Teenage Mutant Ninja Turtles 1989 Classic Arcade Review
Turtley awful.
Version tested: Xbox 360
Nostalgia can be a harsh mistress. Reeling out that sentiment in a review for yet another Live Arcade disappointment brings with it a certain Groundhog Day vibe, but never is it more true than when talking about arcade games from the cultural dead zone known as the Late Eighties.
With increasingly powerful home consoles eating into their market share, the cabinet makers supplying the world's arcades inevitably chose the Darkside path of least resistance and served up titles boasting attention-grabbing visuals and sound still beyond the reach of the fledgling SEGA Genesis, but often with precious little in the way of gameplay. Teenage Mutant Ninja Turtles is a typical example of this all-sizzle, no-steak era of arcade gaming. Served up on a next-gen platter, the result is singularly unappetising.
Sewer stench

Boss fights follow no set pattern or strategy, so just keep jumping and pounding away.
This honestly came as a surprise to me since, like many others, I had fond memories of the game. Admittedly, this is probably because it was one of the few working cabinets in the lobby of the Stalybridge Palace Theatre, my then-local cinema and an establishment later used as a location for The League of Gentlemen, a fact which should give you some idea of how inappropriate the name really was. Seeing screenshots from the game certainly took me back to a time when such thrills were the best a boy could aspire to but, viewed with adult eyes, its clear my taste had a lot of growing up to do.
Populated by garish and stiff sprites, it's fair to say that the once-amazing visuals have lost their appeal over the years. Unlike the very early arcade games, which still hold a certain minimalist grace, Turtles looks horrible - a muddled splurge of colours and noisy backgrounds cut, pasted and pixelated wholesale from the cartoon, devoid of any real artistry. Animation is rudimentary, while the scrolling is jerky.
Offering a mere five short levels of repetitive scrolling beat-'em-up, and a move set best described as anorexic, the fact that its sole function was to Hoover pocket money from children's hands is made horribly apparent once the Insert Coin mechanic is removed and replaced with infinite credits in single-player. If it weren't for the ludicrously unfair difficulty slowing you down, the whole game would be over in five minutes. As it is, it lasts for about twenty.
Cowadunga

The game is not generous with points - anything over 1000 is considered a high score.
Old games were hard - we all know that, and it's even part of their charm. Those with retro tastes have developed a deep masochistic streak, learning to take pleasure from being savagely beaten. Infamously brutal titles such as Ghost n' Goblins and Defender made life impossibly hard for gamers yet remain well-loved because, beneath the constant death, the core gameplay was fun and improved performance was always tantalisingly within reach.
Turtles has none of that tough love. Once you needed a stack of pound coins, now patience and a cool temper are all that's needed to see it through. Success doesn't require you to get better at the game, just that you keep hitting continue. As you trudge through wave after wave of identical foes, the game changes not one iota from the first level to the last, and nor do the skills required to survive that far.
You can jump, and you can hit things. That's about it as far as instructions go. No high, low, strong or weak attacks. No blocking. The turtles themselves have no distinguishing features or abilities beyond their weapons and masks so there's no reason to favour one character over another. During a four-player game, it's easy to lose track of your turtle in amongst the morass of purple jumpsuits and green shells. Sadly, not being able to work out where you are doesn't even affect the gameplay all that much.
Shelling out

The screenshot that launched a thousand erotic fan fiction websites.
It's not just that the game repeatedly puts you in positions where health loss or death are unavoidable - you can hit the guy to your left, but only at the expense of the guy to your right shooting you in the back - it's that there's no joy in the process, no sense of discovery or excitement. You just keep plugging away through sheer stubbornness, gritting your teeth at each new combination of environmental death-traps and unavoidable attacks. As there's no risk of losing your bus fare home to the slotty maw of the arcade machine, the flatlining gameplay just dangles there, rendered pointless when taken out of context. The closest the game comes to penalising you is in the co-op mode, where you have limited credits. Run out, and you're unable to add any more. It's revealing that having to take an early bath from the game can actually feel like a reward.
The game doesn't even have the good grace to offer up a well thought out array of Achievements for your trouble. Most require near-superhuman feats such as navigating a stage without losing health or defeating a boss without being hit by their weapon, and a game designed solely to kill the player as frequently as possible just isn't suited for such tasks. On the other hand, there are completely pointless Achievements, such as the one that gives you zero gamerpoints for falling into a manhole five times. Is it a joke? Or an admission that in a game so lacking in depth or variety there simply weren't enough things to do to make up the required twelve Achievement Awards?
Turtles is about as shallow as gaming gets, with even less to offer than Renegade, a game already three years old by the time this hit the arcade. It's no surprise that not long after its release Capcom released the similar yet vastly superior Final Fight, forcing Konami to try that little bit harder with its later Simpsons and X-Men side-scrollers. Already outclassed by its peers in 1989, the shortcomings of Teenage Mutant Ninja Turtles are laid horribly bare in 2007. Within an hour of downloading the thing I'd completed it twice - once on my own, once in multiplayer co-op - and see no reason to ever go back to it again. Even at 400 points, that's pretty shoddy value.
3 / 10
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Comments (170) Latest comment 5 years ago
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Already done.
Also, this gets 3/10, yet Pac-man gets 8/10. Madness.
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Stop getting so high and mighty over something as small as this, christ its only 400 points!
Everyone was raving about and looking forward to this game a few days back whats happend?
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EG in page hit scoring shocker.
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And surely the Zero gamerpoints for falling down manhole was a little typo?
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Am I to believe this is worse than Tapper by some considerable margin?
(I've not played this btw)
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150mb isnt enough
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Roll on PS3. Tekken DR, 1080p complete with exclusive extras for £6.99. MS take note: thats value.
Lets hope MS drops its prices soon.
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how out of character!
it's a short game, yes. As it was back in the days...and it's just as cute as then. It now has achievements added and online 4 player co-op. HOw that can LOWER a score to a 3/10 is beyond me.
it is at least a 6/10 and personally i give it a 7/10. just for nostalgia reasons and the fact it's cheap as hell.
I never got the EG reviewers, they seem to dish out random and bizarre scores and very often disagree with the mainstream, onlyy to disagree, which is childish and unprofessional.
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was crap when i was younger, blinkin coin swallower no fun
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If you've got something bad to say about renegade matey I will be forced to flying kick you off the edge of a train platform.
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EG! Sort it out!
what's next, you're gonna review the Simpsons arcade game and give it 2?
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Well, I have noticed that they all like different types of games, which is fair enough really.
Had Kristan reviewed this, I suspect it may have scored a bit higher.
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3/10 not fair at all
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As someone mentioned before £6.99 for tekken on ps3 is great (MS take note indeed!), its the only game i play currently my my blu-ray player, sorry i mean ps3 ;0)
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+1
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This is brilliant fun for only 400 points.
/shakes fist at the reviewer
/throws a sheep at the reviewer
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Woeful to be honest.
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Graaaawwwrr!
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Doesn't matter if I agree or not, as tbh I don't really care for Turtles so don't have any nostalgic memories to be sullied.
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/adds Mapster to 'dead to me' list
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As for Turtles, I played it occasionally at the arcades when it was released. It was ok but nothing special.
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I tried it last night and it is, indeed, a bag of shite. I just don't understand people paying money to play stuff like this any more.
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Much more interested in stuff like the Worms update and the Lemmings update on the PS3 store, along with stuff like Flow. Tekken DR is the sort of game I want to see more of being available to download for a tenner!
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As for 400 points earning it some sort of leeway, that really makes no sense. A great game for 400 points is a bargain. A poor game for the same price is still a poor game. I don't like spending money on poor games, and really don't understand people who do.
Sticking up for such a shortlived and mindless grind just because it brings back warm fuzzy memories is like someone in 2027 defending the Little Britain game because the nob gags made them laugh when they were ten.
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and a new 4 player captain commando !
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Erm, that's because Turtles is shit and Pac Man is an absolute classic.
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That's the point, it's not a BAD game for 400 points. It's a bloody good game that offers good value for your money.
Anyway, this joke review was fun as long as it lasted. When are we going to get the real review?
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i hate the frakkin game.
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Why the need for pity points? "Well its complete crap but its only £3, 8/10!"
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How?
How is it a "bloody good game"? It's five short levels of identical button mashing combat, against the same enemies using the same moves every step of the way.
And what value does it offer? A game that can be completed in less than half an hour, with little incentive to go back and do it again.
Sorry, I absolutely do not understand why people are so attached to this game. It's precisely the sort of game that everyone moans about - a paint-by-numbers hack job made to claw money from a popular kids product. Just because it's twenty years old and cheap doesn't make that acceptable.
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Pac-man is shit. Stop living in a nostalgia-fueled fantasy land.
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"Pac-man is shit. Stop living in a nostalgia-fueled fantasy land."
To me they are both classics.
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Are we talking about Turtles or Gears of War now?
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]http://ww w.gamefaqs.com/console/xbox360/...[/link]
The score is your choice, Mr Whitehead but EG's scores are not consistent. All of your criticisms of this game can be levelled at Pac-Man (erm, one maze and NO buttons to mash) and all the other Arcade games that Kristan gave a score of 7 to. It really seems to me that Arcade game reviews are either:
7/10 - I used to love this game or
3/10 this game always did suck
Ta very much but I really don't need a professional review for that. What value do you think this review brings us, esp when there is a trial available? You should just stick to full price reviews.
EDIT - And this is a daft thing to say 'And what value does it offer? A game that can be completed in less than half an hour, with little incentive to go back and do it again. ' So because Pac-Man loops 1 maze round for ever its better value is it?
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And what value does it offer? A game that can be completed in less than half an hour, with little incentive to go back and do it again.
Sorry, I absolutely do not understand why people are so attached to this game. It's precisely the sort of game that everyone moans about - a paint-by-numbers hack job made to claw money from a popular kids product. Just because it's twenty years old and cheap doesn't make that acceptable.
It's a bloody good game compared to some of the utter shite xbla games that got an 8. The whole score and review system lacks any form of balance. If this would get a 3 and all the other tripe would get a 3 as well, I could understand it. But Some of the most horrific ports ever made got blazing scores.
I'm not attached to this game. This holds no retro value for me as I never played t before. I played it now and think that it's absolutely a great game.
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You want EG to force reviewers to give this an 8 because pac man got a bloody 8? Wise up!
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I do tend to agree actually, that being a retro classic does not make a game great for the rest of time. My mention of Tapper earlier was really more of a "they are all poor value, so they all suck" type comment.
I should add I've not played this yet. One thought though, this has co-op support right? Thats a whole load of replay value right there surely?
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+1
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Are we talking about Turtles or Gears of War now?
LMAO - I swear I was about to post exactly the same comment lol
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As for the game not played it yet, but as for worms getting a 6/10, so wrong!!
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That's not true.
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Not really. Like I mentioned before, it's just the same five levels, a few more enemies, and four turtles instead of one. There's no meaningful multiplayer component to it, no room for even rudimentary co-operation between players. And as the game plays exactly the same every time, with enemies appearing in the same place, I don't really see why anyone would be compelled to play it through over and over. It's a classic example of how gameplay designed for the arcade falls flat when removed from its intended context.
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Your just a bunch of up your own asres twats.
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You can never take gamer points from players for any reason (I don't mean in practical terms, I mean as a principle). They represent progress, and to undo a symbol of progress goes against its very reason for being. Any game or activity that did would simply not sell.
I totally understand your point mind, I just don't think gamerscore points are the right way to do it.
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Every dang level is the friggin same! At least Turles had Variety!
And you get to do moves and push buttons and stuff!
wtf can pacman do?!
left, up, down right.
oooh scare me with your 4 directions pac man! Turtle Power!
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Cock.
Have a glass of milk and calm down ffs. Its not like TMNT payed your way through school or anything is it?
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i hate the frakkin game. "
Turtle games and girls don't mix son. Live and learn
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He can eat fruit n ghosts (and keys if you're ace!).
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I'm a cock for having a difference of opinion? or insulting Eurogamer?
Whatever mate.
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Even so, that score is just stupid in comparison to earlier, simpler games for the same price which had less to offer but scored double.
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Sure, different people score differently for the same game but to say that Game A is old, brief and = crap when Game B is old, brief = brilliant is just meaningless.
So had Kristan reviewed Turtles it would have gotten a 7. Or anything. I've read EG for years and I can't even give a ball park estimate for a game. How is a review site with that policy of any value to me? Tell me something that looked shit is actually great - why would I believe you when your colleague probably thinks its shite? Or if your humors were in a different phase today it would score higher. I can talk bullshit about games for ever, I don't need a pro site for that. What I need is objectivity from someone who has seen most games of the type.
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http://uk .xbox360.ign.com/articles/772/7...
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You cant' have 4 direction controls only, you need a shoot button at least!
Madness!
Retro reviews are very hard to pull off, at the time I'm sure this would have got an 8 or so.
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My chief complaint against TMNT isn't that it's old or brief. It's that its a skeletal experience that was - as I said in the review - already outclassed by its side-scrolling peers in 1989. It's shortcomings weren't as apparent in 1989 because we were all younger, and because the gameplay dynamic was suited to coin-shovelling. When you can sit down and play the whole thing from start to end in less time than it takes to download the average demo, without breaking a sweat, the experience changes fundamentally.
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I know, it's crazy. Gamespot had the right idea too, got a 6.9 I believe. Strike a balance between reviewing this with current standards in mind and the retro, 5 dollar quick-fun mindset.
But as for the 'not much replay value, every level is the same every time you play it" etc argument, that goes for almost every single player game ever.
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[link url= http://uk.xbox360.ign.com/articles/772/772896p1.html
]http://uk .xbox360.ign.com/articles/772/7...[/link]
[link url=http://uk.gamespot.co m/xbox360/action/teenagemutantninjaturtles/review.html?sid=6 167408&om_act=convert&om_clk=multimodule&tag=multimodule;pic ks;title;3
]http://uk .gamespot.com/xbox360/action/te...[/link]
These sites review this game better with a average score of 7. I still dont undestand the eurogamer review. Both IGN and Gamespot says the game is worth 400.
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That was the fun when i was a kid... 3/10 is harsh...
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Irreparable damage to rose-tinted glasses swiftly followed. Despite getting to play it for free we soon abandoned the futile struggle to have fun.
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A three will be an often quite punishing gaming experience. It will be the kind of game that in all likelihood you can tell is bad just by looking at it. Screenshots may well suggest otherwise, but see it running and you're immediately likely to tell why it's bad without having to get your hands dirty. The controls will almost certainly be shoddy, the playability will be all over the place, crash bugs will probably be evident, graphical glitches, camera problems, nightmarish and arbitrary difficulty hikes that inspire new swear words and quite probably some cringeworthy attempts at cool or the kind of storytelling that ought to be outlawed by an EU directive. You'll definitely want your money back, and you'll tell your gaming friends to stay the hell away, or you'll show them it just to punish or amuse them,
Sounds about right to me
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Just skip this retro trash and get on and release Catan to live, that what i'm holding back my MS points for.
That's exactly my plan too. Been waiting for Catan for ages now, but other things keep happening instead. It's showing up in the newsletters, so it has to be soon?
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Thats quite similar to it being too brief. Some folks wouldn't be able to tell them apart.
Of course its short, its bloody old. But does that mean a low score on a retro game or is it just a game you play over and over for score? Or just cos you feel like it? How long should a £3.50 game be? An average demo takes around 2 hours on my connection, so finish it with 3 groups of friends twice - that sounds OK to me.
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A local! Wasa good cinema the Palace. Much better than the Metro.
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Ah Happy days, must have saved at least 3 quid doing that, which in them days..... etc etc etc ect
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No, really, really bad. Unavoidable damage? Hardly. I could get nearly to the end on a credit back in the day. That's the point - to see what you can achieve with one credit.
It's the best thing to hit XBLA since Contra. Perhaps the reviewer just doesn't actually /like/ arcade games. Well sorry for the reality check, but this is pure arcade gaming. It's better than Simpsons which they came up with later, but not as good as Crime Fighters which is earlier, and not as good as the better Capcom brawlers.
For 400 points it's a big slice of fun though.
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This is why I love EG, tell it like it is. Except with Pac man
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]http://hd rlying.com/2007/03/15/post-mort...[/link]
The REAL MAN'S review.
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Surprised more people and reviews haven't mentioned this, it's so bloody distracting, keeps snagging your eye like a rusty fish-hook.
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Lots of old games aren't short.
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Good question. Let me clarify.
"Your just a bunch of up your own asres twats."
That is why you are a cock. You're welcome.
P.s. might I suggest you learn to spell arse.
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I see the score worked as intended.
/Sulks off into a corner grumbling about how cynical the site has become.
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I see the score worked as intended.
/Sulks off into a corner grumbling about how cynical the site has become.
Heh, I see it more like an indication as to how cynical the forumites have become
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Shite.
Rose tinted glasses have never been so tinted (since playing worms)
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Hmm.
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Retro is what it is. Some will love it, some will hate it.
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This on the other hand doesnt.
Play the demo.. it's shite!
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Yes but my point is , to someone it's a 10/10. It depends on the memories it stirs up surely.
I mean I've lost count of the number of people bashing Pacman on this thread. To me Pacman will always be videogaming perfection.
The same with Scramble, I love it and most people think it's shite..
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But nowadays it doesnt stand the test of time.. Its shite, both graphically and in gameplay. They shouldve at least have done what double dragon has done and updated the gfx..
I was going to mention some games which DO stand the test of time, but when i started listing them i realised that people would just accuse me of being a fanboy for a certain developer, so i stopped.
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/goes off to barf
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I'll clarify. An old game being short isn't, in itself, a Bad Thing. But when the game in question is shorter than most of its peers, and isn't that much fun to play, then longevity is just one factor that led to this oh-so-controversial score.
"Of course its short, its bloody old. But does that mean a low score on a retro game or is it just a game you play over and over for score?"
Scoring is almost incidental in a game like this. Games like Pac-Man (which seems to be the comparison of choice for some reason) work on a score basis because the challenge is to keep going as long as possible, clocking up ridiculous points. Turtles has a finite end. There's an absolute ceiling on how many points you can get.
"That's the point - to see what you can achieve with one credit."
Then this release fatally breaks that gameplay dynamic, by not giving you the option of playing with one credit. It gives you a set amount, which are more than enough to get the end of the game, even if you're not trying. It's a stupidly difficult game that's now stupidly easy to finish.
"Perhaps the reviewer just doesn't actually /like/ arcade games. Well sorry for the reality check, but this is pure arcade gaming."
Actually, I love arcade games. I'm as nostalgic for the Olden Days as the next adult gamer. But on no sensible planet does Teenage Mutant Ninja Turtles qualify as "pure arcade gaming". Agree to disagree, I guess, but the notion that this flimsy cash-in represents some sort of genre highpoint really needs to be put to rest. It's like arguing that Open Season is a classic of the platform genre.
"A local! Wasa good cinema the Palace. Much better than the Metro."
The Palace had that scuzzy charm that real old cinemas had. The Metro was always a bit posher (probably why they used it for East Is East). Best bit about the Palace was that it still had a balcony upstairs where you could smoke and drink. I remember being the only person to go and see Army of Darkness there for that reason. Probably a Yates' Wine Bar by now...
"Yes but my point is , to someone it's a 10/10. It depends on the memories it stirs up surely."
Criticism can't - and shouldn't - take such subjective variables into account though. With a game like this, all you can do is judge it on two fronts - how does it compare to similar games of its era, and how does it play today? I remembered it as being one of my favourite arcade games, but Turtles fails - for me - on both fronts.
I wonder if they put Ocean's Terminator 2 game on XBLA there'd be people proclaiming that to be a stone-cold 7/10 harmless fun classic?
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he's right, it really isn't very good. The pixelly graphics and standard Live stretch-screen-to-fit stuff make it look particularly bad, too.
Get the demo when it comes out in the real world and you'll see.
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That explains the bitching. Everyones still looking with rose tinted glasses. Once they play the demo they'll probably change their tune.
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Nope.. but if they put the spectrum copy of robocop on there, i would be
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But i think thats the point of all these retro games really, very few are classics in the sense kids today will play and love them, but if your now in your 20's or more and a longtime gamer you will love owning and remebering some classic titles. I agree that how could this score less than Pac-Man, Pac-Man is crap! but thats because it was made before i was born, if i had first got into games when Pac-Man was the best thing around, i'm sure i'd enjoy playing that back and remembering.
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I'm a cock because you quoted me?
So EG aren't up there own arse? (look I can spell arse sometimes!)
If not then you really are dreaming.......
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Sure, some people might not mind spending a couple of quid to play this through a few times and relive some fond memories - but you can't review something using that as a criteria. You have to review the game itself.
This game...
1. Never changes - there's no learning curve, no need to get better at playing, the enemies in the last stage are the same as the ones in the first. Ditto for the bosses.
2. Is shallow - there's no thought behind what moves you use, you just hit the same button over and over. It's a game that rewards perseverance over skill.
3. Is very short - even more so, now that you can reach the end the first time you play.
4. Has very little replay value - because you'll see everything the first time through, the scoring system is incidental, and the "co-op" mode features zero co-operation.
All of this is pretty clearly laid out in the stupid ignorant review and - to my mind - more than justifies a score of 3/10 regardless of price. I'd rather waste £3.20 than £39, but I'd rather not waste money at all given the choice.
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They did.. it was a simpsons beat em up.. which is probably just as bad nowadays (but i remember it to be good)
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There are other games of the same era which have decent underlying gaming mechanics that make them fun to play, even today.
EG are spot on with the 3, in my opinion.
People complaining that the *opinion* of EG is out of line with other review sites may as well just read gamestats. The 'context' of the different scores given to XBLA games is usually found in the body of the review... where the score is usually justified by the reviewer. If you want to know if you'll agree with the appraisal given to the game, read the text and see if the reviewers justification of the score is likely to fit with your thinking.
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I'm 29 and this game is shit.
> Retro/arcade is for people from the 80's.
Fair enough, it turns out I'm officially too old for retro gaming. Or you're a moron.
Whichever's more likely, really.
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15-Mar-07 14:15:05
"Stalybridge Palace Theatre"
A local! Wasa good cinema the Palace. Much better than the Metro.
Bloody hell, two locals now? Me makes three...
I'll always remember seeing Star Trek: First Contact at the Palace, only for the power to cut out at several points, the final point at which they gave up and told everyone to leave being an hour into the movie (and then they didn't have the cash to refund everyone because they'd already allowed the takings to be collected). Still, the balcony seats were some of the comfiest cinema seats i've ever sat in, and even towards the end they were in a half-decent condition - unlike the Metro where the seats always looked like they'd been mauled by a rottweiler. The Palace and Metro were owned by the same person BTW. Don't think i'd class one as being more up-market than the other, just that the Metro was in a larger, more central town and so got the best films first usually.
Um, i guess i'd better say something vaguely related to the game. The local place i used to spend too much money on this was at Copley Swimming Baths. I remember me and a mate wasting almost a fiver on it, only to run out of money on the last level much to our frustration.
As for the argument raging here, i can see both sides really... Truthfully, it wasn't the best game of it's genre even when it was new, so if the XBLA release isn't much different than playing the ROM via MAME (with just the basic Live stuff added) then it's entirely understandable why a reviewer might rip it apart. On the other hand i do agree that EG's reviews are often a little too independent of each other. Having some sort of editorial continuity when it comes to review scores isn't the bad thing that so many magazines try to claim these days - without it it's difficult (sometimes impossible) to compare review scores which are all from the same place (abet different reviewers), and when you try you end up with some quite bizarre score comparisons. I suppose in a perfect world the score would be decided by the whole team and then the content of the review is left to the person writing it to give their more individual opinions. Obviously that leaves a danger of the text and score not matching up well, but a) that often happens anyway, and b) it could be argued that if the person writing the review totally disagrees with the opinions of the rest of the team then perhaps they shouldn't be the one to be writing the review after all (though their complaints should be taken into consideration by the person who does). Having said this, i get the feeling that EG is too freelancer heavy for such an editorial-driven direction to work...(?) The score certainly makes sense when put against the score given to Worms, but less so when compared to several earlier XBLA retro reviews.
Incidentally, i have to agree that an 'out of 5' style system fits better for these cheaper, more impulse purchase level titles. Seems to work better for Teletext's GameCentral anyway.
Oh, and last i heard the Palace was now a nightclub... :-/
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The whole point of retro-gaming is nostalgia, isn't it?
Yes, of course this game is crap when played with a 2007 mindset.
All XBox arcade titles are and yes that includes you Pac-Man, you shallow 2-dimensional pill popper.
This game got glowing 9/10 reviews back when it was released.
Played it on Mame last week and it was still fun. Shallow, but fun in a 1989 retro way.
7/10 in my book.
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I've probably enjoyed TMNT more than, say, Ninety Nine Nights, at least the former's cheap, cheerful, free of pretense and over before your thumb gets sore.
S'one of the few XBLA releases I haven't regretted buying.
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Nope.. Its to play great games of a type which you cant get nowadays.
For example, decent 2d platformers.
Be honest, this game consists of bashing the attack button, and occasionally pressing jump out of boredom
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uh? Eh?
and again.. uh?
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For that reason I'll be sucking up this game like an elephant in a peanut factory
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Shit game, and I agree.
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Some people like this game but it doesn't mean it's a good game...
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"I'm a cock because you quoted me?"
Err, ok. I can agree to that.
Whatever your views on EG's stance, spitting bile at them like a child is exactly that, the beaviour of a child.
And for the record, I don't belive for a second that they score games to appear "edgey". They are professional journalists, so you make a mistake when you assume they they have the same purile motives as yourself.
Lets just call this what it is. You like this game. The reviewer didn't and said so. So you spat your dummy out and descended into a tirade of abuse. Hardly the behaviour of a mature human being (I tend to like fighting fire with fire when dealing with obnoxious kids, hence my attack on you).
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But we're talking about a Ninja Turtles game - a game that lazily slaps popular cartoon characters over a basic game template that was already outdated in 1989. Do you really want to compare that to the work of the Lumiere Brothers? What's next? ET on the Atari 2600 being compared to Mozart?
The Ninja Turtles game is, at best, comparable to something like Krull. A cynical bandwagon jumper that puts in the bare minimum of effort, that somehow gets put on a pedestal by people too blinded by fuzzy nostalgia to seperate old things that are good and old things that they like.
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Hey! All I have to do is attack stuff and jump!
Like, er, most games of the type...
It's not so much a review as an "I don't get it".
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If you think that all games of this type are simply "jump and attack stuff" then I'm not the one missing the point. TMNT, when compared even to the side-scrollers of the late 80s/early 90s, a half-arsed effort. I've spelt out the reasons why in the review and multiple times in this discussion. There's no gradient to the game, no progression from level to level, no thought or skill in how the one-note attack mechanism is employed. Play Streets of Rage. Play Final Fight. Play Renegade. All vastly superior side-scrolling fighting games, all games worthy of passionate defence. TMNT is not. It's simply the make-do ancestor of the cash-in licensed games so vilified when they're released today. The fact that this one is twenty years old doesn't excuse its shoddy design.
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Like, er, most games of the type... "
If the only games you play are ones where you repeatidly tap the attack button and it does the same thing every time.. Then I feel sorry for your gaming choices.
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Get that instead
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- Shit graphics
- Incredibly repetitive
- Very short, both in game length and replayability
- Doesn't compare at all well with current releases on the 360 and PS3
I give the game a 3/10
"A co-op mode is only of value if you can actually co-operate with other players. This just lets four people bludgeon their way through the same levels at the same time - there's no interaction between the characters or players."
Fucksake. This isn't Gears of War or anything, this is a 20 year old game! What you described is how ALL multiplyer 'co-op' in those days worked.
The Jag E-Type's a bit shit isn't it? I mean with no power steering, ABS, traction control or even electric windows or central locking, it's just plainly a shocking car and nowhere near to the level of quality of the new Merc S-Class.
No night vision camera, or light sensing 'see around corners' headlights? What were Jaguar thinking when they made that piece of shit?
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Not true.
And besides, my point wasn't that the game is bad because the co-op isn't sophisticated, but that this limited co-op mechanic means the option to play on Xbox Live isn't enough to make any difference to the fundamental flaws in the game.
But then, apparently, Teenage Mutant Ninja Turtles is now the gaming equivalent of the Jaguar E-Type...*sigh*
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There is no reflection of skill in playing this as a consequence.
I wonder does it still spell "dimension" wrong at the end or has that been corrected?
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I am the sort of mug who bought the Jamma board of this because I thought I would never see an arcade perfect conversion (outside of Mame!) at home because of licensing issues, so for that point alone, hopefully present-day holders of IP can work with the owners of the same IP back in the day and we might see some more classics (Temple of Doom, Simpsons etc.)
Bearing in mind I probably paid around £30 for the PCB, to me less than £4 for this seems a steal and I obviously do enjoy it - how many 20 year old arcade scrollers are going to hold up in this day and age?
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Alright then, Ford Capri, a car that is definitely not up there with the Ferraris and Astons of the day, but one that is still held in high regard by many people still.
Admittedly the Jag E-Type was a bad example but it was the first old car that popped into my head.
""What you described is how ALL multiplyer 'co-op' in those days worked."
Not true."
Name one then. Name one that had the co-op depth of a Halo or a Gears of War that was made in 1989 or previous that didn't just amount to multiple players playing the single player at the same time.
"And besides, my point wasn't that the game is bad because the co-op isn't sophisticated, but that this limited co-op mechanic means the option to play on Xbox Live isn't enough to make any difference to the fundamental flaws in the game. "
Then maybe you should've elaborated on that then, because that is certainly not what you were implying before.
It isn't a great game, that I admit. But to say it is so shit when compared to many of the other older games that have been released on XBLA so far is ridiculous. I'm not usually one for ratings (do away with 'em I say) but a 3 when compared with some of the 6's and 7's given to some of the other toss is pathetic. It never set the world alight, but it is still better and - more importantly - more fun than most of the other 'classic' shit on released Live.
But yeah, opinions are opinions and all that.
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The thing is, something like pacman does require skill.. Something like this is just an excercise in button mashing.
meh
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Button hammering, coin eating (if there were coins), seemingly random... Not a whole lot of fun to be honest.
As I recall, I found the original arcade game to be a similar experience. But back then there was a novelty surrounding these things. The gfx were better than any home system, 4 player multiplayer on one cab was rare, it had the TMNT in it.
But I still remember it being quite a hollow money scoffing experience. And as others have already said, there were much better ways to spend your gaming money, both back then and now.
Each to their own of course, but I think people need to stop trying to murder Dan with words. If I had been writing the review I would have said similar things and given it a similar score.
If we lived on the moon and the only choices available were buy this for £4 or eat some dust, I might say "yeah its only £4, why not". However, we are surrounded by choice and I defy any gamer not to find a better way to spend £4 feeding their hobby. That is what it really comes down to, in this day and age every single gamer on here could find something more rewarding for £4 whatever their own personal tastes.
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Some of the commenters could learn from it.
The reality is that many seem caught up in the nostalgia and fun of the characters, to the point of overlooking the fact that the game is in fact, shit.
There's no harm in loving this game, but don't try and pretend it's anything other than a poor game.
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Like Pac-Man you mean?
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Otherwise they'd realise how stupid they were sounding.
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Oh come off it.. it's nothing of the sort.
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Oh wait....