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The Godfather II Review

PC Xbox 360 PlayStation 3
Review by Kristan Reed

7 April, 2009

Page 2 of 2. <- Page 1

And so it goes on. With five families to take out across three locations (New York, Florida and Cuba) the formula is rinsed, repeated and recycled, with occasional story elements woven into the game every now and then. Similar to last time around, the narrative is something of a sideshow to the main event of 'owning' the map, and as such doesn't provide the focal point like most narrative-driven action games. During the early portion of the game, it's a little disorientating to find yourself lacking any specific 'missions' to perform. With no green cross to chase on the mini-map, you can find yourself getting caught up in a cycle of doing needless favours for people simply because it makes you feel like you're doing something. But once you accept and understand that real progress comes from taking over businesses, finding out the location of rival soldiers and then wiping them out, there's mild satisfaction to be gleaned out of this somewhat clunky procedure.

That said, there's a lingering feeling that the game's 3D map system and accompanying menus amount to little more than a shortcut to getting your hands dirty. While the original Godfather forced players into OCD-heavy repetition, at least it was you actually pulling the trigger and getting to see the whites of your enemy's eyes. In the sequel, if you use the map a lot you can end up being essentially the commander of operations with only a peripheral involvement in a large portion of the action.

Worse still, it's not even as if you can play it like a strategy game, because you never get to see how the battle plays out, and only get updates on the progress when your men get taken out. So as much as giving players the chance to send their family members off to do battle is welcome in some respects, it reduces the action to little more than a protracted dice roll. The in-game advisor even tells you what your chances of winning are - not once was there any feeling of tension. I won practically every single time, and even when I lost I could send more soldiers in to recapture whatever I was after before the enemy had a chance to repopulate it.

'The Godfather II' Screenshot 3

Hi! We're here to provide the illusion of enemy AI!

To diminish the tension even further, the decision to give everyone recharging health means there's rarely any requirement to play the game skillfully. You just charge in all-guns-blazing, snap between targets with the hugely generous auto-aim facility and blitz one obliging enemy after another. At the core there remains an enjoyably precise combat system, but EA has predictably pandered to the mysterious demands of the audience of players who want games to be played for them and want zero challenge, and for death to be the exception rather than the rule.

Frankly, the sight of you and your AI buddies charging around getting raked with gunfire and sprinting away unharmed is a pathetic sight, and smacks of game designers not even bothering to try anymore. You're almost invincible for the large majority of the game, and there's practically no need to make any effort. The game aims for you, and then rapidly recharges your health when you screw up - and with three AI players now fighting on your side, you can often just let them get on with most of the hard work anyway - or just start the battle from the world map and avoid getting your hands dirty altogether. It's one thing giving the player a less frustrating experience, but another entirely to make it feel as if victory is a foregone conclusion.

'The Godfather II' Screenshot 4

The Don's view map system takes an awful lot of the faff out of taking over the city, but ends up being too much of an easy shortcut to commend.

To compound matters rather tragically, the game features some technical howlers that make no sense. Towards the latter third of the game the traffic completely disappeared for me, leaving an eerily empty world, also devoid of pedestrians. As well as making the game feel horribly empty, it meant that I had no choice but to travel across the city on foot, running for miles before coming across a rare parked car. And what of the game's PlayStation Home-esque art and animation style? There can't be too many people willing to stick up for that clinical, soulless style with its lurid colour balance. Seen in the context of a full game, it's even less appealing. Far from evoking a Mafioso style, its horribly dated-looking mannequins do the subject matter zero justice.

Having had such a great run of form with new IP, this is a stark return to the EA of old, where a treasured licence is butchered irredeemably. Lacking both a challenge and soul, and failing to even engage on a narrative level, what you're left with is an overly forgiving shooter with weak strategy elements, which only serve to make it even easier for you. Having played right to the end, I wish there was something I could point to in its defence, but all I'm left with is the empty realisation that they've managed to somehow make this even less entertaining than the flawed original.

4/10

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Comments: 1-50 of 90 in total | next 50 »

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swede
07/04/09 @ 09:10
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What have they done to my Santino?

/Right off to read the review now
Kill_Crazy
07/04/09 @ 09:10
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I hope Mafia 2 is better then.
Petulant_Radish
07/04/09 @ 09:13
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Va funcuolo Dio and tutte e santi
menage
07/04/09 @ 09:14
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Argh, EA, don't fall back. I need Dead Space 2 to be awesome.
metalangel
07/04/09 @ 09:15
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As I feared, another travesty and will be forgotten when Mafia 2 comes out. Still, I suppose it could be funny to send all your guys to attack something and then just cruise by in your car to see how it's going.
roz123
07/04/09 @ 09:19
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If anything in life is certain. if history has taught us anything, it is that ea can fuck anything up
Benno
07/04/09 @ 09:19
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damn
Darren
07/04/09 @ 09:20
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Haha... after seeing those early screenshots and more recent video footage I just knew this game was going to be baaaaaaaad. Shame really because despite the flaws, the original was quite fun on the 360 but, as I said in the forum, it didn't have much competition back then when it was released. This game sounds like another lazy, soulless EA cash-in me.

Is it just me or is anyone else relishing this recent run of mediocre or worst games? It's certainly keeping my wallet happy? :)
Ceatlan
07/04/09 @ 09:24
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I bet this sells more than either Dead Space or Mirrors Edge though, and provides ammo for the accountants inside EA to go back to the old ways.

Even though I personally didn't like either Dead Space or Mirrors Edge I could definitely see the quality improvements that EA had made and applauded them for it and the risk associated with trying to create new franchises.
Edited 1 times, most recently on 07/04/09 @ 10:24
Benno
07/04/09 @ 09:25
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oh and lol @ roz hehe
AphoticCosmos
07/04/09 @ 09:27
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So which EA exec gets a horse head in his bed tomorrow?
RedSparrows
07/04/09 @ 09:28
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But there's adverts for GFII on the EG homepage! That means EG are being paid to give games...shit scores!

OH NOES!

anyway

Oh well. Won't be mildly tempted by this when it's £10, as I might (not) have been done anyway.
Paleface
07/04/09 @ 09:29
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I'm still reeling from Tom Chick's commentary on the game:

The first Godfather game had a stealth mission in which you sneaked into the Hollywood producer's house and put the horse's head under his covers. You might expect that in The Godfather II, you have to sneak out onto Lake Tahoe to assassinate Fredo. Close. Instead, you have to sneak into Cuba to garrote a bunch of soldiers whose backs are conveniently turned and then you assassinate Fidel Castro. I did not make that up.

(Spoilered for the fact it is, but it's hilarious/ludicrous all at once).
N@
07/04/09 @ 09:33
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O_O
Benno
07/04/09 @ 09:33
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wow thats insane
Thirith
07/04/09 @ 09:33
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How well (or not) is this embedded in the Godfather story and universe? From the review, it sounds like it might just as well not be a Godfather game and that the title is pretty much there only to make more people buy the game.
figaro7
07/04/09 @ 09:34
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Hang on, i remember reading a glowing hands on from this game a few months on here? what happened?
DUFFMAN5
07/04/09 @ 09:35
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Bollox!
Play are already "packing" mine. Oh well I loved Two Worlds and I think that got a 3.
Benno
07/04/09 @ 09:42
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all of EG previews are glowing, even when the games are shit

I dont really understand it
PlugMonkey
07/04/09 @ 09:43
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But this being mid-decade, it was inevitably ruined by some of the worst excesses of cut-and-paste sandbox design: incessant, brain-numbing repetition, needless padding and tedious map-spanning driving.

I'm confused. Given the Far Cry 2 score EG doled out, I assumed you guys were all about incessant, brain-numbing repetition, needless padding and tedious map-spanning driving.
ChthonicEcho
07/04/09 @ 09:47
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As good as the first Mafia game, then? I'll definitely pick this up!
muscleblade
07/04/09 @ 09:48
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"all of EG previews are glowing, even when the games are shit
I dont really understand it "

All previews is positive as a general rule. The developers dont want to give out previews if the magazines and internet sites give negative previews. IGNs previews are the worst. They are always very postive even if the game later on gets butchered in the review. This is why i stopped taking previews seriously. One of the most negative previews i can remember on this site was for Fallout 3 actually. The game got 10/10 LOL.
Santino
07/04/09 @ 09:51
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i still can't get over the fact they have made the godfather into a 3rd person action type game series, as others have said, bring on Mafia 2.
fcpthebest
07/04/09 @ 10:01
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The previews alert your interest for the game, it is so obvious.
What I find strange on the review is that it says that the game is repetitive, but far cry2 was too and received a 8.

Don´t you think that they were giving some money?
henza
07/04/09 @ 10:04
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And what about the bizarro mission to kill Fidel Castro?! The real Fidel Castro! And the fact that you have to smash up YOUR OWN businesses to do favours for people. It's a terrible game.
krudster [mod]
07/04/09 @ 10:12
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Yes, quite. The Castro mission was comedy gold, and you're right, smashing up your own businesses to win favours with people is beyond retarded.
MyPointIs
07/04/09 @ 10:14
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The problem is that in big companies like EA, there's so much noise that they don't even trust their own designers. Leaving instead the game direction to the fucktards user testing the game.
zisssou
07/04/09 @ 10:20
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i dont know about the rest of you but this game actually looks quite fun.
menage
07/04/09 @ 10:30
#29
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Farcry 2 at least played a decent game when it got it right.
George Roper
07/04/09 @ 10:38
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This had fail written all over it, from an early point.
NeoVDR
07/04/09 @ 10:50
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Guys don't be too quick to dismiss this game. I managed to get a copy Friday and I have just completed the game. I can tell you that I found the game quite good. If you want to experience the life of a mobster, that is as close as you can get until Mafia 2 comes out. I can't understand the negativity of this reviewer. Mafia works by taking over rackets and killing your opposition so it's bad that you get to do that in the game? Also most of the ways you kill the rival wiseguys are really fun and gory, quite fitting for a guy that has just taken from you a couple of rackets. Rent it first and if you get hooked, there you have it.
Edited 2 times, most recently on 07/04/09 @ 11:50
Monkey_Puncher
07/04/09 @ 10:50
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Sounds great!
muscleblade
07/04/09 @ 10:56
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With a metacritic average of 77% including the 40% from Eurogamer dragging it down quite a bit i would say this review might be way too harsh.
konnsky
07/04/09 @ 11:02
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ZOINKS!
NeoVDR
07/04/09 @ 11:03
#35
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I am starting to think that EG is so desperate to show integrity and objectivity that it ends up being harsh
hiddenranbir
07/04/09 @ 11:13
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Waiting for Mafia 2, obv. ;)

Don't attract the law(speeding) when you go commit murder!
skillian
07/04/09 @ 11:16
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As good as Mafia then (4/10)?

;)

But seriously, this sounds like a horrible game even before you consider the license. With the name "The Godfather" attached, it's a game that would be better had it never been made at all.
Rirekon
07/04/09 @ 11:17
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Spot the developers in this thread heh
BBIAJ
07/04/09 @ 11:19
#39
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You know, it's really starting to grind my gears how EG big something up in their hands-ons and previews, then absolutely slaughter the game come review time.

You're not making the decisions as to what's actually worth pre-ordering any easier you know EG!
jim1975
07/04/09 @ 11:28
#40
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now. when do we get a goodfella's game. i mean they made a fuckin goodfella's pizza but no fuckin game.
krudster [mod]
07/04/09 @ 11:30
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Preview showings always show the game in its best light - you can't blame journos for reporting what's shown. The game DOES have some neat ideas; they just don't particularly work in the long term.
WoodyBE
07/04/09 @ 11:36
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Ouch, that doesn't sound good. Was going to get it for a friend of mine but I'll have to look for something else now... Good marketing on this game though, loved the videos and the previews, had me completely sold!

And GamePro gave it 100/100, how do you explain that EG ! ;-)
baalzek
07/04/09 @ 11:44
#43
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Playing it and loving, just like the first game with more features. another failure review EG.
Vin
07/04/09 @ 11:55
#44
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The franchise was doomed from the moment Coppola shit on the idea.
the_dudefather
07/04/09 @ 12:08
#45
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Fallout 3 got a pretty harsh preview from what I remember, put me off the game for a while
Ghost5786
07/04/09 @ 12:26
#46
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It's weird because as I was reading through this review I was constantly asking myself the question, Why isn't this fun? I'd really be curious to get this game when it goes down in price for the PC, because some of the ideas in there I think are pretty good.
bad09
07/04/09 @ 12:26
#47
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Hmmm, I though this looked quite fun on Plyr, it convinced me to give it a go....
samk
07/04/09 @ 12:29
#48
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"Spot the developers in this thread heh"

Indeed. But given how bad their game evidently is judging by the review, it's no real surprise that the devs would do something as retarded as register new accounts to post in this one thread, and think nobody would notice...
drxym
07/04/09 @ 12:31
#49
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The first Godfather game was repetitive, mindless and just an insult to its source. A simple example of how cretinous the game is - in the movie Paulie is shot in the back of the head but in the game you must chase him through a maze as he throws bombs at you. It's just that dumb and not even redeemed by the game world which is huge and completely devoid of anything to do. You can't even climb, or step over a 1 foot lawn fence.

I would have hoped EA would lose their licence or at least try better this time. Seems like they couldn't even be bothered with that. I hope Mafia II makes up for this travesty. The first Mafia was a great game and it didn't need to piss on the reputation of a movie to be awesome either. EA you suck.
Darren
07/04/09 @ 12:35
#50
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@muscleblade - "With a metacritic average of 77% including the 40% from Eurogamer dragging it down quite a bit i would say this review might be way too harsh."

Edge UK magazine gave the game 6/10 if that's any help and if I was a betting man I'd say that the average score will probably hover around that mark once all the reviews are out. Early reviews are always a bit suspicious anyway, I'm never really sure whether they get a higher score because the site or magazine got to review it early as an exclusive or whatever.

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