The King of Fighters: The Orochi Saga Review
The Return of the King.
Version tested: PlayStation 2
The King of Fighters series was once staple fare for hardcore 2D fighter fanatics. During the mid to late nineties, Capcom's CPS-2 arcade board was far more popular in the arcades than SNK's own Neo Geo MVS board. Anyone who could afford the Neo Geo AES home console, let alone the GBP 100+ price tag of each new game, had to have a real passion and a high disposable income. But for all those gamers who looked for choices beyond the sublime Street Fighter Alpha and Marvel vs. Capcom series, The King of Fighters games offered something familiar - with a fresh twist all their own.
SNK Playmore has already released the King of Fighters: 2000 & 2001, 2002, 2003, XI, Neowave and both Maximum Impacts in the UK. With The King of Fighters: The Orochi Saga, the publisher seems determined to port the bulk of its long running King of Fighters series to the humble PS2.
For those who've never experienced one of the many updates to the original KOF formula, imagine a fighter with similar fundamentals to Street Fighter, but without the medium attacks, and with a three-on-three tag system thrown in. This last difference changes the dynamic most as you have to master three fighters rather than just the one. Fights can last as little as three rounds or as many as five.
The first game in the series, The King of Fighters '94, was a crossover fighting game borrowing characters from SNK's rich history. The player could choose from eight pre-determined teams of fighters and faced off against boss Rugal Bernstein. Rugal started a trend in the KOF series of notoriously overpowered bosses who are hard to take down.

The Orochi Saga. Cheaper than trying to track down an AES PAL copy of Kizuna Encounter...
KOF '95 and '96 followed, but there were no radical changes. King of Fighters '97 introduced the first major step in KOF mechanics; the player had to choose between an Advanced or Extra play system. Advanced catered for a faster rush-down style, whereas Extra was intended for players who liked to fight defensively, relying on lots of specials.
KOF '97 also marked the end of The Orochi Saga. When SNK released The King of Fighters '98 The Slugfest, they created a non-canon game which brought back virtually all the characters from the previous titles. They also introduced a new Advantage system to help out players who lost one of their three fighters.
It was this King of Fighters title that that really made people stand up and take an interest in the series. Many fans would also say it's the best one. We'd disagree in favour of some of the later games, but for its time KOF '98 a reasonably well balanced for a 2D fighter. And there's no denying it was a blast.
Much like Street Fighter Alpha Anthology, The Orochi Saga uses ports of the original games. The game automatically sets the display to 50 Hertz upon boot up, cutting off the bottom of the screen when fighting. As most of today's tellies can handle a full 60 hertz single, we strongly urge you to change this in the options straight away. In 50 Hertz mode, not only is the game slower, but the input times for quarter circle motions in KOF '96, '97 and '98 are painfully unforgiving.
Colours are vibrant but there's a screen filter that doesn't seem to be removable. It's certainly no where near the graphical atrocity that was the PAL PS2 port of Samurai Shodown V, though. In 60 Hertz we found the controls to be responsive when playing the KOF games with a PS2 pad, and were able to pull off Super Cancels and Combos with relative ease.

KOF '98 includes various characters with alternative move sets and palette swaps.
To add some variation, SNK Playmore has also included Challenges Mode. Here the player can choose between 20 challenges all set in KOF '98, ranging from easy to medium and hard. These are a mostly superfluous distraction and can be completed without too much trouble, but success does unlock some interesting Artwork and Soundtracks in the Media section.
The main problem with The Orochi Saga is that most people who buy and appreciate it will probably spend most of their time with KOF ‘98, as it is by far the superlative fighter in this compilation. We'd have preferred a compilation that gives classic 2D fighter fans some real choice. After all, the PS2 NeoGeo Collection has done very well in Japan - the 12th edition is now on the way, complete with excellent ports of Garou: Mark of the Wolves and Waku Waku 7.
Or why not take KOF '98 alone and give it an update, as has been done with Super Street Fighter II Turbo: HD Remix? In fact, SNK has already done this - but The King of Fighters '98 Ultimate Match, as it's titled, is only available in Japan. Come on, SNK, stop churning out ports of stuff we've seen a million times, and give European fighter fans the game they really deserve.
6 / 10
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Comments (34) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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I really tried to like it, even though I generally hate fighting games anyway, but it never held me. It doesn't have the same soul as SFII, that need to play it at every opportunity. Still nice to have the option to buy it though.
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Yes, 98 is by far the best game in the collection. But that doesn't mean the other games are completely worthless (96/97 are two of my personal favourites), and for £13 it's an excellent value collection IMO. I can't speak for the quality of the ports, but judging from the review it sounds fine when run it at 60Hz.
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And used to be hard as nails and nigh on impossible to the novice gamer.
Back in the day I liked the fact that as the start of the game you choose 3 fighters so that you could vary your strategey to the opponent at hand, clever stuff indeed.
But that was then, I wouldn't mind if they did a 360 update but I think this one is better left in the archives
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94, 95, 96, 97 and 98. I'm guessing, but 94-97 are generally referred to as 'The Orochi Saga'. The review doesn't make it clear though.
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Just got World Heroes Anthology in the post this morning btw so I'll be giving it a playtest later.
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As for the quality of the ports, well, they're certainly never going to compete with a consolized MVS. And they fall quite a bit short of the Japanese Saturn ports of KOF '95, '96 and '97, but they function okay.
Although the 5 first KOF games are a pretty good deal for £13, I reckon buying a second hand copy of KOF 2003 off eBay, for possibly cheaper, is a wiser investment. In my opinion it's a far better game compared to any of these early versions with proper tag gameplay, rather than just being limited to switching character after the current one is taken out. But this is just my opinion, I fully accept that some fans may prefer the older games or might want this disc for collection purposes.
Besides, I've never been a massive fan of The King of Fighters. In my opinion Garou: Mark of the Wolves is the best SNK fighter yet - beautiful to look at, tight mechanics and, even though small compared to other fighters, an exceptionally well balanced and interesting roster.
Ninja Master's eh?
Can't say I've played that one too much, but from what I've experienced it did seem a bit average :\ Although maybe I just haven't played it enough
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I have to state though that the KoF's are far more technical and sofisticated than Capcoms mainstay.
SNK also dare to explore new ideas in each game (including risking the wrath of fans by mixing rosters) and thereby keep the series fresh in comparison.
Capcom on the other hand are loath to evolve absolutely anything about their game which drove me away many years ago.
(plus it just seems to attract the sort of no imagination fuckwit who just wants to play Ken/gouki)
I still enjoy the odd bout of SF, but SNK's fighters have an infinity of spirit and energy compared to capcoms best.
Plus, even KOF'94 still looks better than the horrible Udon remix. I dont know how true fans put up with that shit.
...thunderbolt is right, KoF is harder to get into but far more rewarding
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Instant non-sale.
I absolutely detest filters like that.
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it was a very pretty and accessible string combo heavy one-on-one. (game engine played a little like killer instinct)
however the purely japanese roster must have turned off ideas about an international release.
the game had a truly great dark, bleak fuedal japanese atmosphere. a hidden gem
(i gave up with trying to get a copy Kizuna Encounter... sob sniff)
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Can't say I've played that one too much, but from what I've experienced it did seem a bit average :\ Although maybe I just haven't played it enough
I'm by no means connoisseur of beat'em ups, but if you're into manga/anime/ninja/samurai stuff, Ninja Master's is one hell of a service. It nails this archetype, epic feel even better than Onimusha. Better than The Last Blade and SamSho, if you ask me. It's evidently unbalanced (this huge bloke with his hammer is no match for katana wielding Karasu), and CPU is extraordinary tough (reportedly 'cheating'). Back in the days it's difficulty could have been considered deal-breaking (arcade-wise), but reviving this dark, intoxicating beauty for PS2 owners would hurt no one. Although it's game about people hurting people. By the way, switching blood ON is essential. Bloody (nomen omen) gory slasher.
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Well, considering there are around 10 PAL copies in existence and the last one sold for $12,000 I doubt you will find a copy of KE in the wild. If however you knew this and have the money to back it up then good luck to you!
SNK should really release a compilation of there rarer and lesser known fighters btw. Kizuna Encounter, Savage Reign and Aggressors of Dark Combat all get my vote. Add the Rival Schools games too if they were made by SNK (I'm not sure). I'd love to play these but the prices of AES consoles makes me sad
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My personal fave, kick ass soundtrack.
After Kof 2000, the games sucked....horrible backdrops, shite music.
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Eh?
So going from having to pick pre-determined teams to being able to make teams of your own isn't a radical change in the game?!
Ooooookaaaaaay.
Anyway, for the first time I'm bummed I sold my 60GB PS3 in order to buy a new 80GB with a fresh warranty and a DS3 pad.
Btw, for PS3 owners, you can get the PSOne versions of KOF '95-'99 + Kyo from the HK PlayStation Store.
If you can tolerate the load times!
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"So going from having to pick pre-determined teams to being able to make teams of your own isn't a radical change in the game?!
Ooooookaaaaaay."
I couldn't agree with you more on this point. I originally wrote:
"the next year saw the release of The King of Fighters ’95. Some significant changes were made including the option of making your own three man teams out of all the available fighters, but the series still had a way to go before it could compete with the likes of Street Fighter Alpha or Samurai Shodown 2. A year later The King of Fighters ’96 appeared in the arcade with new stages and a few more fighters, but was largely the same as the previous two titles."
But this was changed to "KOF '95 and '96 followed, but there were no radical changes" upon being submitted and subbed. What can I say? It's not like I didn't try to make this point. It's just how the process pans out sometimes...
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...been too busy with the 360 lately, so I'll hold on in vain hopes of a BC PS3 becoming available 2nd hand or otherwise, or a cheap replacement PS2.
What's the verdict on KOF 2003 compared to '98, then? Also - should I bother looking for Kof '94 or '95 for my Saturn?
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Fair enough, although the editor should get a rap on the knuckles for that, as it makes you look like someone who's just pretending to be knowledgeable about the series, which reduces the credibility of the review.
That's probably compounded by the fact it's such a purist's game.
Anyway, you're vindicated, have the rest of the day off as a reward!
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(please think about what you have done and go stand in the corner)
and to Ryze, what do you mean CD?
Anyway, its definately time SNK and ignition stopped re-releasing the first ten KoF years (this stuff should stay on xbla and wii's retro service.)
People missed this stuff the first time round due to consumer and corperate ignorance but it shouldnt mean new compilations twice a year. Time for the magnificent KoF XII.... and translated SS Bushido Retsuden
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Try Wikipedia for more info...
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*sigh*
If you read what I said properly:
"the next year saw the release of The King of Fighters ’95. Some significant changes were made including the option of making your own three man teams out of all the available fighters, but the series still had a way to go before it could compete with the likes of Street Fighter Alpha or Samurai Shodown 2. A year later The King of Fighters ’96 appeared in the arcade with new stages and a few more fighters, but was largely the same as the previous two titles."
The comment made about Street Fighter Alpha/Zero (i.e. the first Alpha/Zero game) was clearly connected to King of Fighters '95.
I think we can assume that KOF '95 came out in 1995 - July 25th according to Wiki, although I don't know whether this is the Japanese, American or UK release date. The NeoGeo fan site has the European AES release date down as September 1st 1995 (surprise, surprise - I'm not an encyclopaedia of release dates and actually have to check them
As for Street Fighter Alpha/Zero, Wiki has this down as June 5th 1995 for Japan and June 27th 1995 for America. I'm not entirely sure about the Alpha release date in Europe - but as far as I'm aware, the European CPS2 A Boards were fully compatible with the American and European Blue B Boards, as well as the Japanese Green B Boards. So it doesn't really matter, both games were being played in UK arcades - at the least, a few days apart from each other, or at the most, a few months apart from each other. Certainly not 2 years! And even if it was a year, both games would still have been in the arcades fighting for those credits. So I feel at least in terms of facts, my point is accurate.
I kind of feel a bit juvenile saying this, but I feel you should go stand in the corner
@Ryze
Nice pertinent last comment
Yeah, the whole CD thing with the PS2 is annoying. It's happened to a couple of people I know including myself.
As far as I'm aware only KOF '95 came out for the Saturn in the UK - it came in a nice box complete with a ROM cartridge specifically for the game. If you have a Japanese Saturn you could also track down KOF '96 and '97 too - all three games even came in a nice collector’s edition complete with the Rom cartridge for KOF '95 and the 1MB RAM cartridge needed for both '96 and '97. You're best off scouring eBay, but The Orochi Saga is an okay economical compromise.
As for '98 compared to 2003. Some people prefer the older games, but on a personal level, I'd say 2003 flows better as a fighter (we'll, it is around 5 years older), looks nicer and just generally offers a more fun fighting experience. That's probably not saying too much, but it's too late in the day for me to be writing another review :s...
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To mr.Bagpuss, unfortunately the Orochi saga (as i think this compilation is tagged) ended with '97, so the inevitable '99-'02 should serve the chapter you want,
though surely all the fans have bought this years ago...
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As for the Saturn KOF's, if you get them, make sure the accompanying carts are the real thing and not a third party cart because they won't work (the carts contain extra data on them and aren't just purely RAM expansions).
I noticed the review mentioned that some of the Saturn versions are superior to those in the Orochi Saga; surely the PS2 has better capabilities than the Saturn or am I missing something here? How can these versions manage to be inferior?
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(hence the brave and honourable step of giving the saturn revs the RAM&ROM for the NeoGeo perfect conversions.)
'95 was one of the only games i have ever pre-ordered i might add, and despite the endless rage at boss battles it was a great purchase. it was a bit of history for Euro SNK fans.
while the ps2 now has a version of every fighting game under the sun i would not recommend it as a fighters machine - so many problems
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Personally I'd take 2002 over 2003, but I can understand the allure of tag gameplay. It did help freshen up the series an awful lot back when it was released, but IMO it felt more like a slightly botched first try than the pixel-perfect refinement of 98 and 2002. Since they stopped releasing them on MVS after that I kinda lost track of the series, although the new one does look very, very pretty...
"Besides, I've never been a massive fan of The King of Fighters."
No disrespect, but I kinda figured! You made your points well though, so fair play. It's a shame they didn't spend more time and effort on these ports... the games and the fans deserve better. I really hope SNK do well with the new KOF, because it's sad to see them exploiting their past and flaunting their T&A games.
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"We'd disagree in favour of some of the later games, but for its time KOF '98 a reasonably well balanced for a 2D fighter."
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Have you ever tried emulation on PC? Saturn emulation is still in its infancy, but NeoGeo's vaporous guts lie on hacking wizards' operating tables for a long time.
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