Team Fortress 2 could support Vista vs. 360 play
Down to Microsoft.
Valve says there is no technical reason why Team Fortress 2 players on the PC running Windows Vista couldn't play with and against Team Fortress 2 players on the Xbox 360.
"We'd love to, technically from our side, there's no reason why we can't," Robin Walker, designer and engineer at Valve, told GameInformer.
"[I]t really comes down to knowing Microsoft has announced that Shadowrun is going to do that, but they haven't let anyone outside of Microsoft, I mean we don't have an API or anything."
Asked whether fan-made modifications for the PC version could conceivably appear on Xbox 360 or PlayStation 3 as downloadable content, Walker said, "From our perspective, we'd like to do it all.
"We'd love to have the Xbox and PC play together, and technically, from our side, there's no technical reason why you can't - the engine is the same, the network they use is the same."
"It really comes down to negotiations with Microsoft," he added.
Cross-platform multiplayer is one of the key elements of Microsoft's (slightly bewildering) "Games for Windows - LIVE" service, due to launch on 18th May, with Shadowrun and UNO likely to be the first games that allow PC players to mingle with and generally kill their Xbox 360 counterparts.
Team Fortress 2 is due out this winter as part of bundles on PC, Xbox 360 and PlayStation 3 - with the latter in development at an EA studio in the UK.
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Comments (33) Latest comment 5 years ago
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ouch.
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Sadly the 360 players will be slaughtered because the PC version will be hacked to death after 5 minutes.
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No offence, but why would PC gamers want to pay extra (Live) to play with console players? It's not like there's a shortage of players for the game on the PC platform.
It would a decent deal for Xbox players as they won't have to pay any extra, but it doesn't seem to work so well the other way around.
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OK good point, but I'd imagine that demographic is reasonably small.
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They could force PC players to use the Xbox 360 joypad, via the dongle, if they want to play against X360 players. That could work, but I don't see why anyone would take that option.
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No way will I be upgrading whilst the current support shambles exists for this lemon.
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And according to the devs on Shadowrun, pad vs. M+KB is quite evenly match - would just need some decent tweaking and fine-tuning then
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But then for me as a PC gamer, auto-aim in a competitive online game just seems very wrong.
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Won't it depend on the level of auto-aim assistance that consoles get though? If it's too generous then it might be the consoles that 'own'.......?
edit, err or what Skillian said. Damn my eyes.
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EDIT: Found this article - thought it was quite interesting in the whole console vs. PC debate:
[link url=http://rapture.hushe dcasket.com/08/23/2006/console_gaming_versus_pc_gaming_input _device_wars
]http://ra pture.hushedcasket.com/08/23/20...[/link]
"But let?s assume for a moment that HALO 3 launches with keyboard and mouse support. How will that affect the competitive HALO gaming community? How will it affect Major League Gaming?
Gamers would have to make a decision: do you play HALO 3 with a keyboard and mouse or do you play HALO 3 with a controller? MLG will have to make a decision: do we allow keyboards and mice at our events or keep this league as handheld controllers only?
I think the answer to both questions will be settled inside the game themselves. I predict that keyboard and mouse players will, in general, play the game better than handheld controller players. It?s a matter of human ergonomics and the freedom of the fingers. And since I think keyboards and mice will allow for more advanced gameplay and since MLG will want to have to the most skilled gamers at their events, you'll see them at the events.
Whether they have more aiming accuracy or not, keyboard and mouse gamers are able to input more commands faster than handheld controller players. This gives them an advantage. Who?s going to be able to pass more information into the game? A player that can max out eight fingers with a keyboard and mouse or a player than can max out 4 fingers with a handheld controller?
Some of the top HALO 2 players recognize that being able to input more commands faster is important. Walshy, one of the top 5 HALO 2 players in the world, grips in the XBOX controller in a style called ?the Claw?. Typically, a gamer with an XBOX controller can only use two fingers on their hands to input commands; the thumb and the index finger. After all, this is how the controller is designed. However, with ?the Claw? technique, console gamers are putting their right index finger (the finger normally used to pull the trigger to fire their weapon) on top of the controller to input button commands while the middle finger is used to pull the trigger. ?The Claw? gives gamers a third finger to use to input commands. It's like they are wanting more fingers to get access to more buttons. With "the Claw" Console gamers can now input more commands faster. ?The Claw? is a technique that is catching on. Still, that technique, won?t out duel a keyboard and mouse. In a typical setup, a keyboard and mouse gamer has two to three different buttons per left hand finger to input commands. And all buttons (keys) are located right under or right beside each finger. In reality, a keyboard user has about 16 buttons readily accessible will a handheld controller user only have 3 or 4.
The input commands to perform some of the advanced shooting glitches in HALO 2, like the double burst on the Battle Rifle or the double melee, would be distributed across two or three fingers with a keyboard and mouse. These commands could be entered instantly. With a controller, console gamers have to wait for their thumb to travel from button to button before the command can be completed. Keyboard users think ahead and have fingers resting to input the next command. Handheld users don't have this luxury due to the way the controller is designed and held. In the world of competitive HALO 2 gaming, a split second is often the difference between life and death."
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Why would i wonna play against a pc player anyway (or vice versa)
Internet gaming has enough whiny bastards allready ( played cs for a few years
No need to create an extra subject people can whine about.
pcplayer:
U luxor noob, u got auto-aim...
xboxplayer:
man if u didnt have a keyboard and mouse i would so own you...
etc...
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On that note, this is coming out for PS3 too (which can take USB mice/KBs), but I take it from the story that there's no chance they could play with other platforms? From stories I've read they seemed to having trouble getting it online at all...
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Lombardi: And then there’s the unknown thing about what’s going on with Sony’s online stuff in general. I mean, we know Steam and what we can do on the PC like the back of our hands, and we’re pretty intimate with the Xbox with doing two pretty big releases over the past couple years. PS3 is brand new and PS3’s online is kind of scary so we’re hoping that EA is going to be a strong partner for us. (laughs) It’s always the scariest thing when it’s not all yours. With the PC it’s all ours, Steam is all ours, code’s ours, game’s ours. On 360 we’re making it, we’ve made it before, we know what the Live thing is, although it’s Microsoft’s so we kind of know it. PS3 we’re not building it, we haven’t made a PS3 title before, and we don’t really know what PS3 online really is. It’s always the devil you don’t know that you’re the most scared of.
Isn't it somewhat worrying that they're saying that at this late stage?
Oh, and if you're interested, gameinformer.com say they're getting a hands-on with the game tomorrow - worth looking out for.
edit: Sorry, not trying to spam this topic, it's just that this story is an interesting one for me.
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Shadowrun devs talk about controller balancing here: [link url=http://shadowrun.com/backstage/controller_balancing.htm a>
]http://sh adowrun.com/backstage/controlle...[/link]
From the conclusion: Some will say that the work we do to make the controller aiming feel good is basically cheating, and that it's not true “skill” that helps them win. From one perspective that might be true, but you have to look at our goal. We want to level the playing field between PC and console.
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ouch.
tru.dat
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The only people who will feel different are the 0.0001% "pro" gamers who are fighting for a top 10 position on a leaderboard that only they care about. Everyone else will just be having fun playing with their friends regardless of xbox or PC.
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Not sure I'd really want to be playing against 360 players on my PC...
It seems dirty somehow.
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]http://www.buyref lex.com/Index.aspx
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