Tenchu 360 for US
Sometime this year.
Microsoft has confirmed to the US press that Tenchu 360 will be available on American shelves sometime this year.
It's being tentatively called Tenchu Z, though any other concrete details are mysteriously scarce. Hidden, you might say. Waiting to pounce.
The game, developed by From Software, was released in Japan last October. It's the largest title of the eight-strong series and allows you to create your very own ninja, building your own skills rather than choosing from a pre-set template.
There are more than 50 missions, and you'll have to use all manner of items to survive, including grappling hooks, ninja stars, potions, and bombs.
There's no word on a European excursion; we're crossing our ninja-slippers in anticipation.
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Comments (20) Latest comment 5 years ago
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Off topic but why would you want to know Famitsu review scores when its widely known that reviews are bought? The whole point in Famitsu is to have a fat glossy exclusive-filled magazine, not in-depth honest reviews.
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What I missed from the demo was the Tenchu series usually wonderful use of music.
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/crosses ninja slippers
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Either way, I'll probably enjoy it. It's not at all like Splinter Cell, though. As stealth games go, it's closer to Metal Gear Solid, albeit with far superior levels and a more freeform design (reminding me of the Thief series, which is A Good Thing).
Damn, now I want a new Thief game
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You hardly "feel" like a ninja when you clumsily bodge your way around the game world. That was one of the things that was great about Ninja Gaiden - Ryu moves like a ninja should.
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That level used in the demo of the first one had me playing and replaying for aaaages. They lost that quality in the others, restricting your path a bit more.
Perhaps they were trying to idiot proof it? Well, if you ask me, there are better ways to do this than cleaving off areas of freedom. It's the same reason I could never get into splinter cell (as well as the clunky animation system)
But still... NEEEEEEEEEEEEEEEEEENJAAH! And grapplehooks which arbitrarily don't work on some surfaces because they haven't modelled that part of the level even though it's right there and you are very tempted to look around it ftw (they should look at Thief's rope arrows for that... just mark grapple-able surfaces with something recognizably grapple-able)