15:57
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just tell us if it's shit or not?
MAD_OLA
03/04/07 @ 16:06
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The only thing I had trouble with when playing, was that targeting was a bit weird when there are many mobs on the screen.
muftak
03/04/07 @ 16:37
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"just tell us if it's shit or not?"

personally its shit

If you love LOTR then you will love this if you don't then stay away very very generic MMO , Has taken so much from others but haven't improved on any of it , in fact they made it worse everything is instanced Wow did instancing sensibly only dungeons , this makes you zone every building you go into and way to small world.

Best way of describing it is a mod for DDO .

oh just thought of a plus the story instances where you meet the main chars are fun to watch but that's all.



been burnt twice by turbine AC2 and DDO wont go back to them rather stick with vanguard sure it has bugs and no polish but its a proper RPG where you can play magic users and play the bad guys.

Roll on Warhammer on-line later this year.
Edited 2 times, most recently on 03/04/07 @ 17:40
BremXJones
03/04/07 @ 17:05
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I don't believe muftak has played more than an hour of the game tops. He's openly wrong about the level of instancing, and could only really get the impression from playing the opening section - which *is* instanced.

KG
Whizzo
03/04/07 @ 17:37
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As Kieron says, what muftak wrote is bollocks. Each character you create has an instanced intro tutorial, followed by the noob zone where you do a load of quests amongst your fellow players, the storyline also starts here.

Once you complete the instanced end mission in the zone, you are now in the real game and probably have a few levels under your belt. You can skip this if you've done it before and be in the main game at level 2 as soon as you've created a character by the way.

After that individual missions, storyline ones mostly, might be instanced, everything else is fairly normal big world MMO stuff.

It's a big world, it's fun and as someone who enjoyed the movies but can't stand the books I'm just debating which version of the game to actually order.

In another comments thread I questioned anyone's wisdom in being in at launch of an MMO, I've beta tested enough of them to know when they're not ready to ship, I've played in the region of 40 odd hours and have had only 4 CTDs, there's a memory leak somewhere.

It's incredibly polished and something that anyone who's not that interested in WoW should consider as an alternative.

edit: one criticism, they've got to sort out the crafting tool switching, for example if you're an explorer and you've got an axe, a sewing kit and a pick axe the game should switch what you've got automatically in use rather than having to equip it yourself!
Edited 3 times, most recently on 03/04/07 @ 18:47
MaxiSleep
03/04/07 @ 17:40
#29
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I am getting quite excited about this. Even with the expansion WoW has lots its appeal for me a bit. The end game encounters are just getting too fiddly to be fun for me (and I have mt'd all the way through zg and MC pre expansion so I have a fair amount of experience)

Be nice to have a game you can dip into more. and i do like the graphics
George Roper
03/04/07 @ 17:47
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Sorry KG, while Vanguard has its problems its shown the world how a lack of instances really contributes to the experience. I *hated* the intro to LotRO. It reeked of pushing the player down a particular path rather than letting them decide and the fact it was instanced just contributed to that feeling of being boxed away from the populace.

Not good, hence I never went back, even after bearing with it, getting into the gameworld and shooting wolves, point-blank, with my bow.

*sigh*
FunkyRenegade
03/04/07 @ 22:14
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I must say I was less than impressed with the beta, I'm sticking with WoW until Warhammer Online at least :)
muftak
03/04/07 @ 22:35
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"I don't believe muftak has played more than an hour of the game tops. He's openly wrong about the level of instancing, and could only really get the impression from playing the opening section - which *is* instanced.
"

that's weird cause it really is its the same as DDO insane instancing , also if you read around the web the most common crit of this game is the instances .

There is no atmosphere in this game , nice scenery to look out but has just a boring mundane lvling experience ,

Ive not found a quest that excites me , or found a challenging solo challenge very 1 track minded get you to the end while telling a story , this should have been a single player or a free part of a single player game ie diablo style.

any MMO where you can solo all the way to endgame without any trouble (WoW and this ) isn't worth the time of day in my mind it just defeats the object of a MMO , you find the community sucks big time very selfish players as its single minded driven , guilds breaking up all the time cause players are after self gratification and not after the friendship of a good guild .

Ill stick with vanguard cause it makes me group and that's the fun for me , working hard to get a great prize not getting the best stuff given to me with no effort ( WoW again).


Anyhow roll on WaR
Whitewalker
04/04/07 @ 05:54
#33
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I enjoyed it in the begin but it grew dull very fast. I can't explain why - really, there is something about it that just puts you to sleep???
Creasy
04/04/07 @ 06:07
#34
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Played the beta. Boring like every other MMOG out there.
The only good MMOGs to come are Age of Conan and Pirates of the Burning Sea. So wait for those.

"This is generally considered to be the best looking MMO by some distance"
Are you kidding me? It looks nothing better than Everquest 2.

Age of Conan looks better than any ego shooter today by the way.
Seto
04/04/07 @ 09:11
#35
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Been playing on the US servers and it’s been quite good fun, though the most fun I have had so far is getting a lute and using the /music command.

Great fun playing the Star Wars music in the LoTR world :)

Game wise, I don't think it will keep my attention for more then a few months (which is probably a good thing - bloody wow addiction).
Katsumoto
04/04/07 @ 09:34
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personally i think the more instancing the better, esp. in a world like Lord of the Rings where you need to be immersed as much as possible. Instances allow the developers to implement awesome scripted sequences they cant in an open play area. It also means you can choose who you experience this epic battle or encounter with, rather than having some 12 year old run into the middle of it and spam duel you
Dizzy
04/04/07 @ 09:35
#37
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"Ill stick with vanguard cause it makes me group and that's the fun for me , working hard to get a great prize not getting the best stuff given to me with no effort ( WoW again). "

ROFL... if anything WoW is ridiculous about getting the best gear. You need uber guildies to be able to run the end-game stuff (and I hate that BTW).
Quine
04/04/07 @ 09:51
#38
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I never got the intense hate people have for instances. DDO was entirely designed around small party dungeon runs with traps to disable and the like, and worked well at that level.

Sure it's great to have a huge seamless world to explore, but there are other areas of the RPG side of MMORPG that can only be done well using instances. Until we have world-sized worlds with a gajillion quests to do, anyway...
BremXJones
04/04/07 @ 10:52
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muftak: The idea that the majority of the game is in instances is just openly completely wrong. 95% of your time is outside of instances. Which makes your "DDOnline mod" comparison ludicrous.

I'm not even saying anything about the game's quality. You're just slagging the game off for a reason that's simply not true.*

I'm glad you're enjoying Vanguard, but trolling every other game that isn't like Vanguard with plain lies is a desperate act of a fanboy. Stop it, man.

KG

*In terms of the teaming stuff, ironically, the Instances are the places where you often DO need to team. Soloable content is mainly in the open world.
Azazel
04/04/07 @ 12:41
#40
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They should create a game set in the First age. I might buy that.
dryden555
04/04/07 @ 12:55
#41
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I'm personally burnt out on MMORPG's after WOW and COH. I wish this one good luck though. I suspect many gamers will feel the same. Why play another of these if its basically WOW all over again with less cartoony graphics? It bears mentioning that their previous game Asheron 2 was quite poor.
Azazel
04/04/07 @ 13:18
#42
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As far as the future of MMOs go, the person who gave the go ahead for a 40k game deserves a hug.
Freelancepolice
05/04/07 @ 14:42
#43
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griiiiiiind

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