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The Lord of the Rings Online Interview

MMO Interview by Robert Purchese

23 April, 2009

Page 1 of 2. Page 2 ->

The Lord of the Rings Online turns two years old tomorrow. That may sound unremarkable, but Turbine's recreation of Tolkien's world prospers despite launch-attacks by Age of Conan, Warhammer Online and of course World of Warcraft: Wrath of the Lich King. Turbine, then, must be doing something right.

Recently, that was first expansion Mines of Moria, which took home 9/10 on Eurogamer - the same score Lord of the Rings Online was awarded for a remarkably solid launch. And even more recently there was the Book 7 update that began the long task of revitalising Middle-Earth for newcomers and returning players alike.

To celebrate the second anniversary of The Lord of the Rings Online, we're not only giving away an enormous 2000 free copies of the game, but also chatting to executive producer Jeffrey Steefel, key designer Alan Maki and head Turbine spokesperson Adam Mersky, who will stop everything getting out of hand - perhaps we'll lock him in a cupboard. Part one of our chat follows, covering LOTRO's its inception and its first two years. Look out for part two, which looks ahead to LOTRO's future, tomorrow.

Eurogamer: How many Elves it takes to change a lightbulb? Ellie Gibson would like to know.

Alan Maki: The first thing is to go through a round of approvals. That can take anywhere up to a week or two.

Jeffrey Steefel: Is this a lore-appropriate lightbulb or not? Because that changes things a bit.

Adam Mersky: Elves do it faster because they're taller. The hobbits have to rally and stand on each other's shoulders.

'The Lord of the Rings Online' Screenshot 1

They're new. Also fat and small.

Eurogamer: The Lord of the Rings Online launched two years ago, very nearly. How are your player numbers doing?

Jeffrey Steefel: Not only are we getting new people and re-acquiring a lot of people that left us, we're seeing people spend longer in-game. We're very encouraged by that; it's very exciting on the eve' of our second anniversary to be actually moving forward and growing. We couldn't ask for anything more than that. Well, we could; we always ask for more.

Eurogamer: How many people are coming back?

Jeffrey Steefel: A meaningful percentage. We don't talk about numbers for a number of reasons. Mainly because... we don't have to! Also because we want to focus on the things that really, really matter. People tend to move in and out and come back when there's new and exciting things to do. The way we support the game and release content has been very effective in always giving a reason to come back.

Eurogamer: Have there been any particularly big dips?

Jeffrey Steefel: There's a natural cycle, you know? Certain periods of time where content may have come to the end of its lifespan.

Alan Maki: Some of this happens when people go on vacation or enjoy the summer, and then pick-up again in the winter. That we're seeing numbers heading up as we head into the nice weather is really exciting.

'The Lord of the Rings Online' Screenshot 2

What the hell is that?!

Eurogamer: How much bigger are you now than you were at launch?

Jeffrey Steefel: Bigger and growing. We're not trying to be difficult, but you have to understand that Adam [PR man - Ed] has a very sharp object held close to my throat.

Adam Mersky: Haha! What's interesting is that if you look back over two years there's been quite a few high-profile MMOs that have launched. I'll let you guys determine how well [LOTRO] has done or not, but the fact is we're still here two years later and we're continuing to grow. We've been doing this for a long time now and we've been able to sustain and grow despite some pretty heavy competition out there.

Eurogamer: Let's go right back to the beginning. When did work actually begin on Lord of the Rings Online?

Jeffrey Steefel: That's a complicated question and we'll give you the least-complicated answer possible. The game that people are playing today began work approximately the end of 2004. Certainly there had been work - I believe a year-and-a-half's work - on Middle-Earth Online, which was a game envisioned slightly differently by the publisher at the time, so we had assembled the team and done some work and learned some things about what would and wouldn't work.

Alan Maki: We certainly did!

Jeffrey Steefel: Really the game we ended up launching started life in the beginning of 2005. Essentially we built the game in about two and a half years.

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Comments: 1-24 of 24 in total

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marronthered
23/04/09 @ 17:57
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turn away indeed. silmarillion is literary torture!
tentonipete
23/04/09 @ 17:57
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it's silmarillion not simlarillion.
butler`
23/04/09 @ 19:54
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Toothy or not to be.

LOLZ you should get paid for these

oh wait
ben---neb
23/04/09 @ 19:56
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interesting...LOTR online is something i've often nearly bought. But when it boils down to it i'm not ready for the commitment. Old Republic though is a different story.
Darkjinxter
23/04/09 @ 20:14
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LotRO is a lot of fun, but not for some of the time spent in it. As an MMO it's a fair comparison to the WoW mechanic, which is something I hope Turbine work towards getting away from. LotRO has so much potential, so much to explore, but not in increments of ten please Turbine.
iokthemonkey
23/04/09 @ 21:37
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Good luck to 'em for the next 10 years, although if they keep going as they have been, luck won't enter into it: LOTRO is, put simply, the best MMO I've ever played and it deserves every success.
Jonny5Alive7
23/04/09 @ 21:52
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LOTRO is a great game, i'm a big fan of the LOTR books so I was really interested in wandering around Middle Eart. The Shire is really authentic I thought, it got the atmosphere just right. I don't play anymore, mainly because I don't have the time to play it regular enough to keep my character going. Thats the same with all MMO's really.
ZuluHero
23/04/09 @ 23:17
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I actually really enjoyed The Silmarillion. One of my favourite books in recent years. I read Children Of Hurin before hand (even though The Silmarillion had been sitting on my shelf unloved for years prior to the release of Hurin) and i wanted to find out more about the events before and after it. The Silmarillion is an excellent way to cover that, as the actual story of Turin is only a few pages long in The Silmarillion.

In fact its excellent for taking you right from the dawn of Middle Earth right up until the start of the Fourth age (right after Lord of the Rings).

I actually thought some of the stories in The Silmarillion were better than LOTRs as well. But maybe thats because its more like lots of little stories about lots of different people in middle earth rather than one big one about a few.
Edited 4 times, most recently on 24/04/09 @ 00:22
Entity
24/04/09 @ 00:12
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So... If I buy this game in 10 years, then, I get the full-game?
wowami
24/04/09 @ 07:04
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been playing the trial for last two days.
joined the first EN server in the list and started from the Elf area.
Got to level 10 and during those 3-4 hours i only saw 1 other player. Also, there was only one message in OOC or Region in all that time.
Is it really this empty?
AngeleDei
24/04/09 @ 07:34
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@wowami, I have no idea what server you are on, but certainly Gilrain server is a long way from empty, even in the starter areas. I would say though that Ered Luin is a bit quiet as most people have done the lower levels and those that haven't prefer the Shire (which is the best area). Get yourself to Bree (1 silver on a horse) and you will notice an awful lot of people.

Finally, if you are still in the starter instance, you are in your own separate world there and cannot see the "real" world. its only when you finish that (at about level 7), that you enter the real world and can see everyone else.

If you do decide to move servers to Gilrain, then look for Emily or a member of the Elders, as they are a nice friendly bunch.

iokthemonkey
24/04/09 @ 08:33
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Is it really this empty?

----

That's very strange. As has been said, are you out of the "starting zone?" Because I've NEVER seen the game that empty on the Eldar server.
spudsbuckley
24/04/09 @ 08:38
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I had to give up playing it twice (2 months after launch and a month after expansion) because it felt so lonely. There's fuck all people playing.
iokthemonkey
24/04/09 @ 08:46
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Which servers are you people on? Because I've started a load of new toons on Eldar and there are always folks running around.
spudsbuckley
24/04/09 @ 09:03
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I was on Eldar. You'd see about ten people in big towns but otherwise you'd only come across one or two people an hour.
iokthemonkey
24/04/09 @ 09:06
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During peak hours? That's weird. I play in the evening and I've never experienced a problem with low populations.
wowami
24/04/09 @ 09:47
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@AngeleDei

"If you do decide to move servers to Gilrain, then look for Emily or a member of the Elders, as they are a nice friendly bunch"

I'm happy to move servers - just want to find a guild who are happy to put up with some silly questions.lol
AngeleDei
24/04/09 @ 10:16
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Well, the Elders website is at http://www.theelders.org.uk so see if you like the sound of it. It does have a 25 years lower age limit though. They are however very friendly and a good laugh.

I really dont understand why people are seeing the place so empty though. That said, if you logged on when Moria was released or Lothlorien, then I suspect almost everyone would have been exploring them. But then thre were an awful lot of new runekeepers and wardens straight after Moria and I know the starter areas were very busy then...certainly they were on Gilrain. I know I've an alt who will be in Bree on Tuesday along with another 5 from my guild and I expect to see a couple of dozen others. But its in 21st Hall where people tend to congregate at the moment. Roll on Dol Guldur and the new Raid, so they can all go somewhere else!
Vandit96
24/04/09 @ 11:08
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happy birthday! :P
KroyMortlach
24/04/09 @ 14:01
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hmmm?
bobmil42
24/04/09 @ 14:04
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Happy Birthday LOTRO!!!
kKNd
24/04/09 @ 15:45
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The other article is dead so... I'll write here, first: Happy Birthday LotRO. I was there in the beta back then, and now I'm coming back, thank you so much for the free key! I managed to get one. See you ingame!
iokthemonkey
24/04/09 @ 16:04
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When will we see Part 2 of the interview?

Massively.com has some teasers about an interview with them (and the future of the game, with some comments about "housing expanding into neighbourhoods into more..." and "Skirmishes" - dungeons that are tailored to group size) and I want to see what's coming next!
hiddenranbir
24/04/09 @ 16:57
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I need to lifesub this asap, beats the cancelling resub cycle I go through.

Comments: 1-24 of 24 in total

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