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TGS: Gran Turismo 5 Prologue First Impressions

PlayStation 3 First Impressions by Tom Bramwell

23 September, 2007

The last Gran Turismo mini-release, HD Concept, ended up being very good. Removed from the typically dismal AI competition and focused on one very good track, Eiger Nordwand, getting the most out of every car proved very enjoyable - especially when you factored in the Drift Trial element, which took GT's exacting race model on a tour of Project Gotham-style power-sliding demands. Gran Turismo 5 Prologue, which is set to debut on the Japanese PlayStation 3 Store and at retail in the region on 13th December, appears to be a lot more traditional.

Armed with a choice of a couple of dozen cars, including fancy Evo IX rally cars, TVRs and Ferraris, the Tokyo Game Show demo lets you race round Suzuka, Fuji Speedway and Daytona courses in a field of 16. Fancy pods are set up with GT Racing Wheels, while elsewhere on the stand it's possible to play with the DualShock 3. Although set to a 10-lap race, the demo is time-limited to three minutes, so it was necessary to keep coming back to form any kind of conclusion about the content.

First things first, GT5 Prologue continues Polyphony's fine tradition of terrific graphical fidelity. Although race courses rather than city or off-road tracks, and necessarily a bit sterile as a result, it's hard not to be impressed by the attention to detail in composition throughout. Cars bounce on their suspension as they glance off rumble strips, glinting in the sunlight as reflections dance across their shiny exteriors, and, even with the best part of the 16-car grid on-screen, the PS3 has no difficulty realising the entire affair at a steady 60fps, and in 1080p, as was Sony's pledge.

'TGS: Gran Turismo 5 Prologue' Screenshot 1

These shots are from a different build to the TGS one, but this is what it generally looks like.

That said, it's as hard as ever to get worked up about the game's art design. We have seen this level of fidelity in other racing games - most notably Forza Motorsport 2 and the forthcoming Project Gotham Racing 4 - and for that reason there's a definite creeping languor about any attempt to sound excited or enthusiastic about the visuals. You know what to expect: as much realism as Polyphony can squeeze out of the hardware, but not an ounce of personality.

Making up for that somewhat is the increased personality of your racing adversaries. Over the course of a few sequential attempts at Suzuka, it became apparent that they no longer take lightly to basic overtaking manoeuvres and happily move to block. That said, they seem as susceptible as ever to the old ruse of braking late into a corner and banging off their inside to gain position and remain on-track at their expense.

'TGS: Gran Turismo 5 Prologue' Screenshot 2

Gran Turismo 5 itself is expected sometime in 2008.

The choice of tracks, too, is a little underwhelming. After the fantastic challenge of Eidur Nordwand, a return to the wide tarmac of Suzuka, Fuji and particularly Daytona undoes a lot of Concept's hard work in building anticipation - certainly in this writer, anyway.

Putting that aside, your handling, in general, sticks to the unforgiving standard set by past GTs; you either brake early and position yourself on the track correctly or you struggle to make up places, or even remain on the course. It's hard to put it into any greater context based on the relatively basic opportunity available at TGS, partly because of its brevity, although that also reflects the fact the full suite of GT5 Prologue's options has yet to be made fully apparent (we do know, of course, that there are five tracks overall, and 50 cars). Really it is the online racing element, with support for 16 players, that is likely to have the greatest impact on its value.

That it will probably have to do, too, because while Sony recently moved to reject claims that the game would launch at a seemingly prohibitive EUR 45 cost, the TGS demo was flanked by boards proclaiming the 13th December date flanked by a 4980 yen price tag. That's GBP 20 or EUR 30, which is what you might expect for a Prologue title, but still a fair whack by our reckoning, particularly given the depth to which Concept extends for free. Expect Sony to bombard us with more reasons to be interested - as well as a European date - as we build toward the game's Japanese release just before Christmas.

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Comments: 1-50 of 75 in total | next 50 »

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Jeepers
23/09/07 @ 09:12
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First to mention "No damage"?
wenny
23/09/07 @ 09:19
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Hmmm, I am currently playing forza2 on and off and am still writing sony off atm but this plays as good as it looks then count me in. In the meantime you´ll find me on halo3:)
inomine
23/09/07 @ 09:23
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"susceptible as ever to the old ruse of braking late into a corner and banging off their inside to gain position and remain on-track at their expense."

Oh great, nice to see that they've stuck with realism then.

Having played Forza 2 for months, I've finally had a go on HD Concept at the HMV demo pod in town, was I supposed to be impressed? I spent more time swearing at that things lack of proper analogue control than anything else, but it was generally underwhelming an experience, it just didn't handle anything as well as Forza.

I guess that GT5 will be better, but like with the PS1 and PS2 titles, I don't see myself being able to play it with anything less than a wheel and pedals.
Edited 1 times, most recently on 23/09/07 @ 10:23
ChocNut
23/09/07 @ 09:31
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Whatever happened to GT PSP? They practically sold psps off the back of that game.
lambtron
23/09/07 @ 09:34
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They need to work on making GT more enjoyable. I completed GT4 100% and the worst thing about that game was being forced to do certain races with crap cars. I would say I only had any fun for about 40% of the game...

By all means stick these rubbish cars in the game if you must, just don't force me to drive them to finish the game :(
lambtron
23/09/07 @ 09:37
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"That said, they seem as susceptible as ever to the old ruse of braking late into a corner and banging off their inside to gain position and remain on-track at their expense."

The attempt to stop that was fundamentally broken in GT4 as well. Sometimes you would barely trade paint with someone and get a 5 second penalty. Even worse the AI would sometimes ram you and you would be the one punished for it...
Der_tolle_Emil
23/09/07 @ 09:50
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I played it at GC in Leipzip and being used to Forza 2 I was pretty disappointed. Disappointed may be the wrong word as I never played GT before and didn't have high expectations. It looks nice but the gameplay is (vastly) inferior to Forza 2.

I guess first impressions can be very, very wrong in those games - after all it takes some time to get into games that aren't really arcade heavy. Nevertheless Forza had to prove itself in the same test and it just felt better.
smurphs
23/09/07 @ 09:53
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"braking late into a corner and banging off their inside"

I used to hate myself for using that tactic in GT3, but loved the game anyway. Since playing Forza 2 with realistic damage which prohibits such behaviour, I don't know if I could go back to GT any more unless they implement the same.

I've also fallen in love with the ability to set the deadzone of the joypad in Forza. Lovely. Just a shame the xbox stick doesn't have the wonderful feel the gamecube's had.
paul_haine
23/09/07 @ 10:02
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"Whatever happened to GT PSP?"

It seems to have been delayed into infinity.
ProdigyBE_OPM
23/09/07 @ 10:21
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Long live Race Driver One
First ingame screens will hit the net within a month.

Altough I'm realy lookin' forward to PGR4 too.

GT is aimed at car freaks, not gamers. As a game, it kinda sux.
Monkey-Wizard-Ken
23/09/07 @ 10:28
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no damage?
Is that a joke?
UncleLou
23/09/07 @ 10:35
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GT is aimed at car freaks, not gamers. As a game, it kinda sux.

Rubbish. I don't care about cars in real life at all, yet love the GT series.
Nikanoru
23/09/07 @ 10:48
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Why the hell would they spend the time and resources to implement damage, when GT just isn't that kind of game? GT is a pure driving simulator: when, in real life, you go to the race track in your expensive Dodge, is damage supposed to be a part of that experience? No.

You've got your Burnouts et al, not every racing game has to be like that.
foamy
23/09/07 @ 10:54
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You obviously never seen this:

http://www.youtube.com/watch?v=cNVrMZX2kms
menage
23/09/07 @ 10:55
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"Why the hell would they spend the time and resources to implement damage, when GT just isn't that kind of game? GT is a pure driving simulator: when, in real life, you go to the race track in your expensive Dodge, is damage supposed to be a part of that experience? No. "

That's the perfect excuse to actually have damage implemented. If you ram an opponent your car should suffer accordingly, not be invincible. How real is that?

And GT teams excuse has always be that it couldn't be done. I think they mean it can't be done "by us" right now. It's just a lazy, as are more things.
Edited 1 times, most recently on 23/09/07 @ 11:56
foamy
23/09/07 @ 11:14
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Where's ma halo 3 review, though?
UncleLou
23/09/07 @ 11:19
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Where's ma halo 3 review, though?

How are we supposed to know. Have you looked under your sofa?
ResidentKnievel
23/09/07 @ 11:26
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Halo 3 review embargo lifts tonight at 8pm
Pike
23/09/07 @ 11:31
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Why the hell would they spend the time and resources to implement damage, when GT just isn't that kind of game? GT is a pure driving simulator: when, in real life, you go to the race track in your expensive Dodge, is damage supposed to be a part of that experience? No.

So it's a simulator which means that it shouldn't include a damage model? Are you sure you know what simulator means?
ExitGhost
23/09/07 @ 11:37
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Playing GT and Forza is like watching two old people with incontinence having sex. Compared to those games, playing PGR, Sega rally and Burnout is like having sex with the hottest twenty lesbians on the planet.

As you can tell I don't like "sims" , most boring racers on the planet and that's a damn fact.
Edited 1 times, most recently on 23/09/07 @ 12:40
lambtron
23/09/07 @ 11:40
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"Playing PGR, Sega rally and Burnout is like having sex with the hottest twenty lesbians on the planet."

I'm guessing most of us are male. That would be 20 counts of rape then.
dk_rare
23/09/07 @ 11:52
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I may not own a PS3, but I at least I didn't have to pay for my Forza 2 demo.
foamy
23/09/07 @ 12:04
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How are we supposed to know. Have you looked under your sofa?

It's not there :(((((((((((



Thank you, ResidentKnievel
crouchy
23/09/07 @ 12:20
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Bullshit article as always eurogamer. But i'l only pick on one lie.



Although race courses rather than city or off-road tracks, and necessarily a bit sterile as a result,
--------------
City and off road tracks are in the game.
GamesConnoisseur
23/09/07 @ 12:27
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EG was referring to GT 5 Prologue and not the full game, and Prologue got only two tracks innit? And thus not a lie that there are no city or off tracks in the game what was just Suzuka and Daytona.

However I will look forward to it at present dont think GT will overthrown Forza's crown but keen on racing/driving games.
crouchy
23/09/07 @ 12:33
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However I will look forward to it at present dont think GT will overthrown Forza's crown but keen on racing/driving games.
------------------
Hilarious!. Gran Turismo is the biggest selling franchise in racing history with about 45m sales compared to forzas about 6m. GT5P has 8 tracks and 50 cars. And there's atleast 1 city track in it.

Anyway Yamuachi has said in an interview that city and offroad tracks are in GT5.

Here's proof that Eurogamer is trying to deceive you. Towards the end of the video there's a clip of the London city track.
http://uk.gamespot.com/video/942026/6179...
Pike
23/09/07 @ 12:41
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You really take this shitty arcade racer a bit too seriously, Crouchy?

"Trying to decive". Heh!
Eighthours
23/09/07 @ 12:50
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Halo 3 review embargo lifts tonight at 8pm

Plug: review's up already on Press Start Online.
Kostabi
23/09/07 @ 12:56
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The biggest hurdle for GT5:P will be getting the Sixaxis to play ball. The analog triggers aren't sensitive enough for braking (try it in HD concept to see) and using the analog stick for braking and accelerating is annoying at best because it's impossible to balance the car on the brakes mid corner, or for me it is anyway.

GTHD puts Forza 2 into the weeds graphically, but I'd give any thing for that to be married with Forza's physics and the 360 pad. :(

I'll probably still buy it though as I've always had the impression that Polyphony love cars and racing, something that comes out in the track and car choices. Even the little incidental shots of pit crews gives it more atmosphere than Forza, which is amazingly sterile even for a racing game.

Ooof, one more thing. Is Daytona the road course or the oval?
Edited 1 times, most recently on 23/09/07 @ 13:57
Cloudane
23/09/07 @ 13:11
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I really enjoyed Gran Turismo 3 especially the few rally stages and soundtrack but GT4 is more of a 'car porn' or a car collection software than an actual game.

I didn't mind the odd race track or two and did enjoy playing around with the 700+ cars available to drive but it felt soulless in comparison to the first three.

This is why I'm not too excited about GT5; it looks like it want to continue to be a 'car porn' game than an actual driving and racing game but I DO want to be proved wrong.
chronom4n
23/09/07 @ 13:32
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I SOOO want to get this game as GT is the reason I got into following motorsports. And this game will sell PS3's by the bucket load as no console can make cars look this superb, trust me if i had the monies to buy any one of those cars based on the way they look i would do it. as usual we get fobbed off about the damage and how PD want to get the look of the cars perfect, and i am sure they will do that ONE DAY!!! but until then i can't see me buying GT5. It is by far the purdiest game to ever grace any console, and i also think it is one the major reason that sony finally implemented the rumble. But, I have a few issues, i have use the PS3 pad and i have to say the so-called 'triggers' feel absolutely horrible, absolutely mushy, and dead. In other words they do not really come close to the 360's triggers. Secondly, as much as i love looking at shiny cars, I WANT to seesome level of DAMAGE. I want to be able to adapt my driving style because of what has happened to me in the game.

OK there is on-line at last, and there will be 16 players playing all at once but again as much as i want to love the game, how many times can i just sit there going around and around the same track when Forza2 allows me to do just the same but with the added bonus of doing a whole lot more to my ride. Plus I can't see me spending the best part of £400 on a game that is essentially a super pimped up version of the previous games.

Yes, the driving engine is superb that is if you play it with the wheel otherwise the pad more or less feels a little impotent, but the XBOX and 360's pad feels absolutely wonderful (well at least for my senses) that there is really no need to have a wheel. Plus, there is major thing that wins me over about the forza franchise which the GT franchise never really did all that well,Forza educated you about cars,racing lines, the physics of what makes a car do what it does and above all else, any changes that you made to the car, felt as though they actually work. It is this that makes a good game IMO to a greater or lesser extent.
Edited 1 times, most recently on 23/09/07 @ 14:40
Pulsar_t
23/09/07 @ 13:49
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Meh.. replays always looked cool in this series however ;)
chronom4n
23/09/07 @ 13:59
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touche' the replays were just out of this world. I remember GT1, the replays just made my jaw drop to the floor and in some funny way they still do to this day, could be that i have the NTSC version of GT1 which always ran naturally faster than its UK version.
JackB
23/09/07 @ 14:33
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Didn't Sony say we are supposed to get a second job to pay for this kind of stuff? Seriously, If people get cranky about paying for Lumines Live or Horse Armor, how excited can you be about paying almost as much as for a full game and only getting about 20%.

Then you get to pay for the other 80% at full price later. It's almost like Polyphony delays their product release date and instead of getting hammered they charge their fans extra and look like heros. Weird.

It is nice to hear the AI may be a bit better on the overtaking part on straights. Not so much on turn entry. Oh well. Baby steps. Online is more important to me anyway, so I'll be interested to see about 16 players and if the physics model stands up to Forza 2. Graphics take a back seat to physics and online features.
Nikanoru
23/09/07 @ 15:04
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It's about driving, not crashing. If you can't understand that simple fact, then just play another game, there are plenty.
captainrentboy
23/09/07 @ 15:32
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Soooo £20 for a demo then? Nice!!
It sounds around about the same amount of stuff that you get in PGR4's upcoming Marketplace demo.
No this isn't begging for a flaming, it just sounds like a fooking cheek that's all.
miiiguel
23/09/07 @ 15:40
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"It's about driving, not crashing. If you can't understand that simple fact, then just play another game, there are plenty."

We all know in GT races drivers never, ever, crash. It'd be unrealistic... .

IMHO: We can say, without beeing disrespectful, or show any lack of "brand support", that that feature is missing.
likmarbles
23/09/07 @ 15:43
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Not fussed about damage models but being able to lean on cars that feel like bricks when rounding a corner is simply not good enough.
MaxiSleep
23/09/07 @ 16:11
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Nikanoru
" It's about driving, not crashing. If you can't understand that simple fact, then just play another game, there are plenty. "

Well if you take that logic fps's is about shooting, not being shot so lets remove the damage there 2?

:)



lambtron
23/09/07 @ 16:14
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"It's about driving, not crashing. If you can't understand that simple fact, then just play another game, there are plenty."

http://www.crashcribbage.com/images/iraq...
dadrester
23/09/07 @ 16:44
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Well if you take that logic fps's is about shooting, not being shot so lets remove the damage there 2?


like halo's health regeneration you mean?.... ignore me... just being a cunt ;D

[edit] on the damage issue... i get frustrated when i'm driving a supercar and it gets scratched. i'd prefer to look at a lovely shiny new car... myh first industry job was as a tester on several driving games, which included damage models, and somehow i've always likes gt for not making my lovely shiny car look crap. that said, it hasn't changed an awful lot since gt1. who knows?! maybe polyphony should do a ps3 update of omega boost... imagine the visuals on that!:D
Edited 1 times, most recently on 23/09/07 @ 17:51
miiiguel
23/09/07 @ 16:59
#42
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like halo's health regeneration you mean?

Not the same, not even close, you do take damage, but is fixed, due to the aw3som3 suit ;)
GMWPS3
23/09/07 @ 17:15
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I can't believe they want to compare the graphics to Forza 2 or even the upcoming PGR4. Just look at the level of detail on the alloy rims in GTHD is far more than Forza 2 or even PGR4 from the videos I've seen. I've played both GTHD and Forza 2.
Nikanoru
23/09/07 @ 17:18
#44
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Well if you take that logic fps's is about shooting, not being shot so lets remove the damage there 2?

:)




Yeah, let's take that a little further shall we?

What if there was an FPS that did not have a damage counter, and the gameplay purely relied on your ability to hit targets. I'm sure a good developer could make a compelling game out of it. Hell, I'd play it!

Would you complain that it doesn't have damage? Would you? Despite the hundreds of FPS games on the market that DO conform to the standard FPS mould, that you could be playing?

Of course not, because that would be stupid. Just as stupid as people complaining that GT doesn't let you crash cars.
Scimarad
23/09/07 @ 17:24
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"Even worse the AI would sometimes ram you and you would be the one punished for it..."

That happens to me practically every sodding race in Forza 2; People seem to have very selective perceptions when having a go at GT, I've noticed.
chronom4n
23/09/07 @ 17:24
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OK here is an argument for damage, or installing a level of damage. In F1 06 there is an option to cause component damage, so if your wheels get hit one too many times the tires/wheel will start to wobble and this affects the handling/times that you are able to achieve. So how do i go about playing the game? with a level of respect that would have not been there had this optioin been taken out. In turn, i play the game with the mentaility that i have to be aware of the surrounding cars, my braking distances are increased etc, so by the end of the race, i can say that i drove intelligently and with a race drivers attitude. Because in real life accidents to happen for a variety of reason and not all your own fault. So there you are, this is one of the many reason(s) why i would like damage implemented.
niteninja
23/09/07 @ 17:36
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The amount of retarded comments from people bitching about damage listen up,
GT has always been a pure driving simulator.
Having owned a Mitsi lancer and driven it hard, I can tell you GT comes far closer than pgr or forza to simulating a real drive.
If you want damage play burnout.
chronom4n
23/09/07 @ 17:36
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@scimarad, never has true word been said, one of the reasons that i play more GT4 than I do Forza is of what you have said there. The AI is just plain fucking with you. I meand they are purely vicious when they want to be. But again at least in GT you could get on with the job of racing instead of worrying about how you are going to get all seven shades kicked out of you by the AI. But then there are times when the AI just pulls off some amazing overtaking moves.

If they want me to shell out near on 20-30 quid for a game which is not fully complete then i am not having it. It is too little bang for your buck.
lambtron
23/09/07 @ 17:46
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"That happens to me practically every sodding race in Forza 2; People seem to have very selective perceptions when having a go at GT, I've noticed."

In this case its just that I've played GT4 a great deal and I have only played Forza 2 on the demo. I try not to comment on games I've not played.
jebus
23/09/07 @ 17:47
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Pokemon with cars.

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