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The Lord of the Rings: Conquest Hands On

Xbox 360 PC PlayStation 3 Hands On by Robert Purchese

9 December, 2008

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We're a Balrog! A screen-filling demon flaming with rage. And we're in The Shire! Stamping on any hobbit, man or elf that gets in our way. Squish squash. We're playing The Lord of the Rings: Conquest, the Battlefront-alike third-person action game from Pandemic, and it's quite good fun. But then we're currently one of the Hero characters, upgraded because we lead our team on points at the last count. It's not always Balrogs, either, as each map has its own good or evil trophy character. We bumped in to rather a lot of Witch Kings, for instance. Commoners.

This is a multiplayer hands-on, and our starting point is Conquest mode, where the idea is to capture all the circled areas to win outright, or as many as possible to speed an upward-ticking score to 1000. In the same way Battlefield or Battlefront reduced war and fantasy to counter-balanced classes, Conquest summarises the Rings conflict in gamey class-based fashion: Warriors, Mages, Archers and Scouts, all of which you can swap between mid-battle.

Of the quartet, Warriors are the sturdiest, capable of quick, heavy and sweeping violence, and chargeable energy attacks. Left trigger blocks, and right trigger aims and throws an axe, which knocks people over. Otherwise it's standard third-person analogue movement and camera-angling. The Scout, obviously, is the stealthy type, able to cloak himself in magical invisibility. Cloaked Scouts can perform one-hit kills from behind, and this is tricky business, as stealth is only in bursts, and broken easily. Scouts can also throw bombs, but otherwise they're identical to Warriors.

Archers and Mages are different though. Archers can zoom and fire from distance, or opt for melee attacks if they run out of space. Their other face buttons allow them to dip their arrows in poison to slow enemies, or light arrows to set them ablaze. Then there's a triple-shot, registering three hits (usually on us while we're being stealthy).

But Mages are perhaps the most interesting, if a little hard to get to grips with. They've got a fire-wall - a projectile that spills across and burns the ground where it lands - along with a point-blank area-of-effect shockwave that knocks people over, and the right trigger charges a lightning bolt that deals hefty damage but slows the player's movement during charging. They can also heal themselves or others, and the left trigger provides a sustainable bubble that nullifies arrows.

'The Lord of the Rings: Conquest' Screenshot 1

This is not Good.

The result of all these distinctions is an attractive, balanced group dynamic, and with eight-versus-eight as the limit, there are a good few tactical possibilities. There's also a moves-list accessible from the menu that displays various button-sequence combos we couldn't use because we panicked like children. But don't go looking for endless depth, because, once mastered, this is your lot; there's no experience points, upgrades or customisation. The Heroes characters we mentioned are bound to respective classes and use the same abilities, albeit flashier versions. Aragorn, for instance, uses the power of that dead army from film three to bolt about the place and generally carve things up.

Heroes aren't the only off-curriculum characters on offer during multiplayer, as Trolls and Ents litter certain playing-fields. Press the right bumper and you become one, stomping on little people until someone gets to you from behind, climbs your back, presses a button at the right time and either kills or greatly harms you. You can ride Wargs and Horses, too, which follow similar rules and, once mounted, offer strong and debilitating attacks. Ballistas also lurk here and there and add a bit more strategic depth to each battleground.

Both of the Conquest maps we saw - The Shire and Minas Tirith - featured Trolls and Ents, but we saw no mounts on the latter. Minas Tirith did slightly alter the playable races to fit the scenario - so Easterlings replace the Orc assassins, and Elven archers take over from stupid hobbits - but there's no change of abilities.

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Comments: 1-24 of 24 in total

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DFawkes
10/12/08 @ 08:42
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Legolas winz0r = teh awesome.

I so want this. I've still not played a bad LOTR game, and I love the developer, and I especially love Battlefront. So LOTR: Battlefront is probably my dream game.
bad09
10/12/08 @ 08:54
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I agree with DFawkes LOTR + BF is too good to ignore. :)

I said it recently on the trailer for this, BF1/2 are my favourite online experiences, which I could play for ages (in fact BF1 was the game that convinced me to finally join the world of online play on PC and lead to my original xbox and Live).

Dated graphics don't really matter if the game is good (as long as it's not that dated!). Besides BF was never really a looker anyway it was all about the battles.

BF was a marmite game IMO your loved it or hated it. I loved it and have faith Pandemic can pull this off and will take the plunge I reckon.

(still want BF3 though, hurry up Free Radical FFS!!!!!!)
DoctorZoidberg
10/12/08 @ 09:14
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A little more than 8v8 would have been good.

Still it looks interesting, good multiplayer, with a chance to (finally) play an epic fight at helms deep! (hopefully!)
Dizzy
10/12/08 @ 09:30
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Mages in LotRs??? Did Gandalf ever cast lighting or throw fireballs?
DoctorZoidberg
10/12/08 @ 09:32
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@ Dizzy, Didn't he shoot lightning against the giant monster in the mines?

As for fire, I suppose you have to give them something or they will be a bit rubbish.
Bertie [staff]
10/12/08 @ 09:33
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Mages in LotRs??? Did Gandalf ever cast lighting or throw fireballs?

He definitely wanted to. Saruman was bricking it.

Actually, he does some lightning in The Hobbit. Otherwise I quite like the way he doesn't use much,
Edited 1 times, most recently on 10/12/08 @ 09:34
DrRobotnik
10/12/08 @ 09:36
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It was always going to be disappointing. The Battlefront series was solid, but ultimately underwhelming. The LOTR license needs a headline developer like Bioware, Valve, Bungie or Ubisoft to really pull of a game worthy of its name. Sadly, with EA at the helm, that's not likely to happen.

Oh well, at least the films were good.
DFawkes
10/12/08 @ 09:37
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Implied power is so much cooler than actually using it. You just know if he went ape, Gandalf would own everyone. Fire, lightning, wind, and anything else, he can just summon it all - if he wanted to. But he doesn't. Kind of like a cat with a grenade launcher, you know not to piss him off just in case.
Bertie [staff]
10/12/08 @ 09:40
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Kind of like a cat with a grenade launcher, you know not to piss him off just in case.

:D
Dizzy
10/12/08 @ 10:21
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It was actually a rhetorical question guys :)

Gandalf only used firework magic and of course his "voice". He couldn't really interfere explicitly in the affairs of Middle Earth.
iokthemonkey
10/12/08 @ 10:52
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The LOTR license needs a headline developer like Bioware, Valve, Bungie or Ubisoft to really pull of a game worthy of its name. Sadly, with EA at the helm, that's not likely to happen.

----

Turbine have done a superb job with LOTRO. Just remember EA have the MOVIE rights.
SixFootHalfling
10/12/08 @ 11:01
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@ iokthemonkey
I thought they had the book rights as well, leading to BFME2 having battles that were only "hinted at in the books" (read made up to fit the game)

but then again I only played it once so I may be wrong
iokthemonkey
10/12/08 @ 11:07
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@ iokthemonkey
I thought they had the book rights as well, leading to BFME2 having battles that were only "hinted at in the books" (read made up to fit the game)

but then again I only played it once so I may be wrong

----

My understanding is EA have the movie rights and Turbine have the books. I could be wrong but that's what I'd read, anyway...
DFawkes
10/12/08 @ 11:08
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Indeed, EA did snap up the book rights too. I think Turbine only retain the MMO rights.
Darkjinxter
10/12/08 @ 11:21
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Mages?
Orc Mages?
Elven archers in Minas Tirith?
Is nothing sacred at Tolkein Enterprise Tower these days?

I'll buy it anyway.
smernicki
10/12/08 @ 11:41
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i loved the battlefront games, but this just doesn't appear to have pushed any of the ideas forward very much since BF2
DrRobotnik
10/12/08 @ 11:41
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iokthemonkey - right you are. Turbine are doing a fantastic job. Well pointed out.
Krusty
10/12/08 @ 11:45
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Crikey, and to think that the Runekeeper is contentious in LOTRO, this sounds bonkers :/

Did Tolkien Estates have any comments on this?!
iokthemonkey
10/12/08 @ 12:06
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Indeed, EA did snap up the book rights too. I think Turbine only retain the MMO rights.

---

Ah, I see. That's more twisty and tangled than a twisty-tangled thing that's not been brushed for a month...
Azazel
10/12/08 @ 13:40
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@Dizzy: Yes. Yes he did.
ronuds
10/12/08 @ 15:01
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OMG, what a waste and exploitation of a perfectly good franchise.

I'm sure this is exactly what Tolkien would have wanted. It sounds like the most idiotic piece of crap I've ever heard even mentioned for an LotR game. Ugh...
Eroneouse
10/12/08 @ 17:28
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If EA are the publisher I for one will not touch this game with a 10 foot barge pole it will almost certainly contain SecuROM which takes control of ring 0 in the windows Kernal and yes they have a MAC version of SecuROM too and no doubt it will be restricted by the 3 or 5 activations rule so youll never be able to resell it second hand I will stick with Turbines game thanks with no spyware or activations rule not to mention EA's absolutely awfull customer service by far the worst ive ever come across where can I vote so I can give this title the 0 it will deserve. If only it wasn't published by EA it might be worth looking at.
DFawkes
10/12/08 @ 18:11
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Buy it for console then?

I once got all up in arms about SecuROM, then found out I already had it installed with some of my favourite games (like Warhammer 40,000: Dawn of War: Soulstorm, Star Wars: Empire At War and Frontlines: Fuel of War). SO now I'm happy if it doesn't have installation restrictions.
marronthered
10/12/08 @ 23:29
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oh shit i really want this game more than any other at the minute... and it looks crapola!!

dRrobotnik +1

Comments: 1-24 of 24 in total

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