Jump to navigation

Swords & Soldiers Comments by Simon Parkin

1 June, 2009

Flat-pack RTS.

Read entire article.

Want to comment on this article? Log in, or register!

Comments: 1-13 of 13 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Bloodloss
01/06/09 @ 05:29
#1
0
You buried this comment
Comment below viewing threshold
Show
Yum
figaro7
01/06/09 @ 05:31
#2
0
You buried this comment
Comment below viewing threshold
Show
Great review for a great game, highly recommended even if its all a matter of timing!
Dezm0nd
01/06/09 @ 06:45
#3
0
You buried this comment
Comment below viewing threshold
Show
This and Little Kings Story? Wii players are spoilt for awesome console RTS! :)
Ryuken
01/06/09 @ 06:46
#4
0
You buried this comment
Comment below viewing threshold
Show
"As a result, the transition from sprite to polygon was irrelevant to the genre's underlying systems, which have remained largely constant from hardware generation to generation."

I think someone needs to play TA or Homeworld or so many other titles again, fast. :) Dark Reign didn't even need a 3D engine to simulate some of the benefits of a 3D environment.

That being said, it's nice to see the genre being expanded like this but it proves again that all those predictions of how RTSs would fluidly transfer over to the Wii control scheme without any changes to the design have been mostly wishful thinking.
Oh-Bollox
01/06/09 @ 06:50
#5
0
You buried this comment
Comment below viewing threshold
Show
More to do with the lack of RTS' games made for the Wii than anything else, though.

Same with FPS, it's a great FPS control system, but hardly anyone has taken advantage of it.
HuggyAtHome
01/06/09 @ 06:51
#6
0
You buried this comment
Comment below viewing threshold
Show
Agree with the comment about FPS controls - Metroid was a pleasure to play.
Wastelander
01/06/09 @ 08:01
#7
0
You buried this comment
Comment below viewing threshold
Show
Hmmm, pretty good run of Wii games recently.
Der_tolle_Emil
01/06/09 @ 11:22
#8
0
You buried this comment
Comment below viewing threshold
Show
This is really fun. Completed it last week and was well worth the money. The only thing a bit frustrating is that when you lose sometimes you don't really know why. I only had this happen in two missions though, so it's not that a big deal but it's still annoying when you don't really know why you failed.
Stoatboy
01/06/09 @ 13:14
#9
0
You buried this comment
Comment below viewing threshold
Show
re:" Ever since Herzog Zwei, they've always been viewed from a top-down perspective"

PC Indie game Steam Brigade says otherwise (as does GrimGrimoire on PS2, but that came later):

http://www.pedestrianentertainment.com/
SirScratchalot
01/06/09 @ 15:06
#10
0
You buried this comment
Comment below viewing threshold
Show
@Ruyken;
Slightly of topic but I thought Total Annihilation played exactly like every 2D RTS before it but without any of the finnese.
Certainly nothing gained by going 3D. Homeworld though, there my limited spatial abilities were thouroughly tested I agree.
Matthew_Hornet
01/06/09 @ 16:52
#11
0
You buried this comment
Comment below viewing threshold
Show
@Stoatboy:
Totally, man. I love GrimGrimoire and I'm still playing it; and I remember playing a demo of Steam Brigade, a generally pleasant experience. Steam Brigade especially came to mind the moment I saw this game, since that plays exactly like this, along a one-dimensional field, while GG has floors and is more 2D (though Steam Brigade expands the mechanics with flying units, which is totally cool).

So basically this game has a number of predecessors, all of them really good, with more advanced game mechanics and, dare I say, better graphics even. It's getting close to a subgenre now, and forgetting to mention them was a big fault on the part of the writer. Not to mention the whole intro is flawed for ignoring the existence of Homeworld, one of my favorite games of all time.

WTF?
Harmonica
12/07/09 @ 18:32
#12
0
You buried this comment
Comment below viewing threshold
Show
Belatedly commenting, but I'd say this games most obvious predecessor was the little-known (or little talked about) Gearheads, on the PC. There's more tactical nuance on display here, but that game had the player working across a wider playfield, dropping his 'troops' (wind up toys) on whatever horizontal path he wanted.
lord
03/08/09 @ 09:37
#13
-1
You buried this comment
Comment below viewing threshold
Show
yeah, wanted something a little different at the weekend and DL'd this. This is quite nice. Worried about the length and replayability though, although I had no problem replaying pixeljunk monsters multiple times.

Comments: 1-13 of 13 in total

Want to comment on this article? Log in, or register!

Advertisement

X View gallery