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SWAT: Target Liberty Review

PSP Review by Ellie Gibson

29 October, 2007

Did you know that as well as a games, music and pointless-format movie player, the PSP also works as a time machine? Or so it seems when you're playing SWAT: Team Liberty. Boot up this game and you too can journey back, way back, to a time when it was okay for videogame characters to be implausibly stupid, capable of saying only three different things, and called names like Kurt Wolfe. Unfortunately it's 2007, and these sorts of things are not okay any more, and SWAT: Team Liberty is not much fun at all.

You'll probably be familiar with the SWAT games as a series of PC first-person shooters. The first PSP instalment, however, is a tactical squad-based game with a top-down perspective. It stars the aforementioned Kurt Wolfe, who becomes embroiled in some rubbishy old plot about Korean gangsters and nuclear weapons. This is explained via sub-PSone cut-scenes featuring characters who talk without opening their mouths. At least you can skip them.

Kurt is accompanied on his adventures by a couple of team-mates. They have nicknames like Python and Hollywood, and specialist skills like interrogation, intimidation and observation. At the start of each mission you can choose which SWAT operatives make up the team, according to what skills will be needed and your particular approach to defeating the Korean gangster-related nuclear threat.

That's the theory, anyway. In practice it doesn't seem to make much difference which men you pick. Or which weapons you equip them with. Or which of their skills you choose to build up, using the experience points you earn for subduing rather than shooting enemies. Regardless of the decisions you make, all the levels tend to play out the same way.

Wolfe whistling

'SWAT: Target Liberty' Screenshot 1

Kurt wears a hat like Benny out of Crossroads. Which sort of spoils the whole look.

They go a little something like this. You lead the way through interminably grey environments, frustrated by the fact that even when "running" Kurt moves at an extremely slow pace. As do your team-mates. They're easily distracted and sometimes, when there's been a bit of action, they'll forget to follow you. You'll need to press the square button to make them "fall in", and they'll respond with one of three stock responses about having your "back". Then you'll need to wait while they wander, extremely slowly, to your position.

As you and the team amble about you'll come across enemies to try to subdue or shoot. Subduing is preferable if you care about experience points. You won't. It has they advantage of allowing you to interrogate suspects so they give you useful information. They won't. They'll just say things like, "The Gangpeh are a joke and will never command the same respect that we have." Righto.

It's altogether less tedious to take the shooty approach, despite a confusing context-sensitive targeting system. You can switch between enemies by holding down L and pressing the various shape buttons. This is fiddly when you're being fired at though, and you'll most likely end up blamming away wildly while your team-mates, who are decent marksmen, do most of the work.

In fact you can make your team-mates do most of the work most of the time, if you feel like it. In the tutorial, there's a load of gubbins about entering rooms with caution and looking under doors with mirrors and using flash grenades to confuse enemies and so on. In-game, it's often easier just to open a door and send your pals in to sort things out while you retreat to safety.

You can get quite far in the earlier levels simply by walking on through room after room, leaving the rest of the squad to follow you and take out gangsters in your wake. It helps that enemies are spectacularly stupid and won't see you until you're just feet away or, in some cases, won't start shooting till you've walked past them.

Taking liberties

'SWAT: Target Liberty' Screenshot 2

Grey, grey, grey. They say it's New York, but it might as well be Orpington.

A pattern quickly emerges: enter room, shoot things, restrain any surviving baddies, continue to next room, repeat. The whole squad-based thing doesn't work very well, and not just because your squad will often hang around having a lovely chat instead of keeping up with you.

Your team-mates are good at shooting people, but they'll do this without you having to tell them to anyway. You can get them to restrain or interrogate suspects for you, but commands are context-sensitive so you have to be next to the suspect to issue the order; if you want something doing you might as well do it yourself.

The game doesn't look too good either. Everything is so grey you wonder if they're trying to start a new trend and whether brown videogames will be a thing of the past come spring Y2K8. You and your SWAT pals are also grey, and far too tiny. It all feels like you're manouevring a team of very slow, armed ants across a series of car parks.

In short, there's not much to like about SWAT: Target Liberty. The squad-based mechanic is imbalanced. The levelling-up and weapon selection systems don't have significant effects on how things play out. The plot is silly, the cut-scenes are rubbish and everything's so small it makes your eyes hurt. Unless you live in 1992, this game is highly likely to disappoint.

4/10

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Comments: 1-19 of 19 in total

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Hughes.
28/10/07 @ 16:01
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EXCITING!

This did look ponderous in all the videos, fortunately, SOCOM Tactical Strike and Warhammer 40k are looking a good deal better.
lambtron
29/10/07 @ 08:34
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ooft.
Lexx87
29/10/07 @ 08:51
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Maybe Ellie just can't handle the utter manliness of the SWAT...

/runs
Lexx87
29/10/07 @ 08:58
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I love how the shit games they review always end up as adverts on the site.
mkreku
29/10/07 @ 09:04
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You still see ads? Download Firefox and Adblock Plus!
Aretak
29/10/07 @ 09:12
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Or just download Opera, since it's better. :)
Inspirius
29/10/07 @ 09:14
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Tell them to stop making shit like this and get on with SWAT 5.
Decap
29/10/07 @ 09:17
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Damn, could have been nice with some realism, tactics and perhaps a turn-based system.
Have to try out the new WH40K-demo.
Fixxxer
29/10/07 @ 10:06
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But would you recommend it to people who do live in 1992?

Schwing!
jlaakso
29/10/07 @ 10:30
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Pass.
Bring on Warhammer. Pathway to Glory kicked so many ways of butt, it can't be bad.
Baronen
29/10/07 @ 10:41
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Gah, and this could have been really good. Oh well.
DB2k
29/10/07 @ 10:58
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are any psp or ps3 games worth having?
Chtulie
29/10/07 @ 11:42
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"You'll probably be familiar with the SWAT games as a series of PC first-person shooters."

The first one was actually most like a point and click adventure game and the second one was a tactical squad-based game with an isometric, top-down perspective. It's only the thrid and forth game that took the FPS approach following the Rainbow Six mold.
Isn't the average age of the gamer in the mid 20's by now?
BettySwallocks
29/10/07 @ 13:57
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are any psp or ps3 games worth having?
Just picked a slim and light and Metal Gear Portable Ops, FFT:War of the Lions, Vice City Stories and LoccoRocco seem to be taking up my time just fine thank you ;)
Gnort
29/10/07 @ 15:00
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Wasn't the first SWAT game a sequel to the Police Quest series? Gosh, that seems like a long time ago.
DB2k
29/10/07 @ 15:31
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crikey don't cry too much Eggypops. It was a valid question.
Royal Fool
29/10/07 @ 16:23
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What a disappointment, I like SWAt on the PC and hoped this would be similar. Guess not...
Adman
30/10/07 @ 06:20
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As someone who lived in Orpington for 21 years... I can't agree more!
Sl1pstream
30/10/07 @ 07:45
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The second one was top-down and awesome. Not a dull FPS. I stopped reading after that.
Edited 1 times, most recently on 30/10/07 @ 07:45

Comments: 1-19 of 19 in total

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