The Legend of Zelda: Skyward Sword

Return of the swing.

The Legend of Zelda games may traditionally focus on the heroic adventures of mild-mannered elves and shy princesses, but the roar that met the E3 announcement of the latest instalment was anything but gentle.

As Epona rode out of the mist once more and Nintendo shuffled through a handful of the series' most iconic incarnations, it was as if a trans-dimensional rift had opened up inside the Nokia Theatre - sorry, Theater - in downtown LA, and millions of sweaty, Cheetos-eating fanboys were screaming for their lives on the other side.

Zelda ignites passions, then, and no aspect of it is quite as volatile as the question of whether or not the series is in need of a touch of revolution - of whether its cherished mechanics and structures have started to creak, or if those endlessly repeated rituals are still the key to the game's evergreen charm.

Nintendo, however, seems to have made its own mind up and decided that some manner of overhauling is on the cards - at least in terms of control. In a brief yet daringly cheesy presentation, Miyamoto suggested that the new game, titled Skyward Sword, will be seen as "a key turning point in Zelda's long history". A hands-on session with Nintendo afterward offered us a chance to see what he means.

The Skyward Sword E3 trailer.

The current demo build is a chewy 10 minutes of combat, culminating in a boss, and while there's no hope of getting any hints of what might be in store when it comes to the plotting and structure, a familiar blast through some of the series' more recognisable enemies is a perfect opportunity to try out the new control system.

As a Wii MotionPlus exclusive, swordplay is handled with the remote, allowing the nunchuk to act as your shield - as well as providing the analogue stick for you to get around. Thrusting the nunchuk forward sees Link bringing up the shield for deflection and sudden knockback attacks, while the sword can be swung freely or charged, by holding it still, to send out familiar little waves of power.

Trigger-targeting returns, as does the spin attack, which is unleashed by thrusting both controls to the left or right, and is available in a new vertical flavour, too, that sees Link pulling off a neat full body flip as he slashes downwards.

The MotionPlus allows for pretty good one-to-one mirroring when it comes to the sword positioning, and there are plenty of opportunities for the developers to revel in the added fidelity it offers, throwing up obstacles like doors fitted with inquisitive motion-tracking eyeballs that can only be defeated if you first render them dizzy by spinning your blade around quickly.

Combat focuses on enemies who will block both horizontally and vertically, meanwhile, which means that tackling even standard foes requires really quick responses as you work out the best way to strike, while fighting the demo's giant scorpion boss quickly turns into a frantic struggle as you slash at eyes concealed by snapping mandibles before lunging, at just the right moment, to stab a final concealed weak spot.

If the design team has made the battling a little more complex and thoughtful, it's also been refining the inventory-management system with a new radial wheel available on the B trigger, which means you won't have to duck into the pause menu to switch items in and out of play.

There's a good range of toys to mess with too, from returning favourites like bombs - which can now be rolled along the ground as well as flung, with a Gears-style arc indicator - and the slingshot, to new gadgets like a whip, that can fly out to collect rupees, slice grass, flatten bats and stun the larger enemies, and a kind of weird gun that fires off a little winged beetle. Once he's loose, you can then take control of the buzzing critter with the Remote, flying off into the sky to collect distant objects, or just get a better sense of your surroundings.

'The Legend of Zelda: Skyward Sword' Screenshot 1

The world of The Skyward Sword is an interesting balance of realism and caricature - it has the grown-up Link and detailed Hyrule from Twilight Princess, but there's a subtle watercolour dappling on textures creating a look that is almost reminiscent of Street Fighter IV.

Distant forests settle into blurred washes, which is a much better solution than the alternating jagged edges and fuzzy horizons of the last Wii game, and the landscape is far more colourful than it was the last time around: bright greens, pinks and purples make up the environments, while there are clusters of huge bouncy toadstools all around for you to refine your sword skills on.

While the changes to the control scheme may not seem too significant, they really enhance the feel of the game, allowing you to mix up your approaches to problems as you switch in and out different gadgets, turning even the humblest of battles against a Moblin into an encounter that feels a little more significant than it normally might.

Such a focus on the basic mechanics, however, means it's impossible to get a sense of whether the wider game has had a similar recalibration in terms of structure and pacing. With its swing attacks, bombs, and slingshots, the tiny slice of The Skyward Sword shown today currently feels like a smart refinement - time will tell if it has enough to please those players who are after a touch of reinvention, too.

The Legend of Zelda: Skyward Sword is due out for Wii in 2011.

Comments (34) Latest comment 5 months ago

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  • hardtech #1 2 years ago

    Looks like I need to get a Motionplus...and probably the only game I will use it for. Either way, there is no way I'm missing this as its about the only game that has allowed me to justify why I'm keeping my Wii (although No More Heroes 2 and Epic Mickey have given me another couple of reason)
  • TonyHarrison #2 2 years ago

    So it was technical problems in the on-stage demo then....
  • Rack #3 2 years ago

    Crikey. This time last year my Wii was caked in a thick layer of dust, but now I have to wonder if it's going to burn up from all the play it's getting this year. This is looking like a real return to form for Nintendo.
  • Nielz0r #4 2 years ago

    You go into a room with a locked door.

    There are four unlit torches.

    There is some fire.

    You have a stick.

    What do you do?

    Can we pleeeeeeeeeease have some new puzzles, Ninty? Hopefully ones that won't instantly be given away by a little cretin following you around giving you MASSIVE clues every ten seconds.

    There's something quite magical about Zelda games which makes being stuck really rather nice, so please give us more water temple stylee psychotic dungeon design please!

  • CrispyXUK64 #5 2 years ago

    Combat vastly improved so far then? Could be a long wait for details of how the game will be changing.
  • spekkeh #6 2 years ago

    I love the cartoonyish look, but I agree with Nielz0r, unless the structure gets a major overhaul, I'm not too tempted (not that I won't buy it of course, not owning a console Zelda is too heavy a burden to bear). They said the new Zelda would be radically different, this has left me pretty disappointed so far.
  • smelly #7 2 years ago

    I dont like the new gfx style.. wish they'd gone properly back to wind waker gfx

    >Looks like I need to get a Motionplus

    No doubt it'll come with one.
  • Stuz359 #8 2 years ago

    I have a feeling there will be a few waggle jokes on here, but their idiots anyway.

    Actually NielzOr, I wa thinking about this earlier. I like you, might actually think it is time for a radical overhaul of the Zelda games to keep them fresh. But at the same time, I think Nintendo are really just reinventing the game for a new generation. To a seasoned Zelda verteran like you or me, it may seem like repetition, but for new Wii users, this is the first/second time they are experiencing them, while for you and me probably the fifth.

    I have to say, I was hoping for a more radical overhaul, but I like the visual style, I like what I have seen of the new controls and I am sure I will enjoy the final product.
  • el_vicio #9 2 years ago

    Stuz, but still, I can't help but feel that, for example, the dungeons in Phantom Hourglass were better designed than TPs in terms of puzzles - and although the bosses weren't very hard, they were presented really really well and the atmosphere was intense during the fights.

    I don't know why they couldn't quite manage that in TP (I liked the battle against Ganon though, really memorable)
  • Stuz359 #10 2 years ago

    el-vicio

    Unfortunately I don't have a DS so cannot comment on PH, but actually handheld Zelda games have innovated in quite a few ways even prior to the DS. Different stories for one thing, but also the connectivity of Oracle of Ages/Seasons was quite cool as well.

    Weirdly, handheld games offer an opportunity for developers to take risks with a franchise for much lower development costs and that can only be a good thing. I have a feeling that something like Okami would have been a much greater success on DS than on the PS2 or Wii (3DS version sounds good to me though).
  • FenderMaster #11 2 years ago

    Sword fighting sounds cool, maybe even Demon Souls-esque?

    But to be honest, it's going to take more than new control schemes to freshen up this series. It's seems like Nintendo's idea of innovation has just been, same old shit (by shit, i mean quality games), but new controls, and while thats cool, I hope they realise that the gameplay structure/mechanics need freshening up too...

    I think Nintendo should take a long hard look at Elder Scrolls: Oblivion, and Shadow of the Colossus/Ico.

    We shall see.
  • Kami #12 2 years ago

    1st item to be a boomerang - 2-1

    Pretty safe bet. Though possibly may be the slingshot too.

    At least one boss will feature throwing bombs into the mouth - 5-1

    5-1? I'd have had this at 3/5 really, it seems a total no-brainer.

    Link will transform into a slightly different version of Link - 10-1

    I hope not, but that is just me.

    Out of all the shops, there will be only one truly useful item for sale - 20-1

    I want to steal things like in Link's Awakening.

    All players will be forced to consult GameFAQs at least once - 50-1

    Again, low odds for what seems to be a no-brainer.

    The water temple will be the most enjoyable 100-1

    Ahahahahahahahahahaha. Ain't gonna happen. Maybe closer to 10,000,000-1.
  • smelly #13 2 years ago

    >Odds are in:

    You know.. if i recreated that post with another franchise which sounds a bit like "helo".. The whole forum would disappear under the crunch of "certain" console owners labeling me as a fanboy (while ignoring what i just said about the graphic style).

    Seems funny that you can say it about 1 but not the other...

    So i wont.. imagine i did in your head though... :-)

    Edited by 1 at 16/06/10 @ 00:57
  • Shkity #14 2 years ago

    i rlly hate this motion controller crap, orcarina of time was best zelda game as the controls were so easy, twilight was ok but even swinging the remote about was irritating, I don't know why anyone wld want to constantly swing around a remote, zelda is more about storey and dungeons not swinging ur arms about looking like a prick to anyone outside
  • Username_0074 #15 2 years ago

    Not digging the art style so far, would have preferred either the style in WW or TP. And yeah, I really hope they've done some major overhauling in addition to the controls, the series is in dire need of it. Twilight Princess was a bit of a disappointment, because even though it was good, it was just "Ocarina of Time 2".

    Still, this is a must buy and the final reason for me to get off my arse and go buy the Wii.
    Edited by 1 at 16/06/10 @ 09:25
  • Shinetop #16 2 years ago

    Something like this, with the one on one correlation between the wiimote and your sword, and the nunchuck as a shield, is what I wanted ever since I first heard about the Wii's controls. Looks like might finally become time to get a Wii.

    I wonder if those people who did Die By The Sword ever got into Wii development? That game was amazing.

    Edit: holy crap, that was Treyarch! Why are they wasting their time on this Call of Duty nonsense?
    Edited by 2 at 16/06/10 @ 08:35
  • kinky_mong #17 2 years ago

    There's a good range of toys to mess with too, from returning favourites like bombs - which can now be rolled along the ground as well as flung, with a Gears-style arc indicator - and the slingshot, to new gadgets like a whip, that can fly out to collect rupees, slice grass, flatten bats and stun the larger enemies

    [pedant alert] The whip isn't new, it was in Spirit Tracks [/pedant alert]

    Anyway, this is sounding pretty good to me if a little over familiar now. I hope this will bring back that Zelda magic that I personally feel was missing from the last two DS instalments.
  • TonyHarrison #18 2 years ago

    Nintendo have repeatedly promised major overhauls to the concept of the game, not just the controls. Maybe wait for the plot to be revealed before judging? Seeing as all we have to go on is a 10 minute demo in an arena that might not even make the final game...
  • VeggieWokker #19 2 years ago

    I demand a left-handed option, even though I'm a righty. I was disappointed to see Myamoto-san holding the sword in his right hand, since he is a lefty. This time, I can't buy the gamecube version to have a left-handed Link.
  • sneetch #20 2 years ago

    I like the look of this, I didn't think they quite carried it off on Twilight Princess (the textures were a bit muddy IMO and the bloom was somewhat excessive) but this look is clear and nicely stylised and reminds me strongly of Link to the Past for some reason. Might just be the flowers.

    I'm hoping for some "new" features and puzzles, in maybe a more "epic" scale, but I like the beetle and whip so far and it's pretty much a given that I'll buy it: all have to do is hear the discovery/chest opening sound and I grin like an idiot. Nintendo have conditioned me to respond well to Legend of Zelda.
  • Dylbot #21 2 years ago

  • Nikanoru #22 2 years ago

    "whether the wider game has had a similar recalibration in terms of structure and pacing."


    Please, I beg on my knees to the gods of gaming, DON'T let them turn Zelda into another neutered, mind-numbing linear piece of fucking shit like so many other games, under the guise of "streamlining". Please please please please please please please.
  • Nikanoru #23 2 years ago

    And yeah, of course there were technical problems on stage. I'm baffled that there were actually some idiots out there who were deluded enough to believe otherwise.
  • Acrid #24 2 years ago

    You know what, it just looks beautiful doesn't it.
  • sneetch #25 2 years ago

    Yeah, the screenshots are fantastic, I'm starting to get that "can hardly wait" feeling. :)

    http://ww w.eurogamer.net/gallery.php?gam...
  • dfish #26 2 years ago

    It doesn't half look like cel shading, does anyone know? Its certainly got the trademark flat textures and bold colours.
  • fizzyfish #27 2 years ago

    Finally, (kind of) open woodland! :D

    Does look like the models have cel-shading, but combined with regular textures, bit like in Mario Sunshine. I guess that the designers were aiming for somewhere between the cartoon look of Wind Waker (which I think I'm right to say they preferred) and the more realistic look that (less tolerant) fans pined for in Twilight Princess.
    Edited by 1 at 25/06/10 @ 09:44
  • Dreddnaught #28 2 years ago

    @Nielz0r

    Go play Darksiders.

    Here endeth the advice.
  • SG #29 2 years ago

  • canIdoyabombsforya #30 2 years ago

    oh shucks, now I will have to buy back that old Wii I sold 3 times over due to lack of games ;)
  • SG #31 2 years ago

    I'm hopeful that this game will truly make use of what the Wii's interface was meant for. No waggling; but precision movement and satisfying feeling of in game immersion, like MP3 but far moreso.

    I thought that the implementation of the Wii's controls onto what was a GC game didn't work for me (I actually sold my copy and got the GC version - I far preferred it and gladly sacrificed the lack of 16:9 and slight framerate issues for a better control scheme - but this is made WITH the Wii in mind). Shame that Link's a righty now but I guess we have to accept that most people are right handed, myself include.
    Edited by 1 at 21/06/10 @ 15:47
  • Mysjkin7 #32 2 years ago

    38 comments? Wow. I know the series has stagnated, but I thought there would be more hype than this.
  • James3DS #33 5 months ago

    If you're in England you can get your own hands on Skyward Sword at the Nintendo Unleashed stand at GAMEfest from 16th-18th September and Eurogamer Expo from 22nd-25th September to celebrate the 25th anniversary of The Legend of Zelda. You can play Skyward Sword and Ocarina of Time 3D, and there’s even the chance to win some fantastic prizes by turning up on either Saturday or Sunday dressed as your favourite Zelda character.

    Check it out http://www.facebo ok.com/Nintendo3DS
  • LeytonR #34 5 months ago

    If you're in the UK you can get your hands on Skyward Sword at the Nintendo Unleashed this weekend at Eurogamer Expo to help Nintendo celebrate the 25th anniversary of The Legend of Zelda.

    You can play Skyward Sword and Ocarina of Time 3D, and there’s even the chance to win some fantastic prizes by turning up on either Saturday or Sunday dressed as your favourite Zelda character.

    Check it out http://www.facebo ok.com/Nintendo3DS