Jump to navigation
Advertisement

The Elder Scrolls IV: Oblivion - Shivering Isles First Impressions

PC Xbox 360 First Impressions by Dave McCarthy

19 February, 2007

If you're a publisher, how do you show off a game that's as open-ended and sprawlingly emergent as Elder Scrolls? If the journey's the thing, how do you compress a week-long cruise into a half-hour commute? Well, one way is to let people play it - to experience the trip for themselves. But the three hours that publisher 2K Games recently granted Eurogamer to play the new expansion, Shivering Isles, was never going to be enough to experience everything that developer Bethesda has managed to fit into such a rich and vast world.

"We wanted to do an expansion that took the best parts of what people experienced in Oblivion, but give them an entirely new setting that looked and felt very different from anything they did in Oblivion," says Pete Hines, Bethesda's vice president of PR and marketing. "So it's kind of more of the same but it's also completely different - we tried to focus on some of the different types of quest from Oblivion that people really seemed to gravitate towards, ones that had really good character, cool plot twists, that sort of thing. That was our goal. We had fewer NPCs that we had to deal with, so let's make them all a little deeper, better stories, and really make them all really memorable and interesting."

'The Elder Scrolls IV: Oblivion - Shivering Isles' Screenshot 1

And let's put them in a massive environment called the Shivering Isles - or The Realm of Madness - ruled by a daedric prince called Sheogorath. It packs in ten new creature types (like the Flesh Atronachs and amphibious Grummites), 9,500 new lines of dialogue and two realms: the vibrantly coloured Mania, and the stark desolation of Dementia (embodied by two districts in the capital of the Shivering Isles: Bliss, and Crucible). And more emphasis on storytelling?

"Yeah, I definitely think so," agrees Hines. "You know, you've got this world of madness, this really compelling character Sheogorath, and two sides of his brain, two sides of this world in Mania and Dementia, which are both a stark contrast to Cyrodil and everything that you played in Oblivion as well as a stark contrast to each other. It's set up for really interesting characters and stories and things that you can do in the world - not just the main quest, but the miscellaneous stuff, there's some really great off-the-beaten-path stuff there to find that I think folks will really enjoy."

But perhaps we're getting ahead of ourselves. Eurogamer's three-hour play-through starts as the expansion starts, with the appearance of a mysterious portal in Niben Bay. Surrounded by a few deranged individuals. And that's basically the only visible change that the Shivering Isles expansion makes to the world of Oblivion: not the deranged individuals, but the portal, which you can pass through whenever you want. "So you can keep going doing whatever you want in Oblivion," explains Hines. "Or you can pass through the door and do Shivering Isles. You can play ten hours of Shivering Isles and go back through the door any time you want and go finish the Dark Brotherhood or the Thieves' Guild or whatever else you were doing. It's just completely seamless, it's just another location for you to go and do, and all of the stuff you find in Shivering Isles can come with you back to Oblivion."

'The Elder Scrolls IV: Oblivion - Shivering Isles' Screenshot 2

After leaving the nutters behind and stepping through the portal, your character is transported to a small room containing nothing but a chair, a desk, and a rather dandy chap called Haskill sitting on the other side of the desk. After sitting down, he makes a proposition (well, more of a suggestion, really): why not pass through the Gates of Madness to work for his boss, Lord Sheogorath, the God of Madness himself? Obviously, as with pretty much everything in Oblivion, you're free to turn it down. But, since that would make this a pretty short preview, it's probably best to agree. Suddenly, shafts of light spear through the walls as they transform into a swarm of butterflies and flutter away, revealing a landscape dotted with bizarre fungal outgrowths and unfamiliar flora.

Follow your nose and you'll soon find the village of Passwall, a small dwelling on the outskirts of the Gates of Madness, which contains your first real task: to somehow get past the giant, battle-scarred form of the Gatekeeper. Which provides a neat example of the way in which Shivering Isles preserves the open-ended, go-anywhere-do-anything philosophy of its Elder Scrolls brother, as Hines points out later, when asked about the size of the expansion: "In terms of hours? Well the world is a quarter the size of Oblivion, of Cyrodil. But it's always hard to gauge the number of hours because play styles are very different. That very first quest you did to get past the Gatekeeper, you can straight up fight him to defeat him, you can go get the tears of his mother, you can go get the help from Jayred and get the bone arrows. So you've got multiple different paths and how much time you spend getting ready for that gatekeeper fight is entirely up to you. And there's some other things like that in the world where you get to decide how you're going to accomplish a specific task."

So, um, sorry to be persistent, but how many hours? About 30 to 40? "Y'know, if you're the sort of person who jumped into Oblivion and roamed around and did whatever and found a dungeon and explored it, it could easily be higher than that. There's a gazillion new ingredients if you're into alchemy that you can find. So lots of free-form exploring and miscellaneous stuff that you can do, but at least a good 30 hours."

'The Elder Scrolls IV: Oblivion - Shivering Isles' Screenshot 3

For a lot of that 30 hours, most players will no doubt want to follow the game's main quest, which sees you running a series of errands as Sheogorath's champion, in order to protect his lands from the Greymarch (whatever that is). Some of the highlights that turn up in Eurogamer's three-hour play-through include reconstructing the aforementioned Gatekeeper and turning the tables to toy with a party of adventurers in the dungeon of Xedilian. But as Hines points out, the Elder Scrolls series has always really been about 'the miscellaneous stuff'.

"The thing that I'm personally most pleased with," he says, "is that it really delivered well on this idea that you could create and tell your own story in the game. That you weren't forced down this linear path where if you played it for 20 hours and if I played it for 20 hours we'd pretty much have both done the same stuff. The fact that people were playing the game for long periods of time and doing completely different things and seeing things that somebody else had never seen or done is great, because we really wanted it to be driven by the individual. What kind of character do you want to play, what kind of stuff do you want to do in the game? If you don't care about the main quest then don't do it - who cares? Just go be a thief, or be a wizard, or be an assassin, whatever you want. I feel really good about having delivered on that experience and letting people define how they want to play the game."

There are a few neat things that Bethesda have done to provide new ways for people to play the game. There's the Museum of Oddities, for example, an Animal Crossing-style repository for any oddities that adventurers might find. And there are two new elements - madness ore and amber - that can be used by blacksmiths within the Shivering Isles to create new types of armour and weapons. And there are some fairly nifty new things to find, like Duskfang/Dawnfang. "It's a sword you get early on and every 12 hours it changes form from Duskfang to Dawnfang or vice versa," explains Hines. "And it counts how many lives you kill with it during that period, and if you kill 12 during any period then it becomes a more powerful version of itself. It's like it levels up, but just for that period - after 12 hours it reverts back to its other form and you start again. But I've noticed a lot of people really get into this sword that kills, like how many lives it's extinguished - they love getting that message 'Duskfang has extinguished 12 lives', they like that. So there's lots of little stuff like that in there."

And that - the little stuff like that - is really what made Oblivion so memorable; it'll probably be what will make Shivering Isles equally so.

Advertisement

Are you excited about The Elder Scrolls IV: Oblivion - Shivering Isles on Xbox 360?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-43 of 43 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Dizzy
19/02/07 @ 11:35
#1
0
You buried this comment
Comment below viewing threshold
Show
Awesome! Looks like I will be going back to Oblivion soon ;)

BTW is this included in PS3 version?
Edited 1 times, most recently on 19/02/07 @ 11:37
Machiavel
19/02/07 @ 11:37
#2
0
You buried this comment
Comment below viewing threshold
Show
But I'll still have to buy the PC version for a mod to fix the level-scaling, right?

/runs around with glass armoured bandits again...

Oh, and do you need the original Oblivion disk? Is it a swaparama?
Edited 1 times, most recently on 19/02/07 @ 11:38
mkreku
19/02/07 @ 11:46
#3
0
You buried this comment
Comment below viewing threshold
Show
Shallow gameplay, here we go again!

I wish they'd put their fantastic technology to better use. Hire some exceptional writers and let them fill out the world with dialogue, characters and quests!
Max_Powers
19/02/07 @ 11:48
#4
0
You buried this comment
Comment below viewing threshold
Show
Aaarrghh, I'm tempted back in there
groovychainsaw
19/02/07 @ 11:53
#5
0
You buried this comment
Comment below viewing threshold
Show
Some of the quests in Oblivion were quite original and interesting, many were simple dungeon crawls - it sounds like they are trying to get more of the original and interesting quests in this expansion, so it should be even better.
fergal_oc
19/02/07 @ 11:56
#6
0
You buried this comment
Comment below viewing threshold
Show
58 hours in to Oblivion and not a single second of that have I been bored. Other than Guitar Hero and Halo3 at the end of the year I for one do not need any other game in my 360.

Loved it so much I bought the PC version just so that I could play the game as a completely different type of character knowing full well that my experience was going to be totally different.
Yossarian
19/02/07 @ 11:59
#7
0
You buried this comment
Comment below viewing threshold
Show
screenshots seen to prove Bethesda have it in them to create a world that isn't entirely derivative fantasy bullshit
Eighthours
19/02/07 @ 12:02
#8
0
You buried this comment
Comment below viewing threshold
Show
Anyone know any more about the proposed graphics patch for the 360 version?
krudster [mod]
19/02/07 @ 12:03
#9
0
You buried this comment
Comment below viewing threshold
Show
This new content is not included in the PS3 version - but the Knights of the Nine pack is.
gizmo
19/02/07 @ 12:06
#10
0
You buried this comment
Comment below viewing threshold
Show
Personally loved Oblivion, Still 50 hours into it and must get back to it. Will most likely pick this up even though I've probably seen 15% of the main game so far :P
Carpathian
19/02/07 @ 12:19
#11
0
You buried this comment
Comment below viewing threshold
Show
Eighthours: Anyone know any more about the proposed graphics patch for the 360 version?

Didn't even know there was one coming our way !

[/also waits for info from a helpful poster on here]
Dizzy
19/02/07 @ 12:22
#12
0
You buried this comment
Comment below viewing threshold
Show
"Eighthours: Anyone know any more about the proposed graphics patch for the 360 version? "

Rumor has it it will be included in this expansion pack. Nothing official though.
bonker
19/02/07 @ 12:51
#13
0
You buried this comment
Comment below viewing threshold
Show
I'm 120 hours in and haven't even sniffed a guild yet! :)

I expect to be playing Oblivion, or one of it's expansion packs, throughout this year.

What a tremendous game, eh?
tiddles
19/02/07 @ 12:53
#14
0
You buried this comment
Comment below viewing threshold
Show
How will the expansion play if you've really levelled up your character in the main game? I'm about level 32ish with full endurance stats, and there's not much in the world that can stand in my way - will the expansion still provide a challenge?
Nobuo
19/02/07 @ 13:00
#15
0
You buried this comment
Comment below viewing threshold
Show
They don't use the same voice actors again do they? How many did the original game have? Two per race?

Pet peeve of mine, that.
Dizzy
19/02/07 @ 13:04
#16
0
You buried this comment
Comment below viewing threshold
Show
"How will the expansion play if you've really levelled up your character in the main game? I'm about level 32ish with full endurance stats, and there's not much in the world that can stand in my way - will the expansion still provide a challenge? "

Dunno.. but like original it will scale monsters that you fight.

Maybe you should just start a new char? That is what I am gonna do... new guy and straight to the new content ;)
TonyCocaCola
19/02/07 @ 13:13
#17
0
You buried this comment
Comment below viewing threshold
Show
Just set the difficulty a bit higher.
Edited 1 times, most recently on 19/02/07 @ 13:13
Bloodkult
19/02/07 @ 13:22
#18
0
You buried this comment
Comment below viewing threshold
Show
My character is a god-damned colossus. I've about 250 hours on the clock and every bit of fancy-pants equipment you can get.

I'm going to go through the shivering isles like a dose of the salts.

They will RUE THE DAY!

BURN! PILLAGE!!!


...anyone want to cosplay?



Darren
19/02/07 @ 13:24
#19
0
You buried this comment
Comment below viewing threshold
Show
I really can't wait for this expansion pack, it looks terrific.

Oblivion is still the best game I've played on *any* format; definitely the most addictive and immersive title I've played in years. The PC version is awesome for modding and the 360 version is by far the system's best game even after a year offering hundreds of hours of gaming if you're into these sorts of games.
bcolter
19/02/07 @ 13:41
#20
0
You buried this comment
Comment below viewing threshold
Show
Back to Oblivion I go... (much to the dismay of my wife... lol). Great timing as I'm just finishing up NWN2

Cheers!

mkreku - Have you played it? If you havent, then some might call you a FUCKING TWIT for your comments
Mashum
19/02/07 @ 13:51
#21
0
You buried this comment
Comment below viewing threshold
Show
..is this a download? I wonder how much space it will take up?

Sounds great though, still loving this game after ~120 hrs.
bushwod
19/02/07 @ 14:06
#22
0
You buried this comment
Comment below viewing threshold
Show
i think Oblivion is great, but it's just too darn big.
miiiguel
19/02/07 @ 14:21
#23
0
You buried this comment
Comment below viewing threshold
Show
Hope it comes with the new 250 Achievement score, allowed for expansions. Otherwise I wont buy it.
muters
19/02/07 @ 14:31
#24
0
You buried this comment
Comment below viewing threshold
Show
Nyyyrghhh...

I spend too much of my time playing games. I'm only 10 hours into Okami and just thinking about the next 30 or 40 makes me all goosepimply with guilt. I clocked up 50-odd hours in Oblivion when it first came out, but my save wouldn't copy over to my profile on the hard drive so I abandoned it. I don't *want* to start it again, but it's damn tempting.

*rubs temples*
Xerx3s
19/02/07 @ 15:22
#25
0
You buried this comment
Comment below viewing threshold
Show
Is that new shader patch included in this expansion?

EDIT: NM, seems that others asked it already.
Edited 1 times, most recently on 19/02/07 @ 15:23
ph101
19/02/07 @ 18:40
#26
0
You buried this comment
Comment below viewing threshold
Show
At 108 hrs I have just about had my fill. Done all the guilds bar fighters, a lot of sides and maybe hlaf the main quest.

Problem being I am now bored by entering dungeons or oblivion plane as they are all the same. So this is intersting. It is a landmark game.
Agent_Llama
19/02/07 @ 20:05
#27
0
You buried this comment
Comment below viewing threshold
Show
*weeps*

When my hard drive died I lost my Oblivion save file. Will start again once Okami/FF12 are done with, I miss it! Expansion looks splendid.
smelly
19/02/07 @ 22:21
#28
0
You buried this comment
Comment below viewing threshold
Show
"But I'll still have to buy the PC version for a mod to fix the level-scaling, right? "

Such a thing exists??? Where?
smelly
19/02/07 @ 22:25
#29
0
You buried this comment
Comment below viewing threshold
Show
Right.. That's it.. I'll upgrade my pc over next few weeks, and try playing again with everything turned on.. To see if that's why i never really enjoyed it.

(at the very least it'll hopefully fix the loading problems)

Wish Origin was still around.. Could do with a new ultima..
floppylobster
19/02/07 @ 23:33
#30
0
You buried this comment
Comment below viewing threshold
Show
"But the three hours that publisher 2K Games recently granted Eurogamer to play the new expansion, Shivering Isles, was never going to be enough to experience everything that developer Bethesda has managed to fit into such a rich and vast world."

This is what bothered me about Elder Scrolls - it took three hours to experience anything remotely interesting. I spent 3 hours getting out of a dungeon and walking around a field by a river battling nothing more than rats.
floppylobster
19/02/07 @ 23:33
#31
0
You buried this comment
Comment below viewing threshold
Show
I guess those that enjoy this just like life at a slower pace.
Svecke
20/02/07 @ 04:44
#32
0
You buried this comment
Comment below viewing threshold
Show
...I sense another 300+ hours are going to go towards this expansion for me...
smelly
20/02/07 @ 04:46
#33
0
You buried this comment
Comment below viewing threshold
Show
>I guess those that enjoy this just like life at a slower pace

Nah.. I like "american-style" rpgs.. but i hated this. If you ever get a chance, play ultima 7 to see how a big sprawling world SHOULD be done with an inticing plot, clever puzzles, "real" rpg gameplay, etc etc.

I would LOVE for a decent mainstream developer (i.e. not a rubbishy remake done by kids in their bedroom) to do a full 3d realisation of ultima7.. Maybe even using same style graphics as oblivion.

.. if only to show how great games like this SHOULD be!

Oblivion to me just feels like a dull action adventure (almost zelda like) rather than a full on rpg. .. But then im a nerd so i would say that :-)

Oblivion seems to have gone down the same route as ultima did with #8 and #9 (*shudders at memory of #9).. forgets the rpg element and just tries to appeal to the masses.
Edited 1 times, most recently on 20/02/07 @ 04:47
GamesConnoisseur
20/02/07 @ 06:49
#34
0
You buried this comment
Comment below viewing threshold
Show
On PC expansion pack is simple, you install the orginial on hard drive then slam in expansion disk and after installing extra files, play away!

How it would work on X360? You swap disks when you at Shivering Isle or the mainland? I am curious as would have impact on gameplay especially if making several trips in one session.
smelly
20/02/07 @ 07:31
#35
0
You buried this comment
Comment below viewing threshold
Show
"How it would work on X360? You swap disks when you at Shivering Isle or the mainland? "


AFAI understand.. The 360 version is standalone.

But even if it wasnt.. you DO have a harddisk on the 360 remember?
smelly
20/02/07 @ 07:32
#36
0
You buried this comment
Comment below viewing threshold
Show
* both versions are standalone
kangarootoo
20/02/07 @ 09:54
#37
0
You buried this comment
Comment below viewing threshold
Show
@smelly

Explain to me what "real" rpg gameplay is. ;)
gnarl
20/02/07 @ 10:31
#38
0
You buried this comment
Comment below viewing threshold
Show
I like the sound of focusing on the style of the more interesting quests from Oblivion, few as they were. The Sheogorath sticks out particularily in my mind as a fun one. And it's been so long since I played it I've almost forgiven it for lacking the alien world feeling of Morrowind. Almost.
Dave_Taurus
20/02/07 @ 11:13
#39
0
You buried this comment
Comment below viewing threshold
Show
@smelly and GamesConnoisseur: The expansion is only currently planned as a download for the Xbox 360. On PC it will be available as a boxed product.
capcom23
20/02/07 @ 11:15
#40
0
You buried this comment
Comment below viewing threshold
Show
I do love Oblivion, but it's not a true RPG game!!!!!!!! It has RPG elements. A true RPG game is a big game with a story and that's in Oblivion, but what do you miss? First of all the enemies are getting strong as you are. In a true RPG the weaker enemies that you've met before stays weak. Only if you progress further then you'll meet stronger and harder enemies. They should've add experience points to see how much you need. By that bar thing it doesn't realy work for me. And you're limited by level up. But it's an adventure/hack/slash with rpg elements.
GamesConnoisseur
20/02/07 @ 12:59
#41
0
You buried this comment
Comment below viewing threshold
Show
Taurus, my thanks!

Though x360 hard drive is not that huge, already I am struggling to keep it above 6gb and with TV download later this year! M$ hurry up with the larger hard drives!


smelly
21/02/07 @ 21:08
#42
0
You buried this comment
Comment below viewing threshold
Show
@Explain to me what "real" rpg gameplay is. ;)


Ultima 7.
mike_mgoblue
23/02/07 @ 17:16
#43
0
You buried this comment
Comment below viewing threshold
Show
The Playstation 3 version only includes the Knights of the Nine expansion; it does NOT include the Shivering Isles expansion.

The Shivering Isles expansion is scheduled for a March release for the Xbox 360, and the Xbox 360 version of the game includes all of the other downloads such as Horse Armor and Mehrunes Razor, but those features are NOT included in the Playstation 3 version.

The Playstation 3 has a memory limitation that makes it so all of the available downloads cannot be used in the game at the same time. So, even if all of the downloads were to eventually come to the Playstation 3, it wouldn't be as good because you couldn't use all of them in the game at the same time, like you can in the Xbox 360 version.

For example, Bethesda talked about how you might be able to download both the Theives Den and the Wizards Tower, but you wouldn't be able to have both of those things in the Oblivion game at the same time on the Playstation 3; you would have to pick and choose which one would be in the game at a time...whereas in the Xbox 360 version, there is no memory limitation, and you can have all parts in the world of Oblivion at the same time.

Comments: 1-43 of 43 in total

Want to comment on this article? Log in, or register!

X View gallery