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The Lord of the Rings Online Interview

MMO Interview by Robert Purchese

23 April, 2009

Page 2 of 2. <- Page 1

Eurogamer: What sort of things didn't work? Can you give us an example?

Alan Maki: Sure!

Jeffrey Steefel: Hahaha.

Alan Maki: One of the first combat games we had was based around a card game. As your character advanced he acquired more and more cards and he placed these into your deck. As you progressed through combat you would be given random cards from your deck to build trumps and other ways to finish off your attacks and skills. That didn't test so well internally at first, so we looked at it as a table-top version and we looked at it in the actual game and realised very quickly that it was far too random and ended up not being very fun.

Jeffrey Steefel: One of the other big changes was there started to be a lot more focus on the game itself. That sounds obvious, but it really was a big part of the transition that LOTRO became less about a sandbox Middle-Earth and more about an MMORPG with a significant game that propelled you forward through a compelling world. A lot of the early work was redesigning the game. But we also spent a lot of time focusing on how combat should work, because you spend so much of your time doing it in-game.

It was interesting as we were going through some of the same thought processes that Blizzard was about the MMO genre having the potential of becoming something larger than a small, narrowly-focused market.

Eurogamer: Would you have captured the same size audience as Blizzard had you launched before WOW?

Jeffrey Steefel: Oh, you know, we'll never know. Don't think it hasn't crossed our minds once or twice! And we drive ourselves even more crazy by saying what if we launched before WOW and while the [Lord of the Rings] movies were coming out. Alan and I could have driven to work in our Porsches!

'The Lord of the Rings Online' Screenshot 3

What's he up to? And who's she? And why is that one sitting down?

Eurogamer: What was it like approaching a licence like Lord of the Rings? We remember plenty of controversy over the exclusion of a wizard class, meaning no one could emulate Gandalf with their character. Who got to decide all that and did you make the right decisions?

Alan Maki: We made a lot of those decisions early on, saying that we weren't going to focus on wizards and weren't going to focus on other things. I wouldn't say it was damaging, but a lot of people may have passed us up because we didn't have high magic. But then again the Tolkien world isn't based on high magic, it's based on a very gritty and realistic style of world. We made a lot of these decisions and I don't think any have been bad at all.

Jeffrey Steefel: Another big transformation that happened when we started working on the "new game" was a transformation of the community. That was a very difficult thing for us. There was a community that were very, very interested in just being, living and playing in Middle-Earth. They didn't want us to do anything that was anachronistic to the books. A game developer is either a god or a devil - there doesn't seem to be any in-between. And we were definitely a devil in the early days.

But as we started getting into beta, one of the most gratifying things for us was to see even that group of people start to say, "You know what? They didn't screw it up."

Eurogamer: Looking back from 2009 - and all the advancements made in the genre over recent years - is there anything you would really liked to have included in Lord of the Rings Online back at the beginning, at launch?

Jeffrey Steefel: There's a million things that we wanted to include, but there's always a finite amount of time - at some point you need to actually bring the game to the audience. I'm pretty satisfied with the choices we made.

It's also about how do we evolve as the audience evolves, because we intend to be around for a very long time. Asheron's Call 1 is coming up on its 10th anniversary and 100th update. How do we evolve? Alan's very involved in that right now.

Alan Maki: What I enjoy most about MMO design is that you're never done. Anything that you want in the game you can eventually get in the game. You can be as agile as you need to be to help your playerbase get the things they want. As a developer who has been making these games for as long as we have been, it gives us a bit of insight and ability to adjust and expand as needed.

'The Lord of the Rings Online' Screenshot 4

Toothy or not to be.

Eurogamer: How long can an MMO go on for, then? When does an MMO become redundant?

Jeffrey Steefel: It remains to be seen. Forever? We have a very loyal fanbase on AC1 that love playing the game and we don't see that waning.

Eurogamer: Let's assume Lord of the Rings Online can run for 10 years. Is that enough time to fit in all the content you want from the Lord of the Rings and The Hobbit books? Can that be done in one game? One MMO to rule them all, if you like.

Jeffrey Steefel: That's the plan.

Alan Maki: That is the plan. We've really only scratched the surface of what the books offer. We're at Moria right now and we've caught up with The Fellowship for the second time at Lorien. Can we fit it in ten years? I'd really like to fit it in using more time. We can continue to expand on the world as long as the material is there, and I'm sure everyone knows there is a wealth of material inside of Tolkien's work. We could go for 20 years, as long as the playerbase remains as avid as they are right now.

Jeffrey Steefel: And not to forget our licence also includes The Hobbit, which we have only scratched the surface of. And the licence itself is going to be getting quite a shot in the arm publicly over the next few years as The Hobbit movie comes out and an unknown, unnamed, unclear second Hobbit-ish maybe title.

You start talking about a decade; I'm curious about where can we really go. There's another approach that says we work through our very recognisable content in five years or so and then let the community evolve and see what the world becomes; that's when it becomes interesting, seeing a living, breathing world that takes on a life of its own. We still have to do it within a licence, but the world itself is so complete you can imagine all kind of interesting things happening. How do players, someday, participate more in what that world actually is?

We have a million things that we would love to expand on that - given the laws of gravity and only having 24 hours in a day - we haven't yet. But everything from how housing can become neighbourhoods that can become something even more vast... We have all kinds of plans for things we want to do. It's just a matter of when.

Eurogamer: Do you guys have the licence to The Silmarillion?

Jeffrey Steefel: Jeffrey: Ha! No one on the face of the planet has the licence to The Silmarillion. Don't look at it. Turn away.

Look out for part two of our Lord of the Rings Online interview, in which we talk about Book 8 and beyond, tomorrow.

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Comments: 1-24 of 24 in total

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marronthered
23/04/09 @ 17:57
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turn away indeed. silmarillion is literary torture!
tentonipete
23/04/09 @ 17:57
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it's silmarillion not simlarillion.
butler`
23/04/09 @ 19:54
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Toothy or not to be.

LOLZ you should get paid for these

oh wait
ben---neb
23/04/09 @ 19:56
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interesting...LOTR online is something i've often nearly bought. But when it boils down to it i'm not ready for the commitment. Old Republic though is a different story.
Darkjinxter
23/04/09 @ 20:14
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LotRO is a lot of fun, but not for some of the time spent in it. As an MMO it's a fair comparison to the WoW mechanic, which is something I hope Turbine work towards getting away from. LotRO has so much potential, so much to explore, but not in increments of ten please Turbine.
iokthemonkey
23/04/09 @ 21:37
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Good luck to 'em for the next 10 years, although if they keep going as they have been, luck won't enter into it: LOTRO is, put simply, the best MMO I've ever played and it deserves every success.
Jonny5Alive7
23/04/09 @ 21:52
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LOTRO is a great game, i'm a big fan of the LOTR books so I was really interested in wandering around Middle Eart. The Shire is really authentic I thought, it got the atmosphere just right. I don't play anymore, mainly because I don't have the time to play it regular enough to keep my character going. Thats the same with all MMO's really.
ZuluHero
23/04/09 @ 23:17
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I actually really enjoyed The Silmarillion. One of my favourite books in recent years. I read Children Of Hurin before hand (even though The Silmarillion had been sitting on my shelf unloved for years prior to the release of Hurin) and i wanted to find out more about the events before and after it. The Silmarillion is an excellent way to cover that, as the actual story of Turin is only a few pages long in The Silmarillion.

In fact its excellent for taking you right from the dawn of Middle Earth right up until the start of the Fourth age (right after Lord of the Rings).

I actually thought some of the stories in The Silmarillion were better than LOTRs as well. But maybe thats because its more like lots of little stories about lots of different people in middle earth rather than one big one about a few.
Edited 4 times, most recently on 24/04/09 @ 00:22
Entity
24/04/09 @ 00:12
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So... If I buy this game in 10 years, then, I get the full-game?
wowami
24/04/09 @ 07:04
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been playing the trial for last two days.
joined the first EN server in the list and started from the Elf area.
Got to level 10 and during those 3-4 hours i only saw 1 other player. Also, there was only one message in OOC or Region in all that time.
Is it really this empty?
AngeleDei
24/04/09 @ 07:34
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@wowami, I have no idea what server you are on, but certainly Gilrain server is a long way from empty, even in the starter areas. I would say though that Ered Luin is a bit quiet as most people have done the lower levels and those that haven't prefer the Shire (which is the best area). Get yourself to Bree (1 silver on a horse) and you will notice an awful lot of people.

Finally, if you are still in the starter instance, you are in your own separate world there and cannot see the "real" world. its only when you finish that (at about level 7), that you enter the real world and can see everyone else.

If you do decide to move servers to Gilrain, then look for Emily or a member of the Elders, as they are a nice friendly bunch.

iokthemonkey
24/04/09 @ 08:33
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Is it really this empty?

----

That's very strange. As has been said, are you out of the "starting zone?" Because I've NEVER seen the game that empty on the Eldar server.
spudsbuckley
24/04/09 @ 08:38
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I had to give up playing it twice (2 months after launch and a month after expansion) because it felt so lonely. There's fuck all people playing.
iokthemonkey
24/04/09 @ 08:46
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Which servers are you people on? Because I've started a load of new toons on Eldar and there are always folks running around.
spudsbuckley
24/04/09 @ 09:03
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I was on Eldar. You'd see about ten people in big towns but otherwise you'd only come across one or two people an hour.
iokthemonkey
24/04/09 @ 09:06
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During peak hours? That's weird. I play in the evening and I've never experienced a problem with low populations.
wowami
24/04/09 @ 09:47
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@AngeleDei

"If you do decide to move servers to Gilrain, then look for Emily or a member of the Elders, as they are a nice friendly bunch"

I'm happy to move servers - just want to find a guild who are happy to put up with some silly questions.lol
AngeleDei
24/04/09 @ 10:16
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Well, the Elders website is at http://www.theelders.org.uk so see if you like the sound of it. It does have a 25 years lower age limit though. They are however very friendly and a good laugh.

I really dont understand why people are seeing the place so empty though. That said, if you logged on when Moria was released or Lothlorien, then I suspect almost everyone would have been exploring them. But then thre were an awful lot of new runekeepers and wardens straight after Moria and I know the starter areas were very busy then...certainly they were on Gilrain. I know I've an alt who will be in Bree on Tuesday along with another 5 from my guild and I expect to see a couple of dozen others. But its in 21st Hall where people tend to congregate at the moment. Roll on Dol Guldur and the new Raid, so they can all go somewhere else!
Vandit96
24/04/09 @ 11:08
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happy birthday! :P
KroyMortlach
24/04/09 @ 14:01
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hmmm?
bobmil42
24/04/09 @ 14:04
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Happy Birthday LOTRO!!!
kKNd
24/04/09 @ 15:45
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The other article is dead so... I'll write here, first: Happy Birthday LotRO. I was there in the beta back then, and now I'm coming back, thank you so much for the free key! I managed to get one. See you ingame!
iokthemonkey
24/04/09 @ 16:04
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When will we see Part 2 of the interview?

Massively.com has some teasers about an interview with them (and the future of the game, with some comments about "housing expanding into neighbourhoods into more..." and "Skirmishes" - dungeons that are tailored to group size) and I want to see what's coming next!
hiddenranbir
24/04/09 @ 16:57
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I need to lifesub this asap, beats the cancelling resub cycle I go through.

Comments: 1-24 of 24 in total

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