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Tabula Rasa Review

PC Review by Rob Fahey

15 November, 2007

Page 1 of 2. Page 2 ->

Aliens, a fairly sincere voice-over informs us, have invaded Earth and made a right bloody mess. But it's okay, because now we're bringing the fight to them, and kicking their scaly, leathery, vaguely insectoid backsides across exotic plants around the galaxy. Would you like to know more?

Right down to the hints of influence from propaganda film-making in its presentation, Richard Garriott's return to the massively multiplayer genre is a dead ringer for Starship Troopers. It's unapologetically militaristic, ultra-violent and filled with intense action scenes, yet below the surface there's a keen intelligence at work that's easy to miss at the first glance. No naked shower scenes, granted; but yes, we'd like to know more.

Join the Mobile Infantry and save the world

It's been ten years since Garriott released Ultima Online, and Tabula Rasa is proof positive that he hasn't been sitting on his hands in that time. A hell of a lot has changed in the last decade. 3D graphics have matured, the Internet has become faster, multiplayer games have exploded past the boundaries of the early-twenties geek demographic, and user interfaces have been reinvented and refined countless times. In the face of such change, it would be easy for Tabula Rasa to be a big fat anachronism.

'Tabula Rasa' Screenshot 1

Travel the Galaxy! Meet interesting alien races! Shoot them in the face!

It isn't - or rather, if Tabula Rasa is an anachronism, it's because it belongs in part to tomorrow, rather than to yesterday. Which isn't to put our foot down and say that this is, in any definitive way, "the future of massively multiplayer games", but rather that there are certainly moments when it feels quite unlike anything you've ever played before. In the massively multiplayer space, filled as it is with little, picky innovations that never actually scratch the surface of how the genre works, that makes it into a rare gem.

The most blatant, balls-out, dare to be different thing about Tabula Rasa is also the one which is going to raise the hackles of traditional MMO players the most. This is a game where, like an action game, you move around with the keyboard and aim with the mouse. You actually need to target things if you want to hit them (to some extent, at least); then you fire your weapon with the left mouse button, or trigger your selected ability with the right mouse button.

MMO aficionados may have spotted the dilemma already. If all this functionality is on your mouse, how do you move the cursor around? How do you select items, muck around in your inventory, or any of that sort of crucial MMORPG stuff? Simple answer: you don't. Calling up your inventory, your skills page or your quest log activates the mouse cursor (you can also do this with the Control key, which gives you a handy radial menu around the cursor), but deactivates your aiming, and your ability to shoot things, into the bargain. If you want to commit suicide on the battlefield, there's no easier way of doing it.

In itself, that's a hint. Tabula Rasa is fast-paced and furious. A bad situation in a battle - or a slow reaction to a new enemy or powerful attack - will leave you leaking squishy bits out through your tattered armour faster than almost any other MMORPG we've ever played. This isn't a game where you screw with your inventory mid-fight; you stick the stuff you're going to need into your quickslots, make sure all your weapons are reloaded, and then go in all guns blazing. It's a massively multiplayer game for twitchy FPS lead-heads who have developed a thousand yard stare from watching too many clanmates die horribly in Counter-Strike.

'Tabula Rasa' Screenshot 2

The benevolent Eloh race left these odd monuments around, which allow you to learn characters in their language - and unlock special abilities.

Those used to the slower and more considered pace of traditional fantasy MMORPGs should be recoiling in horror right about now, and rightly so. The genre hasn't always been plodding, by any means - anyone who has done high-level raid instances in a game like World of Warcraft can tell you how fast your reactions need to be at times. However, you've always been removed from the combat a little by an interface which was more akin to issuing commands than actually fighting. Tabula Rasa takes away that safety net, and not everyone is going to like it - but plenty of people, we think, are going to love it.

Service Guarantees Citizenship

It would be disingenuous, however, to suggest that Tabula Rasa is taking the RPG out of MMORPG. You may be aiming and firing guns in this game, but every shot you take is still the subject of a dice roll behind the scenes - working out whether you hit, what damage you caused, and so on. The aiming isn't particularly arduous, either, and the game keeps you locked on to targets even when they wander quite a long way out of your crosshairs.

However, there are new values being considered here in the dice roll equation - how far away your target is, whether it's behind cover, whether you're crouching or standing up, how long you've been locked onto it, whether you're facing an exposed or an armoured part. These enhance the strategy of movement, of positioning and of aiming in a way which MMORPGs have previously ignored, for the most part, even if they don't change the fact that underlying the whole thing is the same stat-based digital Top Trumps game which goes on behind the curtain of every MMO world.

'Tabula Rasa' Screenshot 3

Yes, it's got awesome stompy robots. No, we've not actually been given a chance to ride around in one. Boo!

Tabula Rasa's creator practically invented the rules of that stat game, and he's still a dab hand at implementing them. The game's character progression system is deceptive in its simplicity, and glorious in its flexibility. Taking its cues from Korean games (a nod, perhaps, to publisher NCsoft's heritage), it starts every player out as a Recruit - an undifferentiated character for whom you choose gender and appearance, but nothing else. As you move through the game, you'll hit branches at certain levels which allow you to choose how you wish to progress; characters divide into two branches at level 5 (Soldier, a general warrior class, and Specialist, a general support class), before subdividing into four and subsequently eight classes further on in the game.

It's a brilliant system, giving players plenty of time to experiment with different play styles before choosing their path - and it's made even better by Tabula Rasa's Cloning mechanism, which awards you credits with which to make clones of your existing character. You pick a new name and appearance, and a character is created at the same level as your existing character, but with no skill points allocated - allowing you to try new configurations, or to go off down a different class pathway without having to play through early content again. By making a clone before you make every major decision in the class tree, you effectively give yourself a chance to try each profession without grinding through the same levels all over again - a brave, innovative and wonderful piece of design.

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Comments: 1-50 of 94 in total | next 50 »

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Dizzy
15/11/07 @ 11:42
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I played the beta and hated every second of the game. Not for me I guess.. an unexpected 8.
neuroniky
15/11/07 @ 11:43
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"She's heard that you're a massively insecure misogynistic idiot who posts juvenile tripe about women online, and she's got a big gun. She's looking at you, Assassin's Creed comments thread posters."

Best. Caption. Ev4r!
SeesThroughAll
15/11/07 @ 11:44
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:D

I 2nd that, neuroniky
RedPanda
15/11/07 @ 11:49
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+100 @neuroniky :-D
gaselite
15/11/07 @ 11:49
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Delightful caption on the last page.
MrWonderstuff
15/11/07 @ 11:51
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Yea good caption at the end.
mkreku
15/11/07 @ 11:53
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Yeah, I was in the beta too. Hated the graphics, hated the "atmosphere", hated the incredibly generic quest, hated the pseudo-FPS combat and was so appalled by seeing Richard Garriott's name on top of this (he made the fantastic Ultima series after all!).

I have no idea how this could possibly earn a 8/10 score.
BurningR
15/11/07 @ 11:54
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great caption, serves'em right the little/big morons
UncleLou
15/11/07 @ 11:55
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Hehe, great caption, yes, shame that most of those who it concerns won't even see it.

Sounds like a good game, there just is too much other stuff out at the moment.
Grogmonkey
15/11/07 @ 11:56
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I cancelled my pre-order after playing the beta. Was not impressed at all, really. Still, Warhammer Online should be out sometime this century. That still could be good. Right?
riz23
15/11/07 @ 11:59
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I too played this game extensively in Beta and cannot link this review to the game that I played. This is not an 8/10 mmo imho. Not even close.
JediMasterMalik
15/11/07 @ 12:00
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I played the beta when it was first out and didn't get on with it at all. Perhaps it's changed quite a bit from then.
[maven]
15/11/07 @ 12:01
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DoleScum
15/11/07 @ 12:04
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Yeah I played the beta also and thought it was terrible, it must of changed quite a bit :P
Shinji [mod]
15/11/07 @ 12:07
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I don't think the beta did them any favours, really. It was quite horrible, technically (I got a fair way through it due to bloody-mindedness more than anything else) and had huge gaps in the content on offer.

That said, it's going to be a marmite game. I think loads of MMOG players are going to hate it, but loads of FPS players who turn up their noses at WoW are going to like it. I'm somewhere in the middle, so TR is right up my street really.
DuTraveller
15/11/07 @ 12:07
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I played the beta too..and enjoyed for a couple of hours. THen became dull.. If i didnt had to pay for month, i would definitly buy it...to play sometimes.
Lemming81
15/11/07 @ 12:07
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You're all idiots. A beta is not a demo for the game, you know. I've not even played the damn game before anyone accuses me of being a bitter TR customer.
bushwod
15/11/07 @ 12:07
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@neuroniky

Seconded (or thirded, whatever)
PameBoy
15/11/07 @ 12:16
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"...it also means that gear in the game is purely a commodity; if you can't use it, you chuck it"

- but surely if you can't sell it, it's not a commodity?

/end pedantic mode

Sounds interesting and if I was in any way into MMOs I'd probably give it a go. I'm staunchly against the idea of still paying for a game after I've bought it though, so Guild Wars is the only MMO I've ever gotten into for any length of time. and even that didn't hold my interest for long.
Edited 1 times, most recently on 15/11/07 @ 12:17
Wendelius
15/11/07 @ 12:19
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Count me in the group of MMO players who do not get along with TR at all. Hated the pseudo FPS combat, the dull generic quests ans environments and really didn't feel any drive to keep playing. Interesting that it gets an 8. Must definitely be a marmite type of game.
Olemak
15/11/07 @ 12:20
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I played the late beta (no way I am getting the full game), and I had one big question that the reviewer fails to adress completely:

Why is this even an online game?

There is no community. There is no teaming, to guilds, no player cities, no PVP except lame dueling, no player economy, none of the staples of good MMO games.

Oh, except one: a montly siuubscription fee.

There are probably some instances later on that require you to team up and so on, and maybe some community features materializes later in the game, but in my sting in tabula rasa, i found no evidence of it. Which begs the question: why is this game "Massive", or even "online"?

Could this game have been made alomst entirely identical to what it is today, as an offline, single-player game?

The answer is, sadly, from my experience - YES.

One more thing: I don't think this games revinvents MMO combat even a bit. The same old classes - tank, DPS, debuffer, healer, ranged, stealth/rogue et cetera all lie thinly disguised in the classes. Combining FPS and MMO features is nothing new at all; Neocron did it years ago, and many others have followed suit since.

I would absolutely not award this game more than a 6.
While it is technically accomplished, it betrays it's own genre hideously - the only reason this game is a MMO at all, is the cash-cow subscription business model.

Richard Garriot's status as insane genius hero of MMO creation is hereby anulled.
In my book, this game has reduced him to a one-trick has-been cashing in on former glory - hence the name of the game: "Richard Garriot's Tabula Rasa". The only other name I ever see plastered across game boxes and incorporated into the game's name and logo, is Tom Clancy (and I guess "Clive Barker's Jericho").
Feet
15/11/07 @ 12:21
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I'll wait for a trial week and then give it a crack. I'm always open to giving any MMO that promises to eliminate the grind a chance. That'll also give time for the devs to iron out all the annoying initial bugs.
Shinji [mod]
15/11/07 @ 12:27
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There is no community. There is no teaming, to guilds, no player cities, no PVP except lame dueling, no player economy, none of the staples of good MMO games.

I can only assume that you didn't play for very long. While it's possible to solo through a lot of the game, it would be bloody difficult; right from the outset it's full of instances which really need a few players working together, and retaking an AFS base that's been overrun by the Bane is a job requiring quite a few people to team up. Also, there are guilds - in fact, the first base you visit after the tutorial stage has a Guild formation NPC sitting right there next to the main quest-giver, so I'm not sure how you missed that.

The lack of a player economy is a major black point, I agree - but I really, really don't see where you're coming from with the rest of your complaints.

I don't think this games revinvents MMO combat even a bit.

I disagree completely, and again, can only assume that you've not played very much. Certainly, the same logic is running beneath the surface - but stuff like the multiple different weapon types that you switch between depending on the tactical situation around you, and the use of cover and position, makes this feel very different to any MMO that people will have played before. You can sit there for hours working out parallels in other MMO titles, but it doesn't change the fact that it feels very different to play - which is what actually matters.
espy
15/11/07 @ 12:29
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"She's heard that you're a massively insecure misogynistic idiot who posts juvenile tripe about women online, and she's got a big gun. She's looking at you, Assassin's Creed comments thread posters."

^ Why I love this site
MrChuckles
15/11/07 @ 12:30
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Moi Aussi with the demo hating...

Didn't like it at all i'm afraid.

Dammit, i am actually in a situation playing no MMO at the moment after previously being into MUDs, Everquest, Anarchy Online, NWN Persistent world, COH, WOW, Guild Wars, COV, LOTRO.

I must admit, the only one tempting me back is still COH/COV, I am really looking forwards to their new Marvel game, if the quests are more interesting, and the equipment changes, it'll be perfect.
Petrarch
15/11/07 @ 12:35
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I was in the beta test for this, a pre-order costumer and now I'm in the live servers blasting away the bane with much glee. I think calling it a marmite game is fair, you'll either love it or hate it, there's not a lot of middle ground at the moment.

For me personally, the game is a breath of fresh air in the MMO market that seems to be dominated by mages and dragons fantasy type affairs, it's just nice to have a new sci-fi themed one to tinker around with. The crafting system is quite weak yes, they're still working on a number of the end game contents such as PAU's and the Military Surplus, which is the auction house they're referring to - the buildings are there but not active yet. It's a solid base with a lot of potential and I do see a future for the game, but yes, it's quite fair to point out that as it stands now it's by no means perfect.

As stated, there was lag issues for the first while - the instance maps in perticular where *very* laggy until later in the evening in the higher zones and last week lag was creeping into various world zones, but the first big patch that went live yesterday seems to have eradicated the vast majority of it overnight. Areas that were borderline unplayable 2 days ago at peak times are now running smoothly without issue. One zone known as the Mires isn't quite right yet though, but much improved from what it was.

I believe they're starting up their "refer a rookie" program shortly, so if you've not tried the game out I'd encourage folks to have a look.
Gurgeh
15/11/07 @ 12:36
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This game died in beta.

"It would be remiss not to mention that we also experienced shocking technical problems with Tabula Rasa at first "

Just like Hellgate you should make a much bigger deal about bugs than you do it doesn't matter how pretty the game is if it repeatedly crashes to the desktop - or in Hellgate's case if it bills you for your monthly subscription every day.

TR's bigger problem is also the same as Hellgate - the later levels are exactly the same as the early levels.
link'sdad
15/11/07 @ 12:36
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Also briefly played the beta and didnt even bother logging on more than once. Perhaps the reserved 90% of the fun for launch. Or a fanboy review?
Hunam
15/11/07 @ 12:39
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Shinji: Does it support game pads? When i played the beta it pretty much just screamed out that all the controls and interface would work great on a 360 pad.
BremXJones
15/11/07 @ 12:42
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It really picked up from the Beta for me too. I wouldn't argue with the 8. It's probably my favourite MMO of the year.

KG
Kami
15/11/07 @ 12:44
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I believe they're working on the user economy Shinji. They're implementing trading posts soon - not sure why, since credits weren't exactly hard to come by in the beta. Still, there's a lot they could do to advance the idea... straight swaps and the like.

I think Tabula Rasa has bags of potential - moreso than anything that's come before. This is a game, however, that has just been released. WoW has had years to develop, mature, evolve. The game you play in WoW today has had time to be refined and honed. Tabula Rasa, given the same time, could turn out to be something very special indeed. It's ridiculous to judge an MMORPG in it's first month of release - a year down the line, we'll see if it joins the graveyard of MMO's like Vanguard did...
Gaol
15/11/07 @ 12:45
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Tabula Rasa has a worse identity crisis than post-NGE Star Wars Galaxies. These hybrid RPGs where you can aim a bit are a horrible clash of genres; the rpg fans would rather be looking at their stats, and the fps fans are hopelessly frustrated by the limitations. Something along the lines of Planetside might have had a market; a full on sci-fi mmorpg might have had a market, but this? I doubt it.
BremXJones
15/11/07 @ 12:48
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(In fact, even putting aside the instances where you need to group or you will die messily, I've interacted more with strangers more than I ever did in either WoW or City of Heroes. The firefights are large enough, piling in and fight together happens constantly, even putting aside the base defence stuff.)

Oh - and I'll say it's much better than Hellgate.

KG
Azmat
15/11/07 @ 12:54
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People who compare the beta to the released version have no clue. The game has become better since the release and a bit more spiced. It's amazing how most people consider a beta being a demo: it is not, it is a test. They softened up enemies in beta so people could attain a higher level on a shorter timespan: that's beta, not something you see in a final version.

People who say this game doesn't deserve a #(insert score) because it's not their kind of game: that's just not right. There are others who may like it, and obviously, the game is targeted at them. I'll agree the game is targeted at it's own niche of players, but oh well, you can't please all. I'm glad it's not fantasy mmo #157, and if it was, it would have a lot of competition (WoW).

I'm finding Tabula Rasa to be good fun. I log in, run off to do some quests, but admittedly i stop here and there to partake in a fight. A dropship putting down some AFS soldiers, engaging a mob of Bane. I stop and help them kill them. Why ? Just, it's fun hearing them shout and then have them progress further down the field.
Scifi and guns are absolutely what i love, this is my kind of game. The pseudo-fps (though i'd call it a third person shooter more than a fps) style is well done, and i'm glad i'm not overloaded with a skillbar full of spells, 70% of which you never get to use anyway...
The story is good and works for me, i like the environment and the ever ongoing fights. I'll be playing TR for a while longer i'm sure.

The game has it's flaws too, though. I'm glad the patch came around and stabilized some things, but it still needs work. For instance, Europe has only one server to choose from, which is almost always at High or Very high population, creating lag at peak times which can get annoying. It's not unplayable but sometimes you get the Great Lag Bump, clodding up your tube to the interwebs, to have it all flushed in at moment shortly afterwards. But oh well, almost all MMO's have this issue at launch.
Crafting needs a lot of work, as said in the review, it's next to pointless right now and expensive: skillpoint & moneywise. It has promises, but we need an Auction house soon to stimulate the player trade, and crafting will get a purpose as people try to pimp themselves out. Luckily they're on the ball here, and an AH will be there soon i'm sure.
Gurgeh
15/11/07 @ 12:56
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"The game you play in WoW today has had time to be refined and honed. "

WoW was refined and honed from day 1 of release. It was in a better state in beta than TR is now or is likely to be in a few months time. The bugs can be fixed (broken mission indicators, hi2u good old /stuck xploit, etc), balances sorted out (goodbye economy with people running round with a million+ credits in their back pocket) but fundamentally there is nothing to aim for in the game, if you pardon the pun. There is no high level content, period.
UncleLou
15/11/07 @ 12:58
#36
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Depends what kind of game you want, really - I don't have the time or energy to play a "proper" MMORPG at the moment, so Hellgate which is better suited to casual playing is just perfect - besides that I am ridiculously addicted to collecting loot, of course. ;)

And surprisingly, I found that Hellgate delivers much more of what Tabula Rasa promised, namely FPS mechanics with underlying stats. I found the TR beta a bit disappointing in that respect, but I admittedly didn't play it very far. Anyway, I think they should maybe have published that at another date. November is not a good month to start a MMORPG. That it's winter and people have more time to play games is probably more than outweighed by the fact the release calendar is full of outstanding games that require less time and money.
Pike
15/11/07 @ 12:59
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Damn you Shinji. I did not want to have to play two MMOs simultaneously.
BremXJones
15/11/07 @ 13:04
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Them amping up the difficulty in combat between the Beta (even late Beta) and the release is the key for me. It's just a lot more interesting as there's more stuff happening.

KG
vane101
15/11/07 @ 13:10
#39
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This pseudo FPS combat isn't really new. Neocron had it years ago and still does. May be TR is more refined but I'd like to see a direct comparison.

Not sure it's one for me as I like the other aspects apart from combat of MMOs.
gizmo
15/11/07 @ 13:11
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"She's looking at you, Assassin's Creed comments thread posters."

This is what I love about Eurogamer!
StarchildHypocrethes
15/11/07 @ 13:12
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I like it.

That is all.
Clive Dunn
15/11/07 @ 13:17
#42
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"Oh - and I'll say it's much better than Hellgate."

Not exactly a ringing endorsement as Hellgate is a bit of a shocker.
kangarootoo
15/11/07 @ 13:18
#43
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@neuroniky

+1 hehe
BremXJones
15/11/07 @ 13:20
#44
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Clive: Yeah, but I didn't want to be mean.

KG
gmmonkey
15/11/07 @ 13:26
#45
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Played the game in beta. I found it ok. The environments didn't really capture my imagination. Most of the instances I found a bit too similar. There was a couple of amazing instances though.

One thing I hate is regional segregation. If sucks. I don't want to play on a server where a large proportion doesn't speak english. I want the option to play with ameericans. I moaned and moaned about this to ncsoft. Their reasons were, lag and giving a more focused european offering, whatever that fucking means. Eventually their reason was that ncsoft europe is a different company from the american based one. The european servers were getting patches later and werent allowed on the test server etc.. Apparently, they then eventually merged the servers, with the american ones. I had left about 6 months before that. By then there was ten people playing. Prepare to be shafted in the ass. /goesbacktoeve
Shinji [mod]
15/11/07 @ 13:33
#46
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Again, you're whinging about the beta, rather than the full game. I almost think it's a shame these games do beta runs at all in some instances, since they're clearly populated by people who can't understand that they're testing an unfinished product, rather than getting free entertainment.
Hunam
15/11/07 @ 13:43
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You can't sit there and claim that a Beta is only for testing and there is no ounce of marketing in it at all.
J.C
15/11/07 @ 13:48
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She looks like joanna dark no?
Turrican
15/11/07 @ 13:48
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As a long standing Neocron community member I would also like to point to the fact that throughout TR's development they have claimed a lot of 'revolutionary' features which Neocron had 5 years ago.

Admittedly Neocron has its flaws, and is nearly dead now, but I'm seeing the same blinkers on the game reviewers that I've seen from Garriot throught TR's development.

And yes, I would admit that the two combat types are different in many ways, but a mention of Neocron's innovation in the MMO scene in your reviews would have been nice.
Shinji [mod]
15/11/07 @ 13:49
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Of course not - but you have to start to question its value as a marketing tool when people fail to understand the whole "beta" concept. It's pretty bad when someone essentially says "in the beta for this, I had some problems with how things worked, but they responded to feedback and fixed them before launch" - but presents it as a BAD thing. Bizarre.

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