The Darkness

One way ticket to hell and back.

One thing that's obvious from the outset is that The Darkness is not a game that's aimed at kids. Whether it's the gloriously bump-mapped trailer depicting a trenchcoated hitman laying waste to a room full of criminals, or the potty mouths of the game's protagonists (it's all motherclucking this, motherfugging that - and wall to wall fecking assholes), this game is being aimed squarely at a mature audience.

The game is being developed by Starbreeze, the studio behind The Chronicles of Riddick, and it's based on the Top Cow comic of the same name. The comic of the same name tells the story of The Darkness, a mysterious power, passed down from father to son - the son, in this case, being Jackie Estacado, a Mafia hitman who acquires his mysterious powers on his 21st birthday. An original Paul Jenkins story has been adapted for the game but seems to sit slightly outside the continuity of the comics, featuring a similar but not identical cast of characters and the same underlying premise.

It's essentially a first-person shooter with a smattering of superheroic powers and the latest presentation of the game, after wowing Eurogamer at E3 and Leipzig, was recently held at the Windsor offices of its publisher, 2K Games. It kicked off with a quick look at the aforementioned death-dealing trailer, which is also notable for close-ups that provide an opportunity to see the rain trickling down Jackie's skin and allow an intimate examination of his pores.

'The Darkness' Screenshot 1

These are darklings. You can play as one in multiplayer.

Then it's off to the start of the game, and to the Half-Life-style rolling opening that was first aired back at Leipzig. As the game's producer Denby Grace reminds us, it also provides a good preview of Starbreeze's Vocap technology - apparently a superior version of motion capture that allows them to depict in-game interactions that are more believable than ever before. The game opens with Jackie sat in the back of a speeding car, listening to two of his colleagues discussing their day job with the sort of smart-alecky indifference that you've seen in countless gangster movies. But the pace quickly picks up, and a hectic police chase provides the pretext for Jackie's first taste of combat, before the action moves on to a construction site where Jackie's job is to whack the foreman.

Grace reveals a few interesting snippets along the way, showing off the journal screen and revealing that players will navigate through the game via subway, and discussing the game's emphasis on dual-wielding weapons: the left trigger fires whatever's in the left arm while the right trigger fires whatever's in the right arm. Simple. He also runs through the unlockable extras, which range from making-of videos, comics, concept art and 20-30 side missions. And an early glimpse of an in-game TV reminds us that (on Blu-ray at least) there'll be some 3-400 hours of old film and TV shows running on the tellies in the game, all fully licensed and complete, from classic cartoons and adverts to old TV serials and black and white films.

'The Darkness' Screenshot 2

And playing as a darkling in multiplayer allows you to scale walls and ceilings.

A cinematic cast will include voice actors from The Sopranos, Six Feet Under, and even the lead singer of Faith No More, who voices The Darkness and insisted that his demonic rantings and raspings underwent no special effects ('you are my puppet' he snarls; 'through you I am born' he grates, and so on). Visually, it's all very reminiscent of all the other next-gen shooters since Half-Life 2 - technically similar to Prey, and atmospherically similar to Condemned, with neat tricks like bullet trails, smoking gun barrels and motion blur that kicks in when Jackie turns his head quickly.

One thing that's pretty cool is the way the game's loading sequences are used to offer a bit of plot exposition by having Jackie turn to face the camera and chat. One early example of this sees him explaining his anti-drugs attitude and his own particular code of honour - which provides insight into why, a few moments later, he ends up getting blown up by his dope-dealing Uncle Paulie.

And then it's time for Jackie to transform as the powers of The Darkness take hold, which demonstrates another pretty cool thing, which is the absence of any sort of visually intrusive HUD. Instead, the newly transmogrified Jackie possesses two demonic tentacles, with markings on the gaping maws at the end of each to show the player what power is selected, and how much ammo is left.

'The Darkness' Screenshot 3

If you don't want to play as a darkling you'll just have to do with guns and demonic tentacles.

Jackie continues to discover new Darkness powers over the course of the game, which include a shield, the ability to look round corners, nightvision, an aggressive demon arm attack, and even the capacity to open up super massive black holes. The catch is that these powers will only be available in the dark: in the light, Jackie will have to fall back on his dual-wielding weapon skills. One major ability, in the dark, is that Jackie can control darklings - little imp-like creatures that spawn from the darkened souls of really nasty dead people. Different darklings have different abilities, from the suicide-bombing destruction of a recently-departed kamikaze pilot to scripted sequences where they unlock doors (such as an early event which sees Jackie rip out the blackened heart of a recently-expired enemy to create a darkling who can unlock some cemetery gates).

And yes, that did say kamikaze pilot. Because for reasons that are too spoilerific for 2K to explain, about a third of the game takes place in the Otherworld, a hellish dimension that resembles a perpetual World War One battlefield - apart from the fact that the never-dying combatants come complete with stitched up faces from their endless reanimation. And, another reminder that it's probably not a game for kids: the sequence starts with Jackie regaining consciousness while a casual officer routinely executes kneeling prisoners with a shot to the head.

'The Darkness' Screenshot 4

About a third of the game will take place in the Otherworld, a perpetually hellish sort of place.

Finally, it's time for a bit of hands-on with the multiplayer mode. Except the multiplayer mode is blatantly not very finished, so it's difficult to get a handle on how the currently twitchy aiming system will end up in the finished game. What it is possible to get a handle on is the game's Aliens vs Predator-style asymmetric multiplayer modes, which look like they'll work well, owing to the fact that they some or all of them provide players with the choice of transforming into a darkling and scaling walls and ceilings and generally scurrying about.

There are four game modes in total: there's Deathmatch and Team Deathmatch, which can either be played as humans or with the ability to transform into darklings. There's Capture the Flag, which also has an asymmetrical darklings versus humans mode. There's Survivor, in which everyone but one player starts as humans. It's that one person's job to infect the rest of the players to make them transform into darklings. And finally there's Last Human, in which the aim is to become a human by killing the single human player, and then trying to stay human for as long as possible.

And then it's the journey home, in which your correspondent's lack of demon hellspawn tentacles allowed First Great Western's Revenue Protection Officer, Glenn Saville, to exact a fine of £20 for travelling (accidentally) without the correct ticket. Which is exactly the sort of thing that reminds us all how much fun it would be to be a transmogrifyingly violent hitman.

Comments (36) Latest comment 5 years ago

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  • KillerMonkey #1 5 years ago

    Seems kind of interesting. Altough that third screenie had me wondering if it's a PSP game ;)
  • Pike #2 5 years ago

    Well, Riddick was pretty special, so it seems like a good chance that this will turn out well as well.
  • spongebob #3 5 years ago

    Riddick was golden. I am waiting for this game to be pretty nice too.
  • Darkedge #4 5 years ago

    sound very cool - and Mike Patton (lead singer of Faith No More) has a twisted brain and voice, which is nice.. Check out Mr Bungle ;)

    Riddick was a great game so high hopes for this (looks 10x better than Rain)
    Edited by 1 at 15/02/07 @ 15:15
  • ~magicool~ #5 5 years ago

    A PSP game? KillerMonkey what fucking planet are you on? i suggest you go hunt down some more "screenies" of the game. and speedtrax, this isnt just another FPS game for the 360 either.

    /sharpens shiv.

  • dadrester #6 5 years ago

    i really like the TV idea... i've wanted to do that for a while...
  • oceanmotion #7 5 years ago

    After Riddick very much looking foward to this though next time you see the game going to ask them about the horrible duel wield view which still looks rubbish. Reminds me instantly of the crap first person view in Hitman 2.
  • Ed_209uk #8 5 years ago

    Is this still scheduled for release this year?
  • ~magicool~ #9 5 years ago

    My posts have vanished from the main forums wtf!
  • skillian #10 5 years ago

    One way to ticket to Hell and back? Wouldn't that be a return ticket, or is that the joke?

    It's an song (album?) title from abysmal hair metal band The Darkness.
  • dryden555 #11 5 years ago

    Starbreeze has genuine talent so I'm thinking positive thoughts about this one.
  • Hughes. #12 5 years ago

    Is Justin Hawkins an unlockable character?
  • Yossarian #13 5 years ago

    hey cool, they found a use for Blu-Ray
  • SBfistfun #14 5 years ago

    Mike Patton is on the up then. Gotta be an improvement on the shite he's released since Faith No More.
  • Max_Powers #15 5 years ago

    "Whether it's the gloriously bump-mapped trailer depicting a trenchcoated hitman laying waste to a room full of criminals, or the potty mouths of the game's protagonists (it's all motherclucking this, motherfugging that - and wall to wall fecking assholes), this game is being aimed squarely at a yuvenile audience. "

    /fixed
    Edited by 1 at 15/02/07 @ 16:53
  • Inquisitor #16 5 years ago

    Pc and PS3 I believe.

    First multiplatform game that will be better on the PS3 than 360?
  • Calgon #17 5 years ago

    /Looks at the last picure in the article...

    Why would anyone write "Porn" on their combat helmet? "Kill" I can understand.
    Edited by 1 at 15/02/07 @ 17:38
  • Dr.Mott #18 5 years ago

    It says Born to Kill...
  • N-Al #19 5 years ago

    "Whether it's the gloriously bump-mapped trailer depicting a trenchcoated hitman laying waste to a room full of criminals, or the potty mouths of the game's protagonists (it's all motherclucking this, motherfugging that - and wall to wall fecking assholes), this game is being aimed squarely at a juvenile audience. "

    /fixed
  • Calgon #20 5 years ago

    Dr.Mott I'm aware of what its supposed to say ;) but it doesnt does it? Ahhh never mind :D
  • Lukus #21 5 years ago

    Sounds good. The tentacle screen shot and the dark world one look interesting.
  • kissthestick #22 5 years ago

    PS3 and 360 verison should be interesting
  • Scimarad #23 5 years ago

    I think anything made by the developers of Riddick is going to be special but I must admit to being put off by the whole 'gangster scumbag' thing. I'm just sick of playing criminal assholes...

    "First multiplatform game that will be better on the PS3 than 360?"

    Other than Oblivion you mean?

    /trolls
    Edited by 1 at 15/02/07 @ 18:22
  • aticatac #24 5 years ago

  • Calgon #25 5 years ago

    Scimarad they owe 360 fans an improved update!
  • bonker #26 5 years ago

    Looking forward to this tho I guess it's still not slated for Feb?!
  • Scimarad #27 5 years ago

    "Scimarad they owe 360 fans an improved update!"

    We'll see - Nobody will more glad than me as I already own the 360 version but I'll believe when I see it.
  • Calgon #28 5 years ago

    Scimarad dont hold me to that I never said they were doing it lol... but alot of their success is down to the reception from Xbox users(in the console industry). They did a game of the year edition of morrowind for Xbox that was improved atleast, maybe after the expansion pack via live(60hours of gameplay is worth updating the retail version for) they will do it again. I've not played the 360 version but some of the issues sound easy to fix(they may have been able to patch it but chose not to for some reason... lack of time, selling point for the new version or a way of making more from existing fans of the game?... Id prefer an updated retail version over patching, atleast then they can further tweak the engine itself for 360) and shouldnt have made it past QA(even though it is supposed to be a great game a little more polish would have gone a long way to making this a classic).

    I will see for myself when I buy a 360, the demo of morrowind put me off buying ES for Xbox but Im not usually a fan of that style of game. Oblivion looks to be a step in the right direction, I can see myself sitting down to play that atleast.
    Edited by 2 at 15/02/07 @ 19:55
  • SomaticSense #29 5 years ago

    Regarding Oblivion. If they sort the stupid Ayelid Ruins steel gate glitch in the expansion then I might finally get around to playing it again. If not they can stick it as far as I'm concerned, especially if the PS3 is released sans steel gate glitch, then I'll be fucking angry.

    Anyway, The Darknessm certianly is looking extremely good. So many good games coming out for the 360 that I'm feeling in no way as regretful as I thought I would regarding my PS3 boycott.
  • DrunKao #30 5 years ago

  • ekko #31 5 years ago

    Not a game about Charlie Murphy then?
  • ~magicool~ #32 5 years ago

    WHY HAVE MY POSTS BEEN FUCKING DELETED ON THE MAIN FORUMS!!! I CANT EVEN SEE MY OWN POSTS! I HAVE BEEN HERE JUST 2 FUCKING WEEKS, WITH ZERO ABUSE! I HAVE SENT EMAILS TO YOU EUROGAMER, BUT HAVE NOT RECEIVED A REPLY. I HAVE NO IDEA WHAT IS GOING ON, WILL YOU PLEASE SORT IT.
  • Feanor #33 5 years ago

    Constant swearing in a game is not clever or entertaining.
  • GodlessXVIII #34 5 years ago

    ekko: "Not a game about Charlie Murphy then?"

    You just made my day :D
  • bushwod #35 5 years ago

    so they finally found a use for Blue-Ray discs in games then, 400 hours of old tv show and comercials.

    Big wow.
    Edited by 1 at 16/02/07 @ 09:14
  • Meho #36 5 years ago

    Exactly what I needed to gain new interest in FPS games: hours of old shows and films running in a game with no impact whatsoever on the gameplay. I love Starbreeze and I thought Riddick was brilliant, but this feature of The darkness is game-design in its most decadent form...