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The Godfather II Preview

Xbox 360 PC PlayStation 3 Preview by Christian Donlan

15 August, 2008

Page 2 of 2. <- Page 1

Our demo was from about five hours into the game. We were in Miami, with a family of five already working for us, and the immediate focus was on taking over a gun-running racket. There are various rackets in Godfather II, each of them won by controlling a series of locations, killing all the made men assigned there, and then putting in your own to defend it from further attack.

Each racket you take over gives you a game perk - in this case, bullet-proof vests, which pop onto you magically when you've gained control of all the necessary locations, and can pop off, just as magically, but a little more disastrously, when another family takes some of them back from you. It's hardly realistic, then, but it gives a nice sense of a dynamic world of wider battles going on around you.

Both driving and shooting look adequate, if slightly uninspired. With four men in tow, we head for a fairly unexciting warehouse (is there any other kind?) filled with barrels and gantries, and although the firefight that ensues is brisk and punchy, the dense and vivid world of Mario Puzo seems a very long way away.

Despite that, there are noticeable improvements: group AI looked solid, with squad members following your lead - holding off until you've made your move, and then wading into the action, and looking after themselves admirably. The melee combat also seems better off after a short journey from the thumb-sticks to the triggers, hopefully allowing for greater accuracy.

'The Godfather II' Screenshot 3

Intimidation mode returns: hopefully this time we can break people just by being nasty about their record collections.

But it's not all progress, sadly. One of the blander and less visually impressive of the last-gen games is now one of the blander and less visually impressive of the current-gen. Cities are large and empty and a little featureless (although with a January '09 release date hinted at, this could change), and the cast models feel basic and don't always look the part - the main character, rushing into battle in a natty red shirt and suit trousers actually looks more like a mild-mannered bible scholar making house calls than a man to be found grilling a news-vendor's face in his brother Chico's diner.

In terms of the story, the game will loosely follow the plot of The Godfather: Part II, and while that's a tall order in terms of narrative, a glimpse of a cut-scene means we can definitely confirm that there will be plenty of comedy mafia accents and a good deal of eyebrow acting. The story moves between sections in New York and Florida, kicking off with a frenzied dash from Cuba on the night of the revolution. Even if that is the tutorial, which means that fascinating contemporary history will have to fit in alongside learning how to crouch, it still sounds like an inspired choice for a starting point, and may speak well for the creativity that goes into later missions.

There's no campaign game co-op of any kind, but the hazy details that have emerged of online multiplayer sounds interesting, with the ability to take the family you've built up in single-player online for fights against other families, with a wager system allowing you to bet in-game money on the outcome.

'The Godfather II' Screenshot 4

EA are determined to make you feel like a criminal - and the company's back-catalogue suggests they should know what that's like.

EA claims it's done a lot of research using recently declassified documents relating to the mafia and the CIA in Cuba, all of which sounds entirely laudable, and this is shaping up to be a decent crime game with a fair amount of ambition. Don's View looks clever, if a little off-putting for players who would rather be shooting exploding barrels than calmly redistributing the myriad moving parts of an elaborate criminal enterprise, and the range of locations should make for a bit of variety.

However, the inclusion of RTS elements may do little to move EA's team closer to making a Godfather game that's truly worthy of the name. Ultimately, it's a question of style as well as mechanics, and a task that may be too big for any company. Thena gain, if this game doesn't work out, they could at least try out our homicidal Father Christmas concept. Just remember to give us a piece of the action or there'll be trouble.

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Comments: 1-13 of 13 in total

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El_MUERkO
15/08/08 @ 15:40
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hmm... i hold out little hope
DUFFMAN5
15/08/08 @ 15:58
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Liked the first, will watch with interest. I did however prefer Django Reinhardt soundtrack on Mafia! great mood music for the time/game.
Edited 1 times, most recently on 15/08/08 @ 16:59
zuljin
15/08/08 @ 16:01
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I'm liking the new rts style addition... As long as it remains that, an addition. Even if I'm the Don I'd still want to be able to wade in guns blazing with henchmen.
dr_faulk
15/08/08 @ 16:08
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God Father on the Wii was incredibly good fun. It's a shame most of the sandbox mechanics were so weak. If they could tighten up the missions, then another Wii version would be top-notch-a-splotch.
Rirekon
15/08/08 @ 16:19
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"EA are determined to make you feel like a criminal - and the company's back-catalogue suggests they should know what that's like."

LOL
NoQuarter
15/08/08 @ 16:56
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WILL AL PACINO BE IN IT?
NakedSnake
15/08/08 @ 18:10
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AL PACINO IS 70 YEARS OLD AND HIS VOICE SOUNDS LIKE DEATH
the_dudefather
15/08/08 @ 18:29
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Did EA give you shitty muffins to eat at the viewing or something? sounds like there was a lot of hate ;)

Looking forward to Wii version, even though I have a 360, if its as fun as the first game then it will be smiles all round
YourMessageHere
15/08/08 @ 22:19
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Isn't the license something of a white elephant here? There's no way in hell a game based on any existing technology or development model could ever hope to be up to the standard of the original film(s), and that's leaving aside the debate over whether it's an appropriate film to adapt as a game at all. Surely this game, and the last, might well have generally been better recieved if it hadn't used licensed names or original cast members and simply made its own plot in a similar setting, as Mafia did. Would concievably have left more cash for actual development too, rather than paying for big name VAs.

EDIT: There are typos in the article. Seriously, if you need a proofreader, EG, there are plenty out there. I'd offer to do it myself but I'm otherwise engaged with uni for the next two years.
Edited 1 times, most recently on 15/08/08 @ 23:22
sirtacos
16/08/08 @ 05:42
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One big Meh.
funkyd
16/08/08 @ 15:19
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Hmm, could be decent.
rascoj64
17/08/08 @ 12:18
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how can they make such a load of bollocks out of such an amazing licence? utterly awful screenshots, looks like a port of a crap looking ps2 game! and what's sly doing in there?
rascoj64
17/08/08 @ 16:18
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@5haun

LOL! a bit extreme! but I agree with you!

Maybe some kind of mass suicide is in order with this as a backdrop. ;)

Comments: 1-13 of 13 in total

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