Team17 doing new Worms for Steam
Reloaded in 2D.
Worms maker Team17 is making a new Worms game for Steam.
This one's called Worms Reloaded and will play to the series' 2D strengths.
For now, that's all the information available. Team17 boss Martyn Brown has promised to reveal more soon.
Team17 broke out into self-publish land recently with Alien Breed on Xbox Live Arcade. The first episode was a strong start, as our Alien Breed review points out.
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Comments (48) Latest comment 2 years ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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surely you must be bored of working on the same thing for so many years
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Team 17 Director: "Ok then guys, we've got a new project!"
Development Lead: "That's excellent news, we've had some great ideas...."
Team 17 Director: "Let me stop you there Paul, we don't even need to come up with any new ideas! We're just doing ANOTHER Worms game!"
*BANG*
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Just port Forts, fps and be done with it.
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Sick
Of
Worms
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I'm not saying that the graphics of later Worms games are bad, it's pretty good in fact. They chose a cartoon style which they executed very well in 1997 already. But there's no room for improvement in this style because it's perfect as it is. On one hand, that's it's strength, but on the other hand also it's failure in the long run.
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Aside from that Team 17 could really do with either a new IP or taking another of their old IPs in a new and bold direction. I don't think a 2D Worms game on Steam will really hit the sales figures in today's market that the originals hit way back when.
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IRDA - Intestinator, Regurgitator, Discombobulator and Apshyxinator.
The Utensils - Fork, Spoon, Knife and Teaspoon.
Ah, they were good days.
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Alien Breed was a risk and from sales figures I'm not sure it paid off unfortunately.
I wonder if those of you asking for more remakes actually bought Alien Breed?
I'm just asking......
/runs
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I'd like to see T17 acquire the Carmageddon licence.
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I just hope this is different enough from Worms 2: Armageddon that they announced a few weeks ago.
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- There are a lot of viable platforms, so we hit them. We've not actually released a 2D worms on PC since 2001.
- We don't expect everyone to get the game on every platform - nor is the new PC game aimed specifically at console guys.
- Some of our old PC Worms titles struggle to run well on new operating systems and were developed during Win95/97!
- Publishers were not too bothered about 2D PC worms titles, but now we're indie again, the demand is there, so its happening. It'll be released at an attractive price and offer great playability/replayability.
- If you're not interested, move on, that's how it works really, lots of other games out there.
- For the record, the studio is working on a bunch of things, certainly not all Worms, but it's an obvious statement that we'll deliver Worms to most platforms where we can - much like any company that owns a franchise/IP in this climate.
- PC Alien Breed is in Beta now. Release in Spring.
- With regards to comments about our studio people being sick of working on this or anything else, I think you'll find them pleased to be in a studio that's had no forced losses, never missed a pay-roll and is still in business, as an indie, some 20yrs on and that has a good working ethos. More than half the studio was working on Alien Breed in recent times, by the way.
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Yeah, time to move on.
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Any word on PSN versions of Alien Breed and Worms 2? Will they make use of the YouTube uploader?
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I thought you may have been being 'forced' to make more worms games by some publishing overlords.
if you are actually still creating the games because you want to and not because your being made to, then i'm pleased that your still doing what you enjoy.
Well done on your business success and not having to lay off people.
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Being able to comfortably make calls on content, to our timeframes and support the products properly has helped enormously. We're also getting closer to our community - and that aspect will improve greatly over time.
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I can see that people think that all we do is Worms (and yep, there's a lot of versions for all the various platforms) but that isn't the case internally. Takes a while for things to appear, or get the go-ahead.
It seems to have escaped everyone we did Alien Breed very recently too
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As a studio we're around 80 staff and that means 65 or so devs, including our production staff, so there is some limits, but we are kicking about around 12-14 releases in 2010 (whilst working on others too) so we certainly punch above our weight.
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Please don't ever change it, its the logo I remember the best from the Amiga days...
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EDIT: actually it was in the other Worms newws item on the front page. Apologies.
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