Teenage Mutant Ninja Turtles Review
It ain't easy being green.
Version tested: Xbox 360
There's a worrying trend starting to develop in games aimed at the younger end of the market these day. Back in the day, the idea of even saving your progress in a game was an alien concept but today, ever since Lego Star Wars did it, developers seem to think its okay to churn out games in which you can't actually die. The only thing this can ever test is patience, which is no good thing. And with its oh-so-frequent checkpoints in case you fall off a building (which will happen a lot through no fault of your own) and unique 'press A to get up with full life after being killed in battle' system, Turtles is the latest such offender. Oddly, though, this is pretty much the least of the game's worries.
Considering that UbiSoft Montreal is responsible for this movie tie-in, similarities to the Prince Of Persia games sort of make sense but while Turtles might follow the same recipe, it sure as hell doesn't use the right ingredients. Each of the sixteen levels is effectively an obstacle course with fights triggered at certain locations but seeing as how each of those two elements is deeply flawed, you can probably already see why Turtles isn't exactly 'must-play' material.
But before we lay bare the game's faults, it's probably best to set the scene. TMNT uses the style and locations from the new film but follows a rather different narrative, a cheap series of flashbacks narrated by the green chaps themselves as you play through. Cut scenes attempt to tie it together between each stage, but just end up making excuses as to why the game is single player only - a fact made even more ridiculous by the game's constant reminders of the importance of working together. Looks like somebody should have taken their own advice.

Raph's special ability is to climb certain glowing walls. 30 GamerPoints anyone?
Now to punish the two main aspects of the game. First up, platforming. Every genre staple makes it into this one - double jumps, wall runs, pole spins and so on - but the fundamental flaw here is that unlike Prince Of Persia, everything is overly simplified to the point where you get zero satisfaction out of even the most complex acrobatic runs. To make matters worse, the whole affair is way too twitchy, with turtles often electing to wall run to their doom rather than double jump or failing to make the simplest of leaps because they don't seem to want to put the effort in. Fighting is somehow even worse, and although each character has their own 'style', the extent of combo potential here is mashing on B a lot. Not that you'll even need to do that. So broken is the combat that by holding and releasing B, you can unleash an invincible ninja dash attack that hits up to five foes in sequence. You can do this whenever you want and you won't need any other move to get past anyone except some of the infrequent bosses. Weak.
GamerScore whores take note, though, for TMNT may be the quickest and easiest set of points on the 360 so far. If this sounds good to you, pick it up first thing in the morning and by lunchtime, you'll be a thousand GamerPoints richer and ready to take it back to the shop, play the good old 'My Mum Bought Me The Wrong Thing' card and exchange it for something that isn't quite so awful. Just remember that the world will forever be able to see that you completed Teenage Mutant Ninja Turtles. Chances are, though, if you're that bonkers for GamerPoints, you'll already have the likes of King Kong, Eragon and any number of EA Sports games on that list so this will be no time to be worrying about lost pride.

We used the spin kick once or twice, but only to make a little room to hold B without getting hit. Ninja Gaiden this ain't.
Throw into the mix the fact that the whole game lasts about four hours and you've got yourself one of the most unnecessary video games of the year. Invisible walls aplenty? Check. Woefully linear design with a trail of coins holding your hand every step of the way just in case? Check. Fixed camera that seems as though it was designed to intentionally give no idea of distance or perspective? Check.
If you like the sound of a game which feels a lot like playing an extremely early build of Prince Of Persia: Sands Of Time on a broken television then go ahead and drop forty notes on this abomination. Lack of multiplayer in a Turtles game is a joke and though it may have looked for a while like the days of the cynical movie license cash-in were coming to a close, thank God for titles like X-Men and Turtles for keeping the dream alive and making every other game out there look a whole lot better by comparison.
4 / 10
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Comments (52) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Game no longer offer to return products if they have been opened. So don't try this at home kids.
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Arrested Development reference?
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Fortunately most games you by from Game will already be opened so they can "store them safely" (read: "take them home each evening"
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I cant remember the last time I've receieved an actual sealed box from Game................most the time the assistant roots around in the drawers for 1/2 an hour before finding the game and manual wrapped together 'carefully' in an elastic band!
edit - err what Rirekon said!
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Wow... just wow.
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I would personally give this a ZERO! cheap full assed lame port to have ever existed.
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You don't like sake?
Where did I put my coat?...
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= Overlush
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The only down side for me is the impossibility of controlling the camera and maybe a little too easy. But then again with so many amazing 360 games it's good to breeze through some.
I hope I finish it today so I can put my hands on Icon.
Fairlane: no, it's not violent at all. Even the fighting sequences offer no idea of violence. Soft stuff.
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This looks shit, though.
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It's a reference to Kermit the Frog's song.
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Coaster anyone?
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Ah, AD must have been referencing Muppets.
It's come full cirlce...
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Teenage Mutant Ninja Turtles - It ain't easy being green. "
Arrested Development reference?
No, more likely a Muppet show reference I'd think. Probably where Arrested Development nicked it from too.
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Yes, and in fact the Teenage Mutant Ninja Turtles game is good.
Just not this version.
Trundle over to metacritic and you will find that, with a current average score of 82 (after 5 reviews) the Game Boy Advance version is the one to get if you fancy some low-brow Final Fight style brawling action.
I'm not kidding, here, check the link....
[link url=ht tp://www.metacritic.com/games/platforms/gba/tmnt
]http://ww w.metacritic.com/games/platform...[/link]
I have it, it's not too bad. Enemies could do with a bit more variety but the game does its best to vary things with lots of usable weapons, an above average move-list (for this type of game) and some environmental hazards that you can knock enemies into (subway trains, explosive barrels, land mines)
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Thank you for replying. Just a shame we(as in my Son and I) cant play it together "Lego-Starwars-style"
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numptyboymatt: yeah, they should have made it co-op, then again, I and my gf took turns (one level each) yesterday..., not as good but still fun though.
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/sticks fingers in ear
LALALALALALALA can't hear you!!
Anyhoo, thinking of selling the 360 and ridding myself of this evil gamerscoritis. I'm in love with PS3
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Um... should we ask how old your girl is?
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Is there actually anything wrong with this? Obviously it would not be good for every game, as then there would be a lack of challenge, but it surely allows more people to complete games and not get frustrated with them.
It must be better than games with impossible learning curves that put people off buying another £40 game that they'll only play for 10 minutes before giving up?
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No wonder it recieved only 4/10 ''
Whenever I read any comment made by you one word springs to mind,''Twat!''.
Tell us again how Motorstorm is worth 10/10 just by the screenshots alone.
Although saying that the review is right,I've been playing this in work and it's abysmal,it kind of reminded me of Crash Bandicoot/Pandemonium but nowhere near as good.The enemy design is phenomenal though.....
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Yet while the film is awesome...
Come on, how'd they fuck up so badly? Just no budget? All talentless developers? This should have been squad-based Prince of Persia, FROM THE POP DEVELOPER! It would have rocked.
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:-D
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Cowa-fucking-piece of dog turd!
Cookies for whoever gets the reference.
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It seems like such a long time ago.
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I'm assuming it's aimed at kids who aren't allowed to play games for more than half an hour at a time, because I just completed it in one sitting. And no Krang, Beebop or Rocksteady? No April? Only the merest smidgen of Shredder? Get the fuck out!
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