The Lord of the Rings Online
Ringing the changes: LOTRO goes free-to-play.
A shadow has fallen across Middle-earth. Reports from the West warn of a gathering horde. As the people of Middle Earth prepare themselves for battle, an army of darkness stands poised to invade....
Two months ago, it was announced that Turbine's MMO The Lord of the Rings Online would relaunch as a free-to-play offering. It was hardly surprising. Given the success of the new model implemented for Dungeons and Dragons Online (boosting revenue by 500%) it was perhaps only a matter of time until MMO gaming's most criminally under-subscribed title followed suit.
It's fair to say, however, that the news was received with mixed feelings within the game's existing, highly loyal community. While under-populated servers benefit nobody and are frequently the subject of private concern, the LOTRO community has always prided itself on its helpful, friendly and civilised nature. The announcement then that the game would become available for free to anyone who cared to download it didn't so much divide the player-base as leave the players themselves feeling divided.
Membership for the re-launch has been split into three tiers, VIPs (current subscribers), Free Players and Premium Players. Once they've made their first purchase from the Turbine Store, Free Players are automatically converted to Premium Player status. Access and benefits differ greatly between the three models and - for those wishing to find out more about how the changes will affect them - Codemasters has provided a chart outlining the differences along with an exhaustive FAQ.

Frodo begins his new mission to Middle Earth Pride
For the newly arrived Free Player, the seven classes included at retail launch are available and offer a varied choice for character creation while staying firmly grounded in the traditional trinity of tanks, healers and damage-dealers. Only the most recently introduced classes - the Runekeeper and Warden - are locked out, requiring a one-time purchase from the Turbine Store. Another initial restriction for the Free Player is the limitation of one character slot per account, although a further two are provided following membership upgrade.
Upon entering the world, Free Players are provided with just about everything available in the subscription game or, at least, everything in moderation. Only three bags are provided rather than the standard five for example. You can purchase items from the auction house but you cannot sell your own goods. In order to enhance or activate these and other benefits, you will need to access the Turbine Store via a button placed discretely at the bottom of the screen.
Turbine Points, the currency used for upgrades, can either be purchased outright or earned through gameplay such as the completion of Deeds, the grind-focused slaying quests that also confer stat upgrades upon the player. At the time of writing, pricing details have yet to be finalised and won't be announced until much nearer the launch. What can be said, though, is that the items currently available are at least priced sensibly in proportion with each other and the relative benefits or content they confer.

What nice teeth you have...
Divided into categories, the Store contains a wide range of goods including temporary buffs, travel enhancements, housing goods and essential quest packs for when you've exhausted the available content. Just as importantly, there's an abundance of purely cosmetic items to publicly humiliate your character with. What, after all, is a Hobbit without his Feathered Tri-corner Hat?
One item in particular that's likely to prise the coffers open sooner rather than later is the rental mount, available for purchase at Level 5 and good for 30 days of use. Each of the three individual zones provided in the free-to-play version is vast, with quests often involving a marathon sprint from one end of the map to another. While grizzlier veterans may bemoan how easy the kids have it these days, such sentiments are likely to last only as long as it takes them to roll a new character and take advantage of the benefit themselves.
Other provisions in the Store - such as the ability to purchase permanent stat increases - are, on the other hand, likely to invite legitimate controversy. For many, the use of real money to purchase hard upgrades is anathema to the spirit of character development in an escapist online world. Tolerance of these types of item within the existing community will likely hinge on how far this concept is taken and how attainable these bonuses will be from the monthly gratuity points provided to subscribers.
While functional, the actual process of purchasing items through the Turbine Store can be a little slow and browsing is an exercise in murderous frustration. Navigation of the various categories is reminiscent of HTML's clumsier dial-up days and this is one area of the re-launch that really does deserve a further round of polish. While all purchases are rather charmingly handled entirely within the game-world and delivered to players instantly, this difficulty in browsing seems at odds with a model designed to invite spending.
Level by level, Turbine provides gift-boxes containing various buffs, elixirs and other helpful odds and ends. None of these can be sold to vendors, encouraging active experimentation with their effects - and further supplies of these items are of course available for purchase. While it would be easy to write such offerings off as a cynical nudge towards laying out more of your hard-earned cash, they never feel intrusive or suggest that you're missing out by not restocking. More than anything, the prompts serve as a gentle introduction to the mechanics of the Store itself.
In terms of content, initial progress through the early part of the game is largely unaffected by your choice of membership. Players will easily be able to arrive at Level 20 without being denied any of the compelling story, questing and scenery that make LOTRO such a special game.
Differences will only really begin to show as you advance past this point - as your progress through both the content and the mechanics of your character advances, greater demands will inevitably be placed on your wallet. Quest packs typically provide enough content to see you through the next 10 levels and, while not obligatory for advancement, dungeons can be unlocked allowing access to greater gear and weapons. One thing that appears to be permanently out of reach of non-subscribers is Monster Play, LOTRO's good-versus-evil player-versus-player component.
Put simply, the content provided free of charge will keep most players busy for a significant amount of time. Those who stay the distance and reach the point where progression becomes impossible will most likely have already made the decision that LOTRO is indeed worthy of their money. From here, the choice comes purely down to whether you'll continue paying piecemeal for content as and when it's needed, or upgrade to VIP membership. In this sense, it's an extended, highly effective trial, and a large number of those who fall in love with the game will likely find it more sensible to pay a regular subscription.
Overall, the new system fundamentally works and, niggles aside, Turbine is to be congratulated on its implementation thus far. For players new to the MMO genre - or indeed, those looking for a change of scenery - LOTRO's free-to-play offering is shaping up to provide as polished and enthralling an experience as any other currently available.
With the initial cost barrier removed, there's simply no excuse for not indulging yourself in this enchanting representation of Tolkien's world. From the veteran's perspective, rather than fearing the incoming masses, the community might instead serve themselves best by preparing a cosy seat by the fire and a foaming mug of Thistleberry Brew for the friends they haven't yet made.
The free-to-play version of The Lord of the Rings Online is currently in beta testing and due to launch for PC this autumn.
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Comments (21) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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That said, the thought of getting addicted to another MMORPG like I was World of Warcraft three years ago quite frankly scares me because it is disturbing how addictive they can be and how much of my time they can consume without me realising. For the six months I played WoW it was literally the best thing ever, especially playing with people I knew of from the old OXM forum and family/friends, but once I realised how much of it was actually repetitive grinding I'm not so sure I could go through all that again. Actually I know I can't as despite returning to WoW twice, I've just never been able to get back into it for any length of time. So I guess that's bye-bye to my level 38 Hawkmoon character then!
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In saying that I'll probably reach level 20 and stop playing. I can't really justify a monthly payment to my bank account.
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We re-reviewed DDO when it launched as free-to-play: [link url=http://www.eurogamer.net/articles/dungeon s-and-dragons-online-re-review
]http://ww w.eurogamer.net/articles/dungeo...[/link]
We liked it, bascially. IMO Turbine are one of very few to get this business model right.
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And it actually runs better, maxed out, than World of Warcraft does on my PC, which I really don't get.
But so long as LOTRO can keep its incredible community and sense of adventure alive, it will be superb.
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Suggested further reading: [link url=http://uk.pc.gamespy.com/pc/ dungeons-dragons-online-eberron-unlimited/1109214p1.html
]http://uk .pc.gamespy.com/pc/dungeons-dra...[/link]
A recent article/log of a $20 budget, and FTP DDO: Eberron Unlimited.
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Everyone should experience the Shire zone at least once though, best mmo zone ever.
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The article sums up the mixture of anticipation and dread many in the LOTRO community feel about the upcoming change, myself included. I am trying to be an optimist but the thought of roflcoptering elves ganking me at every turn fair gives me the Bombadils.
Oh and FYI Eurogamer types - it'll be the seven launch classes, rather than five.
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Whoops! Noted organica and cheers for pointing this out. Must have had got myself befuddled when deducting the locked out characters.
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I say this after considering going back to too WoW. Iam such a fool but i miss the pretty primary colours and crazy landscapes, LOTRO beats it hands down on story and friendly community but its just a little to realistic in places for my personal escapsim tastes.
edit: yes i also fear for the community changing.
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That and there was something about the way their instances/dungeons worked that didn't quite make sense to me.
That said, the crafting really pulled me in and made me keen to make bigger and better gear for my toons, was quite fun compared to wow.
I loved the feel of the game - like you really were playing part of a proper story.
The tons of lore, achievements and titles (which blizzard nicked for wow) etc...
Pvp isn't a huge draw for me so Monster play isn't a huge loss imo.
Definitely considering giving it another go.
I wonder though, if I'll still have all the toons I made on my old account or will they be trimmed to 3 or whatever
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I think this is great. LOTRO really was, as described in the article, "criminally" under-subbed for the quality of the game. It is a fantastic game.
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@Shikasama: Sometimes it can be one big circlejerk, but in all honesty compared to every other MMO I have tried the community is superb. It has taken me a maximum of about three hours to get pissed off by some random idiot in any other MMO – WAR holds the record at about 20 minutes. I think it took about 9 months for anyone to grief me in LOTRO. And that is, to date, the only time it has happened to me about 3 years in.
A few people on the thread commented about the look - I always find it interesting when people say they don't like the aesthetics of the game – find it drab or dull, etc. To me the likes of WoW is ridiculously cartoony schlock fantasy nonsense where everyone has spiky shoulderpads the size of Swindon, whereas LOTRO has a stark and realistic beauty to it. In places, anyway. Each to their own I suppose. Have never made it past about 2 hours worth of WoW before the graphics, animations and combat drove me off. Still, they must be doing something right since I am massively in the minority.
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The chart on the website show that you can go all the way to lvl 50 with the free to play and you can go to 60 if you buy Mines or Moria so why stop at 20?
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In other words, if he wants to play completely free, he won't have quest content after 20+ levels. (Exception: paid expansions - Moria and Mirkwood - come all content open as they're considered part of the price).
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Just an opinion. But capping gold, or your chat options, limited character slots ? Harsh ?
The only reasonable thing that I can go with is the cessation of rested XP for all but premium players, other than that, the limitiations are a tad strong and simply put me off.
How does Guild Wars make it work as a free to play MMO?
You buy the game at a retail price. You have full access to everything. The game is good enough to play.
Looks to me to start making LOTRO good enough to play, you have to go premium anyways.
I'll stick with WOW and the occasional month on AOC.
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