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The Guild Master Interview

PC MMO Interview by Rob Fahey

6 September, 2007

Page 1 of 4. Page 2 ->

If you're remotely interested in videogames (and that's a safe assumption, we hope, unless you mistyped EuroGardener.net and just wanted to know if it's a good idea to fertilise petunias with coffee grounds), you may well feel somewhat swamped in massively multiplayer games at the moment.

It's all World of Warcraft's fault, of course. Put something on the market which gets just shy of ten million punters swinging you over ten dollars a month, and you'll make the publishers the world over sit up sharply from their expensive dinners and bellow for copycat games, right here and right now. All of a sudden, everyone wants a slice of that rich, fattening ten dollar a month pie.

Everyone except Jeff Strain. A former Blizzard employee, he left the company along with several other staff members a number of years ago to create ArenaNet, a dedicated developer of massively multiplayer games. They've since sold millions of copies of their Guild Wars games; and they've never asked anyone for ten dollars a month.

'The Guild Master' Screenshot 1

These shots are all from Eye of the North - we've seen no imagery from Guild Wars 2 yet. Feast your eyes instead on the cobwebby sumptuousness.

It's not that they don't like money. "Do I wish that every Guild Wars customer would pay us $15 every month?", Strain muses when we chat with him about the figures. "Well, sure! We'd love that - but that's not the relationship we have with our customers."

"We know that we make less money per player than an MMO that asks you to pay a subscription fee - but what we trade that off with is having a lot more players, and that has worked out very well for us."

All told, the original Guild Wars has spawned three games to date - not a game and two expansion packs, as you'd expect from a conventional MMO, but three separate games. You can buy any one of Prophecies, Factions or Nightfall and play it from scratch, without having to concern yourself with the other games; or you can buy all three and move your characters freely between the three continents. Either way, you simply pay for the original game, and not a penny afterwards.

It's a model which has worked out incredibly well, despite raising a lot of eyebrows when it was first announced. Millions of players have dipped into the Guild Wars universe, and many, it seems, have been very satisfied with what's on offer.

"We have an expectation, when we're building something like this, that we're going to get massive sales," Strain explains to us, "and a lot of those massive sales are people coming back and playing Guild Wars who have played previous campaigns and had a good time. They're able to come back, and that's great for us. We know we're going to sell well because we've made a commitment to our players and lived up to it."

'The Guild Master' Screenshot 2

Oh God, cobwebs mean spiders don't they? Of course. Bloody spiders, bloody giant bastard spiders, filling all my games and all my nightmares. Argh.

It's also, however, a model which has taught ArenaNet some very important lessons - and Strain confesses that many things have happened to Guild Wars in the last few years, over the course of three full games, which have surprised the team. The net result is that while many players may be having a great time, Arena.net thinks they can do better - and have opted to take a leap forward and develop a sequel franchise, Guild Wars 2, rather than continuing to add new campaigns to the existing Guild Wars universe.

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Comments: 1-21 of 21 in total

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RedPanda
06/09/07 @ 10:59
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Has it got giraffes in it? Cos if not, I'm not bothered.
[maven]
06/09/07 @ 11:04
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I was trying to read this yesterday when it was suddenly ganked from under my web-browser... For shame!
Rev. Stuart Campbell
06/09/07 @ 11:44
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Four pages, two comments. NOBODY CARES! SPACE GIRAFFE!
riz23
06/09/07 @ 11:46
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Guild Wars is a superb game. The production values are high and what Anet have achieved is laudable. I can't get enough of it. I'd happily pay for more standalones/expansions in the next two years and don't really want to leave it for GW2 just yet. Luckily GW2 is still some way off right? You can pick up one of the three games for £9.99 these days. For subscription free CORPG gaming that is simply brilliant

Edit: Can't spell my acronyms.
Edited 1 times, most recently on 06/09/07 @ 14:09
Bloodkult
06/09/07 @ 11:47
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I'm a dirty hobbit and she's a sexy elf so she might be... "Oh! You dirty hobbit. Take off my bodkin and my jerkin." "Oh, yeah... pixie ears. But that sword." What if she was a hobbit slayer? I'd just use my enchanted amulet. "Yeah. Yield to me, hobbit-slayer. You will touch my magic cock."
SBfistfun
06/09/07 @ 12:17
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^ Immense
Azazel
06/09/07 @ 12:28
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lol

Ah, and guild wars is great. I'm going to go play it again right now in fact. Anyone got a nice guild I can join?
Caimbeul
06/09/07 @ 12:55
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CORPG?

Gulid wars has always ben a great looking game. Let hope they stick to the beutiful people stylings in GW2.
riz23
06/09/07 @ 13:05
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Co-Operative Online Roleplaying Game. Some people get upset if you call it a MMORPG
hula hoops
06/09/07 @ 13:18
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Am I really able to create and play an online self ego as pretty as the one shown in that advert?

Or even better ... will I be able to tweak the size of body parts (primarily boobs and buttocks) of these models to 'enhance' their looks?

And now to a less hormonal question, ... do I need the original GW and its subsequent expansions to play any newer expansion?
wayn3h^!
06/09/07 @ 13:19
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hula hoops, to play GW:EN you need a least one previous standalone guild wars game.
Chris Gardiner
06/09/07 @ 13:56
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Love Guild Wars - it really pushes the MMO genre. Very curious as to what GW2 will look like!
BrokenSymmetry
06/09/07 @ 14:09
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Although the game is now over 2 years all, Guild Wars is still one of the most beautiful games out there. In my opinion, its art direction, character design is surpassed by none. Also, its game design with more than a thousand skills, of which you have to create a build of 8 skills, makes it a lot more interesting than almost all other RPGs where you have a handful of skills that you use throughout the whole game.

On the other hand, with the introduction of "titles", some of which can take hundreds or even thousands of hours to achieve, they have introduced an element of "grind" into the game, for those people who like that kind of gameplay. More and more, these titles become a reuirement to get into groups, which makes some parts of the game inaccessible to more casual players. This seems to be opposite to Guild Wars' original goals.
FaceOmeter
06/09/07 @ 14:53
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Exciting stuff! I just hope the new GW has an AH... this is getting like macs and right clicking now...
TheUnionFrag
06/09/07 @ 15:55
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I intend to be in GW2 from the beginning. I've only recently got back into GW but am throroughly enjoying the GW:EN content and replaying all the campaigns.
Gurrah
06/09/07 @ 17:42
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@BrokenSymmetry: Which titles are you referring to? The only title that might have an impact on your chance to find a group is the AOH-rank, but that has been there from the very beginning. All the new titles are purely prestigious and I have never seen anyone saying: "Nah, we won't take you with us before you get rank 8 in the Norn title." I do agree on the grinding factor that's been added to the game but it is, by all means, not a must. I am saying that for new players. You can still enjoy the game on a regular basis - creating different characters, playing the different campaigns and basically 'roleplaying'.
Azazel
06/09/07 @ 18:30
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Yeah, I agree. I've never felt any pressure at all to gain titles. The only one I've had any sort of grind for was the Lightbringer track, just to make the end of nightfall a bit easier.
Orange
06/09/07 @ 22:57
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It is excellent and they've done a nice job in GW:EN with the greater variety of quests out there, especially the solo ones.

Guild Wars 2 should be superb :)
Vandrius
07/09/07 @ 01:51
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Aye, GW is very good.

I play it casually, and I haven't really done all the really extreme hard stuff.

I'm just addicted to creating new characters and making them play and look different... I think I've spent more money on extra char slots than I have on every piece of content they've released :-P
Laurenza
07/09/07 @ 10:39
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@Hula Hoops:
You can't make a character that looks exactly like the woman in the ad, because that's Jora and she's an NPC. But saying that, all of the characters you can play as have beautiful models (even the creepy Necromancers). GW has lovely eye candy. I might disappoint you in saying you can change your character;s height, but not the size of their... assets. :P Though with some of the skimpy skimpy (or practically non-existent) armor the girls wear, I don't think you'll mind. I'm looking at you, Scar Pattern!
LukeFX
08/04/09 @ 10:40
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Playing GWs alot now and really cant wait for GW2. I think mounts would be cool and being able to get higher levels.

I think its a shame that WOW has more features for guilds than "Guild" Wars. That needs improving. Also I would advice having more items. I'm sick of having the same sword but with a different name/stats. If a sword is different I want it to look different. Same with Armor.

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