Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

The Agency Preview

MMO PC PlayStation 3 Preview by Oli Welsh

22 May, 2009

Page 2 of 3. <- Page 1Page 3 ->

The upgradeable camera is one of The Agency's most valuable tools, the developers having paid keen attention to the use of photography in games like Dead Rising, Beyond Good & Evil and Pokemon Snap (which Milton thinks is "one of the most brilliant shooters ever made"). Its main use is in gathering static intel, but you might also have to tail NPCs at certain points.

Having negotiated the stealth section, the agents meet their contact, and after a brief cut-scene their cover is blown and they're plunged into combat. This is third- or first-person shooting modified with RPG skills, assigned to three banks of five. On a pad, quick skills are mapped to L2 and R2, while a combination of triangle and stick-flicks selects the rest. The two notable skills we see are a stamina (i.e. The Agency's skill resource, or "mana") and armour buff, and the rather more colourful "Martini bomb", a cocktail-shaker grenade that freezes enemy weapons.

The latter's an example of a gadget-based skill that can be built, found or bought - not all abilities in The Agency will come from ranking up. You might get skills from "unlocking the blueprint so you can always make the Martini bomb, or finding the bartender who has the field assignment where you can pick them up from him," says Milton. "But you'll also have inherent skills and abilities, passive skills, and active buffs, things like, 'I've increased my reload rate for all pistols now, or I've increased all my stealth abilities and have the ability to do an acrobatic dodge [to mitigate damage]."

In fact, you can forget about standard MMORPG progression altogether. In The Agency, you 'll be unlocking things and advancing your character on several fronts, most notably within your faction, within your role, and within weapon classes. "The philosophy behind it is that we didn't want to have one monolithic level ding, we wanted to kind of spread that around," explains Milton.

'The Agency' Screenshot ai

Enemy AI is one area of The Agency that definitely still needs work, and is probably why we didn't get hands-on time.

"So first off, you have your rank within your agency. The higher your rank, the more operatives you can have, the higher rank they can be, the more stuff you can use, the more places you can go. And you increase your rank by completing career missions. Then you have your role, the thing you use to complete those career missions and explore the world - your combat, stealth and support, switching freely between them. As you complete either career or side missions, you're getting XP for your roles, unlocking new titles which unlock new skills and outfits and attachments and accessories.

"Killing guys and using items in the field gives use-based experience for our weapons families. You're unlocking new slots for attachments, new skills that are specifically for the weapons over time. All those things ding at different rates. And last but not least, your operatives will advance over time as they perform assignments for you. All of that is part and parcel with some other things we have like influence and reputation, and those are managed and raised in order to unlock access to career and side missions and operatives..."

It sounds like a lot to keep track of in a game that's intended to be played in shorter sessions than most MMOs. "But that's what's so great about it, because it's really simple concepts, right?" says Milton. "'Well you know, I'm a few days away from promotion with the agency, but I'm only a few hours away from this title. But tell you what, if I can unlock this skill on my weapon in 15 minutes, I'm going to be awesome!' What we want is a whole bunch of carrots, from the short term to the long term, and players don't have to worry about much when they start."

'The Agency' Screenshot komitee

DasKomitee agents - an enemy faction featuring prominently in the UNITE storyline.

Operatives could well be The Agency's most compelling time-sink, with alignment properties (faction, star sign, blood type, morale) that will govern how well they work with each other, and a huge range of ways to unlock them - missions, trading, operative assignments, combos of operatives that unlock others, intel gathering, PVP rewards. "We are splitting up the operatives pool," says Milton. "The ones you can always get, the ones that are luck of the draw, the ones that are rares that you have to get through headhunter assignments or other special actions, and the ones that are big bone-daddy rewards for being so damn tenacious."

Operatives divide into field ops, administrative ops, research ops and manufacturing ops "which creates the lovely acronym FARM", says Milton. You can only pick certain of these to be active at any one time, and initially only one field op who will help out in missions, although this will scale up later. But you also have a roster of operatives you've recruited to pick from, and a temporary recruiting area where operatives will appear as you earn them, and you can choose whether to dismiss or recruit them to your roster.

In other words, operatives are loot, and hopelessly irresistible loot at at that. Pursuing and sorting an ideal roster will be akin to assembling a perfect gear set in an RPG - if your gear argued with itself, made more gear for you while you were offline, and you could equip 100 pieces at once at max level. Any gamer with obsessive-compulsive tendencies (and let's face it, that's most of us, especially in MMOs) will be going weak at the knees right now.

To Page 3 ->

Advertisement

Are you excited about The Agency on PlayStation 3/PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-20 of 20 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Skandalle
22/05/09 @ 16:22
#1
0
You buried this comment
Comment below viewing threshold
Show
I cant get excited about it!
And the "ai" hasnt done that any favours.
coastal
22/05/09 @ 18:02
#2
0
You buried this comment
Comment below viewing threshold
Show
nor can i!


! !


!
shotgun44
22/05/09 @ 18:28
#3
0
You buried this comment
Comment below viewing threshold
Show
Preview central today!

That is all.
Chufty
22/05/09 @ 18:28
#4
0
You buried this comment
Comment below viewing threshold
Show
You can't? It sounds awesome to me. The MMO world needs several deep breaths of fresh air.

Edit: And nice article Oli, twas a good read.
Edited 1 times, most recently on 22/05/09 @ 19:29
jimr9999us
22/05/09 @ 20:09
#5
0
You buried this comment
Comment below viewing threshold
Show
The multiple leveling objectives is a win, and the direction mmog's are headed. If these games exist because of their slow iv of accomplishment, the ones that offer different accomplishments at greater intervals stand a better chance of success.

The mechanics of The Agency sound outstanding; though as a player combat responsiveness, animations, unique character roles/classes, and balanced pvp with a sense of something at stake are why I play a game.

Here's hoping. The genre needs fresh blood.

edit for: Would love more content from you Oli, your writing style and opinion are very well respected in this house :)
Edited 1 times, most recently on 22/05/09 @ 21:11
Miths
22/05/09 @ 20:19
#6
0
You buried this comment
Comment below viewing threshold
Show
Sounds very promising - we need more alternatives to all the more or less traditional fantasy MMO titles. And I'm also looking forward to actually playing an MMORPG on console (though I obviously can't rule out that I could end up buying the PC version instead for some reason), hopefully we'll be seeing more of those in the future - have there actually been any besides Final Fantasy XI and possibly a couple of other Japanese releases?
Widge
22/05/09 @ 20:49
#7
0
You buried this comment
Comment below viewing threshold
Show
I would like it if you can use your character cross platform
notmyrealname
22/05/09 @ 22:32
#8
0
You buried this comment
Comment below viewing threshold
Show
I just had a terrible vision. I thought: gamers grow up to be older men right? Wiser men, who have more wise thoughts, so those gamers will be served more mature games.. market at work, right?

...But.. then I realized the game industry has been aping (unfortunately) hollywood for the last decade (thx EA/UBI and conglomo), so.. hollywood has been rejuvinating/retardating its own products since the 80's, to offer entertainment for the lowest common denominator. So.. I just realised there is no hope. Games will always be retarded and offer inferior intellectual concepts. Someoen I knew said today that arcanum was the last good game made. In that particular sense I fear he may be right.

Maybe it's time I quit my addiction and start focussing more on reading the news and literature *cries in horror*

*still gonna get red faction 3 though, hulk need smash:P
Edited 1 times, most recently on 22/05/09 @ 23:34
Muns
23/05/09 @ 00:27
#9
0
You buried this comment
Comment below viewing threshold
Show
Really can't wait for this, think its going to be a lot of fun and bring on the console MMOs!!! I'm liking Xi too and experiencing an alternate reality. I read somewhere that The Agency will text/email you when you are not playing eg pay the hostage fee for one of your ops? or to let you know that research has been completed......very cool
jambo74
23/05/09 @ 00:44
#10
0
You buried this comment
Comment below viewing threshold
Show
6/10, remember that...
coomber
23/05/09 @ 01:09
#11
0
You buried this comment
Comment below viewing threshold
Show
First, let me add me name to the list of Oli Welsh fans. It's good to see Eurogamer has a great writer who can entertain and inform without resorting to sarcasm and nob-gags. (Though I wouldn't be a sub-editor if I didn't point out it's 'paid', not 'payed'...)

This is the first MMO that has ever interested me and it looks better and better. I have high hopes for this. And with luck Oli will be the man reviewing it when it's released so I can actually rely on it to be accurate unlike too many reviews here now.
Miths
23/05/09 @ 03:48
#12
0
You buried this comment
Comment below viewing threshold
Show
"... gamers grow up to be older men right? Wiser men, who have more wise thought"

I think I stopped becoming wiser somewhere in my mid twenties (around the same time where I started to feel like an adult rather than a boy pretending to be an adult) - the last six or seven years I've really only been getting older :p.
And I still enjoy the same type of silly action and sci-fi movies and games I did 15 years ago :).
ZuluHero
23/05/09 @ 08:29
#13
0
You buried this comment
Comment below viewing threshold
Show
"... gamers grow up to be older men right? Wiser men, who have more wise thought"

If that were true, men wouldn't try and recapture their youth by buying sports cars, getting a young girlfirend or doing other crazy stuff in the 'middle' of their life... I'm sure we get younger mentally before we get older again, and i think the current trend of "retardating" games and movies goes some way to catering for this lapse...

Im still following The Agency with interest. As an avid MMO fan anything that changes the genre or tries something new is worth looking into. Even if it flops, it still paves the way for other ideas and evolutions.
Chufty
23/05/09 @ 08:30
#14
0
You buried this comment
Comment below viewing threshold
Show
It's good to see Eurogamer has a great writer who can entertain and inform without resorting to sarcasm and nob-gags.

In the past, some of Oli's PS3 articles have been guilty of the odd sarcastic comment about the platform, which always makes you wonder about his impartiality. Now that he seems to have put that behind him, I love reading his articles.
TheJuriel
23/05/09 @ 08:42
#15
0
You buried this comment
Comment below viewing threshold
Show
Damn I'm interested in this, but I still don't have enough solid info on how it is to PLAY it.
Koozer
23/05/09 @ 12:15
#16
0
You buried this comment
Comment below viewing threshold
Show
obscure pokemon snap reference!
DrowJones
23/05/09 @ 13:28
#17
0
You buried this comment
Comment below viewing threshold
Show
I'm surprised that EG didn't review the game already, clearly they know more about it than some of the games that they have reviewed.
sonicgoo
23/05/09 @ 14:36
#18
0
You buried this comment
Comment below viewing threshold
Show
It's 2010 now? Aw... :(
Gurgeh
24/05/09 @ 00:07
#19
0
You buried this comment
Comment below viewing threshold
Show
Yet another "early days but looks promising" MMO article. Past track record on such reviews (Vanguard, Tabula Rasa, Age of Conan) says it all.

This game might work and has good ideas, but "intended to be played in shorter sessions than most MMOs" is always a warning signal of an MMO with no apparent end game - theres more than a hint of City of Heroes-style pointlessness. And unlocking blueprints is hardly breaking the mold of MMOs - how exactly is that different from finding an alchemy recipe in a standard fantasy MMO? The lack of info on how the game will be priced is also worrying in a game that seems to focus on equipping and building a team, my guess is that they'd love to use micro-transactions (maybe through Home) but they're nervous about it.
MrsPacMan
24/05/09 @ 21:53
#20
0
You buried this comment
Comment below viewing threshold
Show
Another shite sony exclusive

Comments: 1-20 of 20 in total

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery