TGS: Beautiful Katamari

Depends on the beholder.

There's something wrong about this. We've written about Katamari games dozens of times in the past, but we've rarely struggled to think of things to get excited about. Katamari has always been inherently delightful - a game that helps us remember exactly what got us into our hobby in the first place.

The two proper PS2 games were distinctive despite their similarities. The first game's journey from rolling up pencils and rubbers to blimps, stadiums and continents was impossible to put down. It was filled with wonderful music, hilarious jokes and countless charming little moments.

The second game was immediately at a disadvantage because the first game's best trick - starting off on the sitting room floor and then coming back later to roll up the entire house - was nothing new. Despite this, it maintained that charm with ingenious new gameplay ideas. It was as essential as the first. And the music, which we've thrown on in the background as a reminder, was arguably even better.

The third game will need a new hook. At the moment, it's hard to see what that is.

Perhaps Namco Bandai simply hasn't shown it off yet. At a pre-TGS event last week, players were introduced to the four-player competitive online game, where players can roll a football around in the lobby to kill time and then try and make the biggest katamari or collect specific objects as set out by the King of All Cosmos. Offline two-player modes, including co-op, are also in.

'TGS: Beautiful Katamari' Screenshot 1

But it's hard to spot anything fundamentally different anywhere else. The TGS show-floor demo turns out to be a single stage set in a Japanese house where all the familiar items are strewn about - rubbers, drawing pins, playing cards and other household objects - and the idea was entirely familiar: create a ball 20cm in diameter within a two-minute time limit.

Graphically it's like pulling on a crisp new shirt that's the same as all your old ones: perfectly comfortable, but slightly dull. It's in high definition, there's what seems to be a greater density of pliable materials lying around, and there's none of the PS2 versions' slowdown to bother about.

But beyond that, the controls are the same, the setting is the same, the objective is the same, the camera is the same (and has the same problems), and even the extras look the same - at one point, one of the Prince's cousins creeps into view, suggesting that each level will have similar unlockables. Worryingly, even the things you roll up seem to be the same, even if there are more of them. When you complete the level, the King raises or lowers his big toe in approval.

One big difference this time around is the introduction of premium downloadable content. Namco Bandai last week said to expect additional levels that have a particular focus. For example, you might have to build a ball out of hot objects in order to satisfy aliens from a toasty planet, who get pissed off with too many fridges and polar bears. They also demoed a level where you had to roll around a supermarket collecting lots of inexpensive food in order to stay within your budget.

'TGS: Beautiful Katamari' Screenshot 2

When you put that next to the things We Love Katamari came up with - like rolling up fires in pitch-black levels, or rolling a thin man into a sumo wrestler - they are certainly comparable, but seem to have less impact the second time around. We've yet to relive the joy we experienced, say, rolling around a zoo collecting giraffes and lions while a chorus of animals barked and roared their way through the original theme tune in the background.

One possible reason for this lack of excitement is perhaps a bit on the obvious side: series creator and enjoyable outspoken developer Keita Takahashi is no longer involved, just as he wasn't on the less celebrated PSP spin-off. Indeed, Takahashi was quite content that he was done with Katamari. He was widely reported to have said that he didn't even want to do the second one.

None of this is to say that new director Jun Morikawa is incapable of delivering something special. But it is hard not to make a connection between the underwhelming sensation of playing and reading about Beautiful Katamari and the Creator of all Katamaris' continued absence.

That said, it is worth remembering that Katamari Damacy itself was never released in PAL territories, and that We Love Katamari was in short supply when it eventually was. Plus, it was on PS2. Beautiful Katamari is an Xbox 360 exclusive. If Morikawa and his team are attempting to recapture and rebuild the essence of the first two games and present it to a new audience, it will be hard not to recommend to the majority of European gamers.

'TGS: Beautiful Katamari' Screenshot 3

It's also hard not to look at what the first game attempted on limited hardware - rolling up the world - and imagine what the extra orders of magnitude the 360 can throw at the problem could deliver.

That would be an acceptable result for many. Even so, it's hard not to view what we know and have experienced of Beautiful Katamari so far through the eyes of gamers who have poured themselves into Katamari fandom since the first time we plugged the disc into a Japanese PS2 several years ago.

From that perspective, there's definitely something wrong. We only hope that the error is our pessimism, and that the best is yet to reveal itself. Look out for a full review of the game in the near future, with the Japanese and US versions due out in the week of 15th October.

Beautiful Katamari is due out on Xbox 360 in the US on 16th October and in Japan on 18th October. We expect it to arrive in Europe next year.

Comments (24) Latest comment 4 years ago

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  • sugapunk #1 4 years ago

    I'll wait for a proper new Katamari game next year (probably on PS3). This just seems like an easy, quick cash-in.
    Edited by 1 at 24/09/07 @ 14:23
  • Artemis_Matsas #2 4 years ago

    If Takahashi-san isn't going to be involved in the Katamari games anymore, don't expect the PS3 version to be "proper" either.
    He's currently busy on a PS3 game called Nobi-Nobi boy. A game that seems really weird - not unlike him.

    Anyway, i think that Katamari on 360 is an excellent idea. Here's hoping that it will turn out to be good. Wouldn't mind a Wii version either ;)
  • DB2k #3 4 years ago

    I thought the demo was a bit.. meh to be honest.. Seemed like short fun but I couldn't see it holding my interest for long. Which is a shame as I was looking forward to it.
  • Steroyd #4 4 years ago

    What WAS the difference between Katamary Darmacy and We love Katamary? o_O
  • ChromeMud #5 4 years ago

    If you have a PS3,I wouldn't wait for a version of this game.
    People are already dieing of old age waiting for decent games on the system :D

    /jumps into concrete bunker
  • souljacker2000 #6 4 years ago

    sorry but this just looks dull as hell
  • Guv #7 4 years ago

    Tried the demo,sure I can see the charm of the series but it just feels... lacking. For one thing it really felt they'd taken the easy path with the graphics. I'dhave hoped for a more interactive physics engine. If the ball had more weight the larger it got there would be room for some great effects. Anyways, for me it just feels "meh"
  • SuperBas #8 4 years ago

    Is there even any word on a PAL release yet?
  • brooza #9 4 years ago

    "Beautiful Katamari is an Xbox 360 exclusive"

    "Microsoft Xbox 360
    Also on PS3"
  • LOLLERS #10 4 years ago

    It's the curse of the franchise. Why can't people be happy with just one? It's the same with other things like LOST though I suppose, would have made a great movie, or trilogy, or single TV series, but they've strung it out into a quite average franchise now...

    Maybe the accountants told them to (In the case of both LOST and Katamari)
    Edited by 1 at 24/09/07 @ 15:46
  • menage #11 4 years ago

    I never played the original and quite liked the demo. I'll pick it up in the new year. I love vague shit like this. Nice break from all the shooting. Why the hell do Namco games take so long to get to Europe??



  • Toothball #12 4 years ago

    Do you have to collect any more roses in this one?
  • cyber_nicco #13 4 years ago

    I only played the first one a little bit on my girlfriend's PS2.

    I look forward to this if it's done well.
  • DocTep #14 4 years ago

    "The TGS show-floor demo turns out to be a single stage set in a Japanese house where all the familiar items are strewn about - rubbers, drawing pins, playing cards and other household objects"


    O.o ...?

    Anyway... I actually wish they'd just re-released the first two games as a collection for the 360, with the obvious technical improvements that could have been relatively easily made using the more powerful hardware. I think that such a release would most likely stand a better chance at receiving more positive reviews as well.
  • L0cky #15 4 years ago

    and rerelease them on the Wii too. Job done.
  • Daikon #16 4 years ago

    In the Japanese demo I played the controls felt sluggish, especially a 180 jump seemed to take almost two seconds.
    The fact that the analogue stick are not aligned on the X360 controller was also pretty annoying.

    Also the environments looked pretty much the same as in the first two game.
    Prettier than on PS2: yes
    Anything new: no

    I just hope the finished game (and its soundtrack) will live up to all expectations.
  • optimusprym8 #17 4 years ago

    am sure it ain't going to cost much, will be in low production run numbers so yes, buy, now (when I can) to save having to hunt for it at a later date when it's a rare classic and going for £50+ on eBay
  • Steroyd #18 4 years ago

    I think it'll be full price, the previous Katamary were full priced to.

    Still think it should be a PSN/XBLA esque game.
  • Christian_Otte #19 4 years ago

    Meh, I'm not complaining - I never got around to pick up the PS2 versions, so this'll be a treat for me!
  • optimusprym8 #20 4 years ago

    well just picked up We Love Katamari (PS2) to play on upscaled HD goodness via PS3 until the 360 version comes out... nice chap on eBay selling them for £15 BIN from Portugal, sweeet
  • 3william56 #21 4 years ago

    Hum. Don't feel so bad about losing it to the 360 now, if it's basically just a remake. Xbots should be glad of the opportunity to have a go at a truly original and charming game, and hope we all get a true sequel for both machines later.

    DocTep: presume you're one of our American cousins? Rubber here = Eraser over the pond. Though a KD level in a brothel could be interesting ;P

    Steroyd: KD was about replacing the stars in the sky, because the King of the Cosmos got p*ssed at a party and busted them (no, really!).
    We
  • AFX #22 4 years ago

    Well this is a definite buy for me. I've only ever had a PSP as far as Sony consoles go so I only got to play that one properly, but I love the gaming mechanic and can't wait to play this on a next gen console in 1080p (hopefully) on a 40" screen. I just want to know when this game will be out here! I've not even played the demo as it never appeared on the Live Marketplace in this region for reasons unknown...

    Come on Namco, sort it out!
  • menage #23 4 years ago

    "I've not even played the demo as it never appeared on the Live Marketplace in this region for reasons unknown...

    Come on Namco, sort it out!"

    Just make a US account. If they can't give it to us you'll have to take it. It works fine so it's just lazy.
  • DocTep #24 4 years ago

    3william56: "DocTep: presume you're one of our American cousins? Rubber here = Eraser over the pond."

    Nope, most definitely not an American. I just have a (apparently horrible and disgusting) mind that tends to pick up on such things and couldn't believe that nobody had already said something in the comments already. In fact, given EG's usual sense of humour I was surprised they didn't make a joke out of it themselves.