Jump to navigation

Table of contents

Page Previous 1 2 3 4 Next

Advertisement

The History of Mario Article

PC PlayStation 2 GameBoy Advance PSP DS Xbox 360 PlayStation 3 Wii Retro
Article by Dan Whitehead

9 November, 2007

Page 1 of 4. Page 2 ->

Mario is over twenty five years old. Simply in terms of longevity in a constantly evolving industry, that's quite an achievement. Really, how many other characters from the dawn of gaming are still remembered, let alone starring in major AAA new releases? Is the world holding its breath for a new Pitfall Harry game? No sir, it is not. Unless you're cheeky and count Uncharted: Drake's Fortune. Hmm.

Anyway, with Super Mario Galaxy already causing well-groomed pundits to throw words like "bright, bold, unrepentantly loony" around the place this seems like a good excuse to re-rewind back to the start and take a look back of this illustrious history. For the sake of space (and my sanity) we'll be focusing on the main Mario titles, with regular diversions into some of the stranger corners he's found himself in. Spin-offs like the Yoshi and Donkey Kong series, as well as remakes and puzzle games, will be mentioned where relevant but for the most part it's the core Mario series we'll be running our calloused fingers over.

With that small disclaimer out of the way, let's journey back to the neon plastic wonderland we called 1981. Many remarkable and world-changing things debuted on the global stage in that year; Indiana Jones, Princess Diana, Bucks Fizz, that Clint Eastwood movie with the orang-utan that punches people. But it was a different sort of truculent ape that really inflamed the trousers of the entire planet, one with a fondness for throwing barrels and stealing women...

1981 to 1983 - The arcade years

'The History of Mario' Screenshot dk

Donkey Kong was his name, and he was created to help Nintendo crack the lucrative American arcade industry. Assigned to the task were two up and coming game designers - Shigeru Miyamoto and Gunpei Yokoi. In the game, a giant gorilla flees his abusive owner and kidnaps his girlfriend into the bargain. Scaling some convenient scaffolds, he jumps up and down (forming even more convenient ramps), and makes with the barrel throwing. The carpenter, going by the rather self-explanatory name of Jumpman, must ascend the scaffold, leaping over the rolling projectiles or smashing them with his hammer. The exact date when Jumpman became Mario is unclear, but certainly before 1982 rolled around the arcade cabinet was already being promoted with references to Mario, the brave carpenter. The game proved to be a hit in the arcade and a jubilant Nintendo celebrated by...er...selling the home rights to Coleco. A sequel, Donkey Kong Jr, swiftly followed in 1982 and Mario therefore spent his first year being ported to everything from the Game & Watch to the Intellivision, and even (several years later) home computers like the Apple II, Vic 20 and Commodore 64.

1983 was the year that Mario broke out from under the monkey's shadow, with the arrival in arcades of Mario Bros. This was the game that introduced Luigi, although he was simply a green-painted clone of his brother at this point, and also swapped his profession from carpenter to plumber. The game, with a basic screen layout rather obviously lifted from Joust, found the pair knocking turtles and other subterranean creatures over by bumping the platforms from beneath, before running into them to nudge them into the water. Despite the simplistic gameplay, many recurring Mario motifs could already be found. The turtles are a clear precursor to the green-shelled Koopa, while the pipes they emerge from would also become a familiar fixture in Mario landscapes. Even the pling-pling sound effect when you pick up a coin (your reward for murdering small animals) has remained fairly constant over a quarter century.

'The History of Mario' Screenshot dk2

Nintendo was quick to snatch back the home rights to the moustachioed hero and with good reason - they were launching their own home console and needed flagship games to drive punters into a frenzy.

Notable Oddity: Mario's Bombs Away, a 1983 Game & Watch title which found a bizarrely militarised Mario planting explosives. The game was played by watching the action reflected in a mirror angled above the screen.

1985 to 1990 - The NES years

Mario made his debut on the NES not in a new game of his own, but by making cameo appearances in other titles. As well as the obligatory 1983 Famicom ports of Mario Bros and the Donkey Kong games in Japan, during 1984 the NES Tennis game featured his hirsute visage warming the umpire's chair, while the lead character in Golf looked bugger all like Mario, yet boasted a familiar moustache so it's probably him. Even in NES Pinball, Mario can be found hiding in the bonus stage, while those shovelling coins into the Punch Out! arcade machine may have spotted our plumbing pal watching you get leathered by Bald Bull. Much like Ronald McDonald, Mario was clearly being groomed as a corporate icon - but without the same creepy enthusiasm for saturated fat.

It wasn't until 1985 that a new standalone Mario title graced the hardware, but when it did everything changed. Super Mario Bros took the single screen collect-em-up of old and threw it out of the window, replacing the score-chasing gameplay with a side-scrolling platform adventure that tickled gamers in a way they'd never been tickled before. In fact, it could easily be argued that the distinction between arcade games and console games really began here. Prior to its release, consoles were for playing shrunken versions of arcade hits, or games that ripped off arcade hits. After Super Mario Bros, home gamers had their eyes opened to the idea that console games could be both original and free from the coin-op twitch-gaming mentality. Super Mario Bros was not only the first game to use the recognisable 2D Mario style, but it also introduced pretty much every element that has dominated the series ever since. Princess Peach (aka Princess Toadstool), Bowser, kicking the koopa shells as weapons, the classic gamespeak slogan "Our princess is in another castle", they're all here. Even fungi fun guy Toad makes an appearance, albeit anonymously.

'The History of Mario' Screenshot nes

Sorry about the "fungi" thing, by the way. Couldn't resist.

Of course, Nintendo wasn't about to alienate a market still weaned on the instant gratification of the arcade, so 1985 also saw the release of Wrecking Crew, an obscure Mario puzzle outing which took him back to his classic Donkey Kong roots by smashing every item in each ladders-and-platforms level. It's actually rather fun, and has a level designer to boot.

Here's where it gets a bit confusing. A Super Mario Bros sequel was inevitable, but we actually got two, both called Super Mario Bros 2. The Japanese version, while largely similar to the original, gave Mario and Luigi different abilities for the first time. However, depending on who you ask, the game was either too derivative of the first or too hard for western tastes, so US gamers got an entirely different game in 1988. A rebranded version of Yume Kojo: Doki Doki Panic, another Miyamoto platform game it's not without its fans but, while superficially related, is undeniably Not Mario.

To Page 2 ->

Advertisement

Want to comment on this article? Log in, or register!

Comments: 1-42 of 42 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Adam_T
09/11/07 @ 11:45
#1
0
You buried this comment
Comment below viewing threshold
Show
http://thor.mirtna.org/oddities/lookalik...

My work here is done - this is a fact!
bengray66
09/11/07 @ 11:46
#2
0
You buried this comment
Comment below viewing threshold
Show
Its plumbers like him that give plumbing a bad name... Too busy enjoying a life of luxury rather than fixing peoples pipes.
GamesProgrammer
09/11/07 @ 11:56
#3
0
You buried this comment
Comment below viewing threshold
Show
Yeah how come when ever mario pops out of one of his pipes he's never covered in sewage?
Cloudane
09/11/07 @ 11:59
#4
0
You buried this comment
Comment below viewing threshold
Show
I loved the Mario years on the NES and SNES but the N64 and GameCube (especially the GameCube) years did not do one bit for me except Super Mario 64, which is quite a good game.
Danoxth
09/11/07 @ 11:59
#5
0
You buried this comment
Comment below viewing threshold
Show
"Here to fix your pipes love"
bdc
09/11/07 @ 12:06
#6
0
You buried this comment
Comment below viewing threshold
Show
Good old Mario.
Runtime
09/11/07 @ 12:11
#7
0
You buried this comment
Comment below viewing threshold
Show
All very nice but i would prefer a Ratchet and Clank Review!
krudster [mod]
09/11/07 @ 12:25
#8
0
You buried this comment
Comment below viewing threshold
Show
Your wish will be granted at 2pm.
AbyssUK
09/11/07 @ 12:27
#9
0
You buried this comment
Comment below viewing threshold
Show
I still like Sonic better!
Kryon
09/11/07 @ 12:27
#10
0
You buried this comment
Comment below viewing threshold
Show
OooH, he grants wishes now? Erm...I'll have your next months pay cheque please ;-)
Runtime
09/11/07 @ 12:29
#11
0
You buried this comment
Comment below viewing threshold
Show
hoorah

Thanks Krudster
Nikanoru
09/11/07 @ 12:31
#12
0
You buried this comment
Comment below viewing threshold
Show
Super Mario Sunshine is highly underrated. All arguments against it ever only boil down to "it's different". Then afterwards people happily complain about how all Mario games are the same. Which is fairly comical to be honest.


And as Sony and console newcomers Microsoft traded body blows, the Gamecube - often mocked for its plastic handbag appearance, tiny discs and childish demeanour - sank without trace.

I find this kind of silly. MS lost 4 billion dollars on pushing their Xbox. Nintendo made a healthy profit. And in the end, the amount of consoles sold for the Xbox and Cube ended at about the same level.

Not to mention the games... at least the Cube had its Mario platformer and racer, effing Smash Brothers, two incredible Zelda games, Paper Mario 2, the Metroid Prime games, and I could go on for quite a while there. What did the Xbox have? Like... Halo? Sorry if I'm missing something here but tel me, what kind of classics to be remembered has the Xbox brought to gaming other than Halo (which is highly debatable, but let's not)?

What kind of bullshit is it that people keep talking about? What kind of argument is there to speak so lowly of the old Cube and never of the Xbox? Is it merely because "well... it looks a bit kiddy innit"?



I loved the Mario years on the NES and SNES but the N64 and GameCube (especially the GameCube) years did not do one bit for me except Super Mario 64, which is quite a good game.

So the N64's kart game, and Paper Mario did nothing for you? Paper Mario 2 on the Cube? You must have no heart. :(




(Nobody look, but I'm being stalked. Well, more like followed around by a mangy cat on the street that noticed I had food on me, but still.)
ForburyLion
09/11/07 @ 12:31
#13
0
You buried this comment
Comment below viewing threshold
Show
The UK release of Mario All Stars for the SNES only contained Mario Bros 1,2,3 and the missing levels... not Mario World as implied in the article.
Pac
09/11/07 @ 12:34
#14
0
You buried this comment
Comment below viewing threshold
Show
@Runtime

If it's any help, EDGE really liked it and gave it a solid 8 out of 10.

Now what I would really like is an Assassins Creed review.

I just read the Game Pro review of AC and just cannot believe how bad they are at reviewing games.

Just reminds me why I never bother reading reviews on other sites.
krudster [mod]
09/11/07 @ 12:34
#15
0
You buried this comment
Comment below viewing threshold
Show
Not wanting to fan the flames, but the Xbox had a mighty catalogue of games. Check out the Bluffer's Guide to Xbox Cult Classics. Plenty of games worth remembering there.

http://www.eurogamer.net/article.php?art...
Pac
09/11/07 @ 12:37
#16
0
You buried this comment
Comment below viewing threshold
Show
@Nikanoru

I loved the cube but I also bought the XBox for Ninja Gaiden.

Truly indispensable game IMO.

EDIT: my spelling is just getting worse!!
Edited 1 times, most recently on 09/11/07 @ 12:38
iago71
09/11/07 @ 12:37
#17
0
You buried this comment
Comment below viewing threshold
Show
I believe there were in fact 96 (as opposed to the 92 in the article) exits on Super Mario World which were flagged with a star on the opening saveslots when fully completed. Correct me if Im wrong.

:))
elysrum
09/11/07 @ 12:39
#18
0
You buried this comment
Comment below viewing threshold
Show
I can't believe you didn't mention the TV series!!!
http://en.wikipedia.org/wiki/The_Super_M...
Killerbee
09/11/07 @ 12:50
#19
0
You buried this comment
Comment below viewing threshold
Show
Good history write up!

Although I missed the NES and SNES generations completely, it has been great revisiting those early games in their GBA re-releases.

I do have to say though, I think Super Mario Sunshine is harshly treated. It's still a great platformer and one I thoroughly enjoyed completing (albeit not to 100%). Same really for Luigi's Mansion - it was a great fun game and really didn't need to be any longer - just cheaper, I suppose.

For games like that to be regarded as the low points in the Mario franchise's history... well, I suppose it goes to show how bloody brilliant the high points are, doesn't it!
Nikanoru
09/11/07 @ 12:50
#20
0
You buried this comment
Comment below viewing threshold
Show
Krudster: barring some exceptions, what I see on there are multiplatform games, a few "cult classics" indeed, and then a load of games nobody probably remembers even now.

But I don't mean to say it was a worthless console, really... my question remains, however: why the negative talk with the Cube all the time, when it was on a comparable level with the Xbox, both in the qualitative and quantitative sense (and some might opine, like me, that it surpassed it)?

It seems a mere matter of image to me.
sickpuppysoftware
09/11/07 @ 13:05
#21
0
You buried this comment
Comment below viewing threshold
Show
Mehrio

Sorry, somebody had to do it.
Caspar_Esq.
09/11/07 @ 13:13
#22
0
You buried this comment
Comment below viewing threshold
Show
Barely mentioned handhelds at all! What about the fifty or more titles released for the GB, GBC, GBA, DS?


Should have concentrated on the obscure games anyway, WE ALL ALREADY KNOW SUNSHINE WAS LAME, it gets dull to just recycle the same material.

Oh, and the Gamecube "sank without trace"? Please. It sold more than the xbox ever did. What uninformed crap.

Could have been a great article, but is just a tired collection of cliches IMO.
Edited 1 times, most recently on 09/11/07 @ 13:18
inomine
09/11/07 @ 13:25
#23
0
You buried this comment
Comment below viewing threshold
Show
Someone been listening to the 1up.com retronaughts podcast? ;)
Kryon
09/11/07 @ 13:35
#24
0
You buried this comment
Comment below viewing threshold
Show
Nikanoru's on teh blob today, best steer clear ;-)
koopa
09/11/07 @ 13:45
#25
0
You buried this comment
Comment below viewing threshold
Show
Remembering Luigi's Mansion, to me (as a classic horror/Mario fan) it was a great idea, I hope they make an improved sequel on the Wii
MoGamer2006
09/11/07 @ 13:48
#26
0
You buried this comment
Comment below viewing threshold
Show
SMS *was* a bit disappointing, no denying, but it's not even remotely the shit-heap some would lead you to believe it was.
Nobuo
09/11/07 @ 13:49
#27
0
You buried this comment
Comment below viewing threshold
Show
fiery_jackass
09/11/07 @ 14:09
#28
0
You buried this comment
Comment below viewing threshold
Show
nice summary. I'm glad that you appear to have made it through the article without referring over-much to Miyamoto, and ESPECIALLY glad that you never used "Shigsy" to refer to him

that irritates me...disproportionately
jonsaan
09/11/07 @ 14:20
#29
0
You buried this comment
Comment below viewing threshold
Show
I love Super Mario Sunshine. It's a great game.
aine
09/11/07 @ 14:44
#30
0
You buried this comment
Comment below viewing threshold
Show
The UK release of Mario All Stars for the SNES only contained Mario Bros 1,2,3 and the missing levels... not Mario World as implied in the article.

actually the article says this:

Super Mario World was later packaged into the Mario All-Stars bundle, offering SNESed up ports of the classic NES games.

which is true - All-Stars was initially released with just 1, 2, 3 and Lost Levels, but World was added to a later version of the compilation included with a budget-priced SNES bundle (around £50 for game + console if I recall correctly) released after the N64 came out.
paul_haine
09/11/07 @ 15:48
#31
0
You buried this comment
Comment below viewing threshold
Show
I didn't realise people had issues with Waluigi. I mean, I guess he's pointless, sure, but then so is Luigi, isn't he?
polymorph
09/11/07 @ 16:12
#32
0
You buried this comment
Comment below viewing threshold
Show
@ iago71,

Yeah its 96 with the * to let you no your done.

All my save slots were like that!! awsome game.
retr0gamer
09/11/07 @ 16:38
#33
0
You buried this comment
Comment below viewing threshold
Show
I don't get the Mario Sunshine hatred either. It's a fantastic platform game that sadly didn't live up to it's predecessor. I'd rather play sunshine than most 3D platform games out at the time.
Nithron
09/11/07 @ 17:36
#34
0
You buried this comment
Comment below viewing threshold
Show
But i *liked* the Mario movie
I mean, really, look at their source material - how good was a movie gonna be with the *mario* franchise, of all things?
RobTheBuilder
09/11/07 @ 18:08
#35
0
You buried this comment
Comment below viewing threshold
Show
By the way, if you are reading this, own a Wii and haven't bought Paper Mario on VC yet I am ashamed of you ;)

Best thing on it by a mile.
figaro7
09/11/07 @ 21:05
#36
0
You buried this comment
Comment below viewing threshold
Show
I remember getting the SNES with the allstars bundle, but i dont recall getting mario world with it???? Anyway, for a while id do speedruns on mario 1,2 and 3 every day just for the hell of it, the SNES versions were bliss! Never owned mario world or yoshis island myself, borrowed them from friends, but it didnt stop me completing them 100%. Absolutely adored yoshis island, one of the few games that collecting everything was fun. Quite shocked that i didnt really own any mario games up until sunshine, not even mario 64, hell i didnt get a n64 until a good few months after it came out.

But i agree that mario sunshine is vastly underated, it was different, but loved how the settings werent standard, fire, water, ice, grass levels, really liked how they had a complete world with believable sub-worlds.

Super mario kart was uberifick, playing a racing game with 2 players had never been so much fun and back then it was tough in the 150cc class.

Not much love for mario tennis? It was easily the most played game on the n64 in my house, along with super smash brothers. Unfortunately missed out on paper mario though, but didnt make that mistake again, PM:TTYD was godly.

Bottom line, mario platformers are pure console gaming, no story, no dialogue, no interactive cut-scenes, no realism, just fun. Cant wait for galaxy! and brawl for that matter!
SirClive
09/11/07 @ 21:41
#37
0
You buried this comment
Comment below viewing threshold
Show
Never been that enamored with young Mario. I really hated Sunshine too.

But Paper Mario and Super Paper Mario are great games.
Daymare
09/11/07 @ 21:48
#38
0
You buried this comment
Comment below viewing threshold
Show
Super Mario Land, yay!:)
And yes, Sunshine was great. It was the best 3D platformer in recent years, at least to me. SMG will take that title now, it seems.
Daikon
09/11/07 @ 23:51
#39
0
You buried this comment
Comment below viewing threshold
Show
Great article!

A little nitpicking:

1988 also saw the release of the original Mario Bros for the Atari 7800, marking his final appearance on a non-Nintendo console.

Whatever happened to Hotel Mario on CDi in 1994?

Also the rather excellent Super Mario Land 2: 6 Golden Coins on Game Boy deserves a mention IMHO.
Nikanoru
10/11/07 @ 00:23
#40
0
You buried this comment
Comment below viewing threshold
Show
I couldn't disagree more.

The difficulty level is all over the place, sometimes quite unfairly (no, I am not talking about the FLUDD-less levels)


While I won't disagree that some parts are hard and some are easy... isn't that the point of the whole star/shine system? There are only so many you need to get to open new levels, and you can almost get them in any order you wish. Some players might skip the difficult ones altogether. I don't see where your problem lies with this, I mean, if it was a linear trudge through the game where you were forced to go through everything in order, then sure. But I for one would be disappointed to find that there weren't some really difficult to get stars that I may go for if I felt like it, and just continue the game if I didn't.


the camera is quite poor and often the biggest hurdle.

No idea what you mean here... it's fully adjustable and never gets stuck on the scenery, while making objects or walls disappear when it really needs to. A great improvement over SM64. Where did you have trouble with it?


It's often unclear what you're meant to be doing, especially when it doesn't work properly (I wasted an hour trying to work out what to do when I stared at the Sun and nothing happened).

Wow, you did? I'm sorry but I've played some games where it was often very, very "unclear what you're meant to be doing" and this is certainly not one of them.


It feels rushed and some stars seem like they've been randomly sprinkled into the mix just to artificially elongate the gameplay.

Again, don't know what you mean... not moreso than SM64 anyway. Care to name some examples?


The performance in the sandbird level is quite terrible.

Don't remember that, but let's say it was true. Does the performance of one single tiny level (you get one star there) really have an impact on the game as a whole?


The "area" system leads to a lot of repetition, possibly forced on them due to the small size of the Gamecube disc.

What "area" system? And you're gonna have to explain the bit about repetition, unless you mean most of the levels have a common island theme, but that's hardly a large detractor (even if I'd rather seen more variety myself). And if you see the kind of things that they managed to put on a Cube disk (Twilight Princess comes to mind) it seems silly to pin that on the disk size as well.









(@Kryon: I'm talking to normal people here, if I want to joke around with you I'll let you know by calling you a paedophile again or something, deal? ;) )
Rev. Stuart Campbell
10/11/07 @ 08:19
#41
0
You buried this comment
Comment below viewing threshold
Show
Hang on - his *face* is warming the umpire's chair?
kelly's_h
11/11/07 @ 10:23
#42
0
You buried this comment
Comment below viewing threshold
Show
My only Nintendo consoles so far have been a NES and a GameCube, so Super Mario Bros is still my fav Mario, not to mention one of my overall fav games ever. So I'm really looking forward to getting a Wii and playing all the other Mario games for the first time.

I remember seeing games like Mario World (don't know which one) and a older friend wouldn't give me chance, but that animal suits Mario jumped around in was magic to my young eyes.

Comments: 1-42 of 42 in total

Want to comment on this article? Log in, or register!

X View gallery