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Tales of Monkey Island: Launch of the Screaming Narwhal Review

PC Wii Review by Kristan Reed

9 July, 2009

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The return of the Monkey Island series after a nine-year absence has provoked almost as much hand-wringing worry as it has celebration. With so much love for LucasArts' long-dormant series among adventure enthusiasts, the pressure for Telltale Games to get it right is, to say the least, intense.

Announced just one month ago, Launch of the Screaming Narwhal is the first of five episodes scheduled for the season, and launches this week, just ahead of next week's Xbox Live Arcade remake of the seminal 1990 classic, The Secret of Monkey Island. Four further episodes are scheduled to follow at monthly intervals.

Chapter 1 finds the 'mighty pirate' Guybrush Threepwood in familiar territory - onboard a pirate ship, trying to save his wife Elaine from the clutches of nefarious zombie pirate LeChuck. After a simple rescue attempt goes awry, Guybrush finds himself in an even bigger jam. Trapped on the interminably windy Flotsam Island, he and therefore you are tasked with not only finding a ship to make your escape, but with putting a stop to the powerful gusts buffeting the place.

Designed by LucasArts veteran Dave Grossman, it's no surprise at all to find that Tales of Monkey Island slips straight back into the old routine. With Michael Land's nostalgic score setting the tone majestically, and Dominic Armato returning as Guybrush, it doesn't take long for that old Monkey Island magic to flood back. With a familiar array of snappy one-liners, throwaway puns, ludicrous characters and daft puzzles that stay true to the formula, all the ingredients are there for another feel-good adventure.

But things don't quite get off to the flying start that you might wish for. The first element to get to grips with is a control system best described as "interesting". Rather than adopt the simple, traditional point-and-click interface of old, Tales of Monkey Island insists that you move Guybrush around by holding down the mouse button and dragging in the desired direction. It takes some getting used to, but fortunately Telltale also allows for direct movement control via the cursor keys or WASD if you prefer. I did.

'Tales of Monkey Island: Launch of the Screaming Narwhal' Screenshot 1

How do you like my Jimmy Hill beard?

In addition, the introductory section also suffers a little because of a lurching camera, caused by the swell of the ocean waves. With the entire playing area bobbing around rhythmically, it makes the routine process of finding hotspots rather more troubling than it ought to be, and in tandem with the quirky new control system it feels like Telltale almost set out to make you feel seasick. Fortunately once you reach dry land, normal service resumes, but it's nevertheless not the most seamless way to resume the series.

As you might hope, the gameplay hasn't really changed one bit, and Telltale has clearly focused on nailing the fundamentals. It's still a straightforward mixture of dialogue-tree japery and bizarre inventory-manipulation, and follows the adventure game lineage faithfully. With the inventory tucked away on the right-hand side, the screen is free of icons and clutter, so whenever you want to dive into your infinite pockets, you have three basic options. Firstly, the magnifying glass lets you examine objects more closely, while two separate inventory slots allow you to slot in each object and perform the good old adventure game ritual of attempting to combine them. In addition, you're also able to take items out of the inventory and, say, give them to another character, or try and use them on something in the game world.

One of the most important elements in any adventure game is the quality of the puzzle design, and this is one area Tales of Monkey Island gets bang-on time after time. In true Monkey Island fashion, the solutions are mostly absurd, but also bizarrely logical in their own sweet way. On at least a handful of occasions, there is as much comedy to be found in finding a crackpot solution to the problem at hand as the story and dialogue itself.

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Comments: 1-50 of 73 in total | next 50 »

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ZuluHero
09/07/09 @ 10:33
#1
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well i just got the demo - so i'll be trying this over lunch :)

Really looking forward to some old-school adventuring :)
JohnnyWashnGo
09/07/09 @ 10:36
#2
+5
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Really not digging the look of this game... I would have preferred something a little more traditional, maybe hand drawn characters or something?
disc
09/07/09 @ 10:40
#3
+3
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Oh Kristan, you're spoiling the game somewhat.
MrED209
09/07/09 @ 10:44
#4
+1
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I'm about an hour into it, just visited Deep Gut, and I had to skip over the vast majority of the second page of this review. I don't think there should be any description of any aspect of the game really, beyond that opening section which isn't going to take much away from the experience.
MrED209
09/07/09 @ 10:45
#5
+3
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Really not digging the look of this game... I would have preferred something a little more traditional, maybe hand drawn characters or something?

How do you hand-draw 3D characters? Also, I think they do look sort of hand-drawn. It's not exactly Gears of War graphics!
frostcircus
09/07/09 @ 10:45
#6
+10
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My mum always tells me off when I say something is 'extremely average'
Les
09/07/09 @ 10:52
#7
+12
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Am I the only one who just can't adjust to 3D Monkey Island?

Might be nostalgia but I prefer the blocky pixel art of old... ;)
udat
09/07/09 @ 11:03
#8
+2
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Yeah, there's more character in the Monkey Island 2 sprites than these 3d models. I am not sure why that is, perhaps because they make it easier for your imagination to fill in the blanks.
Pinewood_Groves
09/07/09 @ 11:14
#9
+1
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Don't try root beer, it's horrible.
wellzy4eva
09/07/09 @ 11:14
#10
+1
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Right, a question to anyone's whose played this game, how does it compare to previous games?

Personally I loved Monkey Island 1 and 2, 3 (The best looking one by far) was only repetitive in the very long insult fighting bit and didn't like number 4 that much.

Britesparc
09/07/09 @ 11:17
#11
+3
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Pretty much what I was expecting, although the control system sounds weird. What's wrong with point & click?

I'm waiting for the inevitable box set. I prefer physical copies that can sit on my shelf to all this digital tomfoolery.
spekkeh
09/07/09 @ 11:18
#12
+2
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I only see PC reviews around the webs, but this one has a Wii icon as well. Is it exactly the same game? How does the wiimote fare?
Sub-kamikaze
09/07/09 @ 11:20
#13
+4
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I don't normally post in here, but could you revise the part referring to clues? I've done the maze section myself and was gleefully satisfied when I hit upon the answer. I think you're more or less giving them the answer a teeny bit.
Mox
09/07/09 @ 11:30
#14
+2
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Root beer tastes and smells like TCP. I wonder if it also has antiseptic properties? Anyway, as Quark pointed out in Deep Space 9, if you drink enough of it, you start to like it.
Gl3n
09/07/09 @ 11:30
#15
+3
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It's going to be a long month's wait until the next episode.. sigh..
Toothball
09/07/09 @ 11:32
#16
+1
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I never played the original last time. I'll likely come back and give this series a look after I get through the XBLA one.
Red Moose
09/07/09 @ 11:33
#17
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That'll do for me !
Domovoi
09/07/09 @ 11:43
#18
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Apparently they didn't do point & click because they wanted to have camera angles where you can't see the floor, and if there's no floor, there's nothing to click on so you can walk there.

It makes sense, and the WASD + mouse cursor controls are a good alternative, but why did the introductory tutorial focus on that weird hula hoop instead of WASD?
Ninja_Tino
09/07/09 @ 11:45
#19
+3
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Root beer is delicious!
adcworks
09/07/09 @ 11:48
#20
0
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i'll buy this when/if it comes out on xbla
Krusty
09/07/09 @ 11:53
#21
+1
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Hmm, sounds both good and disappointing at the same time :/

Think will give them the benefit of the doubt and grab it off Steam.
Hope they lavish a bit more love on the later episodes though.
JetSetWilly
09/07/09 @ 11:59
#22
+1
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Is there a Wii version of this? The article on the front page has the Wii icon next to the PC one.
Moribundman
09/07/09 @ 12:00
#23
+1
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If you get it off Steam you miss out on the FREE DVD of all the eps plus bonus materials (I found that out the hard way with S&M season 1!) get it from Telltales site instead for that option.

Just (bother to) get my S&M season 2 DVD this week and it's nice to have a box and some exclusive bonus bits.
MonkeyNut
09/07/09 @ 12:02
#24
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Does anyone know when the Wii version is out?
Moribundman
09/07/09 @ 12:03
#26
+1
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@adcworks Yeah me too.

I preordered the PC version because it has the same specs as Wallace and Gromit which works on my Laptop... Sadly this one doesn't seem to so far!! Lucky I intend to upgrade soon.

Still, my main reason for ordering the PC preorder (other than the Steve Purcell slipcase) was for decent old skool mouse control like S&M. A little bothered by this new system which sounds like it'll work much better on the 360 or Wii.

WHY didn't they launch it on XBLA as well? Surely it's easier to convert to than the Wii?!
Moribundman
09/07/09 @ 12:07
#27
+3
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@crazyhorse174 I understand how you feel, but I think the majority of fans (myself included) took to Dominic Armato and consider him as much a part of Guybrush now as any aspect of the character...

Anyway, can't you turn VO off and just play with subtitles like all Telltale games?

(I remember getting annoyed with them all on the PC and switching subtitles OFF as soon as the game began!)

MrED209
09/07/09 @ 12:11
#28
+4
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I think 7 is quite harsh actually. It's made me laugh out loud several times and is very much a Monkey Island games. In contrast, Sam and Max made me laugh never - it was just boring going through all those dialogue options.

This chapter is an 8 for me. It's very enjoyable.
MrED209
09/07/09 @ 12:12
#29
+3
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Its good to see MI back, but they shouldnt really be bringing it back just for the sake of it...although remakes and re-envisions seem to be big business these days.

What does this even mean? It's not come back 'just for the sake of it' - it's come back because they've got a good game to share with us.
crazyhorse174
09/07/09 @ 12:27
#30
-9
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Its good to see MI back, but they shouldnt really be bringing it back just for the sake of it...although remakes and re-envisions seem to be big business these days.

What does this even mean? It's not come back 'just for the sake of it' - it's come back because they've got a good game to share with us.

What does it even mean? Well they're bringing back a much loved franchise and stomping all over it to make a quick buck, is what it means. How can it even be MI without Ron Gilbert being involved?
konnsky
09/07/09 @ 12:32
#31
+2
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i've got mixed emotions, to be honest, i was expecting the score to be a bit lower after reading the review.

and sadly, i'm entirely on the side of those few people to whom the new look of the game doesn't appeal at all.

maybe my perception of the new title is a little bit jaded, but "the secret of monkey island" & "the lure of the temptress" were the two best adventure games i've ever played.

and that was back in the amiga days...

/starting UAE

edit: typos
Edited 1 times, most recently on 09/07/09 @ 13:33
HSH25
09/07/09 @ 12:38
#32
+3
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I've only played half an hour or so (just looking around the island), but I have to say I think the review is a little on the harsh side. If the writing and puzzle design of a game like this are really good, then thats basically everything you want covered.

I'll also say that despite not really liking the look of the game when it was first shown, 20 minutes in I was convinced, in places its just gorgeous, even at worst it looks good.

Assuming it continues like this its at least a solid 8, perhaps even a 9.
Pac
09/07/09 @ 12:49
#33
+1
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I also think the score is a little on the low side. I thought the puzzles and humour were great. Not sure how they could recreate the pixelated style of the originals now anyway.

Biggest problem I had was getting it to match my LCD TV resolution. But there is a work around in the forums.

Looking forward to part 2.
Darren
09/07/09 @ 13:11
#34
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"In addition, the introductory section also suffers a little because of a lurching camera, caused by the swell of the ocean waves. With the entire playing area bobbing around rhythmically, it makes the routine process of finding hotspots rather more troubling than it ought to be, and in tandem with the quirky new control system it feels like Telltale almost set out to make you feel seasick."

I can't say that I even noticed this issue nevermind found it a nuisance. How odd.

Re: the control system though... the lack of true point and click movement is a strange oversight in a game that traditionally could be played solely with the mouse. The left-button-click-plus-move control doesn't feel precise nor do the cursor keys particularly, although they're more preferable.

The really peculiar thing about this game is that it supports the Xbox 360 controller for movement, it even lets you call up the menus with Start, navigate them with the D-pad, select options with A and exit them with B but, try as I did, I just could not get the in-game cursor to move with the analogue sticks or D-pad thus rendering the whole idea of controller support completely redundant in my opinion. Why only half support the controller? Do the developers expect peopel to move with the controller and point and click with the mouse or something? :?
Edited 1 times, most recently on 09/07/09 @ 14:25
Starkadder
09/07/09 @ 13:13
#35
+1
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What does it even mean? Well they're bringing back a much loved franchise and stomping all over it to make a quick buck, is what it means. How can it even be MI without Ron Gilbert being involved?
Except they haven't "stomped all over it". This episode is actually a good game, and very much in keeping with the MI traditions. Have you actually played it? As for Ron Gilbert, he was involved, albeit only in a consultant capacity. Still, that's more than his involvement in MI3, and most people consider that a good MI game.
Gaol
09/07/09 @ 13:14
#36
-5
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I was looking at this on Steam but coulld only see a season pack for £24.99.. if they had confidence in the product I could have bought the first episode standalone. Maybe I just missed it, I dunno.

I ended up buying Braid instead.
Darren
09/07/09 @ 13:14
#37
+3
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"... notably on a map-based puzzle where using auditory clues guides the way..."

That's a spoiler IMO.
Edited 1 times, most recently on 09/07/09 @ 16:34
Darren
09/07/09 @ 13:32
#38
+1
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Anyway, I think Tales of Monkey Island Chapter is great, easily deserving of 8.5 from me. It captures the Monkey Island flavour almost perfectly, the puzzles are fun, the dialogue is amusing and the audio/visuals are perfect. I couldn't have asked for more except perhaps the full game all in one go. Seems odd to sell the game in chapters when you can only purchase the complete package anyway, something that makes sense seeing as there's a story arc supposedly spanning all five chapters.

I know from Kristian Reed's 5/10 Banjo-Kazooie review that he's very critical compared with myself so as soon as I saw his name at the top of the review I knew the game wouldn't get more than 7/10. Drat, I do hate it when I'm right!
Fodder
09/07/09 @ 14:16
#39
+3
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@Darren If you download Xpadder, you can map the cursor to the right stick on the 360 pad. Plays pretty well this way. For me, it's much nicer than using the odd mouse controls or keyboard to move around.

Xpadder: http://www.softpedia.com/get/System/Syst...
TheBiGW
09/07/09 @ 14:17
#40
+2
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Count me as one of the people who thinks that 7/10 is too low. I wasn't a fan of the looks originally but after a while you do get used to it. Likewise for the control system. Get passed that and it's most definitely a Monkey Island game - great jokes, fun puzzles, genuine laugh out loud moments. Only criticism from me (other than the aformentioned) is that only episode 1 is available now. I want more!
HSH25
09/07/09 @ 14:26
#41
+1
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On the subject of buying the game, you can still get it from Telltale's website for $34.95 (which works out at under £23) and get a free episode of another game with it. Better price and more content than on Steam.
Gouache
09/07/09 @ 14:31
#42
+3
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7 seems pretty harsh. I finished it just now, I'd peg it more as a 9.

The Marquis was especially hilarious.
Darren
09/07/09 @ 14:43
#43
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@HSH25 - I paid £24.99 for Tales of Monkey Island on Steam and got Wallace and Gromit Episode 1 free so there's only a couple of quid in it... for a change (as I think Steam are a rip off normally for new releases). I already have Wallace & Gromit for the 360 but the PC version is nevertheless a very welcome bonus because it runs smoother, looks nicer and has superior controls to the clunky, juddery console version.
HSH25
09/07/09 @ 14:52
#44
+1
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If you buy it from Telltale you can choose which episode though (so you could have had the second one).

Also theres the option of having it on a Collectors DVD at the end of the season for the cost of shipping.

Obviously no use to you now, but other people might want to consider it.
morriss
09/07/09 @ 15:01
#45
+1
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Totally disagree there. I'd've given it a 9. Maybe an 8 instead.
MrED209
09/07/09 @ 15:09
#46
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What does it even mean? Well they're bringing back a much loved franchise and stomping all over it to make a quick buck, is what it means. How can it even be MI without Ron Gilbert being involved?

Except it's a great game, very much in the mood and style of MI, and for the last bloody time, Ron Gilbert was involved.
Oh-Bollox
09/07/09 @ 15:09
#47
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Nice Discworld ref, Kristan.
Darren
09/07/09 @ 15:10
#48
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@HSH25 - Well that's a good point but unfortunately for me I didn't know I could buy the game from anywhere else but Steam. Had I known I would probably have bought the game with Wallace & Gromit Episode 2 from Telltale. Still I know now so I can purchase future releases direct from them. Thanks all the same.
MrED209
09/07/09 @ 15:10
#49
+1
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Darren wrote:

"... notably on a map-based puzzle where using HEY I'VE GOT A GREAT IDEA WHY DON'T I JUST COMPLETELY GIVE AWAY THE ANSWER TO TWO OF THE GAME'S PUZZLES? THAT WAY I'LL SHOW THE READERS THAT I'VE FINISHED IT AND I'M REALLY REALLY CLEVER HAHAHAHAHAHA..."

That's a spoiler IMO.


Absolutely right it is. In fact he's just given away the solution to a significant part of the puzzling. I'm glad I read his review in full after I finished the game. What an idiot.
Edited 1 times, most recently on 09/07/09 @ 17:59
MrScruffier
09/07/09 @ 15:12
#50
+2
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Could you people stop talking about the spoilers?? I've avoided reading the review so I wouldn't bump into any of them!!

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