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The Lord of the Rings Online: Mines of Moria Hands On

MMO PC Hands On by Oli Welsh

20 August, 2008

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"It's the iconic dungeon." That's how Turbine's developers describe the vast underground world, former kingdom of the Dwarves, that furnishes the first expansion to their Lord of the Rings MMO with its title and centrepiece. After the slightly forced, if beautifully finished, adventuring in the peaceful lands of Eriador presented in the game's launch volume, Shadows of Angmar, Tolkien's narrative has led Turbine straight to the motherlode.

In the endless, monster-infested darkness of Moria, Turbine is going straight to the source of role-playing games, massively multiplayer or otherwise. And in the process, it's creating the ultimate dungeon, a cavern-crawl on a scale gaming has never seen.

It's a gift, really - especially for Turbine, an experienced but modestly-sized MMO developer that prides itself on delivering a steady, reliable stream of new content at a pace that shames competing teams three times the size. Due this autumn, Mines of Moria will arrive around a year and a half after LOTRO's launch, and on the heels of a string of substantial free updates. Grandiose but contained, the underground Dwarven civilisation is a perfect fit for a developer that knows, better than anyone else in the sector, how to avoid over-reaching itself.

It might be a little more compact than the usual sprawling sky-kingdoms and parallel dimensions, but Moria will still take you through the best part of ten levels, to the raised level cap of 60. The expansion's other major additions are two ambitious and unusual new classes - the Rune-Keeper and Warden - and a Legendary Item system that opens avenues of customisation and advancement of the scale of entire characters to pieces of weaponry and armour.

'The Lord of the Rings Online: Mines of Moria' Screenshot 1

Behind you! /panto

Beyond that, crafting guilds will offer new depth to the tradeskills, the Trait system of class specialisation will be expanded, there will be a new raid, new instances for smaller groups, new 'session-play' interludes, and an overhaul of the player-versus-player Monster Play battlegrounds, and deeper integration of the game with its website. Mines of Moria stops short of the epic revisionism of World of Warcraft's Burning Crusade, but it still presents a hefty chunk of changes.

Mine over matter

Moria itself will be book-ended by two exterior zones - Eregion in the west, and Loth Lorien in the east. Loth Lorien will allow players to collect rewards for their adventuring from Galadriel herself, and catch up with the Fellowship, and will also include some top-level instances. Players have already inched into Eregion in the last free update, Book 14, but this area will be expanded with high-level instances and the forges and quests that introduce the Legendary Item system. You'll need to begin to reforge, customise and level up your first Legendary weapon in order to best the Watcher - the tentacled creature in the dark pool - and gain access to the mines.

Most of your adventuring in the mines will be in the service of Dwarven expeditions seeking to investigate, reclaim and restore their former civilisation - as well as clearing up some of the trouble stirred up by the Fellowship in its passing. Beginning with the imposing 300 steps up into the Great Delving, the route through Moria is intended to take players on a thematic journey, from the early days of Dwarven excavation, through the co-operation with the Elves to the stern, arrogant hubris of the reign of Durin, and in Turbine's words, "what it means to delve too deep".

'The Lord of the Rings Online: Mines of Moria' Screenshot 2

Crystals were introduced when Turbine's artists got bored of torches.

Yes - it's dark. Turbine has done a lot to bring variety and a sense of wonder to the mines, but not too much - an eerie, doom-laden claustrophobia is an essential part of this unique expansion, and it's brought out beautifully by the dynamic lighting, including player lights, from torches, lava flows and glowing crystals. What you don't expect are the distances.

The caverns are immense, filled with entire cities, and finding their end in sheer, infinite cliffs. Ruined cities of Elven architecture, tangled with improbably overgrown gardens, give way to Dwarven statue halls desecrated with Orcish graffiti and lit by the bonfires of hardscrabble Goblin camps. Goblins and two competing tribes of orcs - Sauron's and Saruman's - are the principal antagonists here, but by no means the only ones.

The vertiginous Endless Stair prefaces the impervious, harsh majesty of the height of Dwarven civilisation, from the sepulchral throne room of Durin IV to a perfectly symmetrical forest of fake trees, carved from the rock. The giant twenty-first hall, depicted in Peter Jackson's film, has become the site of a major encampment and will be the main social space and trading post in the expansion.

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Canyarion
20/08/08 @ 07:53
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I thought there already was an expansion.
Dizzy
20/08/08 @ 08:22
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Still playing this (together with WoW). Awesome game. IMHO *the* best MMORPG.
Kazzahdrane
20/08/08 @ 08:49
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Kinda wish I'd checked this out when the game was first released, as my flatmate bought it and thoroughly enjoyed the free first month. Nice to see it's still going (presumably with enough subscribers to keep it profitable)!
berelain
20/08/08 @ 08:58
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The game just gets better and better. I'm playing it more now than I ever have since launch, and it still manages to amaze and entertain with every place I visit and every class I try. Its by far the smoothest of all MMO's- WoW included- and the social events and integration are simply second to none.

I just cannot praise LOTRO enough, and Mines of Moria looks to be taking things in such a positive new way to boot.
Tyranix
20/08/08 @ 09:47
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I was a three year 'vet' of WoW and finally got so thourougly bored with it that I quit (at least until WOTLK, which I will pick up if only for a few months play) and picked up LOTRO. Haven't regretted it for a second. Sure the combat is not as fluid or polished as WoW's, the same goes for things such as the interface and general world interaction, but the game's depth, combined with accessibility, is what I love. WoW really is only about collecting gear, that's it. LOTRO has housing (my favourite part), more in depth crafting with titles, music, outfits and the list goes on.

This expansion, I agree, will not cause much of a hoohah in the industry and will not sell millions like WOTLK and possible Warhammer Online, but it is sounding like a lovely absorbing experience which I can't wait to play. The Legendary Items system sounds like genious if they pull it off right. More customisation for me is the best thing possible in this genre.
Oldgamer
20/08/08 @ 12:12
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Hello there :-)

thanks for the great article, my younger brother has a life-time membership and can't wait to get the Moria expansion...

Greetings
Oldgamer
http://www.normalverkehr.com/category/sp...

Edited 1 times, most recently on 20/08/08 @ 13:12
Flashy
20/08/08 @ 15:40
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Great write up. I'm exceedingly excited about the release! Promises to be awesome fun. I'm not really sure why LOTRO is still quite a niche game. It's such a good game, with a fantastic community, consistent updates and the finest fantasy setting created. The new features and classes show that Turbine are keen to push the genre on, and I'm looking forward to seeing where they go with mounted combat when it's introduced.
nervouspete
21/08/08 @ 09:22
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I really love Lordy Lordy Online, though I don't have that much time to play. I'm looking forward to this but it will again be exploration and story that will most hook me in over new features. Wonder just how staggeringly huge Moria will be? Still, I'd like them to spend some time expanding the 'civilised' lands of South Farthing and South Bree, and West of the Shire in the next few content updates. Just to round off that part of the land and give a feeling of a bigger human and hobbit population to Middle Earth.
jimr9999us
23/08/08 @ 04:37
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Real life has sadly forced a break, but LotRO is truly an epic game, the finest going. Make the committment to getting a character to 50, find an active kin, and enjoy some of the best instance play ever designed.
GriddleOctopus
28/08/08 @ 11:11
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It's amazing that there's such unsullied love for LOTRO - there's never a negative comment about it from the current users. I just wish more people played it - but this expansion should help a little. :D
iokthemonkey
03/09/08 @ 15:06
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I gotta agree. I'm in the same situation as an ex-WoW player I came to LOTRO not expecting much and was amazed at how involved it is. I always felt a sense of realism was lacking in WoW (I know, I know) like everything was there just to service me getting XP and loot. LOTRO feels like a real world, like you're interacting as a part of the universe and not simply there to get stuff, repeat.

Not putting WoW down, as it's a great game and I had fun with it, but LOTRO just seems broader and more rounded.

It's too bad it doesn't get the love and recognition it deserves, as it's one of the most fun, complete and playable MMOs I've played in a long time.
Buenos_Estente
15/09/08 @ 10:06
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Im currently on the trial for the game and it had me hooked all weekend seriously considering subscribing. Is the trial limited to quests in the original release or is it updated to the new books? I only need to know before i get too far with my character and then want to start again to see whats been added!

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