SWTOR's Jedi Knight class confirmed
BioWare not repeating Galaxies' mistake.
We've known from the start that BioWare's Star Wars: The Old Republic MMO would allow players to be Jedi Knights - but the developer has only just confirmed the character class and published the first details on the official site.
There's not a lot substantive there, but you can watch videos of some of the Jedi's skills: deflecting blaster shots with his lightsaber, throwing it like a boomerang, and using the Force to knock enemies down and push them away.
The Jedi will face off against opposite number the Sith Warrior in the game. We also know about the Trooper and Han Solo-style Smuggler classes on the Republic side, and the Bounty Hunter fighting with the Sith. That leaves three classes yet to be revealed - one good and two bad.
We'll be playing The Old Republic at an EA press event later this week, so stay tuned for more details.
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Comments (32) Latest comment 2 years ago
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I like the sound of a bounty hunter.
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why couldn't they have just made KotOR III?!
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I'm with Benno on this one, not everyone will want to be a Jedi or Sith Lord - but yeah sure there'll be loads of them about at launch but as It's an MMO people will soon realise it'll be quite balanced, hopefully anyway.
Quite like the sound of Smuggler myself, but will see.
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Have you even seen Star Wars?
You guys are idiots.
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@people who think everyone is going to be a Jedi (especially viper_h's comment "Have you even seen Star Wars?"
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But wouldn't the Jedi just own the game? They're the super-powered ninjas of the SW world. They'd kick everyone else's arse. Plus, in-universe, wouldn't there be far fewer Jedi than any other class?
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Granted, in SWOTR's timeline Jedi were much more common, but allowing people to just choose the Jedi class from the start is going to be murder on the level of immersion when the wise and noble jedi all act like idiotic 13 year old griefers.
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I mean look at the Bounty Hunter, you get to be a Boba Fett esque tough guy with a wrist mounted flamethrower and a jet pack, that doesn't appeal to you at all? Or a cocky Han Solo style smuggler that can use cover fire and amusing quips, and then there's the Republic Soldier class, the Clone/Storm trooper that wears heavy armour and uses big guns.
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On PVP servers its going to be all out Jedi vs Sith...which will be cool for 10minutes and then just dull.
PVE it doesn't really matter as no one will get anywhere if there is an instance run of 5 jedi dpsing away. Theres no force heal....
on RP servers.....good bloody luck explaining how everyone is suddenly force equiped and how theres an elite force of 3bounty hunters who seem to be able to kill people that can sense their very presence...hmmmmmm.
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Jedi and Sith available from the start? That's going to make force sensitivity more common than it should be by a factor of millions. Sure not everyone will roll a Jedi/Sith, but with eight classes on display and 2 of them being force equipped, do the math. Not that you would but if you did get a perfect distribution that's still 25% of all player characters being force users, was every fourth man in Star Wars a force user, no. Even in the KOTOR games on which this is supposed to be based had them as a very rare class of individual, they certainly didn't have a full standing armies of force equipped warriors ready to fight as we will see here.
The biggest why for me though is why are smugglers tied to the Republic (Republic = government and smugglers = criminals, it makes no sense) and why are Bounty Hunters tied to the Sith. Smugglers and Bounty Hunters don't swear allegiance to political types, they're in it purely for the money. All of the regular classes should be strictly neutral and players be given the option of choosing a side if they want to, perhaps with each side offering each class different perks.
Look forward to seeing the hands-on later, should hopefully learn something there that might answer some of my questions.
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"I thought the decision in Galaxies made perfect sense. The Jedi were supposed to be a rare breed that you wouldn't just encounter on any street corner"
well look at it from a players perspective...
I just bought ToR after a couple of years excited anticipation, I'm a starwars nut, I log into the game on the first day ready to play as my bad-ass lightsaber wielding nerd-wet-dream avatar...
You fucking what? you want me to put hundreds of hours into the game to get to the 'Content' I bought the game for in the first place?
I guess it's up to Bioware to make the rest of the classes compelling enough to stand beside the jedi etc.
I like the 'Warcraft Nightelf Hunter' analogy personally. yeah there might be loads of them, but provided the class balance is sort of equal... they'll be that much sweeter to gank.
This:
[link url=http://www .youtube.com/watch?v=CJvxEjGpIqU
]http://www .youtube.com/watch?v=CJvxEjGpIqU
[/link]
hehe.
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I can see a decent split of Jedi, Sith and Bounty Hunters, but with the Smugglers skills being "hide behind a rock" and "kick" I can't see them being all that appealing.
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I just bought ToR after a couple of years excited anticipation, I'm a starwars nut, I log into the game on the first day ready to play as my bad-ass lightsaber wielding nerd-wet-dream avatar...
You fucking what? you want me to put hundreds of hours into the game to get to the 'Content' I bought the game for in the first place?
This is like saying "What? You're saying that I can't instantly skip to the last level to see the content I bought in the first place?". It makes no sense.
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The market has spoken, which is why Bioware are making a very safe, polished, theme-park style MMO on WoW lines. With some innovations here and there, to be sure, but with EA probably dropping $50m+ into this they're going to give the paying public what they want.
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And yet they LOST the largest number of users, without gaining a similar (Or as your logic would suggest GREATER) number of new users, when they made Jedi available to everyone? This should say something.
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Or
"BioWare repeating Galaxies' mistake."
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And the most interesting and unique thing about Star Wars are the Jedi and the Force.
Outside of the SW fanboys nobody really cares about smugglers or Bounty Hunters.
That's why games like Jedi Academy get released instead of space chav simulator. That's why at it's heart KOTOR was about Jedi.
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I perhaps didn't make my point clear enough. Yes, they did indeed lose subscribers once they caved in and made Jedi more attainable. But the game had ALREADY by that point failed to reach the potential indicated by the most bankable license in gaming. The Galaxies audience was a standard MMO audience of a couple hundred thousand, an audience predisposed to world-y MMOs in the Koster vein. That's grossly underselling the license potential, which is why they kept trying to (unsuccessfully) shock it into life, why they're rebooting the franchise. It's like Marvel taking a second bite at the Hulk movie - they KNEW they pooch screwed the first from the get go, and the major mistake wasn't about Jedi, or Holocrons, or skill-based development or any of that crap, it was the fact that the game just wasn't Star Wars enough to break out the MMO niche, when it absolutely was the license to do just that.
What it SHOULD have been from the beginning was a theme park MMO designed to bring in a mass audience. At least from a business perspective. That's what they're doing now.
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it doesn't matter if the majority of people play jedi. they may be a tiny minority of the galaxy, but they're a pretty substantial part of the list of significant characters in the films - that's the point of reference you should be looking at. leave the moisture farming to the npcs. we already know this is going to be a highly instanced game; more of a massively co-op RPG. you're probably not going to be running into many other players at all, unless you really want to.
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I have to admit though, Sith looks awesome.