SWTOR is EA's "largest ever" project
Reckons WOW cost $100m to make.
BioWare's Star Wars: The Old Republic is the most expensive game ever created at EA.
The publisher's chief banker Eric Brown described the MMO as the "largest ever development project, period, in the history of the company".
He said a packaged game usually costs around $30m to make at EA, but "any MMO costs significantly more than that".
When asked by a member of the Wedbush Morgan Securities audience in New York today how the cost compared to World of Warcraft, Brown said Blizzard spent "$100 million, perhaps more" to ship the game in 2004.
"That's lifetime [research and development] to actually ship it and obviously then there's maintenance subsequent to ship and expansion packs," Brown added.
These days, WOW makes around $100m a month from subscriptions. EA no doubt hopes SWTOR will recoup costs in a similar fashion.
"MMOs are sizeable undertakings," quipped Brown.
EA is steering Star Wars: The Old Republic towards a spring 2011 release. Take that with a pinch of salt, as these things slip.
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Comments (27) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Anyway, from what I've read it's designed to be playable solo and is largely instanced so you won't have to worry about competing with other people for quests or kills and whatnot. I just hope you bump into other people every now and again.
[link url=http://www.swtor.co m/info/faq#348
]http://www.swtor.co m/info/faq#348
[/link]
Can I play alone?
While there are some tasks that cannot be completed without the cooperation of others, the majority of the game can be accomplished by playing alone.
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Not exactly. Many players pay upfront for blocks of 3, 6 or 12 months in order to take advantage of discounted rates for long term play, these are often disregarded in order to make the maths easier, in this case the assumptions make the revenue roughly equal to number of accounts x $10 per month. And generally speaking MMO publishers give figures for total number of accounts created, not number of accounts that are currently paid for, so the true revenue of WoW is almost certainly lower slightly than 100 million USD. It's still a massive figure though, for a standard game to achieve that sort revenue it would have to shift over three million full price copies, every month.
Small wonder why every publisher is chasing the subscription model when you compare it to standard retail.
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Ok, the $100m budget doesn't sound like STO, but that's something else again.
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*hopes to be wrong*
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True story...
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[link url=http://www.techdigest.tv/2008/10/world_of_warcra_7.html a>
]http://ww w.techdigest.tv/2008/10/world_o...[/link]
and as you point out not all the subscribers pay the 'British price' of 9 pounds a month, however I think with WoW subs figures they always show the number of active subscriptions - ie those that are being paid for - maybe we should say they spent a good bit making it, but make shedloads back every month
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@Kerome....you really sucked the fun out of that 100m statement.
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This.
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Also, the revenue Activision-Blizzard makes with WoW is likely to be close to that 100 M$. For example, their item shop for one seems to fill in the gaps of "chinese players being less" -syndrome. Didn't they make roughly 2 million dollars from selling a pandaren monk mini-pet out of which they donated a million to some charity? And that's for one mini-pet for one month. Then all those race changes, faction changes, name changes etc. and you quite quickly reach that 100 million mark. And I do think that their current playerbase is quite close to that 11.5 million they announced a few years back, atleast so suggests http://mmodata.net on their front page.
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