The FarmVille Diaries
Can 85 million people be wrong?
Friday 26th March
How did it get to be Friday morning? The FarmVille article's due in on Monday and I haven't started writing it. I've been too busy playing FarmVille.
What have I got to show for it? Some virtual plants. Some digital cows. A pile of money I can't spend on anything which actually exists. A collection of cease and desist notices from non-FarmVille playing Facebook friends who would rather never speak to me again than read one more thing about my artichokes.
How did this happen? What have I become? Has the pub we're going to tonight got wi-fi?
That's it. This stops now. Time to write the article.
I'll just harvest these raspberries first.
It all began back in January, just before the iPad was announced. Blogger Jason Calacanis set the internet on fire by apparently leaking details of the new machine's specs.
Of all the unlikely-sounding claims Calacanis made - solar panel, HDTV tuner, PVR feature and so on - one in particular suggested this just had to be a wind-up. "FarmVille for Apple Tablet is a huge game changer," he wrote on Twitter. "I know for a FACT Mark Pincus is on stage tomorrow with Jobs."
Ridiculous! As if cool, sophisticated, hipster-friendly Apple would launch its new must-have gadget with the help of Mark Pincus, head of brash, uncool, housewife-friendly Zynga. Why go and do a thing like that?
For 85 million reasons. According to Zynga general manager Bill Mooney, that's how many people play FarmVille every month. More people than there are using Twitter. More people than there are in Germany.

Before sending us any screenshots, Zynga wanted to know if this article was 'positive or negative'.
Which got us thinking. Can 85 million people be wrong? What if there's something to this whole FarmVille thing? In the interests of research, it was determined I should give the game a go and report back.
To help with writing the article I decided to keep a diary. This was in the days when I still had time to do things like keep diaries, before I knew what FarmVille would do to my life. What started out as a memory-jogging tool turned into a bleak and chilling record of one woman's spiralling descent into FarmVille addiction. I've included excerpts here in the hope they will act as a warning, and in the hope that padding the article out with them will mean I can get back to my eggplants sooner.
Friday 26th February
Here we go! There are five steps to getting started in FarmVille. And 12 steps to getting out, from what I've heard. Just the other day, a grown man was telling me how he had to interrupt an important business meeting in order to harvest his blueberries. But that won't happen to me - I am a detached and objective professional, and never have to attend any important business meetings.
The five steps involve installing the game, bookmarking the page, agreeing to accept "exclusive offers" and allowing updates to be published automatically. I'm a bit nervous about the last one. I don't want to infuriate all my friends by bombarding their Facebook homepages with rubbish about cows. Still, in the interest of thorough research, I ticked the box. I'm sure they'll understand.
After that I ploughed a few squares of land and planted some strawberries. It's all familiar stuff. The view is isometric and the playing area is divided into a grid. There's a Market where you can buy seeds, animals, vehicles and so on. You get XP and "Farm coins" for harvesting crops, and you get to buy more stuff as you level up.

So we decided to take our own.
Much like Harvest Moon, Ranch Rush and every other farming game ever made, then. What's all the fuss about?
Saturday 27th February
Logged in today to be greeted by a barrage of messages. "We are actively working to resolve Out of Sync and Gift issues," read one. What's a Gift? Why do they have issues? "For now, Unwither has been turned on for all farmers," read another. "We've just released additions to the Lunar New Year package as well as the ALL NEW California-themed Limited Edition items!". What?
Message after message, and I barely understood any of them. Is there some sort of tutorial I missed? I planted some more strawberries and logged out, feeling frightened and confused.
There are no further entries for several weeks. I was avoiding FarmVille, ostensibly due to a heavy workload, but really because I was worried there must be something wrong with me if FarmVille left me frightened and confused. With the article deadline looming, however, it was time to press on.
Friday 19th March
11.12am
Now I understand about the blueberries. Turns out that if you don't harvest your crops soon after they "mature", they "wither". Instead of finding a field of bright red strawberries when I logged in today, I was greeted with a load of old sticks and leaves. Crops take between four hours and a few days to mature, depending on the plant. Must bear this in mind in future.
Today's flood of messages included, "Your friends fertilised your crops!" This was unnerving. Who are these friends? Why did they fertilise my crops? In real life, do they creep into my garden while I am asleep, sh** in my rose bushes and piss on my lawn?
4.42pm
I have been awarded a new ribbon. These are like Xbox Live Achievements - you get them for planting a certain number of crops, earning a particular amount of money and so on. They come with free bonus XP and Farm coins.
I earned today's ribbon for being "a model of efficiency". I feel like I'm working in a Stalinist gulag.
Still, who cares? It's Friday night. I've finished work and now I can forget all about FarmVille for the rest of the weekend!
11.58pm
V. v. nice evening, lotsof wine. Told Jon + Dale how rubbish Farmvlle is and how I don't undrestand why 85 million ppl like it. They agreed.

This is my farm. That's right, I'm trying to earn the Chilli mastery.
Off to bed. Will just harvest this wheat and plant some cows frist.
First signs of addiction there. That was when I started checking my appointments schedule when planting my FarmVille crops, making sure I'd be near my PC when the soybeans came good and not out and about. That was when I still went out and about.
But then things got really serious.
Sunday 20th March
So far I haven't been too impressed by FarmVille. It just seems like a Facebook version of a lot of games I've played before. But today I realised I've been missing the point - the key word there is "Facebook".
Sounds stupid I know, but until now I didn't bother checking how many of my Facebook friends might be playing the game. Turns out there are around a dozen. Now I understand that interacting with them and their farms is key to the success of your own. For example, fertilising someone's crops earns you extra XP. Feeding their chickens might get you an egg containing your very own birdie.

FarmVille is a gateway drug to Zynga's other games, like Mafia Wars. You've been warned.
Then there are all those annoying messages which FarmVille players spam their friends with. Before I started playing, they drove me bonkers. I couldn't understand why Tanja was offering me a bunch of tulips, or why Luis needed me to know he'd found some fuel.
Now I realise that when you publish these messages, other FarmVille players can click on them to receive a reward. If I accept Tanja's tulips, I can win a ribbon for having flowers on my farm. If I click on Luis' update, I can share some of his fuel and use it to power my tractor.
Here's the catch, the clue that Zynga must be run by an evil genius. You can choose whether to publish your updates, but you can't choose whether only FarmVille players will see them (at least, I can't find such an option, and I've looked hard).
You're left with a dilemma: do you annoy non-FarmVille players by spamming them with news about your butternut squash, or annoy FarmVille players by refusing to share the wealth? It make's Sophie's Choice look like a coin-flipper.
At first I tried to strike a balance. I published only the updates offering the best rewards. I tried to resist checking the site every eight minutes to see if anyone had any more fuel to share. But that didn't last long.
Monday 22nd March
11.38am
I tried to plant more seeds than I could afford this morning. "Hey there!" said the game. "Looks like you need some more Farm Coins! Want to get some now?"
I clicked the "Yes, Please!" button. (There wasn't a "Yes, YES, GIVE THEM TO ME" button.)
I was then presented with a menu of currency for sale. So this is where the micro-transactions come in. Prices start at £3.29 for 7500 coins. Think of all the aloe vera and pink cows you could buy with that!
But there's no way I'm spending hard-earned money on fake money to buy virtual plants. That's ridiculous.
5.12pm
Tom says I can't expense Farm Coins. V. disappointed.
Tuesday 23rd March
Having made the decision not to get involved with micro-transactions, which would feel like cheating, I have realised I need to maximise revenue opportunities elsewhere. So far this has involved fertilising the crops of every FarmVille player on my Friends list, and asking virtually all of them to be my Neighbour.
Having Neighbours is like having a Friends list within FarmVille. You need a certain number of them to get access to certain items. Even after I'd sent Neighbour requests to all the FarmVille players, I still didn't have enough to qualify for a Dairy Farm.
I asked my friend Kim, who doesn't currently play, to join the game. She was reluctant but agreed after I explained it'll only take a few minutes to sign up, and she doesn't have to keep playing the game once she's accepted my Neighbour invitation.

Um. Here's those chillies again.
Wednesday 24th March
Email from Kim: "I hate FarmVille. It has taken over my every waking moment. WHY?"
I have become a drug pusher.
Thursday 25th March
A great day. Realised you can play FarmVille via Zynga.com and cut out the Facebook middle-man, so you only see FarmVille-related Friend updates. This means you can focus entirely on who has fuel and mystery eggs to share, rather than being distracted by tedious news about what mood people are in, whether they've successfully given birth etc. A great day.
Friday 26th March
12.42pm
Spent morning clicking on the News Feed and visiting other people's farms. Why can you only fertilise each person's crops once per day? What am I supposed to do for the next 12 hours?
11.28pm
Watched the film adaptation of Fast Food Nation with Pete. He was visibly repulsed by the abattoir scene. I didn't tell him all I could think about was how many Neighbours you might need to get an abattoir in FarmVille.

Yeah, it is quite a slow-moving game really.
Saturday 27th March
Another email from Kim: "I hate FarmVille. I want so much to have a big, successful farm. WHY?"
Sunday 28th March
Visited Miriam's farm today. She'd let her crops wither. The shame. She must have stopped playing. The game said I could cast a "free Unwither" so all her crops would come back to life, so I did. I posted an update to let her know.
Monday 29th March
Miriam has started playing FarmVille again. Feel a bit bad that I got her back into it with my Unwithering. Took solace in getting extra XP for scaring crows off her crops and rescuing the ugly duckling she found.
Tuesday 30th March
11.02am
Need one more Neighbour. Sent Johnny request, backed up with an email explaining it's "for work" and I just need him to accept the request as a favour. "That's fine," he replied. I doubt he'll get addicted.
4.47pm
Email from Johnny: "Oh FFS I'm signed up and involved and sh** now. WHAT HAVE YOU DONE?"
So we come to the present day. I'm level 19 now, with just 705 XP required to reach level 20. I've got 45,138 Farm Coins in the bank and a field full of Chilli. I've got 13 chickens, brown, white and pink cows, a goat, three sheep, two ducks, a swan and a penguin. No, I don't understand what the penguin's doing there either.
But I do have a greater understanding of what FarmVille's about. With games like Harvest Moon, no one cares how your farm's doing except you. You might tell everyone in the pub you've got all the gold medals in Farm Frenzy, but they won't care. I know from experience that most people in the pub won't care how many yellow ribbons you've got in FarmVille either, but one or two might, and then you can talk to them about it until everyone else threatens to switch tables.
The social networking aspect takes the reward mechanic which makes farming games so satisfying and throws in the ability to show off. You get the same feeling of power and control as with a real-time strategy game, but everyone can see how you wield that power, and instead of launching air strikes you get to breed pink cows.
"Basically I love it AND I hate it," wrote Kim, in one of her more lucid emails. "It gives you that pleasure of changing something around and making something pretty and prosperous, when you might not have that sort of control over your day-to-day life."

Ribbons are the new Achievements, word.
Then there are the clever tricks Zynga has built into the game. The brilliantly designed mechanics which don't just keep you playing, but get you to get other people to keep playing. I've got Kim, Miriam and Johnny to either start playing FarmVille or go back to playing on a regular basis. If each of those people got three people to play, and each of those people got three people to play, and each of those people... Well, you'd be at 85 million in no time.
On top of all that, FarmVille exploits the desire to be seen as generous. Giving stuff to your friends feels good, even if it is only fictional petroleum or virtual fertiliser. There's pressure to keep playing so you can keep sharing the wealth, even though doing so means infuriating non-FarmVille players with the endless updates. (By the way: if you're one of the infuriated, you can change your Facebook settings to block FarmVille messages, for the record.)
I'll probably keep playing FarmVille, at least for a bit. Not on the iPad - Calacanis was indeed having a laugh, it turned out. But that doesn't mean Apple and dozens, perhaps hundreds of other companies aren't sitting up and taking notice of what Zynga's achieved.

Would you queue up to listen to a man talk about this for an hour?
There was evidence of this at the Game Developers Conference in March. Stand in the bar where all the developers hang out and you'd hear the words "FarmVille" and "Facebook" mentioned over and over again. The general consensus seemed to be that FarmVille was a flash in the pan, that Zynga was just out to make a quick buck, that it couldn't be generating much profit anyway. No one would admit to playing FarmVille, that's for sure.
On the first day, Zynga's Amitt Mahajan delivered a speech titled "Rapidly Developing FarmVille: How We Created and Scaled a No. 1 Facebook Game in Five Weeks". Before getting stuck into his technical talk, Mahajan mentioned that with no advertising, FarmVille had 18,000 users a day 24 hours after launch and one million users a day after four days.
The room was packed. People stood against the wall and sat on the floor. Outside stewards turned dozens more of them away, blaming health and safety regulations. It seemed that despite all that anti-FarmVille sentiment, everyone wanted to know the secret to Zynga's success.
Here's the thing: whether they're right or wrong, you can't ignore 85 million people.
You may also like...
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
Retrospective: Grim Fandango
-
Mobile Controller Group Test
-
The Story Behind XBLA's Biggest Game
-
Game of the Week: SoulCalibur 5
-
Why Devs Owe You Nothing
-
Face-Off: The Darkness 2
-
EA evaluating FIFA Street features for FIFA 13
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Gotham City Impostors Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Kingdoms of Amalur: Reckoning Review
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
The Darkness 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Grand Slam Tennis 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
One Piece: Unlimited Cruise SP Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Metal Gear Solid: The "Lost" HD Remasters
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
King Arthur 2 Review
-
Mass Effect 3 FemShep trailer debuts
-
Samsung Galaxy Note Review









Comments (95) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Surely it can't hurt to try it once, right? Right? . . .
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Most MMPORGs are as bad by the way. They all employ sophisticated skinner box models that start off simple and fun and gradually move to repetition and grind to string people along and keep them playing.
Comment below viewing threshold Show
I think part of the addiction was competing with your friends to see who could get the most XP and the bigger farms, much like MMO's in a way. While I'm not online, how much are all my friends doing????
I've been Farmville-free for about 6-7 months now...........but reading this article is tempting me to go find it again aaagggghhhhh
Comment below viewing threshold Show
You only have to look at TV ratings or the idiots who've been voted into office in countries around the world to know the answer is "Yes, yes they can be wrong."
Comment below viewing threshold Show
Comment below viewing threshold Show
I'm the same. Funny thing is that I can't remember why I stopped playing. One day I just decided to leave it all. Maybe it's because my mom started playing.
Comment below viewing threshold Show
/nuff said
Also, we all know, that that 85 million number is totally bullshit. Just like Second Life, they probably barely have half a million real players.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Answer - Yes
So....
Can 85 million simpletons be wrong about a silly flash game as it sucks their very existence out of the fabric of life... YES!
Comment below viewing threshold Show
[link url=http://www. cracked.com/article_18461_5-creepy-ways-video-games-are-tryi ng-to-get-you-addicted_p1.html
]http://ww w.cracked.com/article_18461_5-c...[/link]
the big question is - is it fun to 'play'
Comment below viewing threshold Show
It's an interesting comparison actually. Both games are catering to what you might call low principles (basic letchery on the part of DoA, basic ego on the part of Farmville) but DOA is at least fairly up front (oh, dear, sorry about that) about what's its doing and why it's doing it whereas Farmville couches itself in the notions of 'sharing' and 'helping'. Farmville to me seems much more insidious and well, if not evil, then at least unpalatable. They both seem equally cynical to me but at least DoA's cynicism is there for everyone to see. And Tecmo aren't trying to microtransaction you into paying them 100 times what the game is actually worth.
This is all, as has been said, without even considering the more shady things Zynga has been accused of, or the whoel things about bombarding your friends with useless spam (call me weird but I think it's your responsibility not to spam people, not their responsibility to block it out).
But Farmville doesn't have breasts so it's obviously much more morally acceptable to Ellie.
Comment below viewing threshold Show
Comment below viewing threshold Show
My girlfriend has dabbled in it, and she even got a bit hooked; but she doesn't bother with it anymore. Strange, she said she got "bored with it".
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/ shrugs
You can ignore 85 million people
Comment below viewing threshold Show
Comment below viewing threshold Show
Instead I just play "We Rule" on the iphone!
Comment below viewing threshold Show
Why did Ellie start this article with a quote that was proven months ago to be untrue? Pincus had nothing to do with the iPad unveiling...
Comment below viewing threshold Show
Comment below viewing threshold Show
In my gaming I'd like to be rewarded for my accomplishments, not punished for my ineptitude.
What's more bewildering is how people get into this. When you're momentarily left without a connection at home, and spend your time in an internet cafe because you have to attend to your virtual crops... you have a serious problem.
I used to think that extreme behaviours relating to MMO's were due to the person's own instability, but recently I've been changing my mind, and began to think there must be something to it.
Incidentally this is an interesting Cracked.com article on how games are designed to make you grow addicted to them. Be sure to check out the sources of that article too.
Edit: in my self-righteous haste to comment, I didn't notice that paulf already posted that article. Oh, well, it's worth reading.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Whatever floats your boat, but I'll rather have Sims or running a theme park to this if I wanted to create/manage stuff. Even then, still prefer other games.
Comment below viewing threshold Show
Here's the thing, you fucking can ignore them.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
For me as a Mac user, these Flash-based games eat as much CPU as the WoW client, which makes them less desirable; I quit Farmville when it started to turn into a "job" and use some less demanding games like Happy Island and Country Life instead.
Now, "We Rule" on the iPhone on the other hand...
Comment below viewing threshold Show
There's a simple answer to this question, whenever it's asked. The higher x is, the higher the probablity of the answer being "yes".
Comment below viewing threshold Show
Personally, I hate these kinds of games with an absolute vengeance. Even people who are really into them will generally admit that the experience isn't actually fun. It's very compelling. It's very addictive. But it's not actually fun.
This isn't a case of me saying that the games I play are more worthy, or aren't also a waste of time, it's more a matter of the ideal behind them. The idea of designing a game that isn't even trying to be fun - so you enjoy it so much you come back - but is trying to be compelling in a way that you feel you can't stop playing even when you acknowledge it's not fun; there's something slightly insidious about that.
But if I could design one that might persuade 85 million people to all give me 10p? Hmmm. That would be tempting.
Comment below viewing threshold Show
Interesting fact - Farmville are art thieves. They've ripped 90% of their graphics from some colleagues of mine.
That means there's a lawsuit pending? I actually stopped playing it after a while (the classic from my friends: 'please join so we can expand our farms; you don't have to play'), because something about the way Zynga did things didn't sit right with me. Maybe it's just the way they want you to constantly pimp their app for them.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Don't be that simple please, are you comparing a shady company which probably wants to make as much "doh/mullah" as possible before retiring to the bahamas and care litle about reputation with a +100 year old company with social role in Japan to a large degree and even in the rest of the world ?
Comment below viewing threshold Show
I'm struggling to find the relevance of any of those qualities to the point at hand.
Comment below viewing threshold Show
—Mark Pincus "CEO" of Zynga, Speech from Startup@Berkeley
Is this your exciting buisness model?
Comment below viewing threshold Show
I was very clear when I set out that I didn't want spend real money or promote FarmVille to my friends. I started by not publishing anything but then I found that you can only publish FarmVille updates only to your farmVille friends. You just need to create a friends group of your fellow addicts then when you have something to publish click on the padlock privacy icon, then select post to specific people and then type in the name of the group you set up. Then (in Opera at least) you need to tab down to find the save settings button which has disappeared of the bottom of the window, click save and then click publish. It's a right pain but at least it means I'm not inflicting this rubbish on my friends.
Comment below viewing threshold Show
But to focus on that fact alone is to ignore the fact that Nintendo, ultimately, sells a physical product for a fixed price, whereas Zynga have made money by digitally distributing their game freely on an open social platform, generating revenue from (third-party) advertising and micropayments.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Just watch out for them doing a pirate themed one, I remember her addiction to puzzle pirates.
Comment below viewing threshold Show
The whole problem stems from the fact its all still going on when your not online...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Wow, Eurogamer really socking it to The Man.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I have played neither Harvest Moon or Farmville. But, you say you played Harvest Moon, got bored, but still had the desire to find a clone of said game? Was it the definition of insanity or stupidity that is doing the same thing multiple times expecting different results? I'm inclined to veer towards both.
Comment below viewing threshold Show
Don't fancy getting addicted though, took me long enough to cut down the need for a regular MW2 fix.
Comment below viewing threshold Show
Comment below viewing threshold Show
Farmvile taps into that hideous human desire to show off to everyone else without needing to put any effort in. My teenaged brother is addicted to these sorts of games because he's desperate for recognition - he came to me once asking how to design games, as he wanted to do so for a living, but once I explained the time and effort required, and that he wouldn't be famous for it, he gave up. Why plough thousands upon thousands of hours into something you may not get recognition for when you can spend that time in some crack-addictive game that tells everyone how awesome you are every so often?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Are we supposed to be impressed by the Pied Piper of Hamlyn, now?
Comment below viewing threshold Show
In that the feat would show an impressive amount of skill and talent, yes.
You can objectively analyse something as impressive without inherently liking it or disliking it.
Comment below viewing threshold Show
It might be compulsive and addictive, but it's not fun.
Comment below viewing threshold Show
In some ways, this is not that different from a standard mmo group play model, with the major exception that this is not in realtime, and is much more aggressive about pushing its play mechanic out to your friends list. Another interesting tool to add to the designers arsenal. But, there are some things in there which I would've fought tooth-and-nail against if anyone on my dev team had suggested them - the whole idea of time-dependent harvesting is just evil since it forces you into the choice, check regularly or don't play.
It doesn't sound like a particularly healthy or positive experience, in the end it's just another set of daily shackles for the sake of a cleverly-constructed digital carrot which is ultimately meaningless.
Comment below viewing threshold Show
Comment below viewing threshold Show
Er, yes.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The article mentions 85 million players have logged in the last month, so you are not counted.
Comment below viewing threshold Show
After weening myself off Mafia Wars... no way im jumping back on to the Zynga treadmill to farm cows.
Comment below viewing threshold Show
/grabs a comfort pillow
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
However 15 minutes before i start work and 15 minutes at lunch time add up to a fairly simple farmville life for me.
The biggest think is it makes me want to play Viva Pinata again ... thank god fallout 3 is keeping me busy for the next few weeks !
Comment below viewing threshold Show
But that's not the point. I don't like basketball, does that mean that people who like it are wrong? Hell no.
This farm game looks like a total crap to me, but if so many people are having fun with it, so be it. Their time, their money.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
http://ww w.gamesetwatch.com/2010/04/wear...
Comment below viewing threshold Show
Instead I just got spammed like crazy with constant invites to play these stupid games, and it's not like I had a massive friends list either (just double figures). As such, I deactivated my account, and I'm back to using Windows Messenger and good old text messaging (oh, and actual face to face conversations) to keep up with people.
I am tempted by twitter though, as that seems to be more like what I thought Facebook would be (status messages, photos) without the annoying spamming requests or notifications.
Comment below viewing threshold Show
fun + time based tasks + social pyramid scheme = win
... except when the fun part gets lost in the process. I've seen that time based tasks can be *highly* addictive, as is the feeling of unlimited potential to grow your in-game power by spending as much time as possible to play and recruit new players (creating a "pyramid" scheme).
On the whole, I've started to hate the positive use of word "addictive" in the context of proper video games. I don't care about the addictivity. I just want to have a great experience, one that is worth the time spent.
To offer a TV methaphor, LOST was a really addictive series for me, I'd watch 3-4 episodes a day. By the end of 2nd season I pretty much felt like I had been betrayed by the series - no fullfillment was in sight, nothing would ever get revealed... the thing could go on forever. THE WIRE, on the other hand, was never addictive to me, but it is also the best series I've ever seen. Every episode was something you could enjoy both while watching it and afterwards just thinking about it. Yet I never wanted to watch five episodes in one go, but rather one or two episodes a day to give it some time to sink in.
Comment below viewing threshold Show
FarmVille user runs up £900 debt
A 12-year-old boy spent £625 on his mother's credit card and £288 of his own savings on Facebook game FarmVille
[link url=http://www.guardian.co.uk/money/2010/apr /07/farmville-user-debt-facebook
]http://ww w.guardian.co.uk/money/2010/apr...[/link]
Ban this sick filth, indeed.
Comment below viewing threshold Show
I've spend £0 on farmville but play it most days for the past 6 months.
Someone could easily spend that kind of money on PS3 and no one would think anything of it
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
There are, according to UN estimates over 1 billion people undernourished or starving in the world.
I go about my daily life ignoring that fact and every single one of those people, as I'm sure most others here do too.
Ignoring a few silly FarmVille players is very easy.