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The Lord of the Rings Online Interview

MMO PC Interview by Robert Purchese

24 April, 2009

Page 2 of 2. <- Page 1

Eurogamer: In a more broad sense, what other areas of Lord of the Rings Online still need work?

Jeffrey Steefel: There's parts of all of it that we can help. Through the course of the work that Alan's doing now there's going to be a significant amount of attention paid to Low Lands and the North Downs - areas we've always been interested in getting our hands on again. The intent is really just to move you through the game and the story and the experience in a way that feels always compelling.

Alan Maki: The important thing to also mention is that we're not trying to railroad you through the game; there's still a lot of exploration, there are still many areas for you to go and experience. It's just that if you choose a track to follow and you want to stay on that track, you can, and you should have a complete experience from 1 to 50. And that's really what the overall goal with what I'm doing is. The areas that will eventually see significant changes are Trollshaws and, as Jeffrey mentioned, Low Lands and North Downs. I will be focusing on them after the next Book is put out.

Another area we're going to be focusing on is our epic story, as there are some parts with massive gaps in them. The first one, very clearly, is between stories one and two, where you have a 10- to 12-level gap. We're going to be tightening that up and make that story flow better for you, so if you want to just follow the epic story, you can.

Jeffrey Steefel: Another big direction you've already seen us take - and one that's happening in the genre itself - is changing the game from being about the biggest group of people achieving the most complex things. For some people that's absolutely still the truth and we're still providing that kind of content. But for a large amount of people it's starting to be about, "You know what? I like being with other people, but only when I want to and when I can find them. And a small group is a pretty cool thing, because I can relate to a small group, it's a lot easier in the venue." So you've been seeing us do a lot more three-man and six-man instances, and that will continue, that kind of more encapsulated content.

'The Lord of the Rings Online' Screenshot sheshappy

She's having a New Player Experience.

Alan Maki: I definitely should say that we are still focused on our endgame. One of our experiments in Mines of Moria was our three-man content, and that has proven to be some of our most successful content, and it seems like it's a good track to continue on.

Jeffrey Steefel: It's also - and this is something we'll probably talk about more in the next month or so - shown us back to the whole technology thing and shown us some things we need to work on. This kind of [three-man/smaller-scale] content, which is clearly something players want (and we like playing it ourselves), attacks the technology in ways we hadn't before. That's been a bit of learning for us and we're doing a lot of work with the content development teams and the core engineers on it.

Eurogamer: How far away is the next Book update?

Adam Mersky: Soon! Ha ha. We've got a pretty good rhythm so you can expect something "early summer".

Eurogamer: Is Monster Play ever going to become more than a distraction?

Alan Maki: I learned a long time ago that you never say never. You say things like, "The likelihood of that is very slim." Having been one of the people that started off of Monster Play, I can say it wasn't necessarily meant to be a distraction, it was meant to be something that you could also do. So, er, I guess you could call that a distraction!

Jeffrey Steefel: Tomayto; Tomarto.

Alan Maki: It turned out to be something that was a lot more popular than we expected initially, and it's something we've obviously continued to dedicate resources to even now, because there are a large amount of people that really, really enjoy it.

'The Lord of the Rings Online' Screenshot heshappy

And so is he. But a bit smaller.

Eurogamer: You touched on Rohan earlier. We've noticed that ridersofrohan.com redirects to lordoftheringsonline.com. Is Riders of Rohan the next Lord of the Rings Online expansion?

Adam Mersky: I wouldn't say it's the next Lord of the Rings Online expansion. There are lots of properties our licensors secure so that they have the option to use them if they decide to go there. But at this stage it's nothing more than that. We're not going to comment on exactly when or where our next expansion is going to be or take us.

Eurogamer: Is Turbine working on a console MMO?

Adam Mersky: Yeah, we're actually deep in development with what we're working on and we're making lots of progress. Before the year is out we'll probably be talking about it and hopefully showing people something.

Eurogamer: Is it a Lord of the Rings MMO or a different IP?

Adam Mersky: We're not really saying what we're going to be releasing, but we are working on one - it's more than just talk. We've taken the 15 years of heritage we have on our technology and we've been able to get it working on the next-gen platforms. What will sit on top of that in terms of IP? We'll talk about when the time is right.

Eurogamer: And thinking far in the future, do you see a finish line for Lord of the Rings? If so, is there another licence you fancy a crack at?

Jeffrey Steefel: The end of the line for Lord of the Rings is not even in our consciousness. We don't even think that way. The other question is are we interested in bringing other IP to the genre and online? Absolutely. Are we constantly looking to see what other opportunities are out there? Absolutely. We've built the kind of capability here at Turbine that doesn't really exist anywhere else, so we want to employ that for other things. It's just a matter of: what's the right thing? When is the right time? And how do we do that without damaging anything that we're currently doing? And we value that tremendously.

Are we going to tell you which ones we're most interested in? No! Haha.

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Comments: 1-14 of 14 in total

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Fithelion
24/04/09 @ 18:19
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Nice interview... Please can someone say what's wrong. i was lucky and i acquire one of the two thousands lotro free keys.
So...when i go to my COG account and make lotro subscription ,enter my code it only shows me two options,both for payment methods...what i am doing wrong.(Sorry for putting this here,i don't want to wait till someone visits lotro forum)
Darkjinxter
24/04/09 @ 18:34
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iirc you take a payment option, but instead of paying you enter a code.
Anyhoo. A big annoyance with 10 level games like LotRO is the crafting mats being tied to the level of the area to suit. Steefel mentions tweaking this, but that wont help much.
A much more user friendly way would be to give crafters the option to turn high lvl mats into lower lvl ones thus saving the player effort visiting 'grey' areas just to pick up some light leather f'r instance, simply convert the rough leather into light leather. Bobs yer uncle.
MisterCraig
24/04/09 @ 18:41
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Fithelion I am in the same position. Even if you complete the transaction you don't actually pay. You pay nothing and get 30 days, but still need to submit your single payment, which you can either cancel after 30 days or pay to keep playing.

What I don't understand is that even when I completed this I wasn't given an option to download anything. I haven't found installation easy or stress free at all. I sat for 45 minutes and didn't know where to go.

Also, we are being given the full game here, but surely everyone gets the full game when they do the trial?

So all we are getting is 30 days free instead of the usual 14?

I know this is wrong... I'm just hoping to frustrate someone enough that they spell the answer out to me! :)

Ta
Fithelion
24/04/09 @ 18:48
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You say i have to enter my code in price plan unlock box or game card code box?i don't have any other boxes where i can enter my code
In trial you can't send messages or trade,you can not use AH.
Edited 1 times, most recently on 24/04/09 @ 19:50
Spindle
24/04/09 @ 18:50
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Have a read of this... http://community.codemasters.com/forum/s...
It tells you what you need to do and has some links to a list of all the places you can download the client and the patches.
MisterCraig
24/04/09 @ 19:17
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Nice one, cheers.
Fithelion
24/04/09 @ 20:32
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Thank you!!! You really helped me :)
Aeterna
24/04/09 @ 21:46
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Fun interview and made me curious about the new upcoming feature thats apparently groundbreaking.
Vandit96
24/04/09 @ 22:48
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nice interview, and right now i DL the game after i claimed a key ^_^.
Cheers :"D
MisterCraig
25/04/09 @ 00:32
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The download is huge. its going to take me 3 days to get this!
Prox
25/04/09 @ 09:04
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Similar situation here - I had LOTRO on my COG account from played it a couple of years ago briefly. Wanting to play again using my EG giveaway key and it accepted the key but didnt activate a subscription. What a waste :(
javifugitivo
25/04/09 @ 09:10
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The correct steps are...

1. Download the Full Client in Codemasters
2. Update the Full Client to Last Version
3. Activate a Free Trial of 14 days
Two weeks later..
4. Activate the Code of Eurogamer in your account and complete the payment method

As result: 45 days of play ;)
Edited 1 times, most recently on 25/04/09 @ 11:54
Fithelion
25/04/09 @ 11:34
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it is key for MOM or only for SAO?
And why in USA servers free trial for MOM is only 10 days ,but in europe 14 days?
I am really confused >.
Edited 1 times, most recently on 25/04/09 @ 12:35
iokthemonkey
27/04/09 @ 14:29
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I got some really nice "fluff" items from the token trade-in - a Circlet of Men, a couple of Hauberks/Dresses and some PIES.

Nice.

Comments: 1-14 of 14 in total

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