Takeuchi not keen to work on RE6

Felt he was in Mikami's shadow.

Capcom's Jun Takeuchi, who served as producer on Resident Evil 5, he says he isn't interested in working on the next game in the series.

"Personally, I don't think I'm gonna deal with Resident Evil 6 at all," Takeuchi said in an interview with Xbox 360 World (thanks, CVG). "As far as the series is concerned I'm not planning to return until at least two more Olympics have passed!"

Elsewhere in the interview, Takeuchi said his team felt "extreme pressure" and the effects of "[Resident Evil 4 Director Shinji] Mikami-san's shadow" while they were working on the RE5. "However, because we were creating the sequel to this huge franchise we wanted to make our fresh direction clear," he said.

Takeuchi has previously said that the next Resident Evil game will "reboot the series", though apparently he would prefer it do that without him on board.

Comments (16) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Kill_Crazy #1 2 years ago

    He should be more worried about being in the shadow of a well loved IP and neglecting to put anything other than shooting into it. Give us a proper RE with puzzles and cryptic clues and i, for one, will start buying the games again.
  • HermitArcader #2 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • Paperghost #3 2 years ago

    reminds me of so many sequels recently - a decent enough game, but not really evoking what you actually paid 40 odd quid to see in that particular title. or co-op forced into what should have been single player, wrecking it for solo play with horrendous AI. See: Lost Planet 2 for evidence of that. Or SC: Conviction, which (although enjoyable) looks like it's fallen out of a different universe after going back to replay the original titles....with the only real attempt at stealth in, you've guessed it, co-op mode.
  • Rubarack #4 2 years ago

    To be fair he's right, that's one big shadow.
  • Cjail #5 2 years ago

    I totally agree with you Kill-Crazy: Takeuchi could have done more, and better, even staying in Miami's shadow; also if he felt that "extreme pressure" while making RE5 then why he didn't quit?
    Takeuchi ruined the series (and it is not the first time: Onimusha 3) and, probably, they are putting him aside

    Irvin Kershner directed "The Empire Strikes Back" under George Lucas shadow, but despite that he made a fantastic Job.

    Edited by 4 at 07/05/10 @ 09:45
  • Raziel #6 2 years ago

    While I totally loved the co-op part of the game, it wasn't really a survival-horror, it was more of a 3rd person shooter.
    More survival, more horror, more/better puzzles, less shooting, but with co-op, would be perfect for me.
  • TaoJay #7 2 years ago

    Decent Computer AI is a must, by all accounts Lost Planet 2 also has poor AI, capcom sort yourself out....
  • sfp_noodle #8 2 years ago

    They should make the next Resi game like Lost in Nightmares. They can even keep the co-op. The one hour of gameplay in that DLC was more satisfying for me than the whole of Resi 5. Playing it in single player at 3am was one tense and unsettling experience. I want that experience thruought 8 hours of a campaign.

    The fact that nothing happens when we expect something to happen is what made the Resi games scary. Go back to it, let us shoot whilst we move and add some clever puzzles. Make the co-op interesting where characters have to split up and head seperate ways to complete a task. I don't mean within 10 feet of each other Resi 5 style. I mean literally in opposite directions for upto ten minutes at a time.

    Use the Xbox/PSN mic in an innovative way and make it act like a radio in-game. You use it to keep track of the others progress but if enemies are nearby they can hear the radio and pinpoint your location. That would be an amazing feature I think.

    There's plent they can do to Resident Evil to keep it fresh. They just need to listen to the fans.
  • Zebula77 #9 2 years ago

    Honestly, not particularily interested in another RE game. Not unless they go back to being horror games. RE5 was an action shooter, not a survival horror game.

    I'm a huge survival horror fan, but lately the genre has been severly lacking. Dead Space and Silent Hill: Shattered Memories were good, but I need more. I need something that's gonna compare to the days of the first two Resis or the first two Silent Hills.
  • ParanoidZombie #10 2 years ago

    I really enjoyed RE5, played it through 3 or 4 times, spent a lot of time in mercs mode... If you take the game for what it is (a 2 player game), and leave your expectations and fond memories at the door, I think this is a great game.

    Just my 2 cents, but they don't need to go back to survival horror, unless they finally decide to hire a decent writer.;)
  • Slipstream #11 2 years ago

    There's alot of hate out there for the direction Resi 5 took, and I can understand plenty of the quibbles, even had a few myself.

    But this is often the case with most games, and I still thoroughly enjoy Resident Evil 5. Plus the additional missions DLC were brilliant. I really feel they hit home with the mansion one ^^
  • GamesConnoisseur #12 2 years ago

    Loved the co op aspect of the game but fully agree it's does much far better as third person shooter and do fits in Gears of War mentality comfortably.

    Homage to RE survival horror, failed and anyone expecting that would be disappointed.

    Dead Space does it far better but anyone trying to move RE forward in today gaming would still find it challenging. Even well loved RE4 doesn't exactly adheres to survival horror and only succeed as was fresh and throwing huge numbers of not zombies at you!

    RE4 did not have as many puzzles as earlier RE had, so would need to capture a fine mix of various elements and the game design choice of movement and combat.
  • Kami #13 2 years ago

    I think that RE4 and RE of old can be merged into one very excellent game, however Capcom missed the point completely though - RE4 is loved because it's exactly the same trick RE3 pulled - it's almost a fireball against the horror genre because it doesn't take itself too seriously, has endlessly corny and funny lines, bad guys with extendable... appendages, as it were , and most importantly is easily taken out of context. We love RE4 and RE3 because they are games with a sense of HUMOUR. RE5, in contrast, takes itself a little bit too seriously - it's not until the DLC that you finally see a little bit of humour, but that's a little bit too late.

    What do I want to see in Resi6? I want zombies back, I want to see maybe a new mutant or two. Basically, let's see something tight and atmospheric as Lost In Nightmares, with zombies and mutants, with that wonderful sense of humour about itself back to just lift the game from shock-fest to something enjoyable.

    I genuinely believe that with Lost in Nightmares, there is a portion of the studio that does "get it". Just tell everyone else to follow their lead.
  • JahB #14 2 years ago

    he's a producer FFS. it's not like these guys have anything to do with the actual game, they just manage people.
  • NewbieZilla #15 2 years ago

    Then him and I are in agreement. I'm not keen on him being involved either.
  • alcides #16 2 years ago

    I played a demo of RE2 in 1998.

    Put it down IMMEDIATLY.

    I played a demo of RE5 in 2009

    Put it down IMMEDIATELY.

    "You didn't try hard enough you didn't give the series a chance". Well, I did. That first experience alone prevented me from EVER buying a game in the serie. Then I thought it had matured and so had I and now was the time to.... wtf? *you are dead*

    It's nice to read about a series reinventing itself but finding that at the heart, the gameplay is still a purely counterintuitive, broomstick-up-you-arse, unresponsive shit nugget.

    Took them 10 years to get what a d-pad was for. In 2009 they were still unable to give us a run-and-gun shooter. Except for, of course, on rail spin-offs.