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Tetris Evolution Review

Xbox 360 Review by Tom Bramwell

9 May, 2007

On the surface of it, Tetris Evolution is a splendid idea - classic Tetris gameplay with all manner of variations, enough unlockable achievements to incentivise even the most jilted puzzler, and a range of multiplayer modes that allow you to face off against people online, or play with or against up to three friends in the same room. From a connoisseur's point of view, the most important option is likely to be the one that toggles "lockdown" - enabling or disabling the ability to spin a block endlessly, and even walk it over the top of the others, thus giving you time to think and effectively allowing a competent player to continue indefinitely, no matter how fast the blocks descend. Sometimes you feel like enabling it and sometimes you don't, and yet even the mighty Tetris DS - probably the best recent "spin" on Alexey Pajitnov's classic puzzle formula - chose to keep it turned on rather than allowing gamers to make the choice for themselves.

However, for fans hoping to have stumbled upon the ultimate Tetris package, that option's inclusion is a false indicator. It's there, and the "store" function (allowing you to keep a block in reserve - always a touchy subject) is absent, but also absent is any real variety, style or substance beyond the original '80s Tetris game, which even the occasional puzzler has by now played to death. (On the outside chance you need an explanation: blocks fall from above and you have to stack them so they form horizontal lines, which disappear when complete.) Here it's called "Marathon", and while it's joined by more than half a dozen alternatives, none is much more than a slight variation.

See if you can spot any similarities in these three: "Ultra" is about clearing as many blocks as possible as quickly as you can (one, three or five minutes), "Race" is about clearing as many blocks as possible as quickly as you can (10 blocks, 25, 40), and "Score" is about clearing as many blocks as possible as quickly as you can (to hit 5k points, 10k, 25k). That leaves four others, the most distinguished of which are "Cascade" and "Eraser". The former has you clearing lines so that the blocks fall down and jam into the holes beneath to form a cascade, while Eraser gives you a certain number of lines to delete (4, 6 and 8). Elsewhere "Hotline" is about clearing lines at specific points on the rectangular board, and "Go Low" gives you bonuses if you keep the top of the pile low down the screen. Compared to Tetris DS, which was effectively half a dozen puzzle games of varying quality that had been inspired by the original puzzler, THQ's offering - put together by a company called Mass Media - is indeed more of an evolution than a revolution.

'Tetris Evolution' Screenshot 1

The animated backgrounds don't really add anything except load-times.

It's not exactly faster-stronger-better, though, and if it survived at the expense of lesser concepts then we can only imagine how stunted they were. The most exotic thing here is the range of video skins you can put on in the background - and if all you've ever wanted from Tetris was the option to watch a giraffe munch endlessly on leaves in the background, then fill your boots. Don't imagine I'm making that up, either. Although if I could pick one thing to dispatch from the memory and pretend never existed, it would actually be all the sinister, bouncy music.

Perhaps Tetris has been done so much now that Evolution's failure was inevitable, but we're hardly going to let developers off for putting together listless tributes, hacking in a few bizarre nature shorts and then begging for twenty quid - particularly since it's easy to imagine simple ways to improve things. One would have been to make good use of the achievements. In a high-scores game their presence ought to be a real boon, driving the player to work towards obscure targets, shifting the thrust of the gameplay in ways that simple rules-variations would otherwise fail to do. Some of the best achievements are the ones that are the most contrived, like Crackdown's game of carrying a car up a skyscraper, but Tetris Evolution does little of merit in this department either. The closest it comes is giving you credit for performing "Tetris" clearances - four rows at once - back to back, or back to back to back. Otherwise it's all high scores, and most will be out of reach even for seasoned players.

'Tetris Evolution' Screenshot 2

Four-player on one screen is the most appealing aspect.

Xbox Live should surely rescue the game to some extent, but no. We struggled to find any opposition for all but Marathon mode, and unlike UNO there's no camera option so it's all a bit impersonal. Fortunately there are online leaderboards, but we're clutching at straws. Put next to the (unfairly derided) Lumines Live, Tetris Evolution is clunky, overpriced and devoid of compelling new features, and with the Xbox 360 controller's directional pad putting in its usual awkward performance, it's hard to think of a reason to recommend this to anybody.

4/10

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Comments: 1-20 of 20 in total

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Tejstar
09/05/07 @ 06:40
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I love the 360 controller, but the d-pad on it is truly awful. It hinders my enjoyment of many XBLA titles. Lets hope they revise it at some point...
krudster [mod]
09/05/07 @ 06:41
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Seems like an obvious XBLA release to me.
BBIAJ
09/05/07 @ 06:57
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Erm... since when has there ever been an Achievement in Crackdown for carrying a car up a skyscraper?

If you're talking about the "Drive a car to x-ft" or whatever it is, there is a far easier way, involving a Supply Point in the hills, and a statues legs...
Der_tolle_Emil
09/05/07 @ 07:11
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So, no need to ditch Tetris DS then.
Eraser
09/05/07 @ 07:19
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lol, how is it possible to completely mess up tetris. The basic game itself is so simple that it's hard to mess up I'd say.

Oh, and my username has nothing to do with this game.
Edited 1 times, most recently on 09/05/07 @ 08:19
morriss
09/05/07 @ 07:50
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You lot played Double Dragon yet. (mugwum and Krudster I mean)?
krudster [mod]
09/05/07 @ 07:52
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Not yet - wasn't up there when I looked.
morriss
09/05/07 @ 08:05
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Oh right. It hasn't been up on Partnernet for a while then? I wonder why some games are and others aren't?
bonker
09/05/07 @ 08:31
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When is someone going to do Bombliss? That rocked!
speedjack
09/05/07 @ 08:36
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As Der_tolle_Emil's said...

I can't see anything bettering Tetris DS.
andromeda
09/05/07 @ 08:39
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fer fuks sake , there is only one Tetris.
And thats the reason ive still got a GB

that snooker balls shot reminds me of a 'boys' birthday card..."12 today!" XD
DrDamn
09/05/07 @ 09:54
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Dunno - surely you can fit in four player stuff easier on a widescreen TV no?

Oh and I completely agree with the post up near the top. This has XBLA written in big letters all over it. Why it was released as a £20 budget title I don't know. Would have picked it up for 600 or 800 points, but not £20 - that's silly money.
Edited 1 times, most recently on 09/05/07 @ 10:59
miiiguel
09/05/07 @ 10:20
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completely off-topic: what about a Zune review focusing on its integration with the 360 ?
Fodder
09/05/07 @ 11:37
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Does this version have the reserve/store block function? The text of the review seems to say no, unless I'm misreading, but the screenshots appear to show it at the top left of the playfield. Unless it has a very odd next block display or something.
Hugundo
09/05/07 @ 11:40
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What the fuck is Tetris?
Carlo
09/05/07 @ 12:56
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360tetris4/10lol
Edited 1 times, most recently on 09/05/07 @ 13:56
smelly
09/05/07 @ 16:22
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GOLLY GOSH NO! ANOTHER SHIT 360 GAME??

I'm going to sell mine now.
miiiguel
09/05/07 @ 17:18
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Tetris @ 360 4/10, wow whata shitty console..., hardcore console, and Tetris sucking. PS3 is da best, its Tetris will rock, you'll see, you'll see!

I told you so, I told you so...!
thefilthandthefury
09/05/07 @ 17:31
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Basically, this is Tetris. If you like Tetris and really need another version of it, go for it. If you hate it or have played enough of the same thing for god knows how many years, then avoid.
Machetazo
09/05/07 @ 19:14
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Yeah, Fodder, that is included. You just push the left or right bumper or triggers, when the piece you want to keep for later, appears.
Edited 1 times, most recently on 09/05/07 @ 20:16

Comments: 1-20 of 20 in total

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