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The Agency Preview

MMO PC PlayStation 3 Preview by Oli Welsh

22 May, 2009

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Visit Sony Online Entertainment's Seattle offices, which house the team making its stylish espionage MMO The Agency for PC and PS3, and you get buried alive: in ideas, in raw information, in words. Most of these things are fired out of the mouth of lead designer Hal Milton at machine-gun rate and you're left frantically scribbling away to keep up, not to mention thrown by the propensity of Milton and the rest of the team to answer questions on almost any facet of the gameplay in great detail, rather than with a "we're not talking about that today".

As a consequence, we've got a lot to get through here, and we don't have much time. If you're unfamiliar with the basics of one of the most exciting and original online games in development, please check out our preview and interview from last year. In brief, and after a deep breath:

Two factions, super-spies UNITE and mercenaries Paragon; six equipment-defined roles in combat, stealth and support that can be switched at will on any character; a raft of pop-culture influences from Bond and Bourne to Alias and the A-team; alias outfits for disguise and infiltration gameplay; NPC operatives you can collect and trade like cards who can research and manufacture equipment or intel while you're offline, or provide support skills in combat; missions that scale to solo or group play; locations across the world, centred on Prague in Europe and Panama in Central America; squad-shooter dynamics, a balance of player skill and RPG progression, player-versus-player skirmishing, a strong storyline.

So what's new to this pre-E3 preview? Principally, a chance to see the game running live on both formats, SOE having previously only shown video footage. Two developers play through a mission (hosted on remote servers in San Diego), one on PS3 and one PC, proving that cross-platform play is technically possible, even if they've not decided for sure to include it for gameplay balance reasons and different strategies for updates. The game looks more or less identical across the formats, clean, sharp and colourful if not abundant in detail; the PS3 version seems to have a slower frame-rate at the moment, but we're promised an inviolable 30 frames a second come launch.

'The Agency' Screenshot chateau

Bergerbilder Chateau's courtyard, where you charm your way in and shoot your way out.

We're also introduced to a couple of new locations: UNITE's private airship, the Sophia II, and the Swiss château where the mission takes place. The Sophia II is a kind of mobile mission hub and social area that houses mini-games, a tank full of sharks (but of course), and docks at cities around the world. Like all zones in the game, it can also be used for mission encounters. SOE is looking to find a more flexible structure for the Agency than most MMOs, which tend to divide their zones into safe social areas, the open world and instanced encounters, each one immutable.

"We're trying to find a middle-ground between, say, Guild Wars and Phantasy Star Online over here, and EverQuest II and World of Warcraft over here; all public with some minor instancing, or all instancing with a couple of public hubs," says Milton. "We're thinking that we can kind of do a little bit of both. This friendly public space? Get used to it, explore it, learn all the nooks and crannies, because it could turn into a combat environment and that knowledge would be helpful."

Indeed, the opening moments for UNITE agents will place them on an "airship headed for disaster", while Paragon players will start their adventure checking out suspicious events on an oil rig for a client. No menial chores to do - The Agency offers globe-trotting high drama from the very beginning, and squeezing as much as it can out of its glamorous locations - we also hear mention of Kiev, Venice, Amsterdam, an island off the coast of Thailand, jungles in Central America - is a priority for a team that doesn't have the luxury of creating acres of open wilderness for players to explore.

'The Agency' Screenshot pikachu

Where's Pikachu?

"We have to have cities, and cities are complicated, there's a lot of stuff in a city. There's tons of detail," says art director Corey Dangel. "We'll have some locations that are epic; Kiev is a pretty big location in our world, Prague right now is actually super-frickin'-huge. In fact, it may be too big. It may actually have to get a little bit of a haircut." Prague is where you'll find the principal headquarters for your faction, but the world will also be dotted with field offices that serve as last-resort checkpoints.

Step into a mission, and you'll have to choose what to take with you from your collection of operatives, weapons, gadgets and outfits. You can equip two outfits for the field, one of the six "roles" or classes (combat, stealth or support), and your infiltration alias. Very high-level players will be able to get their operatives to craft aliases into role outfits to combine the two - so toting both a tuxedo and a machine-gun at the same time will be The Agency's bragging-rights equivalent of wearing fire-breathing dragon skulls on your shoulders and carrying a sword that's bigger than you are.

The Swiss château mission we see is one of The Agency's mixed-group missions, where the UNITE and Paragon plot threads converge. Using one agent from each, in evening-wear aliases, the developers move through a glossy cocktail party trying to keep their alias ratings intact, avoid the attentions of patrolling guards, cause distractions, gather intel and disable systems using the Paragon agents engineering skills and the UNITE agent's camera. It's an example of how traditionally solo stealth gameplay can be made to work in multiplayer, the players converging on a rendezvous, remotely helping each other get past certain obstacles on the way, in what SOE calls "Mission: Impossible" style.

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Skandalle
22/05/09 @ 16:22
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I cant get excited about it!
And the "ai" hasnt done that any favours.
coastal
22/05/09 @ 18:02
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nor can i!


! !


!
shotgun44
22/05/09 @ 18:28
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Preview central today!

That is all.
Chufty
22/05/09 @ 18:28
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You can't? It sounds awesome to me. The MMO world needs several deep breaths of fresh air.

Edit: And nice article Oli, twas a good read.
Edited 1 times, most recently on 22/05/09 @ 19:29
jimr9999us
22/05/09 @ 20:09
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The multiple leveling objectives is a win, and the direction mmog's are headed. If these games exist because of their slow iv of accomplishment, the ones that offer different accomplishments at greater intervals stand a better chance of success.

The mechanics of The Agency sound outstanding; though as a player combat responsiveness, animations, unique character roles/classes, and balanced pvp with a sense of something at stake are why I play a game.

Here's hoping. The genre needs fresh blood.

edit for: Would love more content from you Oli, your writing style and opinion are very well respected in this house :)
Edited 1 times, most recently on 22/05/09 @ 21:11
Miths
22/05/09 @ 20:19
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Sounds very promising - we need more alternatives to all the more or less traditional fantasy MMO titles. And I'm also looking forward to actually playing an MMORPG on console (though I obviously can't rule out that I could end up buying the PC version instead for some reason), hopefully we'll be seeing more of those in the future - have there actually been any besides Final Fantasy XI and possibly a couple of other Japanese releases?
Widge
22/05/09 @ 20:49
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I would like it if you can use your character cross platform
notmyrealname
22/05/09 @ 22:32
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I just had a terrible vision. I thought: gamers grow up to be older men right? Wiser men, who have more wise thoughts, so those gamers will be served more mature games.. market at work, right?

...But.. then I realized the game industry has been aping (unfortunately) hollywood for the last decade (thx EA/UBI and conglomo), so.. hollywood has been rejuvinating/retardating its own products since the 80's, to offer entertainment for the lowest common denominator. So.. I just realised there is no hope. Games will always be retarded and offer inferior intellectual concepts. Someoen I knew said today that arcanum was the last good game made. In that particular sense I fear he may be right.

Maybe it's time I quit my addiction and start focussing more on reading the news and literature *cries in horror*

*still gonna get red faction 3 though, hulk need smash:P
Edited 1 times, most recently on 22/05/09 @ 23:34
Muns
23/05/09 @ 00:27
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Really can't wait for this, think its going to be a lot of fun and bring on the console MMOs!!! I'm liking Xi too and experiencing an alternate reality. I read somewhere that The Agency will text/email you when you are not playing eg pay the hostage fee for one of your ops? or to let you know that research has been completed......very cool
jambo74
23/05/09 @ 00:44
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6/10, remember that...
coomber
23/05/09 @ 01:09
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First, let me add me name to the list of Oli Welsh fans. It's good to see Eurogamer has a great writer who can entertain and inform without resorting to sarcasm and nob-gags. (Though I wouldn't be a sub-editor if I didn't point out it's 'paid', not 'payed'...)

This is the first MMO that has ever interested me and it looks better and better. I have high hopes for this. And with luck Oli will be the man reviewing it when it's released so I can actually rely on it to be accurate unlike too many reviews here now.
Miths
23/05/09 @ 03:48
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"... gamers grow up to be older men right? Wiser men, who have more wise thought"

I think I stopped becoming wiser somewhere in my mid twenties (around the same time where I started to feel like an adult rather than a boy pretending to be an adult) - the last six or seven years I've really only been getting older :p.
And I still enjoy the same type of silly action and sci-fi movies and games I did 15 years ago :).
ZuluHero
23/05/09 @ 08:29
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"... gamers grow up to be older men right? Wiser men, who have more wise thought"

If that were true, men wouldn't try and recapture their youth by buying sports cars, getting a young girlfirend or doing other crazy stuff in the 'middle' of their life... I'm sure we get younger mentally before we get older again, and i think the current trend of "retardating" games and movies goes some way to catering for this lapse...

Im still following The Agency with interest. As an avid MMO fan anything that changes the genre or tries something new is worth looking into. Even if it flops, it still paves the way for other ideas and evolutions.
Chufty
23/05/09 @ 08:30
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It's good to see Eurogamer has a great writer who can entertain and inform without resorting to sarcasm and nob-gags.

In the past, some of Oli's PS3 articles have been guilty of the odd sarcastic comment about the platform, which always makes you wonder about his impartiality. Now that he seems to have put that behind him, I love reading his articles.
TheJuriel
23/05/09 @ 08:42
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Damn I'm interested in this, but I still don't have enough solid info on how it is to PLAY it.
Koozer
23/05/09 @ 12:15
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obscure pokemon snap reference!
DrowJones
23/05/09 @ 13:28
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I'm surprised that EG didn't review the game already, clearly they know more about it than some of the games that they have reviewed.
sonicgoo
23/05/09 @ 14:36
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It's 2010 now? Aw... :(
Gurgeh
24/05/09 @ 00:07
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Yet another "early days but looks promising" MMO article. Past track record on such reviews (Vanguard, Tabula Rasa, Age of Conan) says it all.

This game might work and has good ideas, but "intended to be played in shorter sessions than most MMOs" is always a warning signal of an MMO with no apparent end game - theres more than a hint of City of Heroes-style pointlessness. And unlocking blueprints is hardly breaking the mold of MMOs - how exactly is that different from finding an alchemy recipe in a standard fantasy MMO? The lack of info on how the game will be priced is also worrying in a game that seems to focus on equipping and building a team, my guess is that they'd love to use micro-transactions (maybe through Home) but they're nervous about it.
MrsPacMan
24/05/09 @ 21:53
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Another shite sony exclusive

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