Test Drive 2 in 2008?
Atari fends off rumours.
Atari was unable to confirm or deny rumours this morning that Test Drive Unlimited 2 is in development and due for release in 2008.
It was speaking in the aftermath of Polish website GRY-OnLine.pl revealing the game, claiming to have received the 100 per cent reliable information from an anonymous source.
Said source reckons we're in store for a new PC and Xbox 360 game that will introduce off-road racing, dynamic weather, and 2,400km of road to saunter around.
Speculation like this is sometimes unfounded, but Atari's response lends a degree of believability. As does the fact that Test Drive Unlimited was one of its most critically acclaimed games of 2006.
Released on Xbox 360 late last year, and followed by PC, PS2 and PSP versions, it lets you jump behind the wheel of some shiny and hugely expensive motors, then put your foot down and burn rubber around a tropical Hawaiian island, "doing" races and building up an empire.
You can do almost anything you please, not having to stick to races or formulas if you prefer, and thanks to a clever bit of integration with that old Internet, you often ran into real people. It all turned out rather well, as our Test Drive Unlimited review will tell you.
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Comments (31) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Make it smaller - I don't have 30-40 hours to drive around an island that takes a decade to get to the other side.
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Is it any good or just a bit bland..?
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Looking forward to it though. TD:U was a bit basic, but still great fun.
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But I thought the colosal map was one of the key features that differentiated it from other driving games??
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Well there is always the fact you can click on a nearby landmark (car showroom, house, race) which'll instantly move you to that location Oblivion-style. But I suppose you had so little gaming time to figure that one out, eh? Or even to play the game....
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I'll start a Eurogamer club if enough peeps show up.
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A great game.
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Shame my 2nd 360 is now dead....
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The driving models obviously.
Smoothing of elevation - no more microjumping as you ascend or descend.
Improved force feedback realism when using a wheel setup.
Optional damage model on player cars.
To the guy who said make it smaller - sweet jesus mate, theres a million games out there on a smaller scale, stick to those if it upsets you.
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anonymouse source - bhahha this site is full of garbage info. "Reliable information" hahaha even polish Atari partner (CD PRojekt) knows nothing about TDU2. They DON't HAVE any "secret sources" of informations. They are just bunch of liars. WHO would tell THEM about TDU2? Eurogamer knew NOTHING about it! IGN knows nothin about ii . BUT GREAT da badass site from country where dogs are barking with their asses knew!! Wake up people! They just want cheap publicity nothing more
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Seriously, I loved just cruising around enjoying the wonderful island. Picking up a hitchhiker here and there, race a couple of sports cars from time to time and earning those achievements.
Very much look forward to this. I played it on the PC, by the way. No pop up at all. No jaggies. And higher resolution. LOVELY!
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Good idea, but I was a bit disappointed when I turned my 360 on at night to play TDU, and to my dismay, the ingame sky was bright sunshine, with scarcely a cloud. Totally shot any immersion to bits. I haven't played it as much since. I wanted to drive by headlight/moonlight.
Can't claim it's not a damn enjoyable game, though.
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But how does the size impact your experience. If you never drive to the other side opf the island, what does it matter whether it is there or not?
/thinks a bit after initially being a grumpy sod
I can actually see how perhaps a large island means that there is less chance of you meeting other players.
/eats hat
So, lets discuss maturely now I've put my dummy back in
If there were more players in the game, would make the larger island ok with you, or are there other issues associated with it?
@radoxxx
You make the internet smell bad.
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Nonetheless, it's a very nice idea. More of it with these things fixed would be great.
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Don't mean to deride your choice of input mate, but this game has pretentions of being a sim, and whilst it has a way to go before it's perfect, adding key control is probably low on their list of priorities. The way I see it, if your gonna play games on your PC, particularly a driving sim (don't get me wrong, it's no GTR), buy some appropriate input peripherals.
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