The Chronicles of Riddick: Assault on Dark Athena Preview
Lurking good.
You don't often hear fairytales in the world of games development, but the story of the making of the original Chronicles of Riddick game, Escape from Butcher Bay, comes close. Little-known developer stumbles across edgy, independent film licence Pitch Black; secures rights for itself direct with star's production company; starts making excellent, off-the-wall Xbox stealth game before it even hears about a big-budget movie sequel; not-that-arguably does the character much better justice than the movie studio; is showered in plaudits, fan-love and game sales.
Four years on and Sweden's Starbreeze has another fairytale to tell, only this time, instead of spinning a yarn of rags-to-riches, it's turning the tables on misfortune. Starbreeze's next-gen remake-and-a-half of Riddick was discarded by Activision when it bought publisher Sierra's parent company, Vivendi Games. Disaster became triumph when the game was picked up by Atari, granting the developer a luxurious extra six months to extend and polish a game it had practically finished, and a release date long removed from the ruthless Christmas hullaballoo.
It's every developer's dream, a story echoed (along with most of the first fairytale, as it happens) by new stablemates Terminal Reality, makers of Ghostbusters. So it was an unusually relaxed and confident Starbreeze that showed us a "pretty much done" Assault on Dark Athena at last week's Atari Live showcase.
They were confident with reason. Graphically at least, Assault on Dark Athena is a standout; lacking the effects clout of a Dead Space, perhaps, but as moody and defined and muscular on this generation as the original Riddick was on the last. It's a world of faces and shadow, fluid animation and sudden bursts of violence, and despite its generic viewpoint and setting, it still somehow manages to look different to the competition. Starbreeze is obviously more at home on this generation than it was when it made The Darkness - and, perhaps, more at home with the subject matter too.
The original plan to just extend Butcher Bay in a Developer's Cut has now flowered into another whole full-length campaign - the titular Assault - making this game a remake and a sequel in one. The events immediately follow those of Butcher Bay, so the first game will flow directly into the second. Vin Diesel naturally returns to voice his character, and Lance Henriksen and Battlestar Galactica's Michelle Forbes join the cast.

No Vin, I do not wish to make something of the fact that you are named after a form of petroleum fuel.
Riddick finds himself aboard Dark Athena, a mercenary ship that captures and strips smaller ships for profit. Starbreeze isn't talking plot details, but it goes without saying that the murderous catlike fugitive proceeds to take the pirate operation apart, doing a lot of sneaking, killing, punching, and chewing on terse lines of gravel-voiced and gritty dialogue. His motivations are the usual mixture of self-interest and reluctant philanthropy; a Newt-like girl-child stowed away on Dark Athena plays the foil to the killer's softer side (and serves up exposition and gameplay hints).
Starbreeze is sticking to the original's mixture of stealth, melee combat and gunplay. Butcher Bay's brilliant inversion of the usual stealth dynamics - making the player feel supernaturally powerful, rather than pained and cautious, when hidden - doesn't need any reinventing. The marginally clumsy fisticuffs do, however, and here we're promised a good coat of polish, with the addition of some deadly new fist weapons - we're shown a set of evil-looking bladed knuckle-dusters. Any mechanical changes and improvements are being retro-fitted to the remake of Butcher Bay, too.
The less linear, mission-hub structure of Butcher Bay's prison yard section will also return for at least some of the new campaign. (We're guessing the "Bazaar" level mentioned on the menu screen has something to do with this). The other location titles we see - Cargo Bay, Main Docks, Refinery - don't do much to suggest that Assault on Dark Athena will deviate from the uniformly grimy industrial sci-fi on display. But after Butcher Bay, we'd be fools to think Starbreeze wasn't capable of a sudden, dramatic, stylistic mood-swing or two.

Throttle - or wedgie? Choices, choices.
In terms of new combat mechanics, the major introduction is Drones. These creepy, semi-human automatons either operate on their own AI, or are remote-controlled by Riddick's mercenary opponents. But they're also easy to turn to your advantage. After killing one, you can pick it up and use it as a human shield while wielding its gun arm, fooling the system into thinking one of its own is shooting up the shop - a sort of simultaneous stealth and run-and-gun tactic. At later stages you'll even be able to assume remote control of drones, and use them as disposable cannon-fodder.
Starbreeze says it's putting "a lot of effort" into a very fully-realised multiplayer game to go alongside the twin campaign, but it's not prepared to discuss specifics yet. That, frankly, is a second level of luxury; more new single-player Riddick, and better old single-player Riddick, is what the fans want, and it's what they're getting. With further movies in development hell and Starbreeze in its relative development heaven, the Swedes find themselves the sole custodians of this sci-fi cult for now. It's in safe hands.
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Comments (40) Latest comment 3 years ago
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I only found out this was actually a sequel and remake in one yesterday. It made me happy as I never actually finished the first on Xbox, and it doesn't work on 360 (please no one tell me this changed and I've been missing out!).
If you missed it first time round YOU MUST pick this up, EFBB was a truly wicked FPS.
Spring 2009 can't come quick enough!
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EG; Any mention of Microsoft sorting Butcher Bay out as backwards compatible? Would be nice to go through that again upscaled? Precedent would be doing the GTA back catalogue ahead of GTAIV.
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muscleblade - They also said they'd be putting a lot of effort into improving the multiplayer.
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Wow, surely if even the devs wanted it B/C shouldn't MS do it?
I'll never understand why MS and (and even more upsetting - Sony) butchered B/C. It was a fantastic highlight of the PS2 machine (except for the memory card thing), even the Wii has full B/C
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I *will* be getting this, though. Riddick was an excellent game and I'd love more of it to play! \o/
And yes, NO BLOODY MP.
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They better. Most reviews of The Darkness didnt mention that the multiplayer was totally broken wich should have had a huge impact on the scores imo.
I wish they could just let the MP go because i know they wont make it good enough anyway.
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Dont make the same mistake again Starbreeze.
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Like i stated above. The singleplayer will be great no doubth. Thats why they shouldnt make the same mistake that they did with The Darkness and include horrible multiplayer that can only drag the whole experience down.
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I thought the original didn't sell very well, which always annoyed me. Is that not true?
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"[the Windows] version also featured upgraded visuals, as well as an additional level with the player piloting a Riot Guard mechanized suit, along with three extra cigarette packs for the player to collect, making a total of 62 packs in the Windows version."
I played this originally on the PC and thought it was amazing game. At Uni both myself and my housemate bought it at the same time and literally sat there for 2 days straight and played it through to completion on our own PC's! And I remember the mech stuff being particularly fun as well. Literally cannot wait for this to be released as I love the Riddick universe anyway, and the first game was fantastic, so the thought of this having more content is pretty cool.
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Well, it's not like there was ever any shortage of generic gun-pegging games out there. So maybe this wasn't your type of game. I enjoyed the prison bits and the character interaction very much. Not to mention there was plenty of shooting towards the end.
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Not the most orignial game, but they just do it right. Now I'm pondering on if I should wait for the remake.
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And yeah, I don't care about the MP either, unless it's great of course
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Was it the fact that it was based on a movie, and didn't suck? I presume so.
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The original made dank metal walls and grey/blue/brown yards and tough guys actually atmospheric, which is what most games fail to achieve.
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Admiral Cain!
Loved EFBB, will have to see a video of this, I'm sure it will look sexy.
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This Riddick looks fantastic. The first one is the best adventure/shooter i've played for years. Pure CHARISMAi
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