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The Elder Scrolls IV: Oblivion First Impressions

PlayStation 3 First Impressions by Dave McCarthy

26 February, 2007

What is there to say about The Elder Scrolls IV: Oblivion? What can possibly be left to say about a game that came out about a year ago, wowing the critics (with average review scores of over 90% and a rare 10 out of 10 from Eurogamer), winning about a gazillion game of the year awards, and selling over 3 million copies? That's the problem facing anybody writing a preview of the forthcoming PlayStation 3 conversion of Bethesda's RPG masterpiece, which is due to be released in March to accompany the launch of the console (in advance of a PSP title set in the Elder Scrolls universe which is set to appear later this year, hopefully).

One obvious strategy for anyone stuck for something to say is to provide a brief summary of the game, in case prospective PS3 owners have somehow managed to steer clear of anything about the Xbox 360 or PC version. So here goes: Oblivion is an utterly open-ended, first- or third-person RPG that is set in a game world that consists of about 16 square miles filled with over a thousand NPCs, each one benefiting from a sophisticated AI system that provides a daily schedule of interactions. It features a star-studded voice cast including the likes of Patrick Stewart, Sean Bean, Terrance Stamp, and Lynda Carter, and an epic plot triggered by a chance encounter between the player and the Emperor Uriel Septim VII, who is fleeing for his life from assassins of the Mythic Dawn. But while the game's main quest sees players restoring the heir to the Septim throne, the great strength of Oblivion is that the main quest can be absolutely ignored. Should you so choose, you're entirely free to join a guild instead, or participate in the gladiator arena, or dabble with alchemy, or just develop your umpteen attributes in any direction you'd care to imagine, and generally just explore the almost limitless potential of what is basically the dictionary definition of a living, breathing game world.

'The Elder Scrolls IV: Oblivion' Screenshot 1

Here you can see what the game looks like on the Xbox 360 (top), and the PlayStation 3: pretty much the same.

Another strategy for any self-respecting previewer to fill up the word count is to consider how nice the new version looks in comparison to the old version (though this will inevitably throw fuel onto the my-console's-better-than-yours forum flame wars). The problem with such an approach is that the graphics in the PlayStation 3 version of Oblivion are essentially indistinguishable from those of the Xbox 360 version. Although Ubisoft, who will be publishing the PlayStation 3 version, has helpfully provided some comparison screenshots that suggest the PS3 version boasts superior textural detail, the game actually looked a bit more pixelated on the TVs that the publisher used for Eurogamer's recent hands-on. Maybe Bethesda can provide a definitive answer as to which version has a better variety of technical visual effects, but you know what? Put the two versions in front of the average gamer and while they might be able to spot the odd difference (the odd bit of superior geometry over there, a more detailed texture here), they probably won't be able to decide which one looks better. So let's forget about the infinitesimally tiny visual differences between the two versions.

Instead, let's enlist an expert to talk about the technical details of creating a PlayStation 3 title. What about the fact that the PlayStation 3 has got bigger discs than the Xbox 360, for example? "Well capacity would matter if we were having trouble with capacity but since it all fits on [one DVD] disc there was nothing we were doing that suddenly we needed gigs more space," says Pete Hines, Bethesda's vice president of PR and marketing. "For any drive, not just the Blu-Ray, the speed of that drive is the bottleneck for how much data you can stream off it at any given moment. So what we actually do is use a lot of space on the hard drive. We can cache stuff off the disk and have it there ready to use in the game, so that when you're on horseback, riding from one end of the world to the other, we've got the assets necessary so that you're not stopping and pausing and it loads nice and seamlessly as it should. So I'd never dishonour the guys who are making it by saying it was easy: working on any console is hard work. I know they've put in a lot of hours and a lot of hard work to make it happen. But the plus is that it definitely looks and plays really good. And you know it's our first really big triple-A game for any Sony platform. It's the first really huge game that we've ever done, so we felt like if we were going to do it with this one we've really got to do it right, it's really got to be excellent, and I think we've gotten there."

'The Elder Scrolls IV: Oblivion' Screenshot 2

If you don't know what this is, you obviously haven't played Oblivion. So we're not going to spoil it for you.

Indeed, to judge by the few hours that Ubisoft allowed Eurogamer to mess around with it, they certainly have. Oblivion on the PlayStation 3 is basically identical to Oblivion on the Xbox 360. "For the most part our goal was to take this game that we had done really well with on 360 and simply bring it to a new audience, to bring it to PlayStation 3," continues Hines. "So in terms of features and content and all that, it has everything in it the same as it was in the 360 version - we didn't take anything out, we didn't change any of that stuff. We did add Knights of the Nine, which is content that we had actually initially developed specifically for the PS3 but ended up already releasing for the 360 and PC as a download you can buy, but it comes with the standard version on the PS3. And then beyond that it was really just a lot of customising and tweaking for the PS3 - it's a different box and it functions differently, and so we just did a lot of things to work with the way that console works so that the game loads and runs as fast as possible."

'The Elder Scrolls IV: Oblivion' Screenshot 3

But we can tell you that this is a view of The Imperial City. From a long way off.

There are a couple of differences though. As Hines mentions, the PlayStation 3 version will contain the Knights of the Nine expansion, which allows players to establish their own order of knights over the course of the quest. And it's still not clear what form any downloadable content will take. "We do plan to look at offering downloadable content that we've already put out and making it available for PS3," explains Hines. "When that's going to be and which ones we're going to offer, I still don't know, but it's definitely something we want to do. And honestly, we've just started looking at it seriously, where you can start to test that content with a game that's pretty close to final and get some ideas of whether or not there's going to be any issues that we have to address with that stuff." And with a PSP title in the pipeline there's obviously the potential for some crossover there (although this is still unconfirmed: "Right now any cross-functionality with the PSP is TBD," says Hines).

'The Elder Scrolls IV: Oblivion' Screenshot 4

But again, we can't tell you what this is. It'll ruin the surprise.

But yes, this is basically the same game as on the Xbox 360, which is perhaps why it's been so well-received in advance of its launch: "Honestly, the response has been really good," remarks Hines. "What surprises me - and maybe it shouldn't - is how many folks played Oblivion, and how many folks played Oblivion for a really long time and how impressed they are with the PS3. We've got people saying, "Wow, it really looks great." I don't know if they thought it wouldn't work right or if we couldn't quite pull it off, but yeah, we've really got a lot of really positive feedback on the PS3 version. That's gratifying, particularly because we're really close to being done, so if they had problems with it [laughs] there ain't a whole hell of a lot of time to fix it."

So yeah: what can possibly be left to say about a game that came out about a year ago, wowing the critics, winning about a gazillion game of the year awards, and selling over 3 million copies? Well, since Ubisoft allowed Eurogamer a hands-on session with the PlayStation 3 version of the game, there's perhaps one important thing to say. Playing through the opening sections of the game in the catacombs beneath the Imperial Palace, and then skipping forward to a selection of highlights and being allowed to wander and roam at will made this previewer feel like playing the game all over again. Which is surely a good sign.

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Comments: 1-50 of 79 in total | next 50 »

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dominalien
26/02/07 @ 07:46
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PS3 just as good as Xbox 360 shocker?
Edited 1 times, most recently on 26/02/07 @ 07:47
MadMirko
26/02/07 @ 07:48
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PS3 just the same as Xbox 360 shocker?

Come on, let it be.
Scimarad
26/02/07 @ 07:56
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EEK! It's the clone posters!

So basically they were lying about better loading times and detail distance then? Also does it still stutter every 5 seconds while on horseback? C'mon EG, `fess up!
Edited 1 times, most recently on 26/02/07 @ 08:02
MadMirko
26/02/07 @ 08:00
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I was replying.

Honestly. :)
Edited 1 times, most recently on 26/02/07 @ 08:00
Scimarad
26/02/07 @ 08:02
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lol
DUFFKING
26/02/07 @ 08:13
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Erm, to me it looks a bit better. The textures on the mountains look a little bit more detailed, and the clearly repeated texture in the ditch to the lower left is much more detailed.

Still massive great shadows where rocks appear right in front of your eyes though.
Psi
26/02/07 @ 08:15
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least the ps3 has a good game to play on it. even if its a game in the pc budget bin atm.
Beano
26/02/07 @ 08:15
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No giant crabs in the the PS3 version?

What a let down!!
Scimarad
26/02/07 @ 08:18
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I'd agree, but its not that dramatic. They were bloody awful textures on the 360, though. The mountains that is, not the giant crabs...

Oh and don't start that crap, Psi! It has plenty of good games even if they don't appeal to you personally...
Edited 2 times, most recently on 26/02/07 @ 08:23
captainrentboy
26/02/07 @ 08:22
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Anyone who goes to the trouble of pointing out a slightly shinier texture here or there on the PS3 edition, even when they're fully aware it's had an extra 10 months development time over any other version, needs to be killed :)
Moz
26/02/07 @ 08:26
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So no mention on if the PS3 going to be getting the shimmering isles expansion any time soon then?

Also didn't bethesda say that the shimmering isles expansion upgraded the X360 and PC versions to use the same shaders and effects as the PS3 version anyway? Which would reduce the graphical differences evern more
mkreku
26/02/07 @ 08:33
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I actually think they needed those extra ten months just to get it running on the PS3's overly complicated asymmetric CELL processor.

But I must say I was surprised by the difference. To me it was very visible.
Moz
26/02/07 @ 08:48
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@mkreku

There are some clear differences, PS3 shot looks darker, the snow isn't as white and doesn't seem to cover as much of the landscape. The baulder to the left in the forground is easier to see on the 360 shot.

And because XENOS and RSX process graphics differently they always going to look different as your likely to end up with a difference in contrast and brightness.

The thing is does either look any better then the other? In the example given each shot has it's own strenths and weeknesses.
siro
26/02/07 @ 09:12
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Lower one looks clearly better on all distances.

/Seen that it's the PS3 one.
/Want to flame, but can't.
/Takes coat (and would still prefer a 360).
JediMasterMalik
26/02/07 @ 09:13
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Wow, it took sooo long to turn this into a battle of the sytems, well done.
Eighthours
26/02/07 @ 09:15
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I hope it does look better than the 360 version. After all, the 360 version is getting a patch to "up" its graphics, no?
richardiox
26/02/07 @ 09:16
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Personally, the main graphical problem withthe 360 version wasn't down to textures etc - but was due to the fact there is no HDD as standard. Consequently, when you are outdoors the game has the 1 - 2 second pauses fairly regularly as it loads in new data.

On the PC, in comparison although I had the "loading area" screen as a slight framerate drop there was never a noticable pause whilst it caches the next assets.

If the PS3 version can look the same as the 360 one but without those regular, immersion breaking pauses then to me it has the edge.
Drpwnage
26/02/07 @ 09:16
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A modded PC version with High res textures - now that is a thing of beauty.
JediMasterMalik
26/02/07 @ 09:17
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A modded PC version with High res textures - now that is a thing of beauty.

QFT!
Dizzy
26/02/07 @ 09:17
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>No giant crabs in the the PS3 version?

There actually is a giant crab in Oblivion ;)
Genji
26/02/07 @ 09:22
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"Wow, it took sooo long to turn this into a battle of the sytems, well done"

It doesn't really matter, as it's a shit game no matter what system it's on.

;)
Darren
26/02/07 @ 09:32
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@Drpwnage - Agreed and it's what I'm playing at the moment!

As for the Xbox 360 vs. PS3 comparison shot, you can see that the mid-foreground to background textures in the PS3 shot has less noticeable tiling than the 360 one otherwise, apart from the slight difference in colours, they appear otherwise identical.

However, one thing puzzles me and that is that the PS3's RSX is based on NVIDIA's NV47 chipset which became the G71 graphics cards for the PC, namely the GeForce 7800 GTX and GeForce 7900 GT. Now as anyone who owns any of those cards will know, myself included, the GeForce 7 cards cannot do full-precision HDR lighting *and* anti-aliasing at the same time. Now the Xbox 360 has an advanced graphics chip designed exclusively for it by ATI that can do both HDR and anti-aliasing and Oblivion shows that off to the full so does the PS3 use HDR or does it use anti-aliasing?

If it uses only the former then the game is going to look more jaggy than the 360 version (perhaps this is the pixellation that EG mention in their preview?) and if it uses the latter then the lighting is going to look decidely flat (I've seen the difference between all these settings on the PC version). If the PS3 cannot do HDR and AA at the same time then surely games ported over from the 360 that use both are going to look inferior on the PS3?

Can anyone answer that question? EG maybe...?
SBfistfun
26/02/07 @ 09:43
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Me did a poo poo me a big boy now
Xerx3s
26/02/07 @ 09:49
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So when is that shader patch out? ¬_¬
Xerx3s
26/02/07 @ 09:53
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There actually is a giant crab in Oblivion ;)

Eh?
nickthegun
26/02/07 @ 09:53
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Funnily enough, I went back to Oblivion this weekend and if there is one thing that they need to fix its the framerate. It occasionally becomes really choppy on the 360.

I dont think the graphics will look any different, but if stuff is streaming from the hard drive and the like, hopefully the framrate will be a bit more solid.
Azazel
26/02/07 @ 09:59
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I'd say that they're giant crabs by real-world ecological standards.

/looks back on that bizarre sentence with admiration
Beano
26/02/07 @ 10:02
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"There actually is a giant crab in Oblivion ;) "

You are right... LOL, pretty funny :)

But is there real-time weapon change also?
Xerx3s
26/02/07 @ 10:12
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So where do I find this crab then?
OnlyMe
26/02/07 @ 10:12
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I have a love-hate relationship for this game right now. I'm constantly reminded of how much fun I had playing the game, and I absolutely loved it. But after I got it on the PC, it's gotten extremely little attention, and for some reason I enjoyed it more on the X360. The PC had a lot less slowdown and was much quicker to load, yet I had more fun playing the X360 version. There's something about that game that felt more like a console-game than a PC-game.

I'm seriously considering getting the PS3 version eventually. But only if the expansion pack (which is looking really good, the new lands look excellent) is coming on the PS3 as well. Hopefully it will be included.

Beano: yes, realtime weapon changing as well :p
Edited 1 times, most recently on 26/02/07 @ 10:13
Beano
26/02/07 @ 10:17
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"So where do I find this crab then? "

In your pants after a wild weekend ;)
SeesThroughAll
26/02/07 @ 10:22
#32
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Oblivion on the PlayStation 3 is basically identical to Oblivion on the Xbox 360.

RSX turns out not to be crap shocker.
Dizzy
26/02/07 @ 10:33
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>So where do I find this crab then?

In a cave called Greenmeade cave, which is on the road East of Skingrad.
Phreedh
26/02/07 @ 10:35
#34
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Where did the snow go in the PS3 version? Also, where are the boulders you can see in the distance on the 360 version. They seem to be missing in the PS3 version. I thought the draw distance for objects would be longer...
Scimarad
26/02/07 @ 10:44
#35
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Generally only when replying to some dribbling Xbot's cries of "that looks like crap" when it clearly doesn't...

Fanboys of all varieties are losers.
SeesThroughAll
26/02/07 @ 10:47
#36
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I love the way Sony fanboys posts have changed over the last 18 months from "PS3 is gonna be teh piss on 360" to "see, see, teh PS3 is as good as 360 innit"....

I challenge you to prove that I ever claimed PS3 graphics to ever be drastically superior to 360 ones. And I'd prefer that you wouldn't refer to me as a Sony fanboy.
I hate fanboys, especially hypocrites like you.
dirigiblebill
26/02/07 @ 10:54
#37
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/kicks door in

Yes, we're finally HERE! Fanboys of all denominations- rational, comical, historical, tragicomical, tragihistoricomical. We're moving in. We OWN this post.

/throws wireless controller at TV
/sets fire to sofa
Introspectre
26/02/07 @ 11:00
#38
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"However, one thing puzzles me and that is that the PS3's RSX is based on NVIDIA's NV47 chipset which became the G71 graphics cards for the PC, namely the GeForce 7800 GTX and GeForce 7900 GT. Now as anyone who owns any of those cards will know, myself included, the GeForce 7 cards cannot do full-precision HDR lighting *and* anti-aliasing at the same time. Now the Xbox 360 has an advanced graphics chip designed exclusively for it by ATI that can do both HDR and anti-aliasing and Oblivion shows that off to the full so does the PS3 use HDR or does it use anti-aliasing?

If it uses only the former then the game is going to look more jaggy than the 360 version (perhaps this is the pixellation that EG mention in their preview?) and if it uses the latter then the lighting is going to look decidely flat (I've seen the difference between all these settings on the PC version). If the PS3 cannot do HDR and AA at the same time then surely games ported over from the 360 that use both are going to look inferior on the PS3?"

A good question. I'd also like to know the answer.
kissthestick
26/02/07 @ 11:02
#39
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even though im not into these types of games, i'm really happy Bethesda took extra time on the PS3 version, i respect them for that.:)
Edited 1 times, most recently on 26/02/07 @ 11:03
SeesThroughAll
26/02/07 @ 11:07
#40
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No, I do hate Microsoft, for getting shafted with their software over the years, and many things they did such as making overpricing of software a common thing. Just like you hate Sony for their screw-ups.

So, those are the reasons why I've been refusing to buy anything MS-branded for the last year and a half, and why I won't be getting a PS3.

Happy?
dirigiblebill
26/02/07 @ 11:13
#41
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Slay Ken Kuturagi! Assassinate Bill Gates!

/kicks over table
Genji
26/02/07 @ 11:23
#42
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Fanboys in massive "I'm not a fanboy" denial shocker!
Genji
26/02/07 @ 11:28
#43
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Pfft, I'm no fanboy.

Although, you have to admit, this would be a whole lot better on the Wii.
Xerx3s
26/02/07 @ 12:03
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Generally only when replying to some dribbling Xbot's cries of "that looks like crap" when it clearly doesn't...

"Xbot" is only used by one type of person... ¬_¬
Santino
26/02/07 @ 12:09
#45
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"Remind yourself of Bethesda's insomnia curing borefest"
drumbaby
26/02/07 @ 12:25
#46
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Is it forwards compatible with the PS4?
Xerx3s
26/02/07 @ 12:26
#47
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Only on the US and JP model's.
JediMasterMalik
26/02/07 @ 12:29
#48
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temporarily
tiddles
26/02/07 @ 13:34
#49
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Don't be a fanboy, be a hateboy
bcolter
26/02/07 @ 14:28
#50
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Those of you who buy Oblivion for your PS3... Enjoy, you will have hours of excellent game play...!

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