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The Agency Preview

MMO PC PlayStation 3 Preview by Oli Welsh

12 June, 2008

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As we sit and discuss The Agency with lead designer Hal Milton in the discreet offices of Sony Online Entertainment's Seattle studio, he hits upon a definition of what MMO games should deliver that's quite brilliant in its simplicity. We might have been talking about any number of the innovative, open-ended features of the espionage-themed massively multiplayer shooter when he nails it: the collectible operatives who play the game when you don't, the role system that's assigned to gear rather than characters, the multiple character progression threads, the encounters that scale to either solo or group play, the alias system of disguises - to be honest, we can't remember which.

"It's just having fun in a world that keeps going," Milton says simply. "I mean, really, it's not that hard. It's just that everybody tends to..." But there he stops himself short of laying into the competition. "Oh, anyway, I'm not going to go off on a rant."

Ranting, though, is nearly all Milton does for a solid eighty minutes, fuelled by an enormous cup of coffee, nicotine withdrawal, a brain overflowing with ideas and raw enthusiasm for the game he's making. Enthusiasm that, having seen a demo and talked it over with Milton and development director Matt Wilson, it's very easy to share. The Agency is unquestionably one of the most appealing and cleverly conceived prospects in online gaming right now, and if it fulfils its promise, it could be very big news indeed.

We covered the basics in our interview with designer and writer Matt Staroscik some months ago: The Agency is in development for PS3 and PC, and is a story-led co-operative spy shooter set in a persistent, massively multiplayer world, with a light-hearted take on the Bond and Bourne clichés.

'The Agency' Screenshot 1

Helmets are compulsory in PVP play, to make your role clear.

"There's so much beautiful stuff in Bond I can't even express," says Milton. "And we've been pulling from just about every reference we can - that's actually an important note about our game. EverQuest was the grab-bag of fantasy cliché. That's really the approach we want to take with The Agency - we're a grab-bag for espionage and action fun. We're not just borrowing from Fleming or Le Carré, but we're also looking at - I mean, for God's sake, the A-Team! That actually informs team dynamics and character dynamics for Paragon." Paragon is one of the game's two rival (but not actually opposed) factions, the rough-and-ready mercenaries to UNITE's high-tech super-spies.

Running us through character creation, Milton shows off the distinct visual signatures of Paragon and UNITE, and the versatility and wry style of the game's superb character art. Though not as sharply stylised as Battlefield Heroes or Team Fortress 2, the game's lightly cartooned look allows for character with tremendous variation and charisma and a certain tongue-in-cheek exuberance; self-expression through character creation, one of the key draws of persistent online gaming, is clearly not going to be a problem. Pointing out a male Paragon merc with overdeveloped pectorals, Milton notes that "breast physics are not just for women" in The Agency's world.

As with other MMOs, the visual signature of your class or group role will be in your outfit, but unlike those games, changing that role will be as simple as changing that outfit. There's no particular benefit in character specialisation, and Milton wants players to be able to enjoy everything The Agency has to offer by starting just two characters - one UNITE, and one Paragon.

'The Agency' Screenshot 4

That's an operative getting in touch in the top right. Probably telling us not to shoot that guy.

The group roles are divided into three archetypes - combat, stealth, and support - with each of these offering a choice of two provisionally-named roles, although more will be added later. On the combat side, the tactical specialist is a front-line force who takes and deals damage, and is expert at breaching and creating cover - there are dynamic cover opportunities such as desks to overturn, which both players and AI can make use of. The weapons specialist is similar, with a greater variety and depth of skill will weapons.

Of the stealth roles, the Spec Ops is a traditional scout who can cloak to sneak ahead, take out security and disarm bombs, with the Psy Ops specialists in manipulation of other players or AI, confusing and turning them. Supporting classes are the self-explanatory field medic, and the field tech, a role that can create perimeter defences with turrets, hack systems, and even lay down custom save checkpoints. Both support classes will be reasonably proficient at combat too, able to do their bit in the fray.

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Comments: 1-39 of 39 in total

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BadBoyBonner
12/06/08 @ 14:45
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Sounds like the muzzle flashes will be quite good in this game, not sure about the rest though.
Gazza_UK
12/06/08 @ 14:48
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better than halo?...

..i hate myself .. and i bet im not the only one
Gazza_UK
12/06/08 @ 14:50
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better than halo?...

..i hate myself .. and i bet im not the only one
squarejawhero
12/06/08 @ 14:56
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Less charm than NOLF. Bring back NOLF!
Prodigy_BE
12/06/08 @ 14:57
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quick look in the kristal ball: MMO's will become massive on consoles.
Pushing lots of other genre's down, and stealing even more PC players.

Raise hands those who think I'm right!

/raises hand.
muftak
12/06/08 @ 15:01
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i m personally looking forward to this sounds quite good.

consoles are the way forward for mmos well on the ps3 they are , free network but fee to play fine by me , xbox would be stupid pay to play on live plus fee for game = mega bucks each month . i wonder if they will cancel conan on the 360 cause of this ????
Edited 1 times, most recently on 12/06/08 @ 16:06
DFawkes
12/06/08 @ 15:01
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Unfortunately, as a game made by Sony that might actually be popular, it's been cancelled :P

Looks good, has potential, and only time will tell if it delivers.
the_dudefather
12/06/08 @ 15:10
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colour me interested

wonder if will become an APB vs the Agency MMO battle in the future

the names even rhyme! (almost)
zuljin
12/06/08 @ 15:13
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I have no idea how this is going to work, but I'm impressed with what I've read so far. I'm hoping no subscription necessary - but if it comes with 1-2 months free I may be swayed.

EDIT: Why does this game remind me of Evil Genius?
Edited 1 times, most recently on 12/06/08 @ 16:13
Widge
12/06/08 @ 15:18
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I think this is meant to be non-subscription?

I do like the idea that you can play your account on either PC or PS3, thats a good play. Also it doesn't look brown or gray.
Genome
12/06/08 @ 15:26
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So, any chance of seeing female avatars actually wearing smart combat clothing? Or did they only have enough kevlar for the men? Or is it still the firm belief of the gaming community that the best way a woman can protect herself is to wear as little as possible? Stylized and all that shit, but come on!
syphaa
12/06/08 @ 15:27
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Looks like a copy & paste/edit of PD Zero.
Can't say I am at all excited about this. Way to many good quality titles out there for games to not be at the cutting edge of visuals, which this doesn't look like it is.
Balbarian
12/06/08 @ 15:35
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Sounds like a game with good ideas but will probably end up as badly executed tosh.
Balbarian
12/06/08 @ 15:36
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Sounds like a game with good ideas but will probably end up as badly executed tosh.
Rirekon
12/06/08 @ 15:38
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Has potential to be the game which brings me back to SOE, I just hope it delivers and SOE don't turn their money grabbing hatchet on it.
Widge
12/06/08 @ 15:48
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Cutting edge visuals the most important factor all of a sudden?
miiiguel
12/06/08 @ 15:48
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Is EG in a cave today? There's a strange echo...
miiiguel
12/06/08 @ 15:48
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Is EG in a cave today? There's a strange echo...
anomagnus
12/06/08 @ 15:52
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where are the elves?

this will fail

no elves = failure

Space elves are acceptable.
PearOfAnguish
12/06/08 @ 16:03
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Is the combat real-time, or pseudo real-time like Hellgate?
Gurgeh
12/06/08 @ 16:24
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"Ranting, though, is nearly all Milton does for a solid eighty minutes, fuelled by an enormous cup of coffee, nicotine withdrawal, a brain overflowing with ideas and raw enthusiasm for the game he's making"

Better check he wasn't sitting at Brad's old desk, he might have found some stuff in the drawers...
pjmaybe
12/06/08 @ 16:33
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LOL! No wonder the Alpha Protocol guys got pissed off with me for calling their game an MMO and an RPG. This was the game I mistook it for.

Ah well...this looks far better.

darc
12/06/08 @ 16:37
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Sounds awesome, and this coming from a guy who's sick to death of (and never much liked to begin with) MMO's. I only wish there were plans for a XBox360 version - the idea of a streamlined, context-sensitive gamepad interface for an MMO is very refreshing. Oh well, I can probably buy a PS3 for the price of the recommended graphics card for the PC version. :)
JediMasterMalik
12/06/08 @ 16:41
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Sounds excellent, I don't get most of these comments to be frank. Especially the PDZ one, or was that just as far as the graphics were concerned?
coojam
12/06/08 @ 16:41
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You can play games on PCs now?
agparrot
12/06/08 @ 16:54
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Does indeed look like a quality proposition.

/crosses fingers and hopes it is great.
Chufty
12/06/08 @ 16:54
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Wtf? This sounds awesome.
Feanor
12/06/08 @ 17:34
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The FPS gameplay looks about five years out of date judging by the footage I saw earlier this year.
Edited 1 times, most recently on 12/06/08 @ 18:34
ph101
12/06/08 @ 22:12
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looks really cool.
rotmm
12/06/08 @ 22:40
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This one just doesn't do it for me.
mrmrc84
12/06/08 @ 22:44
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The possibilities of these kinds of games are quite limitless really, with enough enthusiasm and execution in production that is.
I remember years ago playing the original GTA thinking it would be nice to play a game much like The Agency.
Only 11 short years later, maybe this one will be good eh?
kopykatt
12/06/08 @ 23:22
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This might be my first MMO. They say variaty is the spice of life and all that.
YourMessageHere
12/06/08 @ 23:31
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I too am tempted by this in ways a million games involving swords and orcs and magic cannot hope to match. Looks like it might end up being NOLF: the MMO, and assuming the combat isn't arse, I'm there.

BTW, what is it with Desert Eagles? Really, one of the stupidest and worst weapons ever, but not only does every game with guns in feel the need to include them, but they never even look right either. I should rent out my airsoft one to game studios so they can get some idea what shape they are.
SleepyMagpie
13/06/08 @ 04:16
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Color me curious.

And Desert Eagles? Lot of folks prescribe to the "size matters, more than anything else" line of reckoning. Hopefully, this being a spy game, us nimble types can run circles around that lot and let them trip on their tools.
crazymonkey66
13/06/08 @ 08:24
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this looks awesome. seems to be a throwback to NOLF and a lot of fun. this might be the game to get me onto MMOs, since all the others bore me to tears.
Phily50
13/06/08 @ 08:32
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/can't wait
Buggs
13/06/08 @ 15:27
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This sounds very intersting. I never got into MMOs, for various reasons, but this is tempting. If it all comes together as I hope it does then this will be on my most wanted lsit. Think I'll wait for the reveiw before ordering though!
Lemming81
13/06/08 @ 20:42
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After what happened with Star Wars Galaxies and The Matrix Online, I'm staying well fucking clear of SOE games..
Execta
14/06/08 @ 16:26
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WTF where did my comment disappear? I was first.

Comments: 1-39 of 39 in total

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