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The Legend of Zelda: Phantom Hourglass Review

DS ntsc-japan Import Review by Oli Welsh

14 August, 2007

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Don't buy this game. Which is to say, don't buy the game called Zelda no Densetsu: Mugen no Sunadokei. The game we've struggled through in Japanese, with the aid of a dog-eared printout from GameFAQs, in order to bring you this import review.

In fact, it's quite playable. By Zelda standards, the first DS entry in the series is all action and no talk: a lean, fighting-fit, fast-paced, dungeon-crawling, puzzle-solving adventure that's relatively light on towns, side-quests and social duties. But the myth-making will go over your head, you'll have to cheat your way through the riddles, you won't get the jokes, and subtleties of story, mood and character will completely pass you by. And Phantom Hourglass is far, far, far too good to miss out on a single moment.

Since we're buried under brilliant DS software as diverse as Slitherlink, Ouendan, Animal Crossing and Phoenix Wright, odds are you weren't waiting for the DS's defining masterpiece. But here it is anyway. Here's the game, were it any other console, we'd have been dying to play for years; the one that happens when brilliant minds squeeze every last drop out of a piece of hardware, the one that makes the competition look like idiots within minutes of play.

'The Legend of Zelda: Phantom Hourglass' Screenshot 1

This foppish individual is Link's companion, and the captain of his ship. We can't wait to find out what he was saying.

The first thing that stuns you is the control interface. It's so staggeringly intuitive, simple and slick that you can't quite believe third-person DS adventures haven't been made this way since day one, and you're certain they all will be from now on. The game, which is in 3D but viewed top-down in a classic Zelda style, can be controlled entirely with the stylus (although there are some useful button shortcuts). Just point in the direction you want Link to go and he'll go there, running faster the further away your fairy/cursor/stylus tip is. Tap on a chest you want him to open, a person you want him to speak to, a key you want him to pick up, and he'll do it. Slash, tap, circle and wiggle to perform sword attacks and rolls.

Like so much of Phantom Hourglass, the items on offer follow the well-worn path of Zelda tradition, but are transformed by the DS. Bombs land exactly where you want them, volleys of arrows are launched with astonishing accuracy and speed, the boomerang curls round any path you draw for it. The ease, precision and total tactile enjoyment of playing with Link and his toys is devastating. God help the competition if Nintendo ever achieves the same feat with a Wii game.

The second thing that stuns you - and yes, the controls are so good that it does take a while to get to it, a couple of paragraphs to be preicse - is the graphics. Phantom Hourglass follows the events of the GameCube's Wind Waker, and does an unbelievably successful job of aping its visual style too, wisely focusing on creating expressive and beautifully-animated characters rather than effects, or environmental detail. As happy as most fans were to see Twilight Princess revive Ocarina's epic mood, the immense charm and polish of Wind Waker's art deserved better than the scrap heap, and so it's a delight to see it continued here.

'The Legend of Zelda: Phantom Hourglass' Screenshot 2

Guess how you do a spin attack - go on. Phantom Hourglass' controls make Wii Twilight Princess look clumsy and complicated.

And then there's the map. It's no exaggeration, nor is it irrelevant, to say that Phantom Hourglass has the best map system in any game, ever. The fact that you can annotate your map by just pulling it down and drawing on it isn't just an enormous boon when it comes to keeping track of mysteries, remembering warp symbols, plotting routes and solving the beautiful puzzles and treasure-hunts designed specifically around this feature. It captures a spirit of adventure as successfully as any of the 3D games' grand gestures or sweeping vistas, putting you in Link's boots as he scribbles away, cutely, on the top screen, turning a gamey convenience into a whole new way to appreciate, interact with and understand the game's world.

The map and controls are only the most important of the many ways that producer Eiji Aonuma and his team have found to exploit the DS hardware for fun and involvment. Transfer a stamp from screen to screen by closing the DS, snuff out candles by blowing into the mic, guide your treasure-seeking winch with a steady hand on the lever, sign for a letter, transcribe symbols and clues from signs, battle towering bosses in full 3D by propelling yourself into the top screen. There are countless moments like this, exquisite little throwaway ideas that make you grin like an idiot all the way to the next one, and they just keep coming.

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Comments: 1-50 of 97 in total | next 50 »

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deathgibbon
14/08/07 @ 13:04
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w00t w00t! Must-buy come October.
Carrybagma
14/08/07 @ 13:05
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\o/

Yay!
Rev. Stuart Campbell
14/08/07 @ 13:07
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Blowing into the mic. Sigh.
Der_tolle_Emil
14/08/07 @ 13:08
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Want!
RedPanda
14/08/07 @ 13:08
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i guess i know when i'll be buying a replacement DS then :-D
espy
14/08/07 @ 13:08
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I'm selling my PSP.

Maybe.

Arrrgh.

They're both so good! \o/
Arkanite
14/08/07 @ 13:09
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Hyper magazine in Aust, gave it 97%.

Sooo importing this from the US!
Cloudane
14/08/07 @ 13:09
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Nintendo please, please, please bundle this game with the DS lite for £99-109 and you will have another happy customer.
jonnyreb
14/08/07 @ 13:10
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/imagines blowing into the mic on the train to work

/fails

Still going to buy this :)
krudster [mod]
14/08/07 @ 13:10
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Sighing into the mic? Yes, yes, I suppose that would work too.
twinbee
14/08/07 @ 13:10
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I need this game!
Dizzy
14/08/07 @ 13:11
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YES!!!!

Sounds awesome!
mkreku
14/08/07 @ 13:13
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The review sounded like a 10/10, but it got a 9/10. Is it too short to get the perfect mark?
richardiox
14/08/07 @ 13:15
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Can knee wait for this.
sport
14/08/07 @ 13:15
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linklol
faux_carnation
14/08/07 @ 13:16
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Edit: fixed!
Edited 1 times, most recently on 14/08/07 @ 14:25
retrend
14/08/07 @ 13:16
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Been putting off getting the Japanese version of this for so long now, cant wait.
oldmanbag
14/08/07 @ 13:16
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@mkreku Due to it being in Japanes i guess.

This is what i bought a DS for many many months ago. I have been entertained in the meantime but this sounds like the wait will have been worth it!

edit - idiocy
Edited 1 times, most recently on 14/08/07 @ 14:18
Salaman
14/08/07 @ 13:21
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Many who played Wind Waker will regard sailing around the overworld with trepidation, but that's mostly miplaced


Edit: fixed, ta.
Edited 1 times, most recently on 14/08/07 @ 14:27
Tonka
14/08/07 @ 13:21
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\o/

Yay!
Tiiti
14/08/07 @ 13:22
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Dusting off my DS for this bad boy!
Murbal
14/08/07 @ 13:27
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Can't wait. Must wait. Now if you'll excuse me, I'm off to read the review.
gamingdave
14/08/07 @ 13:28
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Not even going to read the review, was always a must have obvious purchase anyway.
WinstonChurchill
14/08/07 @ 13:29
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Good review for a game I'm looking forward to a lot.

But didn't Animal Crossing have stylus movement that is almost exactly the same as this? Edge praised Zelda for the intuitive control scheme but I believe I've been using this for a long time now.
JohnnyWashnGo
14/08/07 @ 13:32
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I just cannot wait for this.

A think a Zelda DS Lite pack would be the way forward in the same way that Minish Cap was packaged with the Gold GBA... woah that would rock, a gold DS Lite with the triforce on the top ;)

I need to upgrade my DS Phat and if a package like this comes along, I am sold.
Genji
14/08/07 @ 13:32
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I've played it and finished it. I'd give it about a high 8 or 9.

One thing that is absolutely killer in this game is the sense of humour.l I've never laughed out loud at a Zelda game before.

"Blowing into the mic. Sigh."

Wait until you've tried it. It only gets used a couple of times in the game, but it's always in the context of those tricky lateral thinking puzzles that Zelda does so well. It's not like you have to blow into the mic in the middle of a battle.
Edited 1 times, most recently on 14/08/07 @ 14:34
itamae
14/08/07 @ 13:32
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So, is finding treasure completely pointless in this game, too? And does this game also deem it necessary to tell me that a 10 rupee rupee is, in fact, a 10 rupee rupee every single time I start the game?
Charroux
14/08/07 @ 13:33
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@mkreku "The review sounded like a 10/10, but it got a 9/10. Is it too short to get the perfect mark?"

That would be my question too. An absolutely gushing review, and it still sounds like a solid 10 hours of gameplay (plus side quests). Short for a Zelda title, but long for a handheld one.
david78
14/08/07 @ 13:36
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w00tages!
Genji
14/08/07 @ 13:37
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"So, is finding treasure completely pointless in this game, too? And does this game also deem it necessary to tell me that a 10 rupee rupee is, in fact, a 10 rupee rupee every single time I start the game?"

Only if you find it in a chest. I haven't had any problems with that in my game. You only get a message if you get one of the big rupees.

Oh, and finding treasure isn't completely pointless. You can sell the stuff you find in the sea. In contrast to other Zelda games, you can hold many thousands of rupees in your wallet at one time. Which is good, because some of the fancier boat parts cost many thousands of rupees.
Edited 3 times, most recently on 14/08/07 @ 14:45
CitizenGeek
14/08/07 @ 13:39
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Oooh, can't wait. And I usually don't like Zelda at all.
jmctavish
14/08/07 @ 13:42
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I'll be waiting for the Euro release. It's not as though the planet will stop turning if I don't import it. Plus, I've got a shitload of games to complete first.
Sebo
14/08/07 @ 13:45
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Better than Twilight Princess?
Genji
14/08/07 @ 13:48
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"Better than Twilight Princess?"

It's a 2D Zelda. I've always found the 3D ones to be quite a bit different.

I liked it a little more. Still love Twilight Princess, though.
Xensor
14/08/07 @ 13:56
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Ya know i've never played a Zelda game, most because i've never had a Ninty on which to play them :) I finally succumbed to the charms of the DS (Elite Beat Agents ftw!) and now have an opportunity to play a Zelda game and by the sounds of it, its the most creatively realised version yet :) However one question i do have is in the review it said that this is a follow on from Wind Walker. Is a knowledge of what happended in Wind Walker (and all other Zelda games for that matter) a requisite to play this or can it be completed as an entirely stand alone product?
Genji
14/08/07 @ 14:00
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"Is a knowledge of what happended in Wind Walker (and all other Zelda games for that matter) a requisite to play this or can it be completed as an entirely stand alone product?"

No. It begins with a storybook recap of Wind Waker, but otherwise there's no narrative connection between the two, apart from a couple of recurring characters.

Knowledge of other Zelda games is not important, either.
Edited 1 times, most recently on 14/08/07 @ 15:06
dsmx
14/08/07 @ 14:10
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I don't mean to be cynical about this but why do we need a second screen again? It's being used for the truely innovative purpose of a map again.....
Santino
14/08/07 @ 14:17
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i play my DS at work and on the toilet, and on the occasions i do travel. i want this game quite badly

edit: what the hell? this comment was originally under darrens, wondering where people play their consoles in case anyone was wondering about the randomness :/
Edited 1 times, most recently on 14/08/07 @ 15:29
Darren
14/08/07 @ 14:17
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This game almost, almost makes me want to buy a DS but I know that I wouldn't use it once I'd finished the game. I own three consoles already and don't do enough travelling to warrant owning a handheld really. I suppose I could play it in the bath or something but when I'm at home I prefer to play games on a large screen not a small one so I've just never felt compelled to buy one. I did own a GameBoy Colour years ago though but never really used it all that much except for the odd bus journey. I've always wondered if people with DSs and PSPs actually play them on the move or do they play them at home as they would a normal console?
Genji
14/08/07 @ 14:18
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"I don't mean to be cynical about this but why do we need a second screen again? It's being used for the truely innovative purpose of a map again....."

...what's wrong with that? Don't you ever get tired of having to switch to the map every two seconds in other games to find your way? And the ability to draw notes on it makes it even better.

If that wasn't enough, the top screen gets used in other ways, too. I'm not one to spoil things, though.
Killerbee
14/08/07 @ 14:24
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Sounds absolutely brilliant, though I will be waiting for the Euro release. Got to finish Mario & Luigi first, amongst other things.

I'm pleased they saw fit to return to the Wind Waker worold - I for one didn't find the sailing too dull at all. I just hope they've addressed some of the problems Twilight Princess had, mainly the shedload of rupees available with nothing to spend them on.
varsas
14/08/07 @ 14:25
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I don't mean to be cynical about this but why do we need a second screen again? It's being used for the truely innovative purpose of a map again.....

The dual screen has been used to good effect in a good number of DS games. The map in this Zelda is one you can interact with so it's much more useful and innovative.

I've always wondered if people with DSs and PSPs actually play them on the move or do they play them at home as they would a normal console?

I play mine on the move and at home; I go online with them at home too for multiplayer games.
Genji
14/08/07 @ 14:25
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"I just hope they've addressed some of the problems Twilight Princess had, mainly the shedload of rupees available with nothing to spend them on."

Well... you can pimp up your boat! :-D :-D
JYM60
14/08/07 @ 14:26
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Soooo pretty.

\o/

want
Triggerhappytel
14/08/07 @ 14:37
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I prefer the 2D Zeldas over the 3D versions, but I don't generally like the dungeon crawling and the side quests and village sections are usually what make the game for me. No that it matters all that much anyway, as I don't have a DS and have no intention of getting one anyway.

Having played them all up to TP (excepting MM), I still think A Link to the Past is the best in the series.
The_Inquisitor
14/08/07 @ 14:37
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Is there any stopping the DS from global domination? Not likely if they continue the way they're going.
Owen-B
14/08/07 @ 14:46
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First Zelda game I'm genuinely GUSHINGLY excited about! Gone is the likelihood that'll spend a few weeks playin git on the bus and then forget about once I get to the point where I have to remember where all the tiny little inaccessible places I needed a certain tool for were... CANNOT WAIT.
Sid Nice
14/08/07 @ 14:56
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This game is a 10; even Blerk is buying a DS Lite and this game.
Sebo
14/08/07 @ 14:58
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Got to agree, Link to the Past is my favourite too.
Genji
14/08/07 @ 15:01
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"This game is a 10; even Blerk is buying a DS Lite and this game."

Ahahaha. Seriously?

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