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TGS: Dynasty Warriors dev salutes DualShock 3 News

PlayStation 3 News by Tom Bramwell

21 September, 2007

Dynasty Warriors 6 developer Takashi Morinaka today joined the chorus of developers welcoming the introduction of rumble to PS3.

"I prefer rumble [to tilt]," he told Eurogamer when we asked for his reaction to the announcement of DualShock 3.

Morinaka, KOEI's software department manager, was demoing the PS3 version of Dynasty Warriors 6. In addition to a new, next-generation graphics engine, DW6 adds to its predecessors by introducing stronger AI for individual units and collectively.

Players will be able to drive forward into enemy strongholds by a variety of paths, but will be met with more distinctive enemy forces rather than a sea of like-minded adversaries.

What's more, while enemies will lose morale if you surprise them from behind once, they may soon adapt to expect that approach if you fall into an easily read pattern.

Going back to DualShock 3, Morinaka also expressed surprise that Sony had chosen to begin with the Sixaxis concept rather than opting for rumble from day one. "I guess there is some reason Sony did it this way around, but I don't know what it is," he confessed.

Of course, speculation has it that it was all down to Sony's combative attitude to Immersion, the company that owns the "haptic" (rumble) technology.

The new, rumble-enabled DualShock 3 PS3 controller is due to launch in Japan this November and in the US and Europe in spring.

Dynasty Warriors 6, meanwhile, is expected in early 2008, with a 360 version also in development. Needless to say, that one has rumble too.

Morinaka also went on to express interest in working with PlayStation Network and Xbox Live in future for Dynasty Warriors, although for now players will have to make do with online leaderboards for Challenge mode.

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Comments: 1-7 of 7 in total

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souljacker2000
21/09/07 @ 08:49
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OO a new engine... just playing samurai warriors 2 empires, graphics are pretty dated..
GamesConnoisseur
21/09/07 @ 09:17
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Still a comment that I feel will find many chorus of supports from other devs and consumers. Only diehard fanboys will actually cringe that Sony is backing down on 'rumble is so last gen' and leaving them isolated after being so supportive.

Again, it is an option that you can switch off if its bothering you that much or only wish to use for certain type of games. Gamers should look forward to the restoration of rumbling and yet also benefit from tilt.

This non rumbling era of PS3 will be very much 'a past chapter' this time next year.
mkreku
21/09/07 @ 09:31
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I think it's good of Sony to listen to its consumers and implement rumble, albeit sooner than later.

What I don't understand are the "fans" who were whining when there was no rumble ("Games can't be played without rumble!!1!") and now keep on whining when rumble is back ("Isn't that last-gen?!?!1!?"). Whining for whining's sake, anyone?
Arcadiian
21/09/07 @ 09:40
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@ mkreku.

I've seen a few talking about rumble being last gen, but i assumed they were sarcastically mocking Sony for saying it themselves a while ago.
Edited 1 times, most recently on 21/09/07 @ 10:54
Rirekon
21/09/07 @ 10:18
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Morinaka also expressed surprise that Sony had chosen to begin with the Sixaxis concept rather than opting for rumble from day one. "I guess there is some reason Sony did it this way around, but I don't know what it is,"

I can think of a few million reasons, they all begin with "$"..
Darkedge
21/09/07 @ 10:29
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"Of course, speculation has it that it was all down to Sony's combative attitude to Immersion, the company that owns the "haptic" (rumble) technology."

Speculation? Not the court order saying the put rumble (ANY SORT) into a controller and they'd have to pay up more since they DID infringe the patent?

No speculation, Sony tried to basically cheat and got caught out, be honest ffs. Don't sugar coat it, you are supposed to be independent journalists so tell the truth unless Sony are paying you otherwise.
Qbert2k
21/09/07 @ 11:51
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/facepalms

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