Takeuchi not keen to work on RE6
Felt he was in Mikami's shadow.
Capcom's Jun Takeuchi, who served as producer on Resident Evil 5, he says he isn't interested in working on the next game in the series.
"Personally, I don't think I'm gonna deal with Resident Evil 6 at all," Takeuchi said in an interview with Xbox 360 World (thanks, CVG). "As far as the series is concerned I'm not planning to return until at least two more Olympics have passed!"
Elsewhere in the interview, Takeuchi said his team felt "extreme pressure" and the effects of "[Resident Evil 4 Director Shinji] Mikami-san's shadow" while they were working on the RE5. "However, because we were creating the sequel to this huge franchise we wanted to make our fresh direction clear," he said.
Takeuchi has previously said that the next Resident Evil game will "reboot the series", though apparently he would prefer it do that without him on board.
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Why Devs Owe You Nothing
-
Face-Off: Final Fantasy 13-2
-
Game of the Week: Catherine
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Who Killed Rare?
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
Catherine Review
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Catherine launch trailer is looking saucy
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (16) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Takeuchi ruined the series (and it is not the first time: Onimusha 3) and, probably, they are putting him aside
Irvin Kershner directed "The Empire Strikes Back" under George Lucas shadow, but despite that he made a fantastic Job.
Comment below viewing threshold Show
More survival, more horror, more/better puzzles, less shooting, but with co-op, would be perfect for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
The fact that nothing happens when we expect something to happen is what made the Resi games scary. Go back to it, let us shoot whilst we move and add some clever puzzles. Make the co-op interesting where characters have to split up and head seperate ways to complete a task. I don't mean within 10 feet of each other Resi 5 style. I mean literally in opposite directions for upto ten minutes at a time.
Use the Xbox/PSN mic in an innovative way and make it act like a radio in-game. You use it to keep track of the others progress but if enemies are nearby they can hear the radio and pinpoint your location. That would be an amazing feature I think.
There's plent they can do to Resident Evil to keep it fresh. They just need to listen to the fans.
Comment below viewing threshold Show
I'm a huge survival horror fan, but lately the genre has been severly lacking. Dead Space and Silent Hill: Shattered Memories were good, but I need more. I need something that's gonna compare to the days of the first two Resis or the first two Silent Hills.
Comment below viewing threshold Show
Just my 2 cents, but they don't need to go back to survival horror, unless they finally decide to hire a decent writer.
Comment below viewing threshold Show
But this is often the case with most games, and I still thoroughly enjoy Resident Evil 5. Plus the additional missions DLC were brilliant. I really feel they hit home with the mansion one ^^
Comment below viewing threshold Show
Homage to RE survival horror, failed and anyone expecting that would be disappointed.
Dead Space does it far better but anyone trying to move RE forward in today gaming would still find it challenging. Even well loved RE4 doesn't exactly adheres to survival horror and only succeed as was fresh and throwing huge numbers of not zombies at you!
RE4 did not have as many puzzles as earlier RE had, so would need to capture a fine mix of various elements and the game design choice of movement and combat.
Comment below viewing threshold Show
What do I want to see in Resi6? I want zombies back, I want to see maybe a new mutant or two. Basically, let's see something tight and atmospheric as Lost In Nightmares, with zombies and mutants, with that wonderful sense of humour about itself back to just lift the game from shock-fest to something enjoyable.
I genuinely believe that with Lost in Nightmares, there is a portion of the studio that does "get it". Just tell everyone else to follow their lead.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Put it down IMMEDIATLY.
I played a demo of RE5 in 2009
Put it down IMMEDIATELY.
"You didn't try hard enough you didn't give the series a chance". Well, I did. That first experience alone prevented me from EVER buying a game in the serie. Then I thought it had matured and so had I and now was the time to.... wtf? *you are dead*
It's nice to read about a series reinventing itself but finding that at the heart, the gameplay is still a purely counterintuitive, broomstick-up-you-arse, unresponsive shit nugget.
Took them 10 years to get what a d-pad was for. In 2009 they were still unable to give us a run-and-gun shooter. Except for, of course, on rail spin-offs.