The Incredible Hulk Review

It's not easy being green.

Version tested: Xbox 360

Stan Lee's radioactive riff on Jekyll and Hyde has long provided popular source material for our gaming entertainment. After all, Hulk loves to smash - and what's more videogamey than smashing things? It's a superpower made for gaming. Unfortunately, it's also a superpower that pushed against the boundaries of what games were capable of. Hulk may be the strongest there is, but until realistic physics were an option, his boundless strength could still be blocked by a strangely rigid pile of metal barrels.

It took 2005's Ultimate Destruction to finally unlock the potential in the character, a shameless exercise in visceral wish fulfilment that dropped you into a desert, and later an anonymous American city, and let you go nuts. There were story missions, of course, but nobody remembers those. What we remember was leaping for miles, leaving craters with each landing, surfing on flattened buses and ripping helicopters in half.

This very loose game-of-the-new-movie wisely sticks with the winning Ultimate Destruction formula, but does so in such clumsy fashion that rather than delivering the next-gen evolution we were all hoping for, it's content to simply offer a half-decent cover version instead. That the end result fails to improve on its predecessor, and is in many ways inferior, is a real disappointment.

Spider-Man 2 was the first superhero game to offer a spandex-clad spin on the GTA open city formula, but it's since become fairly common. Superman did it, even Transformers had a go. Hulk, therefore, feels comfortably familiar from the start. You have the free run of New York, using the map to find the icons that will trigger story missions. You can destroy absolutely everything - including buildings, although these respawn - and for fast movement around town you can charge up your jumps to bound across greater distances.

'The Incredible Hulk' Screenshot 1

It's OK - this guy is one of the U-Foes, not just an ordinary citizen being pulped by Hulk.

Hulk's basic punches and combos are enough to deal with most normal threats, but once armoured enemies make an appearance you need to start using your Rage powers. This is a red gauge that fills up opposite your green health bar, and it can be filled by basically doing angry things. Punch a wall for a few seconds. Smash stuff. You know the drill. The four categories of Rage power are then selected with the d-pad and deployed by holding down two face buttons. You'll know most of them - his thunderclap and ground smash have appeared in pretty much every Hulk game ever. You can also use your Rage to refill health in an emergency, and to deliver smaller, unblockable punches.

Needless to say, a grumpy green giant stomping about the place, trashing taxi cabs, soon attracts attention and your threat level is basically Hulk's equivalent of GTA's wanted level. The more stuff you smash, the higher the level rises, and the more powerful the counter-measures deployed against you. To start with it's just cops and soldiers, but soon enough there are tanks, helicopters and Hulkbuster troops trying to halt your rampages. Your threat level can be reset, although the method chosen is both laughably simple and utterly illogical. Ducking into a subway station and emerging elsewhere on the map reduces your threat level to zero. Quite how an eight-foot-tall monster in an enclosed space with limited exit points is enough to bamboozle the military is never explained but, hey, comic book logic, I guess.

'The Incredible Hulk' Screenshot 2

Hulk's pit sweat can be used to stun the Abomination. Well, not really. BUT IT SHOULD.

In Ultimate Destruction, Hulk's powers and abilities were upgraded by cashing in Smash Points, but this is one of the few areas where the new game improves on the formula. Advancement now comes from Feats - basically mini-Achievements within the game - and accomplishing a set series of Feats will grant you new powers. Some are the sort of thing you'll accrue through normal gameplay - jumping a certain distance, defeating a certain number of enemies. Others are story-based, allowing certain abilities to be triggered only after a specific point in the missions. Still more require you to fulfil specific criteria in missions - tricking one of the supervillain U-Foes team into defeating one of their comrades, for instance.

It's a clever system, and one that starts working right away. Levelling up Hulk now feels more organic, and there's obviously been some influence here from Crackdown, with new abilities directly tied to making use of the powers they're based on. The game even features hidden canisters, which make a familiar pinging noise when you're nearby.

There's no getting away from it - the game is certainly fun. Most of the praise for this really should go to Radical, who made Ultimate Destruction, but Edge of Reality has been smart enough to make sure that simply moving Hulk through this fragile environment is entertainment in its own right. There are mini-games to play, should you wish to lug taxis from one place to another or take part in horrible checkpoint races, and there are also lots of collectables scattered across the city. One of the more curious are Landmark Tokens, which can be found inside famous New York buildings, both genuine Manhattan icons, like the Empire State Building, and Marvel locations, such as Dr Strange's Sanctum Sanctorum and Dr Doom's Latverian Embassy. To get them out, you need to demolish the building, which leads to the curious sight of Hulk protecting the city from fiendish villains, only to destroy it block by block himself, like some gamma-mutated Bin Laden, just so he can pick up tokens.

Sadly, that's where the good news dries up. The story missions are a dreary bunch, almost entirely devoid of challenge and the sort of mindless tasks that a vaguely skilled player should be able to rattle through in a couple of hours. Obviously, the content is rather dictated by the character, but even then it doesn't take long to grow tired of the "go here, smash this" routine. An over-reliance on escort and protection missions doesn't help, though these are more irritating than downright frustrating. There's a half-hearted attempt to keep the thread of the movie story running through the game, but it doesn't really work. Ed Norton, Tim Roth and all the other main stars provide voice work for the mission briefings and occasional cut-scenes, but you can tell their heart isn't in it. Norton, in particular, sounds like he's reading his lines while under heavy sedation.

'The Incredible Hulk' Screenshot 4

HULK SPOT CHAFFINCH! HULK LIKE CHAFFINCH!

It's the visuals that really let the game down though. If you can think of a graphical sin, this game commits it. Most noticeable is the general low quality of everything that isn't the Hulk. While he gets a mostly decent hi-res model, everything else looks no better than Ultimate Destruction, and sometimes looks a whole lot worse. Objects clip through each other constantly, while the frame-rate drops dramatically whenever there's too much to render. This is basically every time you jump, and since jumping is your primary mode of transport, the game lurches and judders for most of your playing time.

There are even obvious and repeatable glitches. Jump into water, and Hulk automatically jumps back out again. Fair enough, except his freefalling animation gets stuck every time, leaving him skating along the ground, flailing his arms and legs like a jazz dancer. Then he inexplicably catapults backwards, back up into the air, before landing and resuming normal behaviour. Similar, yet smaller, quirks occur while climbing up buildings or jumping in places where you don't really fit. Hulk hangs in the air, sliding against invisible barriers or grasping at surfaces that aren't there. It's gruesome, sloppy and a pretty obvious indicator that the looming movie release date meant this got shoved out of the door before the code had been polished.

The poor technical quality of the game isn't quite enough to dim the innate amusement of thundering around New York as the Hulk, but it's certainly enough to drop this from "long awaited next gen remake of a great game" to "yet another movie tie-in that's only really good for a weekend rental".

5 / 10

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Comments (23) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • the_dudefather #1 4 years ago

    just put a green film over the tv (like the vectrex), then play crackdown without using guns
  • Dizzy #2 4 years ago

    About the same score as the movie then.
  • Muddtallica #3 4 years ago

    "Norton, in particular, sounds like he's reading his lines while under heavy sedation."

    Standard Ed Norton performance, then? Having said that, he's probably better in this than he was in Red Dragon.
  • Pac #4 4 years ago

    "his freefalling animation gets stuck every time, leaving him skating along the ground, flailing his arms and legs like a jazz dancer."

    Sounds cool.
  • DFawkes #5 4 years ago

    I'll probably get this when it gets cheaper - only took Iron Man a month. As long as I can smash stuff, it's all good for me :) Liked the movie too.
  • kentmonkey #6 4 years ago

    Just had review code through of this and it's been an absolute chore to play. I quite enjoyed the last one, it wasn't a AAA title but it was good enough. This is just absolutely dire. The humour has gone, the graphics are definitely inferior to the PS2 version of Ultimate and the cut-scenes are laughable. I think they took the word 'cut-scene' too literally, as no sooner do the scenes start, then they're cut and you're back to the game.

    Awful in every sense and I can't understand how so far it's garnered some 6's and 7's on Metacritic (loved the user reviews, where one guy declared it the best game ever!!!). I can't see this getting any better than it is (two hours in) and it's struggling for a 3/10 at the moment. It's as bad as Iron Man, and I didn't think I'd get to say that so soon.
  • kangarootoo #7 4 years ago

    Nuts. Kind of hoped this might be ok. So few decent superhero games.
  • systems #8 4 years ago

    Film tie-in crapness shocker.
  • mazzl #9 4 years ago

    why ... why...why do studio's do this every time!
    mebay beceause even iron man sold some units.
    the "hard core" gamer community really need to speak out against buying games like this, then hopefully they will stop making crap like this.
  • Darren #10 4 years ago

    I stopped buying these ghastly "superhero" games after getting burnt by the deplorable Spider-Man 3. Of course, developers will still continue to churn them out because they sell well regardless of their quality.
    Edited by 1 at 19/06/08 @ 14:43
  • mikeck #11 4 years ago

    Okay at the risk of sounding like a comic book geek/fanboy (hell who am I kidding I will sound like one anyway) whilst I understand the 'need' to produce a movie tie-in game, the Hulk franchise would be better served with a game (maybe even movie) based on the Planet Hulk and World War Hulk graphic novels.

    Where Hulk is flung into space by his hero 'friends' Doctor Strange, Reed Richards and others to a empty planet (to ensure he endangers nobody else, and that nobody bothers him, so he can live out his life in peace), but is sent to a warring planet instead, where he rises from gladiator to king, then in the second novel World War Hulk, he gathers his band of warriors and returns to earth to get revenge on those who banished him from Earth

    I think that storyline could produce a really intersting game concept perhaps?
  • Benno #12 4 years ago

    Will people please stop making shit games?

    Please.
  • systems #13 4 years ago

    You're forgetting why they make these games - impulse purchases from ill-informed family members. Parents and grandparents etc. don't read games reviews, they go on what they've heard about. Many millions of them worldwide will know it's a child's birthday soon, see the box art of "Generic Movie Tie-in X" and buy it based on the packaging and review extracts from the film saying "Awesome", "Amazing", "The hit of the summer" or whatever.

    They're not like us gamers who watch Metacritic every day and test all the demos. They see, they panic, they buy.
  • aldo_14 #14 4 years ago

    I watched the movie yesterday - they trailered the game in an advert almost immediately before it, which gave away most of the ending.
  • mikeck #15 4 years ago

    "They see, they panic, they buy."

    I can't get the image of scared grand-parents shuffling into a GAME only to become so ridden with self-doubt and unease at the strange world of games that they pick up the latest 'Generic Movie Tie In With Whistling Bells and Such' foaming at the mouth in a panicked state, throwing money at the staff and shuffling at an even higher speed to leave.
  • systems #16 4 years ago

    @mikeck - I've seen it many times. Being in a game shop is a very uncomfortable experience for non-gaming people. They know little Billy likes games, so they walk in, go up to the display wall, buy the first thing they recognise the name of, pay up and run out.

    10 years ago I used to work in "Game" as a summer job, and I would help these people into buying something better. I reckon I sold every copy of Thief in the store. ;)
  • mikeck #17 4 years ago

    @ systems

    Yeah I guess it is uncomfortable for those who don't game, but as long as there are more staff who steer buyers into something they genuinely think the receiver would prefer, rather than whatever is marketed the most, there may be some hope for those who are receiving games from non-gaming relatives.

    And kudos for bumping up those Thief sales figures ;)
    Edited by 1 at 19/06/08 @ 15:02
  • the_dudefather #18 4 years ago

    @systems

    ah memories "buy psychonauts, your son will love it"
  • Ryze #19 4 years ago

    Not even read this review - just looked at the score and thought - 'expected'.

    Sad, sad, sad - a Hulk game could be fantastic.
  • BurningR #20 4 years ago

    I'll buy the game just to masturbate while watching that hot body smashing :p
  • EmiliasHorse #21 4 years ago

    I want to play Crackdown and Psychonauts.
  • Bezzy #22 4 years ago

    Shame it couldn't improve on HUD (which I felt was really underrated, and gives me great hope for Prototype). I had my suspicions it would turn out that way... rushed to market, much?
    Edited by 1 at 20/06/08 @ 11:21
  • NHDave #23 4 years ago

    BUGS?????

    SHIP IT!!!!

    GLITCHES???

    SHIP IT!!!

    NO POLISH???

    SHIP IT!!!