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The Art of Fable 2 Interview

Xbox 360 Interview by Rob Fahey

30 September, 2008

Page 3 of 3. <- Page 2

Eurogamer: I guess I was driving less at the technical side of the art, and more at the traditional side - what's different about the look and style of the game.

Ian Lovett: Okay. Well, one of the key things that's going to bring the whole thing alive is that the lighting is very good. That works particularly well. Everything looks much more grounded and solid, like part of the world. You walk under the trees and you get a green glow coming in.

I mean, that's all great technology - but hopefully that's invisible to the consumer. He'll just look at that and feel like he's in a forest. You'll feel more part of the game, more wrapped up in the experience.

I also think that this game is a bit more consistent, actually. In the first one, there were definitely some things that didn't quite match with other things, and what have you. On this one, John [McCormack, art director on the game] has done an amazing job of whipping the art team into a very consistent type of style. Everything hangs together with a much more convincing look.

That's one of the things Nintendo always do. Everything is so solid - it really feels like it's part of their world. Nothing feels out of place.

Mike McCarthy: I think that's it, that's the challenge. It's when people don't notice it that it's successful. When nothing jumps out at them as not belonging in that universe.

Ian Lovett: We want them to be sucked into the game and the story, and we want it to be fun.

Mike McCarthy: We want it to be immersive, and when it's totally immersive, you don't question. You don't go around thinking, "well, that doesn't look like it belongs", or "that bit looks really realistic".

Ian Lovett: That's the analogy with Toy Story. That could have been a graphical showcase - and the fact that it's beautiful is neither here nor there. The reason people went to see that film is because it was a really, really good story and film. Now, I'm not saying that Fable's story is quite on that level, but it's playing to a number of different strengths.

'The Art of Fable 2' Screenshot 5

"That's the analogy with Toy Story. That could have been a graphical showcase - and the fact that it's beautiful is neither here nor there...We want the art to be complementary to the experience."

That's what we want. We want the art to be complementary to the experience. It should be light-hearted and humorous, where the game is. It should poke fun at things... We're not really talking a lot about the animation, but that's probably one of the areas that really brings the game to life. The art is the backdrop, the animation is the personality - and the story on top is the reason that you're there.

Mike McCarthy: I think generally, in a funny way, it's very slightly more realistic than Fable. The look of it is slightly... Fable is really quite cartoony. This is slightly less exaggerated. It's still not trying to be real life.

Ian Lovett: It's stronger for it. We always said that it was a kind of exaggerated stereotype. If something needed to be big and bold, it wasn't afraid of pushing the boundaries to do that. We still do that in Fable 2, but we just toned everything down slightly.

Eurogamer: Was there anything that you really wanted to do in Fable 1 - from an artistic, or area design perspective - which Fable 2 has now given you the freedom to do?

Ian Lovett: Oh god, all kinds of things. Oh, hell yeah. The possibilities suddenly go whoosh!

Mike McCarthy: Just the amount of detail you can get into everything...

Ian Lovett: The thing is, you are overwhelmed initially - partly because we felt very constrained at the end of the Xbox lifespan. It was a great platform, but when you've been working for that long on one platform, you're like, "please, god, just let me have a few more polygons!"

'The Art of Fable 2' Screenshot 6

"We made a real decision that, whilst we were going to increase the quality - the polygons, the textures - involved in making the world, really what we wanted to do was make the world bigger."

We made a real decision that, whilst we were going to increase the quality - the polygons, the textures - involved in making the world, really what we wanted to do was make the world bigger. More people. More houses. Rather than keeping it the same size as Fable, and having super-beautiful one-off houses here and there, we were going to do twenty houses instead.

That means that there wasn't necessarily the same jump as some other games that have gone from Xbox to 360, or from PS2 to - eventually! - the PS3. We wanted to make it bigger, more immersive, to put more stuff in it.

Mike McCarthy: Places like Bowerstone really do feel like a busy city.

Ian Lovett: When we did Bowerstone on the original game, we had this huge city - and then we had to cut it in half! As we started adding things like people, we realised that we were hitting these performance limitations. All that beautiful stuff we wanted to put in just went - it was heartbreaking.

This time, we said, "right, we're going to have all that stuff - but we're going to be sensible about it!" I think we've achieved that. I'm really pleased. And slightly nervous. The expectation to sell a lot of units is high.

Indeed it is, and you'll be able to decide whether to buy it or not with the help of our Fable 2 review, which will go live around the time of the game's 24th October release date.

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Benno
30/09/08 @ 13:19
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8/10
Ninja_Tino
30/09/08 @ 13:25
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Ah Toy Story. 'Wait a minute, I just lit a rocket. Rockets ExplODE!' That line gives me goosebumbs everytime I watch it!
Quint2020
30/09/08 @ 13:36
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This game can't come soon enough, looks phenomenal.
Dizzy
30/09/08 @ 13:42
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I think they have done a great job with artwork.. how many spiky haired cross dressing emo teenagers can you stand in your (j)RPGs? This feel very European.
riz23
30/09/08 @ 13:44
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A timely article for me as I was looking at some the concept art that I have seen in various media and it is marvellous. There is a picture which I presume was done by Mike McCarthy of a bunch of villagers in a group shot, maybe 15 of them. It was truly beautiful. Every person was full of character, you could imagine a back story for each one of them. You got all that just from they way they were drawn. Fantastic. Do you want to sell it Mr.McCarthy? I'd love a copy!
penhalion
30/09/08 @ 13:49
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so close you can taste the disapointment in the air.
NewbieZilla
30/09/08 @ 13:53
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7/10.
RazorObsession
30/09/08 @ 14:04
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i guess if you be a fable fan already, then you will probably love it.

if you're a fable detractor, then there will simply be more of the game to hate.

personally i really enjoyed fable, and i daresay i will really enjoy this too.
asphaltcowboy
30/09/08 @ 14:06
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Great interview! More like this please!
bcolter
30/09/08 @ 14:10
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"And this may also be about the only Fable interview you read which doesn't even mention the bloody dog, so savour it."

Fail!

andywilkie35
30/09/08 @ 14:17
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I loved the first game, I've no doubt that I'll love this too

What they said about the scaling back the big hands and feet, I forgot about that! You know what they say about big hands and feet......more pixels....?

Taxi
mazzl
30/09/08 @ 14:19
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why do so many people hate fable 1?
i really enjoyed the game, also enjoyed jade empire. both excellent games.

so today, i actually pre-ordered fable 2 :) whoooooo
BastoJ
30/09/08 @ 14:19
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Really good read, looking forward to Fable 2 even more now :D
FenderMaster
30/09/08 @ 14:27
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I like Lionhead, their games never live up to their expectations, but theyre still good fun to play, + they seem like decent ordinary guys
Markusdragon
30/09/08 @ 14:31
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It's good to see that other people in Lionhead share Peter's sheer relish and fanaticism for their creations. As interviews go, I'm not even sure you needed to be there asking questions, these guys just wanted to tell you absolutely everything they could about the game's dev cycle.

Can't wait for this one. Even if it's as flawed as the first it'll still be full of sheer brilliance.
ccfb
30/09/08 @ 14:34
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EG. Please resist the urge to strip soundbites out of this article to make the next 24hours' "news" entries.
oef!
30/09/08 @ 14:34
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This is the 360´s LBP. Hyped to the max, loved by a few, mehhed by the masses. Loved fable1 on pc though.
squarejawhero
30/09/08 @ 14:38
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I'm really not sure what they're babbling on about half the time in this interview. Not at all.

The visually illiterate comment made me smile, mainly as it's absolutely true.
farticusmaximus
30/09/08 @ 14:42
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"This is the 360´s LBP. Hyped to the max, loved by a few, mehhed by the masses."

On a hype scale of 1-10 Fable has had about a 4-5 whereas LBP is well into triple figures.

The fundamental difference between the two games will be that Fable has gameplay in the place of LBP's 'Brand potential'. ;)
agparrot
30/09/08 @ 14:42
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Interesting thoughts from those two fellows, and nice to read them.

Didn't play Fable, but with each passing snippet, 2 looks more and more appealing.

I learnt my lesson about buying games on day one a long time ago, though, so am not getting overhyped just yet.
the_dudefather
30/09/08 @ 14:47
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@farticusmaximus

LBP doesn't have a peter molyneux behind the wheel though ;)
Edited 1 times, most recently on 30/09/08 @ 15:49
farticusmaximus
30/09/08 @ 15:05
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@the_dudefather

"LBP doesn't have a peter molyneux behind the wheel though ;)"

Is that a good or bad thing? I lost track of whether we're supposed to love or hate him...
captainrentboy
30/09/08 @ 15:08
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I love the art style in this game, can't wait to get stuck into a game that has more varied surroundings than just the one '' Grey, war ravaged city''.
Reminds me more of Tim Burton than Ridley Scott mind.
Mashum
30/09/08 @ 15:13
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Good piece, they seem really nice. Did you have to tie up the PR goon for the day?
kinky_mong
30/09/08 @ 15:19
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Looks beautiful from the pictures. That visually illiterate comment made me smile because so many people think great graphics are about polygon counts rather than actually making something generally pleasant to look at. Along with the British sense of humour that this game promises I'm expecting this game to be a joy to play.
the_dudefather
30/09/08 @ 15:26
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@farticusmaximus

just joking, but molynuex was known for his hyping madness, he has been good for fable 2 though
darc
30/09/08 @ 15:28
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I can't wait for this. The people who want to be disappointed inevitably will be disappointed, the people who are merely expecting a video game, albeit an important one, will find plenty to like. And if you liked Fable 1, then this is a sure bet.
Negotiator
30/09/08 @ 15:47
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Could be amazing, possible 10/10 I think, but more than likely 9/10.
MiY4MOTO
30/09/08 @ 16:01
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I can't wait for this. Loved the original, I really never understood the hate it got from certain quarters. One of the few games where I turned it on at about 8:30am, and then realised it was dark & I really needed to go to the toilet. Got up & saw that it was 9pm.

The odd thing was that as I got up to pee, I got a text from a friend of mine that had done exactly the same thing.

Loved it & waiting with baited breath for the sequel.
Xerx3s
30/09/08 @ 16:05
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"This is the 360´s LBP. Hyped to the max, loved by a few, mehhed by the masses. Loved fable1 on pc though."

Fable 1 sold well over 3 million (not including the expansion and pc version), I highly doubt that the masses will meh it.
Von_Adder
30/09/08 @ 16:29
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Beauty is only skin deep if i can still finish it in under 12 hours i shall be sorely disappointed.
Garulon
30/09/08 @ 17:22
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By Finish it, do you mean pump through the main quest GameFaqs on the laptop, or explore the game to it's fullest - ie own an entire city or throw an orgy party or go on the perfect date or get a bunch of villagers drunk with you or get married or be the high preist in the evil temple?

darc
30/09/08 @ 17:29
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"Hyped to the max, loved by a few, mehhed by the masses."

Hyped, OK, I'll give you that. As for "loved by a few...", c'mon, it's an RPG. I'd be worried otherwise.
matrim83
30/09/08 @ 19:04
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I enjoyed reading that.

More stuff like this. I always find the thought behind the art (look) of a game very interesting.
Von_Adder
30/09/08 @ 19:13
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@ Garulon

Never used a walkthrough or guide in my entire gaming life and believe me thats a very very long time..Ok don't get me wrong i like Fable but i fail to see the fun in "getting married" "getting drunk" "having omg ORGIES" call me old fashioned (i'm asking for it :P) but in my day a good old rpg went the distance 30+ hours without resorting to simsesque social bullshit, a great story is a great story and if its immersive enough i'll play it out, if that story lasts 8 hours tops prolly down to 3 hours after a first run through i for one will feel slightly cheated...Well here's hoping i'm wrong.

Hmm now if i can co-op in these so called orgies with a few of my lady gamer friends........Sad just sad :P
ronuds
30/09/08 @ 19:41
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The art style in Fable is one of my favorite things about the game. I'd like to live in Albion, if I could. :p
riot9
30/09/08 @ 21:16
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@Von_Adder

I'm also worried that Fable 2 will be shorter than I want it to be. I did almost everything there was to be done in the first game, and when it was all over, I was only about 17 hours into it.

I think that most older RPGs were only long because of the endless grinding they forced upon you. Then again, if you're having enough fun to sit and grind for half of the game, it must still be worth it.
Stoatboy
30/09/08 @ 23:05
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I don't get the need for duration to justify a game's validity (in any genre). If it's good it's good. Do the people who whinge about this only watch films longer than X hours, or read books above a certain page count? War and Peace ftw for you folks, I guess... :/


"Left wanting more" is almost always better than "outstayed its welcome" for me though.
Edited 1 times, most recently on 01/10/08 @ 00:14
Load "$"
01/10/08 @ 00:50
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My least favourite word when describing a sequel. "darker" Why? Why always darker. It fucked POP, i hope it doesn't do the same to Fable. It had one of the most enchanting environments in any game I have ever played. I remain hopeful.
ardamillo
01/10/08 @ 01:01
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Great interview. Looking forward to this although I never played Fable 1.
BTBAM
01/10/08 @ 14:53
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I was gutted when I completed Fable 1. Not because it was too short, like people have been saying above I did EVERYTHING in 17 hour, but because the game was over. I played it through from start to finish about 12 times, and each time I enjoyed it as much. I just don't do that with games anymore. So if Fable 2 comes close to that, I'll love it.

It looks beautiful, I loved Fable 1, I spunked everywhere when the Lost Chapters were announced, and I'm getting ready for my aching ballsack to spurt everywhere again n three weeks. After virtually four years waiting for this I'm expecting it to be the escape from the real-world I so sorely need after cutting down my weed intake, completing Mass Effect, Oblivion, Call of Duty 4, Halo 3 and all the other big-hitters of this generation and being wholly underwhelmed by games like Bioshock.
Krun
01/10/08 @ 17:21
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@Load "$"

I think darker may be cheaper to do. There are far more "dark" artists than cheerful happy ones in the computer game design world. Plus it also seems to sell fairly well to video gamers. I'm not saying there are no cartoon graphics, or they're not popular (becaue is nothing else its a nice change to have a less dark game0, but they seem to have declined over the years and more and more games take this darker style route. Then because you have artist trained who do darker style games, they then make more and so the style continues. I seem to remember all the old shool video games being a lot more cartoon like. I guess it's as much down to fashion as anything else. possible also because teenage boys prefer dark to bright, and teen age boys are still the target audience for the video games market.
Calgon
01/10/08 @ 19:42
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Fable had alot of character but it was really boxed in, too much loading and the combat just felt pointless... how can you approach any combat with your own strategies for one button fighting mechanics? You cant... can you imagine the guides? "To defeat the wolverine: Press A to attack and B to roll and block to avoid their attacks, repeat this till they are dead".

I hope theyve fleshed out the combat mechanics this time around to make it more worth while, because I was bored of doing the battles after a while and for a game with so many in it, thats not good.
Edited 1 times, most recently on 01/10/08 @ 22:34
muscleblade
03/10/08 @ 13:41
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@Negotiator

Dream on - i hope youre right but i doubth it. Gears 2 and Left 4 dead is getting 9-10/10 all the way.

@Stoatboy : Exactly
Edited 1 times, most recently on 03/10/08 @ 15:05
jimb12345
16/11/09 @ 18:52
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Fable is such a awesome game. I am ready for a new one to come out.

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