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Tekken 6 Review

Xbox 360 PlayStation 3 Review by Matt Edwards

2 November, 2009

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If you're looking for the current beat-'em-up champion here in the West, look no further than Street Fighter IV. Upon finally reaching G1 earlier this year, after many hours in championship mode, a glance at the leaderboards revealed I was still ranked below 6000 more dedicated players. Eek.

But in Japanese arcades the popularity contest has gone a very different way. The latest statistics from Arcadia Magazine suggest that Tekken 6: Bloodline Rebellion has the largest audience, followed by BlazBlue, Melty Blood, Guilty Gear, and then Street Fighter IV. When you consider Tekken 6 has been out in Japan since 2007, the continued devotion is even more impressive.

The question is, does the long overdue console port of Tekken 6 have what it takes to wow the West?

Graphically, Tekken 6 shows a bit of age but is still attractive. All the characters have been well realised, with a standard of detail comparable to SoulCalibur IV, if not quite beyond Virtua Fighter 5. Animation is also top notch, with each combatant faithfully representing their chosen fighting style - albeit with inhuman strength and reduced gravity. Namco has also furnished Tekken 6 with an optional motion blur, which communicates a greater sense of momentum.

'Tekken 6' Screenshot 1

Tekken 6 now includes multi-tiered arenas. By bounding an opponent off the floor you can sometimes break into the room below.

Underneath the new textures and added polygons, all your old favourites like Jin, Hwoarang, Nina and Paul have made it into the game along with six new fighters, giving Tekken 6 a 40-strong roster and a new variety benchmark. The new bloods are three new guys and three new girls, with the larger than life Bob my pick of the litter. His flamboyant flips and pirouettes are at odds with his excessive girth, and I can't help smiling at names like "rolling kebab" and "supersize missile".

For those players eager to make the jump from Tekken 5 to Tekken 6, be warned that Namco has made significant changes to a handful of characters. Most noticeable is Yoshimitsu and his new double sword style. One of Yoshimitsu's unique strengths throughout the series has been his crazy stances and unblockable sword attacks, and although he retains many of his classic moves, the ways in which they combo together have been drastically reworked. It's not just Yoshimitsu though - Marshall Law has also received a few tweaks. The JKD Chef is a few moves up from his Tekken 5 outing and looks more Game of Death than ever in his black and yellow tracksuit.

Despite these changes there is much about Tekken 6 which feels familiar, and if you're a Hwoarang, Bryan or Eddy player, you'll find the old juggle combos still work as well as they used to do. Indeed, the new fighting system isn't much of an evolution from Tekken 5. The emphasis is still on juggle combos where both players fish for a launcher whilst playing a mental war of low, high, throw and counter.

'Tekken 6' Screenshot 2

The enemies in the Scenario Campaign have a tendency to gang up. At one point my Nina was stampeded by a horde of angry Sumo.

But Tekken 6 also adds the new Bound system, allowing players to bounce their opponent off the ground during a juggle combo for an even more viscous assault. The airtime this creates is the longest in Tekken history, with a high-level "bouncy castle" combo doing slightly over a third of full damage on average. However, the damage scaling usually kicks in before things get too silly.

The other new mechanic is Rage. This is activated during your last slither of health and increases your damage output. Usually this doesn't change the outcome of a match, but there have been instances where I've suffered a galling defeat at the hands of a Rage-fuelled Bound combo - in some cases going from half health to nothing. Clearly it's designed to give people one last shot at victory, but the problem with it is that the increase in damage is so great that you probably won't get the same opportunity should you find yourself on the receiving end. It doesn't break the game, but the game would arguably have been better without it.

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Comments: 1-48 of 48 in total

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woodnotes
02/11/09 @ 10:51
#1
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I worked in GAME (well, EB back then) when Tekken 3 came out on PSX and it was absolutely huge. It had a pricey tag of £44.99 and yet it still sold like hot cakes. The fighting genre isn't anything like its popularity back then, makes me feel old.
Edited 1 times, most recently on 02/11/09 @ 11:02
cianchristopher
02/11/09 @ 10:52
#2
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I don't think it's a great time to be releasing this - Capcom hit upon a great idea of dominating the January-March window each year and have seen great sales in return!

Anyway, Street Fighter IV is too much fun! Making the characters memorable and highly individual is a great move for a fighting game (everybody and their uncle recognises Ryu, Ken, E Honda, Blanka, Zangief, etc.) Tekken's characters never really stood out for me...
Velios
02/11/09 @ 10:53
#3
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I think I'll hold on for SSFIV
PatAU
02/11/09 @ 10:54
#4
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Not too keen on Tekken after getting back into VF5 recently. I guess the true test of time for tekken 6 will be if its still playable in a few more years. SFIV will be. VF5 will definitely be.
berelain
02/11/09 @ 10:55
#5
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Having spent the weekend with Tekken 6 I've found it really dull. I was never a huge Tekken fan to begin with, though Tekken 5 won a little favour with me. But 6 just can't seem to decide what it wants to be. The scenario mode is overlong and half-hearted, the one-on-one fighting has neither the technical brilliance of Virtua Fighter 5 nor the flashiness of SFIV or Dead or Alive.

Its all rather... bland.
EarlBassett
02/11/09 @ 11:00
#6
+6
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Hi EG.
This is a totally serious comment with no malice intended:
What is the reason for this review going up so late (after release date)?
myiagros
02/11/09 @ 11:01
#7
-1
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I've always really enjoyed the Tekken games, but i think i'll give this one a miss. Messing about with Yoshimitsu's move set is a step too far.
muscleblade
02/11/09 @ 11:03
#8
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"I don't think it's a great time to be releasing this - Capcom hit upon a great idea of dominating the January-March window each year and have seen great sales in return! "

Seems the idea is being copied. January-March 2010 is dominated with incredible games. Capcom games Dark Void and Lost Planet 2 will get some heavy competition this time around.
Matt_Edwards
02/11/09 @ 11:08
#9
+17
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@ EarlBassett

I spoke with Tom about this and we both agreed that it was important for the review to cover the online experience. The only way to do this was to have the review published after the commercial release :)
JohnnyWashnGo
02/11/09 @ 11:09
#10
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Used to love Tekken back in the day. My PlayStation was practically welded to the Tekken disc at one point.

But after Tekken 5, I kinda got bored of the game. And now, thanks for SFIV and BB, I have very little need for a new Tekken, especially one that is so old.

I was tempted to pre-order the special edition with the stick, but after hearing bad things about it, I decided against it. Its a solid average all round from what I have heard.
andywilkie35
02/11/09 @ 11:12
#11
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Tekken 5 I thought was excellent so I bought this (received it last Wednesday)

I'd say 7/10 is a fair review, maybe a 6 in my experience.
bad09
02/11/09 @ 11:33
#12
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Were if not for the broken online I would have gone for this. Shame.
neonxaos
02/11/09 @ 11:45
#13
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Online really isn't that broken, as long as you play with people in your country. I'm currently enjoying the hell out of this game.

Scenario Mode is completely superfluous, though. They should have made a Challenge Mode like the one in SFIV instead, but unlike SFIV, it should be one that teached you the best combos, not the most stupidly hard ones, which are almost impossible to pull off in a real match.
Ace Grace
02/11/09 @ 11:48
#14
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The review doesn't mention the load times. They are truly horrific.
Sonic_D
02/11/09 @ 11:48
#15
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Yawn, enjoyed Tekken 2, after that I got v bored.
EarlBassett
02/11/09 @ 11:53
#16
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@ Matt_Edwards

Thanks for the reply. Considering the buzz around the internet about this, it seems like you have done the right thing.
menage
02/11/09 @ 11:55
#17
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Bargain bin champion for me.

I love fighters but no way I'm paying fullprice for a rework. I'll wait till it hits 25 somewhere.
Zachm
02/11/09 @ 11:57
#18
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I'm not sure what people were expecting with this.
It seems like people bought a Tekken game, and are dissapointed beacuse it plays like Tekken.
Zebula77
02/11/09 @ 12:01
#19
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I seriously hope they make Azazel easier to beat. Last night almost ended in SIXAXIS breakage. I was seriously pissed after the umpteenth attempt to beat him - on EASY! I felt disgraced and humiliated lol. Cheesiest Tekken character ever imo. Even worse than Tekken 5's Jinpachi.

Scenario mode is also a bit of bs. Controls hardly work at all.

Still, the old one on one with mates is as fun (with a few beers) as ever. Score is bang on.
berelain
02/11/09 @ 12:10
#20
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@ Zebula - agreed; Azazel is an absolute goit to fight. Only way I can beat him is by spamming left and right punch, because his attacks are slightly slower than some characters quick punches. Anything else and I get ass-raped. I don't mind bosses in fighters being hard- Akira / Dural in VF5 can be a nightmare- but only as long as they're fair. Azazel simply isn't fair.
tinners
02/11/09 @ 12:16
#21
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I would be happy if they released Tekken 3 on XBLA with online play, finally running at 60hz without any boarders.

Zebula77
02/11/09 @ 12:19
#22
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Ace Grace: You can install data to the harddrive. That reduces some of the loading time (which is ridiculous, I agree). That's on the PS3 version. Dunno if that's possible on X360.
Beano
02/11/09 @ 12:33
#23
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"Bargain bin champion for me. "

I agree.

I used to be a huge Tekken fan but feels that the series is a bit outdated - but will pick it up used or when it drops to about €20.
Windypops
02/11/09 @ 12:42
#24
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Tekken 2(?) was the first fighter I ever truly got to grips with: unlocking everything, learning all the special moves and so forth. Think I broke a few Playstation pads in the process. I've never been able to get into any of the modern fighters because the analogue sticks always feel so woolly and the Xbox D-pad is so rubbish.

I don't want to denigrate the review, since the reviewer obviously really knows his stuff, but I wish it went into a little more detail on how it plays on the different controllers.
Machiavellian
02/11/09 @ 12:52
#25
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The Tekken series was never something I played for the single player experience. I first played the game in the arcade and thats where my experience come from. The home version is just another way for me to practice for the arcade experience. I like Tekken 6 for the update in characters and move sets for the guys I play but as a single player experience, its a pass. Thank goodness I have about 6 buddies that love to play together on a Friday or Saturday when we get the opportunity.
tinners
02/11/09 @ 12:54
#26
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@ Windypops - get a stick then, 360 pad is shit for games like SF, Tekken etc etc.
Machiavellian
02/11/09 @ 12:57
#27
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I don't want to denigrate the review, since the reviewer obviously really knows his stuff, but I wish it went into a little more detail on how it plays on the different controllers.

I believe one person controller experience will be different from another. If you truly play fighting games like Tekken, its probably best to just pick up a fighting stick. The pads in my opinion pretty much play the same which is terrible for a game like Tekken but that's just my opinion.

@ Windypops - get a stick then, 360 pad is shit for games like SF, Tekken etc etc.

Interesting that you should say that the 360 pad is terrible for SF games. Even though I agree with this statement, I have seen videos on Youtube of people do the most difficult combos using the 360 pad like it was nothing. Even though I cannot work with a gamepad when playing Fighting games, I am guessing if you are use to a pad that you can make it work with whatever you play.
Edited 1 times, most recently on 02/11/09 @ 13:00
Slipstream
02/11/09 @ 13:06
#28
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Good review, it p[retty much pinpoints my issues with the game.
dated graphics aside, the gameplay is still hot, and bounding along with the new low parry are nice additional features to the forumula. But yeah, my biggest issue is with the net code. Saying both players have top connection when finally the fight begins and it's a total mess. I've not had one fight without horrendous input lag.
RockIsSponge
02/11/09 @ 13:11
#29
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It's still early days, but I've found after a few hours with '6' I'm starting to appreciate the changes Namco have made... and I've been playing Tekken since '1'.

I'm glad Eurogamer mentioned Yoshi too - what they've done with him is EPIC!
Zebula77
02/11/09 @ 14:13
#30
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Ghengis: So f*ckin' true! Hate that guy.
Mugwum [staff]
02/11/09 @ 15:09
#31
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"What is the reason for this review going up so late (after release date)? "

Well, it came out on Friday, so it's not *that* late. But the reason is two things - a) that we had so much on last week with the Expo and b) Matt and I both wanted to make sure we could comment on the multiplayer, which didn't work on our review disc.
EarlBassett
02/11/09 @ 16:07
#32
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Thanks Mugwum.
My own personal opinion is that a review should go up before the release date.
Purely selfish reasons - I trust your opinion above others and don't want to waste money.

And like many gamers, I can't always be trusted not to give in and buy it on the first day on sale!
Brodie
02/11/09 @ 17:00
#33
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@Earl Bassett

"don't want to waste money" and "buy it on the first day on sale" are mutually exclusive statements! ;p

Personally though, I'm disappointed in 6 - last Tekken a i was a huge fan of was Tekken 3, which I had on NTSC-J so it was smooth and fast and looked great. This feels slower than I recall, and it's definitely no looker compared with some other fighters. Not hugely important sure, but disappointing.

Online is very laggy in my experience over the weekend, and as for Azazel... >_
EarlBassett
02/11/09 @ 18:19
#34
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@ Brodie

I know!
But if someone didn't there'd be no games industry
Futaba
02/11/09 @ 19:17
#35
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I'll wait a while before I buy it. I'll play it round a mate's til then.
patchbox360
02/11/09 @ 19:28
#36
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'I've suffered a galling defeat at the hands of a Rage-fuelled Bound combo - in some cases going from half health to nothing.'

i hate that and sf4's revenge gauge - fuck sake, the opponent is losing and at the same time i am giving them the ability to defeat me, fucking pisses me off

got to G1 but had enough of the silly unbalanced sf4 - blazblue all the way
JonFE
02/11/09 @ 19:46
#37
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"The creators of that giant boss chicken thing that looks like a rotting Skeksi from Dark Crystal crossed with Tutankamuns vagina should hang themselves. Lamest boss character ever."

Are there any screenshots of that thing? I've got to see it, but I'm not paying up for the privilege :)
designerheadache
02/11/09 @ 19:59
#38
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Ugh,

when will beat em up game producers bother to create a boss that isnt just full of cheap tactics and call it "hard"? It is not "hard" it is lame and a cop out, man up and bother to code a decent boss, its far more rewarding for the player to feel they won against a fair balanced opponent than got lucky or bugged there way to beating the cheap tactics of the boss because they got sick of bouncing across the air with little they can do about it YET AGAIN.

Furthermore, i really feel the Tekken series got stuck in a rut around Tekken 3 (up to that point it was great), nothing really new has been added since. Its a real shame, but where SF and VF are innovating, Tekken limps behind shouting "wait for me".

Badassbab
02/11/09 @ 20:52
#39
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Tekken is a great game but it can't stand the test of time as well as SF or VF as it was always made to be more accesible and flashy while games like the two previous mentioned have oddles amount of depth and don't rely so much on cheapo tactics. Still better than MK.
lukaz
02/11/09 @ 22:37
#40
+3
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The basic game has been running for 2 years in the arcade on PS3 hardware. Namco should have done a basic release on PS3 a lot earlier.
BlitzwingHaz
03/11/09 @ 10:37
#41
+1
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SFIV is a good game, I'm a long time Sf fan but to me its still a pretty simple game, and it still plays like its 2d. Wish people would stop comparing it to Tekken, can't people like both?
Great review though, the core gameplay is good in this one, but Namco have really lost touch with what gamers are looking for out of home ports imo.
gmjapan
03/11/09 @ 11:22
#42
+1
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I cant believe i am going to pass up on a new tekken game :/
I hate juggle-fests so "Rage-fuelled Bound combo - in some cases going from half health to nothing" is a total no thanks from me. Theres no 'out' for these juggles! Sure, give someone a couple of hits for a combo well learned but not this.

I remember doing Kings 4 and 5-throw combos back in tekken3, took a long time to learn but every single step had a counter to roll out of it and the opener was obviously signalled: the risk, tempered with skill and reward offered some balance.

And to hell with cheap as cheese 'bosses' that require pure cheese to beat! Best i can figure is its the only way to balance it for 40 possible opponents, make it equally as unbearable for all of them...
Buran
03/11/09 @ 11:59
#43
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I bought yesterday the Arcade Stick Bundle of Tekkn 6 to PS3. I'm a huge fan of the franchise since my purchase of Tekken 2 in PSX and even before with the Tekken arcade.

The game in gameplay is better than ever, and is not a surprise that according to Namco the sales in his first week are around 2.5 million (higher than SC IV and SF IV), that fits with the absolute domination in the arcade scene provided by Tekken 6 and Bloodline Rebellion in the last 3 years.

The main problem that I find in my few hours of contact with the game are related to the menu design. In previous versions the main screen was the node to all the options, settings and game modes, while in Tekken 6 the main screen is the instant acces to the campaing mode. This means that any thing that you want to do in the game apart from the campaign mode forces you to suffer hurting loading screens. This is even worse since the campaign mode is, as in almost any game of the genre -except SC & SC II- a trash.

Tekken 6 is still arguably the best fighting game in the generation, thanx to the superb gameplay mechanics, as the arcade scene in Korea, Japan and NA has proved, but the game could be better disabling the annoying campaign mode and improving the crapy matchmaking with a better netcode and dedicated servers. Still, it offers more characters than ever, more cinematics and unlockable stuff than ever and more customization options than ever. I miss the recording vids options from VF and Tekken 4, but once you enter in the art of mastering the juggles, is hard to take care about other fg.

I disagree with the criticism to the roster, I can't see more charismatic characters in the competence. In a genre based on archetypes, I hardly can see how japan style karate fighters could fit better than under the skin of the Mishimas.

A last advice: the Hori stick doesn't worth the money. Maybe is hard to me to adapt to arcade sticks after so many time with pads, but imo the best controller to the game is the Dual Shock 2, then Sixaxis/DualShock 3 then the Hori Acrade Stick.
gorf
03/11/09 @ 12:14
#44
+1
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Yoshimitsu winnnnnzzz
frazzl
04/11/09 @ 00:41
#45
0
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I'll take KOF XII over Tekken 6 any day of the week when it comes to offline competitive play. I'll just pretend that KOF XII doesn't come with an online option : ).
DAN:SOLO
05/11/09 @ 09:12
#46
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lost all interest in this series when pandas and kangaroos turned up!
aids
05/11/09 @ 22:54
#47
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i hate the juggling shit.
brider
09/11/09 @ 20:50
#48
+1
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Tekken 6 is what it says it is
it's allways been about bounces and juggle combos

all those people that are saying how VF5 is so much more realistic realy should play the game first
my 4 yr old daughter beat 4 people using lei fei just bashing the buttons randomly and one of them was a 4th dan as for juggle combos ive been kicked up by a kage user and all he did was the down forward elbow move floating me across the screen till i died and i can air juggle with jeffrey from a full bar till death thats far from realistic.

I miss VF2 that was a real pro game =*( *

Comments: 1-48 of 48 in total

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