The Club demo on PSN
Plus Snakeball, Stardust demos.
Did you get what you wanted for Christmas? That's a shame. But Sony was looking out for you - sneaking a 1.7GB-shaped demo of The Club under the celebratory bristles of the PlayStation Network tree with the sort of festive love and care glaringly absent from other elements of this boringly appointed sentence.
You lot have been getting your teeth into it already, with uiruki summing up Bizarre Creations' first attempt at a shoot-'em-up as "a driving game mixed in with Tony Hawk-style trickery" in feel. "Technically, it is excellent. The graphics are extremely solid and pretty, with the PS3 never missing a beat at 30fps. Perhaps a little jaggy, but very clear," he adds, saving me some work. "I not like this game at all," NatAttack offers in a cutting riposte.
The full version of The Club is due out on PS3, Xbox 360 and PC on 8th February, and there's a bundle of previews, videos and other assorted attention-grabbers on its gamepage.
Also on PlayStation Network over the only week off we ever get was a Super Stardust HD demo, giving you the opportunity to find out whether you agree with Rich Leadbetter that it's "an absolute star, the jewel in the crown of the PlayStation Store and quite possibly the best purists' shooter to appear on console since the legendary Geometry Wars". He was very cross that it didn't make it into the Top 50, you know.
Finally, the PSN update also included a demo of another downloadable game, Snakeball, which Dan Whitehead quite liked, revealing that yes it is a bit like the mobile phone game.
Seeing as tomorrow is Thursday, expect more PSN update news in the near future. Everyday Shooter plz.
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Comments (14) Latest comment 4 years ago
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I live in Denmark but had to download the demo using my UK PSN account.
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A scoop in a way as most of demos to date have appeared on XBL first, but expect to see far more balanced advantages for XBL and PSN this year!
Had a good blast and can see the potential of this working as it do feel PGR in some bits, but yes potential for being repetitive. Its worked fine in racing games, where you try to trim the seconds off best lap or to do better kudos point.
But in FPS where you know when the targets going to be, then just memorising your way as you blasting round? Will it still be fun? That is the question I m keen to explore and hope Bizarre Creation got the balance nailed.
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I'll wait for the review on this one.
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When I tried the demo, then clicked on buy me now £4.99 popped up and I could buy it through the store, the whole damn game got launched.
I was sitting there in shock, how could Sony stealthly put up Snakeball like that after advertising it so much?
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For me it doesn't work.It was a fun demo for 5 minutes,then feels ultra-repetetive.
One for the bargain basement bin perhaps.
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I mean I'm happy that they don't release everything at one time, imagine how to play it all, but a little more equal to other stores wouldn't hurt.