TF2's Heavy class to get new upgrade
Valve seeking inspiration from gamers.
The next Team Fortress 2 class to be given some new toys will be the Heavy, and Valve wants your help to dream up ideas.
"The next class pack will focus on the Heavy," said Robin Walker, TF2 designer, on the official game blog. "For the Medic and Pyro packs we kept our goals for the pack pretty close to our chest, but for the Heavy we've decided to open up the process a little.
"Our hope is that you'll get a better insight into how we approach design problems, and have some fun thinking about the problem yourself."
Robin Walker outlines your goal as making the Heavy "more viable" when there is no Medic around the pair up with. The Heavy, in case you had forgotten, is the enormous mini-gun wielding brute.
The changes shouldn't "significantly" alter the role of the Heavy, we're told, nor result in a Medic and Heavy pairing becoming super-powered.
There's lots of points worth considering in the post by Robin Walker; those of you familiar with the Heavy and how he works will clearly be at a bit of an advantage.
Previously the Medic and the Pyro classes have been given additional weapons you can unlock by earning class achievements. The Pyro was recently treated to a Flare Gun that set enemies on fire from long range but requires significant accuracy, for instance.
It also got an axe that produces critical hits on enemies ablaze, but is much weaker on non-flaming opponents. The third weapon was a flamethrower that does double damage on those with their backs turned to you.
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Comments (20) Latest comment 4 years ago
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I love playing Heavy. When they release this crumby content, every bugger and his dog'll be Heavy for a couple of weeks, farming the sodding all-important achievements. Load of piss.
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2. Can't wait, with the Pyro update I got a load of kills as Engineer, this update will give me plenty of Spy practice heh
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Or has that always been the case, and I'm showing off my noobish knowledge of the game?
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It also has to be still worthwhile to choose to use the original weapons once you've unlocked the new ones.
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I guess an idea could be a new minigun that when equipped, the heavy can maintain his normal running speed whilst firing the weapon but at a reduced damage and/or crit rate.
Or for the heavy's melee option (fists), maybe some brass knuckles could be added, which when used they could dish out increased damage compared to bare fists but perhaps hit at a lower or even non existant crit rate.
Just ideas...
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I don't see how it's possible to make the heavy better at fighting alone and not give them a huge advantage when a medic heals them, which seems to be what valve are aiming for.
And that's why you're not a game designer
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What the Heavy needs is a new main weapon that allows knock back. I'm imagining something like a hand carried vulcan auto cannon, it fires half the speed of the mini gun, but has the knock back capability of a a lvl 2 sentry. Not too powerful, less than the minigun but it gives a slight boost to the Heavy's health as compensation (say 350hp MAX!).
His second weapon could be something simple, since the Heavy is all about "Heavy weapons" why not treat him to an Auto-shotgun. Damage is the same, but it fires faster than normal (thats it)
His melee could be replaced with something that could lessen pojectil damage (NOT STOP IT). I know a lot might object, but what about a shield similar to Counterstrike Ground Zero. However to fix this "unstoppable wall" the heavy can take damage from any direction the shield is not facing. The other thing is since he is so big, (and unfortunatly there are no custom 6'4 tall shields) the shield only comes up from his knees to just under his shit collar. This exposes his upper shoulders, head (to snipers) and feet (allowing him to still be "juggled" by explosions)